Introduction
Sigarda, Host of Herons is one of the 3 multi-coloured angels introduced in Avacyn Restored. Her set of abilities make her very versatile for different deck builds.
This primer will show you how to play her as a midrange enchantress. For a deck list to play enchantress, or big creature swarm, look in my signiture.
Why play this commander Pros:
Your meta has a lot of grave pact plays
You want a commander that doesn't die to spot removal
You want a commander that impacts the board but doesn't immediately get hated pregame
You want to win with general damage
You have a moat lying around and don't know what to do with it
Cons:
You want combos
You like to remain conspicuous even after your commander hits the board
You like playing solitaire
Deck history
I picked up Sigarda when she first came out because at the time I was planing on making a deck that wasn't Teeg hate bear, Rhys tokens galore, Saffi combo, or Sisay good stuff toolbox. I was planning on a Gabriel Angelfire from deck but I felt that his mana cost was too high for what he brought to the table. After the first version of the deck, I found that I didn't really have a lot of card draw and the right equipment to make the deck into a equipment deck. Changing the deck to hybrid voltron helped with the problem but some of the equipments and the auras didn't work together. After deciding to make the decision to go full enchantress with the paper deck, I still liked the hybrid voltron deck and decided to make the deck in cockatrice since there weren't any card restrictions there.
Abundance - although not necessarily a tutor, it can make sure you either get your land drops or you don't get flooded with land. The only downside is revealing what you get
Aura of Silence - taxing on your opponents and spot removal when needed
Aura Shards - every creature becomes tags on a natualize
Burgeoning - good early game sometimes dead draw late game if you don't have lots of draw
Sword of Light and Shadow - life gain, recursion, buff and pro b/w. The other two swords I think are better, but this sword is still good
Sword of Vengeance - akroma sword. This card is good but would be better with 1 less of the equip, but can't really complain
Umezawa's Jitte - its jitte ... Need I say more? (It buffs Sigarda, weakens blockers if you have first strike or finishes off if they didn't die, and life gains in a pinch. Also would like to mention that the charge counters are on jitte not the creature so you can still use it if the jitte isn't equipped)
Instants
Beast Within - spot removal for green, which isn't that common, the beast isn't that big of a problem if you have Sigarda out
Eladamri's Call - tutor for sfm, hewer, abunas, ewit, Sigarda if she gets tucked whatever tickles your fancy when you play it
Enlightened Tutor - tutor for equips or support which ever you are missing
Krosan Grip - split second is what makes this card
Oblation - tucking disruption cards should outweigh the draw
Ajani, Caller of the Pride - double strike or buff, your choice, the ult doesn't really appeal to me though
Elspeth, Knight-Errant - make bodies to carry equips or buff Sigarda. Her ult also doesn't hurt
Garruk Wildspeaker - mana ramp, bodies, and overrun, garruk is always a welcome sight unless you have no green mana (in which I would question what opening hand you would keep)
Cards you can consider (please read this before you suggest a card)
Grand Abolisher - can replace gaea's herald if your meta isn't counter heavy
Strategy
As all voltron decks go, ramp into commander pain train. The enchantments provide cover and support for mid to late game if things get messy. Most of the equipments are to give added damage or to give evasion.
I personally like her more as enchantress over voltron. Enchantress adds a lot more cards draw and answers to many things that see play in most decks (rocks, etb, and tons of artifact removal). The good thing about voltron is the fact the the equipment stay around if Sigarda does get removed somehow. If you have more cards in one list than the other, I would suggest just to go with that list just so you can quickly finish it then see if you like playing it or not.
I have to say that as far as voltron goes, I do not understand your layout. Your using equipment instead of enchants which is awkward since you already have the enchantresses, Mesa, Verduran, Argothian why not run them? you sacrificed massive card draw for creatures. not even a harmonize :/ .
Instead of creatures that can get wrathed or targeted easily ( after all, Sigarda is hexproof so your opponents can have alot of spot removal left!) why not stick to the enchant theme? My Sigarda dominates and all i use for equipment is Umezawa's Jitte.
I found that Voltron works better when you force your opponent to answer you not the other way around only 2 enchants in my whole deck are above 3CC so i am never hurting even in the face of LD.
Hope you are not offended by this just offering my opinion BTW Primeval Bounty and Gift of Immortality are a Godsend in this deck
If you look in my signature there is a link to my enchantress primer. The reason that there is a voltron hybrid deck list is for people who don't want to play enchantress. As for CA I feel that sfm and stonehewer are good enough to get the equipment I need to start the pain train
Introduction
Sigarda, Host of Herons is one of the 3 multi-coloured angels introduced in Avacyn Restored. Her set of abilities make her very versatile for different deck builds.
