History(It's short):D
Nivmiseit, the Elemental Combo Deck is a new deck hitting the Modern format. It was designed by Gerry Thompson and the Star City Games Blue team. It was first playing in tournament for the Return to Ravnica Protour in October 2012. Due to the extremely high rate of Jund in the Meta the deck was only able to place top 100. Since then Cookie Cutter copy's of the deck have been seen all over MTGO and placed top 8 in multiple daily events. The name Nivmiseit came from Rich Hagon. I think his reasoning was Nivmagus Elemental colors coincide with Niv-Mizzet the RU Dragon. I have decided to spell "Nivmiseit" this way to cut down the confusion between the Creature and the Deck.
The Style
It is a resource based style combo deck. The whole deck evolves to the objective of the deck unlike some combo decks that have to have card X, Y, and Z on the field to win. All you do need is one of about 10 cards in your opening hand to ensure a win as early as turn 2.
How it's Played
The general idea is to play a Nivmagus Elemental or Kiln Fiend on turn one or two. If you don't have that you play Flamekin Harbinger to tutor the appropriate Elemental creature to fit what you have in hand. Then use several Zero cast spells, Phrexian mana spells, and Storm Spell to pump your Elementals. Remember that if you cast a spell like Slaughter Pact or Pact of Negation and it does not resolve because it was countered or removed to Nivmagus Elementals effect, you will not lose the game, because the spell never resolved. However, the spell still counts towards any storm count and Kiln Fiends +3/+0 effect. Just because a spell doesn't resolve doesn't mean it wasn't cast, which is all it takes to fulfill Kiln Fiends effect and a storm count. For a great Deck Teck with Gerry Thompson and Brian David Marshall click HERE.
Individual Card Break Down Coming soon. (It's 12:21 AM give me a break for tonight)
PS, This is a super fun and super cheap deck to build. I would advise that you do not build it foil because of that. I found out the hard way that all of the Scars of Mirrodin Block Foils naturally bend backwards, just like the ones from Graveborn decks.
Other than the mana base, not much different than the original list.
Considering getting rid of Assault Strobe its not really impressing me that much for either Faithless Looting or Simian Spirit Guide. I'm testing 1 of each and pretty much seeing which one I most often prefer seeing in my hand. The land base is a lot cheaper but IMO just as good, plus doesn't get hurt as much by "can't search your library" effects. You're right about wanting to take Pod with discard, but I don't have any Thoughtseize so I'm making do with IoK. Haven't taken it to anything but it tests well online (MWS).
2/27/13
After more testing, the manabase works well. It is a true glass cannon and I have, especially against aggro, been in situations where the phyrexian mana and or painlands have had me sitting at 1-2 life and unable to win against a clear board with the cards in my hand. That's how it works sometimes I guess.
Simian Spirit Guide is no good. Maybe if it was an instant or sorcery, but I just couldn't find games where I wanted to side anything out for him. Faithless Looting is a nice card to bring in for longer, attrition-style games. (the landbase is nice for that too, being able to pay phyrexian costs with City of Brass or Gemstone Mine).
I tried the blue one and I'm not as impressed with it. The Erayo plan gives it more resilience, but it feels like I lose some of the explosiveness for it.
T2 wins are insane. I had a guy today ask if I was a wizard when I pulled one off. Apostle's Blessing is an all-star. Path? No, pro-white, and now your Steppe Lynx and Geist can't chump block, gg.
3/2/13
People try to counter my spells all the time its so dumb. I'm like, who gave you priority (I should note I play a lot on MWS, people cast responses even when I say I'm retaining priority or immediately direct it onto my guy after casting)? Or, even if you do counter something that I'm trying to resolve, I'll exile it onto my Nivmagus in response. I countered a Cryptic Command that way (he should have bounced my creature not drawn a card but w/e all targets were illegal and the cryptic is countered by game rules).
I lost a game today because I drew a card and forgot to pay for Slaughter Pact. Seriously that was hella dumb of me, I'm so used to exiling it with my Nivmagus that when I used one to kill something/pump a Kiln Fiend, even though I had 3 lands, I just straight-up forgot to pay for it. Hopefully I won't do it again.
