You have been meeting with representatives of both of your parent guilds over the past week, reminding them of the relationship that you seek to foster. Your spells remind them of the common ground they share, and now they come to you with a request. Both guilds are willing to lend you resources to further their cooperation, but they have a difficult request. You will need to create a plan to increase the two guilds' influence in a district that they have identified. If you are successful, you will assist in coordinating operations of both guilds in the area. If you fail, however, you know that your privileged position as an Interborn will be in jeopardy.
Round 3 Challenge -
This round is a flavor-based challenge. Card type depends on your team, but all players must create a rare card whose color identity covers the three colors of your two chosen guilds. Team Undercity: Powerful magic can brew in the Undercity, undetected by those above. Create a sorcery. Team Tin Street: The specialist shops here hold many forgotten treasures and master crafters. Create an artifact. Team Keyhole Downs: Glamers and illusions are common in this seedy marketplace. Create an enchantment. Team Rubblebelt: This lawless area is home to constant skirmishes and sudden upheaval. Create an instant.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The suggested scoring method is for each player to critique all remaining players in the same Top 3 style as the first three rounds, with the top half advancing each round, so Top 8, then Top 4, then Finals.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Team Undercity: Create a Rare Sorcery
Simic - Gruul
Inspirational Infusion1G
Instant (C)
Target creature gets +X/+X until end of turn where X is the total amount of +1/+1 counters on permanents you control. When you are truly part of a group, you can feel their strength pushing you into greatness.
Rubblebelt Savant1GR
Creature - Human Shaman (U)
Whenever a red creature enters the battlefield under your control, Rubblebelt Savant deals 1 damage to target creature.
Tap two green creatures you control: Put a +1/+1 counter on target creature.
2/1
Zameck Savant1GU
Creature - Merfolk Wizard (U)
Whenever a blue creature enters the battlefield under your control, you may untap target creature.
Tap two green creatures you control: Draw a card.
2/1
Bonding Ritual3G(U/R)
Sorcery (R)
Creatures you control get +X/+X until end of turn where X is the amount of green mana used to cast Bonding Ritual.
Creatures you control gain haste until end of turn if R was spent to cast Bonding Ritual. Creatures you control gain flying until end of turn if U was spent to cast Bonding Ritual. (Do both if UR was spent.)
Black Market Deals BBB
Enchantment {R} 3W, discard two cards: Gain 10 life. 3B, pay 6 life: Return target creature from your graveyard to the battlefield. 3U, Sacrifice a creature: Draw 3 cards.
"You can always find what you want in back alleys of keyhole downs. It might cost you your leg... and maybe your kidney too."
Mindfire 2UBR
Sorcery {R}
For each opponent, return target
nonland permanent that player
controls to its owner's hand.
Mindfire deals damage to each
opponent equal to the number of
cards in that player's hand.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
Aurelia's WrathxWBR [R]
Sorcery
Lifelink (Damage dealt by this spell causes you to gain that much life.)
Aurelia's Wrath deals X damage to each creature. "The gateless rebels have strutted around Ravnica for far too long. It's time they feel the true force of the Boros legion."
Mortuary Ambler BB
Creature - Thrull Cleric {C}
Intimidate.
Sacrifice Mortuary Ambler: Return target creature from your graveyard to your hand. If you do, put a card from your hand on top of your library.
1/1
"If only they could carry a corpse like they carry a curse." - Circu
__________________
Orzhov / Dimir
Conditional Tribute WB
Sorcery (U)
Target opponent chooses a permanent they control. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Conditional Tribute. Then they sacrifice the chosen permanent.
"Name your price. I will get it refunded."
------------------
Plunge Into Static WU
Sorcery (U)
Target player exiles the top four cards of their library. If any nonland cards share a name with a card revealed in this way, you may repeat this process.
"You can't find yourself in a daze."
Draconian Apprehension 3UU
Instant (Rare)
Counter target spell.
If is spent in this way and an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
If is spent in this way and the spell is countered in this way, search the spell's owner's graveyard, hand, and library for all cards with the countered spell's name and exile them. Then that player shuffles his or her library.
"Is that all you've got?"
---------------------------------------
Apprehension can be a very flexible thing. You can be skeptical of something, as if to undermine it, or you can take it from someone, finding you'd have better authority for its purposes. I feel that blue captures this essence very well, especially when wedged between white and black. This card finds that happy spot between stopping your opponent from casting an important spell, taking it as your own, and preventing their access to it again.