This primer will show you how to play her as a midrange enchantress. For a deck list to play enchantress, or big creature swarm, look in my signiture.
Why play this commander
Pros:
Your meta has a lot of grave pact plays
You want a commander that doesn't die to spot removal
You want a commander that impacts the board but doesn't immediately get hated pregame
You want to win with general damage
You have a moat lying around and don't know what to do with it
Cons:
You want combos
You like to remain conspicuous even after your commander hits the board
You like playing solitaire
Deck history
I picked up Sigarda when she first came out because at the time I was planing on making a deck that wasn't Teeg hate bear, Rhys tokens galore, Saffi combo, or Sisay good stuff toolbox. I was planning on a Gabriel Angelfire from deck but I felt that his mana cost was too high for what he brought to the table. After the first version of the deck, I found that I didn't really have a lot of card draw and the right equipment to make the deck into a equipment deck. Changing the deck to hybrid voltron helped with the problem but some of the equipments and the auras didn't work together. After deciding to make the decision to go full enchantress with the paper deck, I still liked the hybrid voltron deck and decided to make the deck in cockatrice since there weren't any card restrictions there.
Deck list
1 Acidic Slime
1 Argivian Archaeologist
1 Eternal Witness
1 Fountain Watch
1 Gaea's Herald
1 Indomitable Archangel
1 Leonin Abunas
1 Mother of Runes
1 Oversoul of Dusk
1 Qasali Pridemage
1 Silent Arbiter
1 Silverblade Paladin
1 Stoneforge Mystic
1 Stonehewer Giant
1 Sun Titan
Enchantment 12
1 Abundance
1 Aura of Silence
1 Aura Shards
1 Burgeoning
1 City of Solitude
1 Dueling Grounds
1 Mirari's Wake
1 Moat
1 Oblivion Ring
1 Privileged Position
1 Rites of Flourishing
1 Sterling Grove
1 Chromatic Lantern
1 Expedition Map
1 Mana Vault
1 Selesnya Signet
1 Sol Ring
Equipment 12
1 Behemoth Sledge
1 Swiftfoot Boots
1 Darksteel Plate
1 Fireshrieker
1 Lightning Greaves
1 Loxodon Warhammer
1 O-Naginata
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengeance
1 Umezawa's Jitte
Instant 7
1 Beast Within
1 Eladamri's Call
1 Enlightened Tutor
1 Krosan Grip
1 Oblation
1 Swords to Plowshares
1 Worldly Tutor
Sorcery 9
1 Austere Command
1 Creeping Renaissance
1 Cultivate
1 Explosive Vegetation
1 Kodama's Reach
1 Open the Vaults
1 Praetor's council
1 Primal Command
1 Steelshaper's Gift
1 Wrath of God
1 Ajani, Caller of the Pride
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
Land
1 Buried Ruin
1 Cavern of Souls
1 Command Tower
1 Ghost Quarter
1 Hall of the Bandit Lord
1 Krosan Verge
1 Mistveil Plains
1 Reliquary Tower
1 Riftstone Portal
1 Savannah
1 Strip Mine
1 Sunpetal grove
1 Temple Garden
1 Wasteland
1 Windswept Heath
11 Forest
10 Plains
Card options
Creatures
Acidic Slime - etb spot removal
Argivian Archaeologist - recursion if they destroy your equipments
Eternal Witness - recursion for stuff you need
Fountain Watch - protects your equips and supports
Gaea's Herald - only really useful if the blue deck is running counters which my meta has a lot of
Indomitable Archangel - protects your artifacts
Leonin Abunas - better than archangel as it gives he proof and doesn't have a minimum requirement
Mother of Runes - since your aren't running auras mother of runes can make Sigarda "unblockable"
Oversoul of Dusk - a beat stick if you can't make Sigarda stick on the field
Qasali Pridemage - exalted and removal. Also can be recurred with sword of light and Shadow
Silent Arbiter - dueling grounds on a stick
Silverblade Paladin - goes through protection and allows Sigarda to hit harder
Stoneforge Mystic - get important equipments and cheat them into play
Stonehewer Giant - repeatable tutor, however it needs haste
Sun Titan - recure dead stuff
Abundance - although not necessarily a tutor, it can make sure you either get your land drops or you don't get flooded with land. The only downside is revealing what you get
Aura of Silence - taxing on your opponents and spot removal when needed
Aura Shards - every creature becomes tags on a natualize
Burgeoning - good early game sometimes dead draw late game if you don't have lots of draw
City of Solitude - eot decks worst nightmare
Dueling Grounds - good against swarm/mass token
Mirari's Wake - ramp late game and a small boost for Sigarda is never bad
Moat - stalls while you kill people
Oblivion Ring - removal of unwanted stuff
Privileged Position - protects everything that you own. Good with sterling grove
Rites of Flourishing - a little hug and acceleration.
