By the side of the river in the old city, lies the Drop in the Ocean. A supply shop run by a potioner and herbalist by the name of Jimmy Talon. The shop looks rather organised from the outside a tasteful sign declaring its proprietor as an expert in procuring ingredients and trinkets from across Bakara.
Inside however its hard to tell if there is any kind of organisation at all, items of various types are scattered all over the place seemingly at random. Jimmy can usually be found perched on some surface or other that has recently been cleared of stock, ready to find things for his next customer.
Available Stock
Drowned Man - 15 gold per weed - A rare, pale seaweed from the bottom floor of the Eastern Sea, its ends split into 5 tendrils it resembles a hand. Is an augmentative agent of power in Herbalism. A symbol of doom amongst sailors, some pirates have been known to leave them to be found by those that cross them, marking them for death.
Evermoss - 5 gold per moss - A sekoran moss, speckled with blue, that is a sustaining agent in Herbalism. Handy for travelers as it burns better and longer than most plants.
Gambler's Weed - 6 gold per weed - A rare weed said to grow around the swamp docks. In herbalism it is often uses as a general counteractive or agent of reversal. Superstitious card players have been known to chew on one when their luck turns sour in hopes it turn things around.
Goliath Root - 20 gold per knot - A knot from the roots of the Goliath Trees, the tallest and eldest of ironwood trees in the Sekoran Forest. In herbalism it is an agent of strength.
Pygmy Root - 40 gold per root - A rare plant from a remote island in the eastern sea. In potions and harbalism it grants aspects of size and growth. When fed to an animal it will prevent them from ever growing any larger. They will continue to age and mature, gain abilities if they have any, but their size will remain what it was upon eating it.
Redshot Coral - 22 gold per piece - The extremely tough and jagged coral from the reef that touched the Kurrian isle of Redshot in Eastern Sea. As in ingredient it is often powdered. In herbalism it acts as an agent of fusion. In potions it creates a summoning effect.
Silverstar Flower - 20 gold per flower - A beautiful silver flower from the Kurrian Isles. Is an agent of acceleration in Herbalism.
Wormwood - 12 gold per ounce - An herbaceous plant that grows on multiple islands in the Eastern Sea that is used to make Nadrask Vermouth and Yessil Absinthe. Its oil, which alone is toxic, is an agent of sickness in herbalism.
Cotton Wraps - 2 Gold per Foot
Hand of Glory - 100 Gold - The preserved hand of a hanged man. A powerful potion ingredient that adds motion related effects. 5 uses worth, each use enough for a batch of 3 potions.
Phage Dust - 100 Gold - The ashen remains left behind by dead Phage Vampires. Adds lifeforce related effects to potions. 4 uses worth.
Silver Dust - 25 gold per vial. Powdered silver. Adds protective effects to potions. 2 uses per vial.
Arcane Powder - 50 gold per beg - The one ingredient common to all potions. The addition of it and uttering of the Arcane Incantation (taught to any with potioning skill or training) will trigger the magical osmosis between the ingredients and the water base. 7 uses per bag. Profane Salt - 30 Gold per use- Seasalt derived from the watery grave of a drowned sailor. In enchanting and potioning it is used to harness and control spirits and spiritual power.
Bottles - 3 gold each
Vials - 1 Gold each
Waterskin - 5 Gold
Compass - 30 gold
Flint and Steel - For the nonmagical firestarter. - 30 gold
Rope - 1 gold per foot.
Voidsac - An beltable container with infinite holding capacity but a limited opening. - 60 gold.
Illium looked confused. He then said simply "This is simply how I have always looked. But my appearances are not why I am here today. I was wondering if you could identify this." He pulled out the vial and showed him.
Jimmy- Angels only exist in light magics... but the feathers of a sentient creature might be useful reagents. Fine, I'll tell you what you have in that vial of yours for three of your feathers.
The man gave the feathers an appraising look before tucking them in his jacket. He then opened up the vial and gave it a sniff before running a little between his thumb forefinger.
Jimmy- Ah, Frost Oil. Burns at even the lowest temperatures, its harvested in the northern reaches of Bakara.
Jimmy- First vial of seen for quite a while, only people who'd have caused to have it would be people from up north. There's a small town of hunters and artists up north who use it regularly. As for how its gathered... there's a northern creature that has rather oily waste.