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Choose two guilds that share a color, then design a common mono-colored card of that shared color which shows synergy between at least one of each guild's mechanics.
(For example, if you choose Simic and Golgari :golgari:, you will need to create a green G common that has synergy with at least one of evolve/graft and one of scavenge/dredge.)
Necrogenic Scion (Common) G
Creature - Elf Druid
1/1
If an effect would place one or more +1/+1 counters on Necrogenic Scion, it places twice as many on it instead.
Create a tight pair of uncommons within the colors of your two guilds. A tight pair means they have identical costs and are mechanically very close. They should be mirrored along your central color, for example, if you chose and :selesnya:, you could have two W cards, a R card and a G card, or a RW card and a GW card, but NOT a R card and a W card. Flavorfully, these cards should work together rather than against each other.
Existing tight pair examples: Triumph of Cruelty and Triumph of Ferocity Disciple of Law and Disciple of Grace White Knight and Black Knight (don't make cards like this that work against each other)
Positive Feedback (Uncommon) 2GU
Enchantment
Whenever a creature enters the battlefield, you may put a +1/+1 counter on target creature. Life begets life.
Negative Feedback (Uncommon) 2BG
Enchantment
Whenever a creature dies, you may put a +1/+1 counter target creature. As life evolves, so does death.
This round is a flavor-based challenge. Card type depends on your team, but all players must create a rare card whose color identity covers the three colors of your two chosen guilds. Team Undercity: Powerful magic can brew in the Undercity, undetected by those above. Create a sorcery.
Live and Let Live (Rare) 3GUB
Sorcery
You may put a creature card from your hand and a creature card from your graveyard onto the battlefield.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, Ward of Derision deals 1 damage to that creature and 1 damage to that creature's controller. You gain 2 life.
Round 1 Masked Maniac :2mana::symb:
Creature - Human Warrior [C]
Discard a creature card: Masked Maniac gains intimidate until end of turn.
One for every nightmare.
3/1
Round 2 Golgari Reclaimers :2mana::symb::symg:
Creature - Insect [U]
When Golgari Reclaimers enters the battlefield, you may return target land card from your graveyard to the battlefield tapped.
2/1
Rakdos Demolishers :2mana::symr::symb:
Creature - Devil [U]
When Rakdos Demolishers enters the battlefield, you may destroy target tapped land.
2/1
Festival of Torment :2mana::symb::symb:
Enchantment [R]
:2mana::symr:: Festival of Torment deals 2 damage to each creature.
:2mana::symg:: Return to your hand each creature that was put into your graveyard from play this turn. Rakdos parties always die down eventually. That is, until the necromancers bring everyone back.
Spontaneously Surrounded3RGW
Sorcery {R}
For each creature you control, populate. Creatures you control gain haste until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control.) After joining forces with the Conclave, Aurelia was happy to announce the capability of maintaining a perimeter several hundred city blocks wide.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Chant of Stride2R
Enchantment - aura (c)
Enchant creature.
Whenever you cast an instant spell that targets enchanted creature, copy it for each other attacking creature you control. Each copy targets a different one of those creatures.
United we battle. United we Stride. The Angels and Dragons are on our side. In numbers we strengthen. In numbers we thrive. Our time will lengthen by taking your life. ~ The chant of Stride
Boros Gatewarden1WR
Creature - Human Soldier (U)
Defender, First Strike (W/R): Attacking creatures get +1/+0 and First Strike until end of turn. Activate this ability only once each turn.
4/2
Izzet Gatewarden1UR
Creature - Drake (U)
Defender, Flying (U/R): Creatures that are attacking you lose all abilities until end of turn.
2/4
This round: create a rare artifact whose color identity covers the three colors of your two chosen guilds: Izzet and Boros.
Timetwisting Cube3
Artifact (R) RU: Until end of turn, you may play sorcery spells at any time you could play an instant and you may cast creature spells as though they had flash. RW: Until end of turn, creatures you control have haste and double strike. It was a gift from Niv-Mizzet to help the Boros cause.
Challenge: Create a rare instant in Orzhov + Selesnya. Should show how those two guilds can increase their influence in the Rubblebelt.
Might of the Righteous :2mana::symw: Sorcery (C)
Put an X/X white soldier creature token onto the battlefield, where X is equal to the life you gained this turn.
Yes, this was supposed to be a green Ooze. I'd been going back and forth between X 1/1 soldiers a one X/X ooze.