I feel like Apostle's Blessing is a key card in longer games. It doesn't feel like a glass cannon deck when I have a Blessing in my opening hand. To that end, I'm considering trying Emerge Unscathed in the sideboard. I run 8 lands that could play it (4x City of Brass 4x Gemstone Mines) and it would help a lot in games when they side in extra removal. There are a bunch of similar white spells, but I feel that the 1-mana cost is a necessity, as is it being an instant rather than a sorcery, and Faith's Shield isn't as good because we usually only have one creature out. I'll test over the next few days and let you know if its worth trying.
In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Pretty sure this is one of my favourite glass cannon style decks. If you don't go off, you're screwed. But the consistency with which it goes of is rather impressive. And, and when you go off, it's spectacular to see.
Pretty sure this is one of my favourite glass cannon style decks. If you don't go off, you're screwed. But the consistency with which it goes of is rather impressive. And, and when you go off, it's spectacular to see.
Yes, it is pretty crazy to see. I have been in love with this deck since I seen it. It does have bad hands like any deck. Its about the same as any deck. You get good hands, bad hands, and really good hands. Like turn 2 swing with a 10/10 with Infect and your creature can't block.. I win.
The combo heavily relies on the numbers. You need X number of spells to play to win. Cards like Thoughtseize kill this combo.
I guess you could. All the deck list I have seen as of now are pretty much all net decked cookie cutters of the original. I would really like to see people posting new deck designs for this style of combo decks.
So if anyone wants to build the deck and do some testing in any direction I would love too see what everyone comes up with. I think with more and more cards coming out this combo deck will be a ever evolving deck.
I am very interested in how this can and will develop...
Also just looking at the list as is right now, I think I would rather go 4 harbingers rather than 4 kiln fiends, nivmagus seems to be a much better win con than kiln anyway.
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I am very interested in how this can and will develop...
Also just looking at the list as is right now, I think I would rather go 4 harbingers rather than 4 kiln fiends, nivmagus seems to be a much better win con than kiln anyway.
From playtesting Kiln Fiend is a beast. He is lest card dependent that Nivmagus. In turn three you can drop a Tainted Strike and Ground Rift an win. If I have a Flamekin Harbinger in my opening hand and no other creatures, but I have 2-3 lands I always tutor out Kien Fiend. Unlike Nivmagus he lets your spells resolve and you get the advantage of there effects too.
Doesn't WotC dislike consistent t2-3 kills in modern? Don't get me wrong, I like the deck, but i'm sure it doesn't fit with Wizard's vision for the format. I have a feeling that the more people play this deck and the more coverage it gets just makes it extremely likely that WotC will try to cripple it with bans. Then again, this is just like infect, and that seems exempt from their own rule.
Doesn't WotC dislike consistent t2-3 kills in modern? Don't get me wrong, I like the deck, but i'm sure it doesn't fit with Wizard's vision for the format. I have a feeling that the more people play this deck and the more coverage it gets just makes it extremely likely that WotC will try to cripple it with bans. Then again, this is just like infect, and that seems exempt from their own rule.
That's true on both counts but we are as some people put it a "Glass Cannon". We have our moments, but we are far from invincible. If the deck start kicking it into high gear and winning GP, Protours and such we could very well take a whack from the ban hammer. As of now I do not see that happening.
Ok, this deck is ridiculous. Its cheap and efficient and fun as hell to swing in for 10+ infect on t2. I'm playing City of Brass over the fetches, because I don't have the money for it. And, I have to ask, why Thoughtseize over Inquisition of Kozilek? If you're planning on winning in 2-3 turns anyways, why not run IoK and take less damage (and be more budget-friendly also)?
[edit] if only RU had a "2 or fewer" land I could build that on the cheap too :<
I think some big reasons are birthing pod (a four drop for three and two life) alongside mana acceleration. Then, there's also mana acceleration in general.
