Your success in coordinating three guilds to foil the Nephilim incursion has drawn attention. Many powerful members of these guilds would follow your instructions over those of their guild leaders, and dozens of Guildless have shown up to seek employment or swear allegiance to you. You are one of the most powerful individuals on Ravnica that is not beholden to a single guild, and some whisper that your power could rival that of the guilds themselves. It is time to establish your legacy by making a show of power towards all ten guilds at once. Will you unite them or destroy them, or do something else entirely? The future of the plane is up to you.
Final Challenge -
Design five or fewer cards within the three colors you have chosen. You must fulfill all of the following criteria within your submission.
The Azorius love rules. Design a card with 35 or more words of rules text.
The Orzhov seek control through debt. Design a card with "pay" in its rules text.
The Dimir have spies throughout the city. Design a card that references two or more zones.
The Izzet are always making new inventions. Design a card with a new keyword or ability word that applies to your three chosen colors.
The Rakdos live for a good party. Design a card that affects all players and/or creatures.
The Golgari are experts at recycling. Design an "engine" card that turns one resource into another.
The Gruul are simple and direct. Design a card with a one-word title.
The Boros appreciate a strong leader. Design a legendary creature that represents your Interborn character.
The Selesnya seek harmony through balance. Design a card that refers to two or more guilds by name in its flavor text.
The Simic value interesting combinations. Design a card with three or more hybrid mana on it.
Color identity within the three colors, so blue/white/green for you and I think red/white/green for void. So Azorius and colorless are both fine for you.
Towering Sustainer1(G/W)(G/W)(G/W)
Creature - Elemental (R)
Reach
Whenever Towering Sustainer blocks, you may pay XX. If you do, each player gains X life and put X +1/+1 counters on each creature.
3/3
1, 3, 6, and 7
Yonderclamor5RG
Enchantment (M)
At the beginning of your upkeep, exile one or two cards from your hand. If you exile one card in this way, put a 2/2 green Bear creature token onto the battlefield. If you exile two cards in this way, put a 4/4 red Hellion creature token with haste onto the battlefield.
Whenever a creature you control attacks, you may return target card from your graveyard to your hand.
4
Infuriating Mirage3RR
Sorcery (U)
Untap target creature and gain control of it until end of turn. It gains haste until end of turn. Exhaust - You may have each land you tapped for mana to pay for Infuriating Mirage not untap during your next untap step. If you do, that creature gets +4/+0 until end of turn. Many a paladin has tilted at imaginary dragons while lost in the desert. Some take that a step further.
8
Runbolm, Zenith of Zeal1RGW
Legendary Creature - Ogre Druid (M)
:symtap:: Add RW to your mana pool. If the produced in this way is spent on a sorcery spell, that spell can't be countered by spells or abilities and damage dealt by that spell can't be prevented. If the produced in this way is spent on a creature spell, when that creature enters the battlefield, it gains hexproof and becomes indestructible until the beginning of your next upkeep.
3/5
9
Voicestrider Centurion
Artifact Creature - Golem (U)
Voicestrider Centurion's power and toughness are each equal to the number of enchantments you control. When the Orzhov choristers purchased Izzet thaumolinks to coordinate their voices with the light shining through their stained-glass windows, they didn't know they were also animating new members for their choirs.
*/*
Final - Ten Commandments
Your success in coordinating three guilds to foil the Nephilim incursion has drawn attention. Many powerful members of these guilds would follow your instructions over those of their guild leaders, and dozens of Guildless have shown up to seek employment or swear allegiance to you. You are one of the most powerful individuals on Ravnica that is not beholden to a single guild, and some whisper that your power could rival that of the guilds themselves. It is time to establish your legacy by making a show of power towards all ten guilds at once. Will you unite them or destroy them, or do something else entirely? The future of the plane is up to you.
Final Challenge -
Design five or fewer cards within the three colors you have chosen. You must fulfill all of the following criteria within your submission.
Past Rounds:
Round 1
Round 2
Round 3
Top 8
Top 4
Submission Deadline: Around Wednesday?
Players:
void_nothing
Big_Cal
Towering Sustainer 1(G/W)(G/W)(G/W)
Creature - Elemental (R)
Reach
Whenever Towering Sustainer blocks, you may pay XX. If you do, each player gains X life and put X +1/+1 counters on each creature.
3/3
1, 3, 6, and 7
Yonderclamor 5RG
Enchantment (M)
At the beginning of your upkeep, exile one or two cards from your hand. If you exile one card in this way, put a 2/2 green Bear creature token onto the battlefield. If you exile two cards in this way, put a 4/4 red Hellion creature token with haste onto the battlefield.
Whenever a creature you control attacks, you may return target card from your graveyard to your hand.
4
Infuriating Mirage 3RR
Sorcery (U)
Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
Exhaust - You may have each land you tapped for mana to pay for Infuriating Mirage not untap during your next untap step. If you do, that creature gets +4/+0 until end of turn.
Many a paladin has tilted at imaginary dragons while lost in the desert. Some take that a step further.
8
Runbolm, Zenith of Zeal 1RGW
Legendary Creature - Ogre Druid (M)
:symtap:: Add RW to your mana pool. If the produced in this way is spent on a sorcery spell, that spell can't be countered by spells or abilities and damage dealt by that spell can't be prevented. If the produced in this way is spent on a creature spell, when that creature enters the battlefield, it gains hexproof and becomes indestructible until the beginning of your next upkeep.
3/5
9
Voicestrider Centurion
Artifact Creature - Golem (U)
Voicestrider Centurion's power and toughness are each equal to the number of enchantments you control.
When the Orzhov choristers purchased Izzet thaumolinks to coordinate their voices with the light shining through their stained-glass windows, they didn't know they were also animating new members for their choirs.
*/*
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