Conclave Caretaker :2mana::symg::symw:
Creature—Centaur Cleric (U)
Vigilance
At the beginning of each end step, if you gained life this turn, populate.
3/1
Syndicate Caretaker :2mana::symw::symb:
Creature—Vampire Cleric (U)
Deathtouch
At the beginning of each end step, if you gained life this turn, you may have Syndicate Caretaker fight target creature.
1/3
Pretty much every judge complained about fight on a black creature; I thought fight on a deathtouch creature had a nice assassin flavor and balanced the card more than a destroy or -X/-X effect.
Karmic PunishmentBGW
Instant (R)
Destroy target creature attacking you or attacking a planeswalker you control. Put an X/X green Ooze creature token onto the battlefield, where X is that creature's power.
At first I had "Destroy target creature attacking you or a planeswalker you control" which sounds better, but seemed ambiguous as it could be read to mean "Destroy target planeswalker you control or target creature attacking you".
Agyrem RecruitmentW
Sorcery (C)
Put a 1/1 white Spirit Soldier token with flying on the battlefield
Haunt
When the creature Agyrem Recruitment haunts dies, put a 1/1 white Spirit Soldier token with flying on the battlefield "Our streets are no less chaotic, our soldiers are no less trained"
-Agrus Kos, Agyrem Officer
Second Challenge
Sinful Summons2WB
Sorcery (U)
Target player discards two cards, put two 1/1 white and black Spirit creature tokens on the battlefield "Haunting, traumatic memories are the strongest, powerful enough to breach through the mind on their own, we merely show them the way out"
-Zomek, Orshov High Priest
Thunderous Trumpet2RW
Sorcery (U)
Thunderous Trumpet deals 4 damage to target player, put two 1/1 red and white Soldier tokens on the battlefield "Lightning is the best call to war; flashy, noisy, and preemptivelly punishing"
-Urd, Boros Thundermage
Current Challenge
Statue of Agyrem4
Artifact (R)
Whenever a creature you control attacks or dies, put a Duty counter on Statue of Agyrem RW, Remove X Duty counters from Statue of Agyrem, T: Target attacking creature gets +X/+0 and has first strike until end of turn WB, Remove X Duty counters from Statue of Agyrem, T: Return target creature card with converted mana cost X from your graveyard to the battlefield "In honor of those who continue their duty, even when life itself oppreses them to stop"
-Statue's Inscription
Singularity Sphere :symw::symu::symb:
Artifact (R)
Activated abilities of cards in your hand cost to activate. One cannot join infinity, because there is no infinity plus one. But if you are nothing, a zero, then you may join the infinite.
Hybrid Infiltrator 2U
Creature- Mutant Rogue (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Hybrid Infiltrator is encoded with a spell, Hybrid Infiltrator is unblockable until end of turn. The perfect operative, he is both adaptable and subtle.
1/3
Round 2: A Deal Is Struck
The elven biomancer was unnerved by the hooded figure in front of him. His hands were pale, but if you looked closer you could see the slight sheen of scales. Every time he moved his booted feet you could see a slight ripple as if something were living under there. He clasped his hands as he said “ Even if what you say is true, I’m not sure I trust the source.”
“ You don’t have to.” The hooded figure said as he placed a dark blue vial next to the elf “ Trust the results.” The elf took the vial and inserted a small needle inside and withdrew some of the serum inside and injected it into the pod. He waited as the magic fluids inside the pod began to activate as before his eyes the form began to take shape, it’s lower half fluid ,graceful, like a fish. It upper half strong, its arms ending in clawed hands, it’s head filled with razor sharp teeth. It opened it’s eyes opened as it looked out with predatory black eyes.
“Astounding.”
“ Indeed, smart and fast growing, one vial will give you 12 of these, more than enough to defend your breeding pools aginst Gruul clan raids.” The hooded figure said walking toward the elf “ we can provide you with as much of this as you can handle.”
“ What do the Dimir get out of this?” the elf questioned
“ Think of it as a sign of mutual cooperation in these troubling times, do we have a deal?” The hooded figure said extending his hand out, the elf paused for a moment, then shook it. Card 1
Mutate Extraction2UG
Enchantment
At the beginning of your upkeep, you may remove any number of +1/+1 counters from target creature you control. If you do, put a X/X blue Fish Mutant creature token onto the battlefield under your control, X being equal to the number of +1/+1 counters removed. With each new experiment, our numbers grow.