Vi hangs out outside the shop, looking in for anyone purchasing goods. Taking mental notes on where they keep their coin purse and the items they bought.
'Man this criminal thing is not an easy job!' Vi thought
In order to have a chance of seeing that kind of detail in the cluttered shop, Viridiana would need to be either in the doorway or pressed right up against a dusty window.
Inside however its hard to tell if there is any kind of organisation at all, items of various types are scattered all over the place seemingly at random. Jimmy can usually be found perched on some surface or other that has recently been cleared of stock, ready to find things for his next customer.
Available Stock
Drowned Man - 15 gold per weed - A rare, pale seaweed from the bottom floor of the Eastern Sea, its ends split into 5 tendrils it resembles a hand. Is an augmentative agent of power in Herbalism. A symbol of doom amongst sailors, some pirates have been known to leave them to be found by those that cross them, marking them for death.
Evermoss - 5 gold per moss - A sekoran moss, speckled with blue, that is a sustaining agent in Herbalism. Handy for travelers as it burns better and longer than most plants.
Gambler's Weed - 6 gold per weed - A rare weed said to grow around the swamp docks. In herbalism it is often uses as a general counteractive or agent of reversal. Superstitious card players have been known to chew on one when their luck turns sour in hopes it turn things around.
Goliath Root - 20 gold per knot - A knot from the roots of the Goliath Trees, the tallest and eldest of ironwood trees in the Sekoran Forest. In herbalism it is an agent of strength.
Pygmy Root - 40 gold per root - A rare plant from a remote island in the eastern sea. In potions and harbalism it grants aspects of size and growth. When fed to an animal it will prevent them from ever growing any larger. They will continue to age and mature, gain abilities if they have any, but their size will remain what it was upon eating it.
Redshot Coral - 22 gold per piece - The extremely tough and jagged coral from the reef that touched the Kurrian isle of Redshot in Eastern Sea. As in ingredient it is often powdered. In herbalism it acts as an agent of fusion. In potions it creates a summoning effect.
Silverstar Flower - 20 gold per flower - A beautiful silver flower from the Kurrian Isles. Is an agent of acceleration in Herbalism.
Wormwood - 12 gold per ounce - An herbaceous plant that grows on multiple islands in the Eastern Sea that is used to make Nadrask Vermouth and Yessil Absinthe. Its oil, which alone is toxic, is an agent of sickness in herbalism.
Cotton Wraps - 2 Gold per Foot
Hand of Glory - 100 Gold - The preserved hand of a hanged man. A powerful potion ingredient that adds motion related effects. 5 uses worth, each use enough for a batch of 3 potions.
Phage Dust - 100 Gold - The ashen remains left behind by dead Phage Vampires. Adds lifeforce related effects to potions. 4 uses worth.
Silver Dust - 25 gold per vial. Powdered silver. Adds protective effects to potions. 2 uses per vial.
Arcane Powder - 50 gold per beg - The one ingredient common to all potions. The addition of it and uttering of the Arcane Incantation (taught to any with potioning skill or training) will trigger the magical osmosis between the ingredients and the water base. 7 uses per bag.
Profane Salt - 30 Gold per use- Seasalt derived from the watery grave of a drowned sailor. In enchanting and potioning it is used to harness and control spirits and spiritual power.
Bottles - 3 gold each
Vials - 1 Gold each
Waterskin - 5 Gold
Compass - 30 gold
Flint and Steel - For the nonmagical firestarter. - 30 gold
Rope - 1 gold per foot.
Voidsac - An beltable container with infinite holding capacity but a limited opening. - 60 gold.
Jimmy- Gods have mercy how did you end up looking like that?
Jimmy- Ah, Frost Oil. Burns at even the lowest temperatures, its harvested in the northern reaches of Bakara.
Vi - Apollo - Armory - Sokai - Kylar - Gerr - CT -Dmitri
Amaya - Lilith - Lazarus - Yoko the Fox - Eli
Assume Nothing."
Vi - Apollo - Armory - Sokai - Kylar - Gerr - CT -Dmitri
Amaya - Lilith - Lazarus - Yoko the Fox - Eli
Assume Nothing."
'Man this criminal thing is not an easy job!' Vi thought
Vi - Apollo - Armory - Sokai - Kylar - Gerr - CT -Dmitri
Amaya - Lilith - Lazarus - Yoko the Fox - Eli
Assume Nothing."