I am playing black/red, and I don't see the need for the mana base posted. 1x mountain 4x gemstone mine 4x city of brass 4x blackcleave crypts and 4x sulfurous springs. I guess I'd play with fetches if i had them but there's really no need for them in the deck. Could pull a similar thing for r/u to really make this a budget option.
This is the first time I heard the name nivmiseit for this deck. The real name is simply elemental combo, or nivmagus elemental combo. If you want a custom name that is not random: kilmagus. Kiln fiend is just as important. Heck in UR it is even more important.
I play this deck UR. Whilst the infect is a loss, the rest is not. You all of a sudden get very decent counterspells available to protect yourself.
Ok, I only added that because that was what Brian David-Marshall said Rich Hagon was calling it. It wasn't a custom name I created. I just spelled it different than the creature.
I am playing black/red, and I don't see the need for the mana base posted. 1x mountain 4x gemstone mine 4x city of brass 4x blackcleave crypts and 4x sulfurous springs. I guess I'd play with fetches if i had them but there's really no need for them in the deck. Could pull a similar thing for r/u to really make this a budget option.
If anyone has deck list they are running post them up along with your run down of the list and can add them to that second post I reserved. I don't see why I couldn't post your budget list too. As long as you have it built and have done some testing. Thanks.
Considering getting rid of Assault Strobe its not really impressing me that much for either Faithless Looting or Simian Spirit Guide. I'm testing 1 of each and pretty much seeing which one I most often prefer seeing in my hand. The land base is a lot cheaper but IMO just as good, plus doesn't get hurt as much by "can't search your library" effects. You're right about wanting to take Pod with discard, but I don't have any Thoughtseize so I'm making do with IoK. Haven't taken it to anything but it tests well online (MWS).
Apostle's Blessing is probably better in 99% of situations, but have you considered a singleton Artful Dodge? +6/+0 and unblockable for UU can end games real fast.
Apostle's Blessing is probably better in 99% of situations, but have you considered a singleton Artful Dodge? +6/+0 and unblockable for UU can end games real fast.
Maybe in a build using Faithless Looting using Artful Dodge over Assault Strobe. It might work but I still think Apostle's Blessing is where its at.
Ok, I only added that because that was what Brian David-Marshall said Rich Hagon was calling it. It wasn't a custom name I created. I just spelled it different than the creature.
Not to beat a dead horse, but since when is mizzet pronounced miseit? What is that supposed to sound like? Mize-it? Miz-ee-it? It's already spelled practically phonetically. Niv Mizzet = nɪv" mɪz'ɪt = Niv+Mizz+It. Just name the deck what it actually is so people know what you're talking about. Nivmagus Combo or whatever. Kilmagus. That is much more obvious. Sorry to be blunt, but we can't go around naming decks whatever we want, or people will have no idea what thread they want to look at.
Not to beat a dead horse, but since when is mizzet pronounced miseit? What is that supposed to sound like? Mize-it? Miz-ee-it? It's already spelled practically phonetically. Niv Mizzet = nɪv" mɪz'ɪt = Niv+Mizz+It. Just name the deck what it actually is so people know what you're talking about. Nivmagus Combo or whatever. Kilmagus. That is much more obvious. Sorry to be blunt, but we can't go around naming decks whatever we want, or people will have no idea what thread they want to look at.
Someone has to give a deck a name. Jelger Wiegersma name Rock. Why can't Rich Hagon name one?
When your done beating my horse please put it back into the barn.
Considering getting rid of Assault Strobe its not really impressing me that much for either Faithless Looting or Simian Spirit Guide. I'm testing 1 of each and pretty much seeing which one I most often prefer seeing in my hand. The land base is a lot cheaper but IMO just as good, plus doesn't get hurt as much by "can't search your library" effects. You're right about wanting to take Pod with discard, but I don't have any Thoughtseize so I'm making do with IoK. Haven't taken it to anything but it tests well online (MWS).
After more testing, the manabase works well. It is a true glass cannon and I have, especially against aggro, been in situations where the phyrexian mana and or painlands have had me sitting at 1-2 life and unable to win against a clear board with the cards in my hand. That's how it works sometimes I guess.