The Boros Wojek grumbled as he walked around a large puddle. Ever since those damn Zodnots had opened up they were popping up every where. He was about to continue on his patrol when he heard a noise. His head whipped around, and he saw nothing. He hear another noise and whipped around again, this time drawing his weapon. Still nothing… he kept his guard and slowly turned in a circle…
Then out of the puddle shot out a strange creature that leapt and grabbed the wojek, as he struggled, he felt the creature arms constricting him tighter and tighter as it oped it’s mouth revealing sharp teeth and a very odd needle tipped tongue. It’s tongue shot out, as it burrowed into the Wojek’s ear, the Wojek didn’t have time to cream as he felt his very memories being sucked out by the creature and the shock and pain made him go limp, and the creature dragged it back into the underwater tunnel disguised as a puddle.
After it had eaten the wojek, it soon began to swim again, to where it was compelled to go, finally popping up in the Undercity, slowly making it’s way to a dark room, on instinct it climbed up on the table in the dark room and then lay there. From the shadows a pale vampire emerged muttering dark and profane words as the creature opened it’s mouth and the Wojek’s memories floated up and were absorbed by the vampire, as the creature itself soon collapsed, dead from the strain of the ritual.
“Interesting, the League of Wojek's patrol schedule for the next few weeks....all extracted the head of one simple minded solider . It seems you were right.” the vampire turned to it's hidden collaborator
From the shadows the hooded figure emerged “ Of course I was, the creatures have our telepathic triggers ingrained into their DNA thanks to the simic biomancy. They get ferocious and fast growing numbers for their cause, meanwhile you have agents, able to move through the underground, drain their preys memories, and eat the evidence.”
The hooded figure chuckled as he looked at the now dead krasis " Everybody's happy."
Card 2:
Memory Extraction 2UB
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, target opponent puts the top X cards of his or her library into his or her graveyard. X being equal to the sacrificed creatures power. With each new mind, our power grows…
Round 3: A Plan Comes Together
Morphigenic VaporXGUB
Instant (R)
Each opponent taps X creatures and discards X cards.
Creatures you control get +X/+X and gain hexproof until end of turn. A potent mixture of sleeping agents and growth serums,while our enemies slumber, we will conquer.
Infiltrator Remains 2B
Creature — Zombie (C)
Transmute 2BB (2BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Scavenge 3B (3B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Used in life by Dimir, used in death by Golgari.
2/2
Whispers of Illusion2UB
Enchantment (U)
Whenever a player discards a card, draw a card. New ideas from old ideals. That's the cycle of life.
Whispers of Nature2BG
Enchantment (U)
Whenever a card is exiled from a graveyard, draw a card. New leaves from old leavings. That's the cycle of life.
Informants Market 2B
Enchantment (R) 1G: The next time you activate an ability that puts counters on a permanent this turn, put an additional counter of that type on that permanent. 2UU: The next time you activate an ability that searches your library for a card this turn, search for an additional card. (If a type is required, the additional card must be of that type)
In a place of dark souls, no truth is unknown.
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Wrecksite Trumpet
Artifact (R) RGW,T: Destroy target artifact or enchantment. You may return target land card from your graveyard to your hand.
Whenever a permanent you don't control is put into a graveyard from the battlefield, you may sacrifice four lands. If you do, put a 4/4 red Hellion creature token with haste onto the battlefield. Avalanches are the least of your worries on the Peaks of Fiery Resounding.
Round 3 - The Best Laid Plans
You have been meeting with representatives of both of your parent guilds over the past week, reminding them of the relationship that you seek to foster. Your spells remind them of the common ground they share, and now they come to you with a request. Both guilds are willing to lend you resources to further their cooperation, but they have a difficult request. You will need to create a plan to increase the two guilds' influence in a district that they have identified. If you are successful, you will assist in coordinating operations of both guilds in the area. If you fail, however, you know that your privileged position as an Interborn will be in jeopardy.
Round 3 Challenge -
This round is a flavor-based challenge. Card type depends on your team, but all players must create a rare card whose color identity covers the three colors of your two chosen guilds.
Team Undercity: Powerful magic can brew in the Undercity, undetected by those above. Create a sorcery.
Team Tin Street: The specialist shops here hold many forgotten treasures and master crafters. Create an artifact.
Team Keyhole Downs: Glamers and illusions are common in this seedy marketplace. Create an enchantment.
Team Rubblebelt: This lawless area is home to constant skirmishes and sudden upheaval. Create an instant.
Past Rounds:
Round 1
Round 2
Submission Deadline: Wednesday, February 13th, 9PM Pacific
Critique Deadline: Friday, February 15th, 9PM Pacific
Undercity critiques Rubblebelt
Tin Street critiques Undercity
Keyhole Downs critiques Tin Street
Rubblebelt critiques Keyhole Downs
Your current score is at the end of the row with your name on it.
Legend 11 + 60 = 71
(2* + 1 2 3 1) = 9/15 = 60
VikingIrishman 22 + 20 = 42
(2* + 1) = 3/15 = 20
Raikou Rider 61 + 87 = 148
(2* + 3 2 3 3) = 13/15 = 87
schtingah 44 + 67 = 111
(2* + 2 3 1 2) = 10/15 = 67
willows 50 + 20 = 70
(2* + 1) = 3/15 = 20
arbitraryarmor 44 + 13 = 57
(* + 2) = 2/15 = 13
Small ChildGideon_Jura
Team Tin Street
GregarFalzar 33 + 40 = 73
(2* + 2 1 1) = 6/15 = 40
void_nothing 67 + 107 = 174
(2* + 3 2 3 3 3) = 16/15 = 107
Ninja Caterpie 72 + 0 = 72
(0* + ) = 0/15 = 0
Rhand 11 + 20 = 31
(2* + 1) = 3/15 = 20
Moss_Elemental 11 + 20 = 31
(2* + 1) = 3/15 = 20
foointherain 44 + 67 = 111
(2* + 1 3 2 2) = 10/15 = 67
Koopa 17 + 13 = 30
(* + 2) = 2/15 = 13
NoatzTeam Keyhole Downs
Link 25 + 67 = 92
(2* + 2 3 3) = 10/15 = 67
aurorasparrow 63 + 47 = 110
(2* + 1 2 2) = 7/15 = 47
Solesticio 21 + 7 = 28
(0* + 1) = 1/15 = 7
DeusofCalamity 8 + 60 = 68
(2* + 3 3 1) = 9/15 = 60
Maokun 17 + 20 = 37
(* + 3) = 3/15 = 20
KoolKoal 54 + 33 = 87
(0* + 2 1 2) = 5/15 = 33
ArcelAsrama
Team Rubblebelt
Random_Nation 19 + 39 = 58
(1* + 2 2 2) = 7/18 = 39
Big_Cal 95 + 111 = 206
(2* + 3 3 3 3 3 3) = 20/18 = 111
jwanders 38 + 22 = 60
(2* + 1 1) = 4/18 = 22
herbert west 14 + 39 = 53
(2* + 1 2 2) = 7/18 = 39
Eskimo_Rage 19 + 6 = 25
(0* + 1) = 1/18 = 6
Jimmy Groove 48 + 22 = 70
(* + 1 2 1) = 4/18 = 22
SocratesY = Total number of Possible Points (3 * Number of Judges + Additional Points)
Simic - Gruul
Instant (C)
Target creature gets +X/+X until end of turn where X is the total amount of +1/+1 counters on permanents you control.
When you are truly part of a group, you can feel their strength pushing you into greatness.
Creature - Human Shaman (U)
Whenever a red creature enters the battlefield under your control, Rubblebelt Savant deals 1 damage to target creature.
Tap two green creatures you control: Put a +1/+1 counter on target creature.
2/1
Creature - Merfolk Wizard (U)
Whenever a blue creature enters the battlefield under your control, you may untap target creature.
Tap two green creatures you control: Draw a card.
2/1
Sorcery (R)
Creatures you control get +X/+X until end of turn where X is the amount of green mana used to cast Bonding Ritual.
Creatures you control gain haste until end of turn if R was spent to cast Bonding Ritual. Creatures you control gain flying until end of turn if U was spent to cast Bonding Ritual. (Do both if UR was spent.)
Dimir + Orzhov
Black Market Deals BBB
Enchantment {R}
3W, discard two cards: Gain 10 life.
3B, pay 6 life: Return target creature from your graveyard to the battlefield.
3U, Sacrifice a creature: Draw 3 cards.
"You can always find what you want in back alleys of keyhole downs. It might cost you your leg... and maybe your kidney too."
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Sorcery {R}
For each opponent, return target
nonland permanent that player
controls to its owner's hand.
Mindfire deals damage to each
opponent equal to the number of
cards in that player's hand.
Glorious avatar and signature done by Rivenor at Miraculous Recovery Signatures.