Simian Spirit Guide is no good. Maybe if it was an instant or sorcery, but I just couldn't find games where I wanted to side anything out for him. Faithless Looting is a nice card to bring in for longer, attrition-style games. (the landbase is nice for that too, being able to pay phyrexian costs with City of Brass or Gemstone Mine).
I tried the blue one and I'm not as impressed with it. The Erayo plan gives it more resilience, but it feels like I lose some of the explosiveness for it.
T2 wins are insane. I had a guy today ask if I was a wizard when I pulled one off. Apostle's Blessing is an all-star. Path? No, pro-white, and now your Steppe Lynx and Geist can't chump block, gg.
After more testing, the manabase works well. It is a true glass cannon and I have, especially against aggro, been in situations where the phyrexian mana and or painlands have had me sitting at 1-2 life and unable to win against a clear board with the cards in my hand. That's how it works sometimes I guess.
Simian Spirit Guide is no good. Maybe if it was an instant or sorcery, but I just couldn't find games where I wanted to side anything out for him. Faithless Looting is a nice card to bring in for longer, attrition-style games. (the landbase is nice for that too, being able to pay phyrexian costs with City of Brass or Gemstone Mine).
I tried the blue one and I'm not as impressed with it. The Erayo plan gives it more resilience, but it feels like I lose some of the explosiveness for it.
T2 wins are insane. I had a guy today ask if I was a wizard when I pulled one off. Apostle's Blessing is an all-star. Path? No, pro-white, and now your Steppe Lynx and Geist can't chump block, gg.
I added your deck list and notes to the front page so people can easily get information on peoples build types and experiences.
I may post some of my own, but I don't want to feel like I am making this thread about me and my deck. It should be about the Deck/Build/Archetype its self. I will say that I am testing the Erayo, Soratami Ascendant build and I am liking it.
People try to counter my spells all the time its so dumb. I'm like, who gave you priority (I should note I play a lot on MWS, people cast responses even when I say I'm retaining priority or immediately direct it onto my guy after casting)? Or, even if you do counter something that I'm trying to resolve, I'll exile it onto my Nivmagus in response. I countered a Cryptic Command that way (he should have bounced my creature not drawn a card but w/e all targets were illegal and the cryptic is countered by game rules).
I lost a game today because I drew a card and forgot to pay for Slaughter Pact. Seriously that was hella dumb of me, I'm so used to exiling it with my Nivmagus that when I used one to kill something/pump a Kiln Fiend, even though I had 3 lands, I just straight-up forgot to pay for it. Hopefully I won't do it again.
[edit] I feel like Apostle's Blessing is a key card in longer games. It doesn't feel like a glass cannon deck when I have a Blessing in my opening hand. To that end, I'm considering trying Emerge Unscathed in the sideboard. I run 8 lands that could play it (4x City of Brass 4x Gemstone Mines) and it would help a lot in games when they side in extra removal. There are a bunch of similar white spells, but I feel that the 1-mana cost is a necessity, as is it being an instant rather than a sorcery, and Faith's Shield isn't as good because we usually only have one creature out. I'll test over the next few days and let you know if its worth trying.
I know it may not be a +3+0 but at least the counters dont go away, and he has haste. Not to mention it would play very nice turn two if you also dropped a Niv-Blast turn one.
I know it may not be a +3+0 but at least the counters dont go away, and he has haste. Not to mention it would play very nice turn two if you also dropped a Niv-Blast turn one.
Just a thought.
Its not a bad idea. It could work. The down side is pretty much exactly what you said. You loose Fiends +3/+0 which by its self can win the game.
Nothing says you can't build a new deck and try to incorporate this at part of it. If you build it and get some good play data I will post it on the first page.
I really want to see where people can take this deck. It is relatively cheap to build and in the right meta can do some major damage.
Its not a bad idea. It could work. The down side is pretty much exactly what you said. You loose Fiends +3/+0 which by its self can win the game.