***Former MCC Organizer***
Come join us! Show us your creative side.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
Aurelia's Wrath xWBR [R]
Sorcery
Lifelink (Damage dealt by this spell causes you to gain that much life.)
Aurelia's Wrath deals X damage to each creature.
"The gateless rebels have strutted around Ravnica for far too long. It's time they feel the true force of the Boros legion."
ORZHOV + DIMIR
Orzhov + Dimir
(Haunt/Cipher)
Mortuary Ambler BB
Creature - Thrull Cleric {C}
Intimidate.
Sacrifice Mortuary Ambler: Return target creature from your graveyard to your hand. If you do, put a card from your hand on top of your library.
1/1
"If only they could carry a corpse like they carry a curse." - Circu
__________________
Conditional Tribute WB
Sorcery (U)
Target opponent chooses a permanent they control. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Conditional Tribute. Then they sacrifice the chosen permanent.
"Name your price. I will get it refunded."
------------------
Plunge Into Static WU
Sorcery (U)
Target player exiles the top four cards of their library. If any nonland cards share a name with a card revealed in this way, you may repeat this process.
"You can't find yourself in a daze."
Draconian Apprehension 3UU
Instant (Rare)
Counter target spell.
If is spent in this way and an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
If is spent in this way and the spell is countered in this way, search the spell's owner's graveyard, hand, and library for all cards with the countered spell's name and exile them. Then that player shuffles his or her library.
"Is that all you've got?"
---------------------------------------
Apprehension can be a very flexible thing. You can be skeptical of something, as if to undermine it, or you can take it from someone, finding you'd have better authority for its purposes. I feel that blue captures this essence very well, especially when wedged between white and black. This card finds that happy spot between stopping your opponent from casting an important spell, taking it as your own, and preventing their access to it again.
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Golgari BG //gatherer.wizards.com/Pages/Search/Default.aspx?text=+[dredge">"]Dredge / //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[Scavenge">&set=[%22Return%20to%20Ravnica%22]&color=+[G]"]Scavenge
Simic GU //gatherer.wizards.com/Pages/Search/Default.aspx?text=+[graft">&set=[%22Dissension%22]"]Graft / //gatherer.wizards.com/Pages/Search/Default.aspx?text=+[evolve">"]Evolve
Necrogenic Scion (Common)
G
Creature - Elf Druid
1/1
If an effect would place one or more +1/+1 counters on Necrogenic Scion, it places twice as many on it instead.
Positive Feedback (Uncommon)
2GU
Enchantment
Whenever a creature enters the battlefield, you may put a +1/+1 counter on target creature.
Life begets life.
Negative Feedback (Uncommon)
2BG
Enchantment
Whenever a creature dies, you may put a +1/+1 counter target creature.
As life evolves, so does death.
Live and Let Live (Rare)
3GUB
Sorcery
You may put a creature card from your hand and a creature card from your graveyard onto the battlefield.
Team Tin Street
Round 1 Round 2
Selorius Armour 2(G/U)W
Artifact - Equipment (R)
Equipped creature gets +2/+4 and has hexproof
Whenever equipped creature attacks, detain target creature defending player controls, then populate.
Equip 3
Whenever a creature attacks you or a planeswalker you control, Ward of Derision deals 1 damage to that creature and 1 damage to that creature's controller. You gain 2 life.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Rakdos - Golgari
Past Rounds:
Round 1
Masked Maniac :2mana::symb:
Creature - Human Warrior [C]
Discard a creature card: Masked Maniac gains intimidate until end of turn.
One for every nightmare.
3/1
Round 2
Golgari Reclaimers :2mana::symb::symg:
Creature - Insect [U]
When Golgari Reclaimers enters the battlefield, you may return target land card from your graveyard to the battlefield tapped.
2/1
Rakdos Demolishers :2mana::symr::symb:
Creature - Devil [U]
When Rakdos Demolishers enters the battlefield, you may destroy target tapped land.
2/1
Festival of Torment :2mana::symb::symb:
Enchantment [R]
:2mana::symr:: Festival of Torment deals 2 damage to each creature.
:2mana::symg:: Return to your hand each creature that was put into your graveyard from play this turn.
Rakdos parties always die down eventually. That is, until the necromancers bring everyone back.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Selesnya + Boros
Spontaneously Surrounded 3RGW
Sorcery {R}
For each creature you control, populate. Creatures you control gain haste until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control.)
After joining forces with the Conclave, Aurelia was happy to announce the capability of maintaining a perimeter several hundred city blocks wide.