Nothing says you can't build a new deck and try to incorporate this at part of it. If you build it and get some good play data I will post it on the first page.
I really want to see where people can take this deck. It is relatively cheap to build and in the right meta can do some major damage.
The deck is in the works! I post if results have been well.
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Individual Card Break Down Coming soon. (It's 12:21 AM give me a break for tonight)
PS, This is a super fun and super cheap deck to build. I would advise that you do not build it foil because of that. I found out the hard way that all of the Scars of Mirrodin Block Foils naturally bend backwards, just like the ones from Graveborn decks.
Special Thanks to DarkNightCavalier and Heroes of the Plane Studios for our great banner.
Here's the original thread from Deck Creation - http://forums.mtgsalvation.com/showthread.php?t=457021
4 Slaughter Pact
4 Gut Shot
4 Mutagenic Growth
4 Gitaxin Probe
3 Inquisition of Kozilek
4 Tainted Strike
2 Assault Strobe
4 Ground Rift
4 Apostle's Blessing
4 Gemstone Mine
4 Blackcleave Cliffs
4 Sulfurous Springs
4 City of Brass
1 Mountain
Creatures
4 Nivmagus Elemental
4 Kiln Fiend
2 Flamekin Harbinger
4 Clout of the Dominus
1 Inquisition of Kozilek
2 Flamekin Harbinger
1 Faithless Looting
3 Pyroclasm
3 Dismember
1 Simian Spirit Guide
Johnalds' Notes
2/25/13
3/2/13
Cockatrice username: Blackcat77
Yes, it is pretty crazy to see. I have been in love with this deck since I seen it. It does have bad hands like any deck. Its about the same as any deck. You get good hands, bad hands, and really good hands. Like turn 2 swing with a 10/10 with Infect and your creature can't block.. I win.
The combo heavily relies on the numbers. You need X number of spells to play to win. Cards like Thoughtseize kill this combo.
I guess you could. All the deck list I have seen as of now are pretty much all net decked cookie cutters of the original. I would really like to see people posting new deck designs for this style of combo decks.
So if anyone wants to build the deck and do some testing in any direction I would love too see what everyone comes up with. I think with more and more cards coming out this combo deck will be a ever evolving deck.
Also just looking at the list as is right now, I think I would rather go 4 harbingers rather than 4 kiln fiends, nivmagus seems to be a much better win con than kiln anyway.
EDH: Borborygmos Enraged, Sedris, The Traitor King
60 Card: Grixis Delver, Living End, Shardless BUG, Ninjas
From playtesting Kiln Fiend is a beast. He is lest card dependent that Nivmagus. In turn three you can drop a Tainted Strike and Ground Rift an win. If I have a Flamekin Harbinger in my opening hand and no other creatures, but I have 2-3 lands I always tutor out Kien Fiend. Unlike Nivmagus he lets your spells resolve and you get the advantage of there effects too.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
That's true on both counts but we are as some people put it a "Glass Cannon". We have our moments, but we are far from invincible. If the deck start kicking it into high gear and winning GP, Protours and such we could very well take a whack from the ban hammer. As of now I do not see that happening.
[edit] if only RU had a "2 or fewer" land I could build that on the cheap too :<
Ok, I only added that because that was what Brian David-Marshall said Rich Hagon was calling it. It wasn't a custom name I created. I just spelled it different than the creature.
If anyone has deck list they are running post them up along with your run down of the list and can add them to that second post I reserved. I don't see why I couldn't post your budget list too. As long as you have it built and have done some testing. Thanks.