Emille, Seven-Sting Dancer Shalin Nariya
Izzet + Boros
Chant of Stride 2R
Enchantment - aura (c)
Enchant creature.
Whenever you cast an instant spell that targets enchanted creature, copy it for each other attacking creature you control. Each copy targets a different one of those creatures.
United we battle. United we Stride. The Angels and Dragons are on our side. In numbers we strengthen. In numbers we thrive. Our time will lengthen by taking your life. ~ The chant of Stride
Boros Gatewarden 1WR
Creature - Human Soldier (U)
Defender, First Strike
(W/R): Attacking creatures get +1/+0 and First Strike until end of turn. Activate this ability only once each turn.
4/2
Izzet Gatewarden 1UR
Creature - Drake (U)
Defender, Flying
(U/R): Creatures that are attacking you lose all abilities until end of turn.
2/4
Timetwisting Cube 3
Artifact (R)
RU: Until end of turn, you may play sorcery spells at any time you could play an instant and you may cast creature spells as though they had flash.
RW: Until end of turn, creatures you control have haste and double strike.
It was a gift from Niv-Mizzet to help the Boros cause.
Challenge: Create a rare instant in Orzhov + Selesnya. Should show how those two guilds can increase their influence in the Rubblebelt.
Might of the Righteous :2mana::symw:
Sorcery (C)
Put an X/X white soldier creature token onto the battlefield, where X is equal to the life you gained this turn.
Yes, this was supposed to be a green Ooze. I'd been going back and forth between X 1/1 soldiers a one X/X ooze.
Conclave Caretaker :2mana::symg::symw:
Creature—Centaur Cleric (U)
Vigilance
At the beginning of each end step, if you gained life this turn, populate.
3/1
Syndicate Caretaker :2mana::symw::symb:
Creature—Vampire Cleric (U)
Deathtouch
At the beginning of each end step, if you gained life this turn, you may have Syndicate Caretaker fight target creature.
1/3
Pretty much every judge complained about fight on a black creature; I thought fight on a deathtouch creature had a nice assassin flavor and balanced the card more than a destroy or -X/-X effect.
Karmic Punishment BGW
Instant (R)
Destroy target creature attacking you or attacking a planeswalker you control. Put an X/X green Ooze creature token onto the battlefield, where X is that creature's power.
First Challenge
Sorcery (C)
Put a 1/1 white Spirit Soldier token with flying on the battlefield
Haunt
When the creature Agyrem Recruitment haunts dies, put a 1/1 white Spirit Soldier token with flying on the battlefield
"Our streets are no less chaotic, our soldiers are no less trained"
-Agrus Kos, Agyrem Officer
Second Challenge
Sinful Summons 2WB
Sorcery (U)
Target player discards two cards, put two 1/1 white and black Spirit creature tokens on the battlefield
"Haunting, traumatic memories are the strongest, powerful enough to breach through the mind on their own, we merely show them the way out"
-Zomek, Orshov High Priest
Thunderous Trumpet 2RW
Sorcery (U)
Thunderous Trumpet deals 4 damage to target player, put two 1/1 red and white Soldier tokens on the battlefield
"Lightning is the best call to war; flashy, noisy, and preemptivelly punishing"
-Urd, Boros Thundermage
Current Challenge
Statue of Agyrem 4
Artifact (R)
Whenever a creature you control attacks or dies, put a Duty counter on Statue of Agyrem
RW, Remove X Duty counters from Statue of Agyrem, T: Target attacking creature gets +X/+0 and has first strike until end of turn
WB, Remove X Duty counters from Statue of Agyrem, T: Return target creature card with converted mana cost X from your graveyard to the battlefield
"In honor of those who continue their duty, even when life itself oppreses them to stop"
-Statue's Inscription
+
Singularity Sphere :symw::symu::symb:
Artifact (R)
Activated abilities of cards in your hand cost to activate.
One cannot join infinity, because there is no infinity plus one. But if you are nothing, a zero, then you may join the infinite.
Meant to synergize with Forecast and Transmute.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
:dimir:+:simic:
Round 1 : A Bridge Is Formed
Hybrid Infiltrator 2U
Creature- Mutant Rogue (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Hybrid Infiltrator is encoded with a spell, Hybrid Infiltrator is unblockable until end of turn.
The perfect operative, he is both adaptable and subtle.