4 Gemstone Mine
4 Blackcleave Cliffs
4 Sulfurous Springs
4 City of Brass
1 Mountain
Creatures
4 Nivmagus Elemental
4 Kiln Fiend
2 Flamekin Harbinger
4 Slaughter Pact
4 Gut Shot
4 Mutagenic Growth
4 Gitaxin Probe
3 Inquisition of Kozilek
4 Tainted Strike
2 Assault Strobe
4 Ground Rift
4 Apostle's Blessing
4 Clout of the Dominus
1 Inquisition of Kozilek
2 Flamekin Harbinger
1 Faithless Looting
3 Pyroclasm
3 Dismember
1 Simian Spirit Guide
Considering getting rid of Assault Strobe its not really impressing me that much for either Faithless Looting or Simian Spirit Guide. I'm testing 1 of each and pretty much seeing which one I most often prefer seeing in my hand. The land base is a lot cheaper but IMO just as good, plus doesn't get hurt as much by "can't search your library" effects. You're right about wanting to take Pod with discard, but I don't have any Thoughtseize so I'm making do with IoK. Haven't taken it to anything but it tests well online (MWS).
Maybe in a build using Faithless Looting using Artful Dodge over Assault Strobe. It might work but I still think Apostle's Blessing is where its at.
Not to beat a dead horse, but since when is mizzet pronounced miseit? What is that supposed to sound like? Mize-it? Miz-ee-it? It's already spelled practically phonetically. Niv Mizzet = nɪv" mɪz'ɪt = Niv+Mizz+It. Just name the deck what it actually is so people know what you're talking about. Nivmagus Combo or whatever. Kilmagus. That is much more obvious. Sorry to be blunt, but we can't go around naming decks whatever we want, or people will have no idea what thread they want to look at.
CG
Someone has to give a deck a name. Jelger Wiegersma name Rock. Why can't Rich Hagon name one?
When your done beating my horse please put it back into the barn.
Thanks.
After more testing, the manabase works well. It is a true glass cannon and I have, especially against aggro, been in situations where the phyrexian mana and or painlands have had me sitting at 1-2 life and unable to win against a clear board with the cards in my hand. That's how it works sometimes I guess.
Simian Spirit Guide is no good. Maybe if it was an instant or sorcery, but I just couldn't find games where I wanted to side anything out for him. Faithless Looting is a nice card to bring in for longer, attrition-style games. (the landbase is nice for that too, being able to pay phyrexian costs with City of Brass or Gemstone Mine).
I tried the blue one and I'm not as impressed with it. The Erayo plan gives it more resilience, but it feels like I lose some of the explosiveness for it.
T2 wins are insane. I had a guy today ask if I was a wizard when I pulled one off. Apostle's Blessing is an all-star. Path? No, pro-white, and now your Steppe Lynx and Geist can't chump block, gg.
I added your deck list and notes to the front page so people can easily get information on peoples build types and experiences.
I may post some of my own, but I don't want to feel like I am making this thread about me and my deck. It should be about the Deck/Build/Archetype its self. I will say that I am testing the Erayo, Soratami Ascendant build and I am liking it.
I lost a game today because I drew a card and forgot to pay for Slaughter Pact. Seriously that was hella dumb of me, I'm so used to exiling it with my Nivmagus that when I used one to kill something/pump a Kiln Fiend, even though I had 3 lands, I just straight-up forgot to pay for it. Hopefully I won't do it again.
[edit] I feel like Apostle's Blessing is a key card in longer games. It doesn't feel like a glass cannon deck when I have a Blessing in my opening hand. To that end, I'm considering trying Emerge Unscathed in the sideboard. I run 8 lands that could play it (4x City of Brass 4x Gemstone Mines) and it would help a lot in games when they side in extra removal. There are a bunch of similar white spells, but I feel that the 1-mana cost is a necessity, as is it being an instant rather than a sorcery, and Faith's Shield isn't as good because we usually only have one creature out. I'll test over the next few days and let you know if its worth trying.
I know it may not be a +3+0 but at least the counters dont go away, and he has haste. Not to mention it would play very nice turn two if you also dropped a Niv-Blast turn one.
Just a thought.
Its not a bad idea. It could work. The down side is pretty much exactly what you said. You loose Fiends +3/+0 which by its self can win the game.
Nothing says you can't build a new deck and try to incorporate this at part of it. If you build it and get some good play data I will post it on the first page.
I really want to see where people can take this deck. It is relatively cheap to build and in the right meta can do some major damage.
The deck is in the works! I post if results have been well.