1/3
Round 2: A Deal Is Struck
The elven biomancer was unnerved by the hooded figure in front of him. His hands were pale, but if you looked closer you could see the slight sheen of scales. Every time he moved his booted feet you could see a slight ripple as if something were living under there. He clasped his hands as he said “ Even if what you say is true, I’m not sure I trust the source.”
“ You don’t have to.” The hooded figure said as he placed a dark blue vial next to the elf “ Trust the results.” The elf took the vial and inserted a small needle inside and withdrew some of the serum inside and injected it into the pod. He waited as the magic fluids inside the pod began to activate as before his eyes the form began to take shape, it’s lower half fluid ,graceful, like a fish. It upper half strong, its arms ending in clawed hands, it’s head filled with razor sharp teeth. It opened it’s eyes opened as it looked out with predatory black eyes.
“Astounding.”
“ Indeed, smart and fast growing, one vial will give you 12 of these, more than enough to defend your breeding pools aginst Gruul clan raids.” The hooded figure said walking toward the elf “ we can provide you with as much of this as you can handle.”
“ What do the Dimir get out of this?” the elf questioned
“ Think of it as a sign of mutual cooperation in these troubling times, do we have a deal?” The hooded figure said extending his hand out, the elf paused for a moment, then shook it.
Card 1
Mutate Extraction 2UG
Enchantment
At the beginning of your upkeep, you may remove any number of +1/+1 counters from target creature you control. If you do, put a X/X blue Fish Mutant creature token onto the battlefield under your control, X being equal to the number of +1/+1 counters removed.
With each new experiment, our numbers grow.
The Boros Wojek grumbled as he walked around a large puddle. Ever since those damn Zodnots had opened up they were popping up every where. He was about to continue on his patrol when he heard a noise. His head whipped around, and he saw nothing. He hear another noise and whipped around again, this time drawing his weapon. Still nothing… he kept his guard and slowly turned in a circle…
Then out of the puddle shot out a strange creature that leapt and grabbed the wojek, as he struggled, he felt the creature arms constricting him tighter and tighter as it oped it’s mouth revealing sharp teeth and a very odd needle tipped tongue. It’s tongue shot out, as it burrowed into the Wojek’s ear, the Wojek didn’t have time to cream as he felt his very memories being sucked out by the creature and the shock and pain made him go limp, and the creature dragged it back into the underwater tunnel disguised as a puddle.
After it had eaten the wojek, it soon began to swim again, to where it was compelled to go, finally popping up in the Undercity, slowly making it’s way to a dark room, on instinct it climbed up on the table in the dark room and then lay there. From the shadows a pale vampire emerged muttering dark and profane words as the creature opened it’s mouth and the Wojek’s memories floated up and were absorbed by the vampire, as the creature itself soon collapsed, dead from the strain of the ritual.
“Interesting, the League of Wojek's patrol schedule for the next few weeks....all extracted the head of one simple minded solider . It seems you were right.” the vampire turned to it's hidden collaborator
From the shadows the hooded figure emerged “ Of course I was, the creatures have our telepathic triggers ingrained into their DNA thanks to the simic biomancy. They get ferocious and fast growing numbers for their cause, meanwhile you have agents, able to move through the underground, drain their preys memories, and eat the evidence.”
The hooded figure chuckled as he looked at the now dead krasis " Everybody's happy."
Card 2:
Memory Extraction 2UB
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, target opponent puts the top X cards of his or her library into his or her graveyard. X being equal to the sacrificed creatures power.
With each new mind, our power grows…
Round 3: A Plan Comes Together
Morphigenic Vapor XGUB
Instant (R)
Each opponent taps X creatures and discards X cards.
Creatures you control get +X/+X and gain hexproof until end of turn.
A potent mixture of sleeping agents and growth serums,while our enemies slumber, we will conquer.
The Anabyn
Stay Hungry My Friends....
Informants Market 2B
Enchantment (R)
1G: The next time you activate an ability that puts counters on a permanent this turn, put an additional counter of that type on that permanent.
2UU: The next time you activate an ability that searches your library for a card this turn, search for an additional card. (If a type is required, the additional card must be of that type)
In a place of dark souls, no truth is unknown.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Boros + Gruul
Round 1
Round 2
Wrecksite Trumpet
Artifact (R)
RGW,T: Destroy target artifact or enchantment. You may return target land card from your graveyard to your hand.
Whenever a permanent you don't control is put into a graveyard from the battlefield, you may sacrifice four lands. If you do, put a 4/4 red Hellion creature token with haste onto the battlefield.
Avalanches are the least of your worries on the Peaks of Fiery Resounding.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