Sterling Grove - support protection and can fetch enchantments that you need
Chromatic Lantern - mana fixing
Expedition Map - search for utility lands and is recurable
Mana Vault - mana rocks
Selesnya Signet - coloured rock
Sol Ring - another rock
Behemoth Sledge - trample, lifelink, and a buff that makes her 3 shot
Swiftfoot Boots - only here cause of haste
Darksteel Plate - makes Sigarda indestructable
Fireshrieker - double strike provides quicker kill
Lightning Greaves - again this is for haste (equip it onto another creature before the end of your turn so you can benefit from the protection)
Loxodon Warhammer - +3 trample and lifelink its like behemoth sledge but more suited for offense than defense
O-Naginata - weaker version of war hammer but does the same damage
Sword of Feast and Famine - untap lands so that you can respond too people, pro g/b, buff and discard. Swords are always good
Sword of Fire and Ice - kills off weenies, draws, buffs, and pro u/r
Sword of Light and Shadow - life gain, recursion, buff and pro b/w. The other two swords I think are better, but this sword is still good
Sword of Vengeance - akroma sword. This card is good but would be better with 1 less of the equip, but can't really complain
Umezawa's Jitte - its jitte ... Need I say more? (It buffs Sigarda, weakens blockers if you have first strike or finishes off if they didn't die, and life gains in a pinch. Also would like to mention that the charge counters are on jitte not the creature so you can still use it if the jitte isn't equipped)
Beast Within - spot removal for green, which isn't that common, the beast isn't that big of a problem if you have Sigarda out
Eladamri's Call - tutor for sfm, hewer, abunas, ewit, Sigarda if she gets tucked whatever tickles your fancy when you play it
Enlightened Tutor - tutor for equips or support which ever you are missing
Krosan Grip - split second is what makes this card
Oblation - tucking disruption cards should outweigh the draw
Swords to Plowshares - spot removal
Worldly Tutor - creature tutor
Austere Command - modal wipes so good
Creeping Renaissance - recover your equipments, support enchantments, or utility creatures
Cultivate - ramp
Explosive Vegetation - more ramp
Kodama's Reach - MOAR RAMP
Open the Vaults - be careful when using this against artifact or enchantment heavy decks
Praetor's council - good recursion
Primal Command - tuck, grave denial, grave shuffle, or creature tutor
Steelshaper's Gift - tutor equips
Wrath of God - board wipe
Ajani, Caller of the Pride - double strike or buff, your choice, the ult doesn't really appeal to me though
Elspeth, Knight-Errant - make bodies to carry equips or buff Sigarda. Her ult also doesn't hurt
Garruk Wildspeaker - mana ramp, bodies, and overrun, garruk is always a welcome sight unless you have no green mana (in which I would question what opening hand you would keep)
Buried Ruin - recur equips
Cavern of Souls - stops counterspells
Command Tower - colour fixing
Ghost Quarter - use it on utility or on riftstone portal
Hall of the Bandit Lord - oh look Sigarda has haste ...
Krosan Verge - fetch mistveil plains or dual land
Mistveil Plains - gets important stuff back is used in cponjuction with shuffle
Reliquary Tower - its not really needed but is useful if some plays howling mine or its ilk
Riftstone Portal - only really good if its in the yard, other wise wait for chromatic lantern to make it produce colour
Savannah - dual land ... nuff said
Strip Mine - destroy problem lands
Sunpetal grove - colour fixing
Temple Garden - fetchable with krosan verge
Wasteland - get rid of problem lands
Windswept Heath - most likely for mistveil plains but you can use it for dual land
Forest - gotta have em
Plains - can't live without them
Grand Abolisher - can replace gaea's herald if your meta isn't counter heavy
Strategy
As all voltron decks go, ramp into commander pain train. The enchantments provide cover and support for mid to late game if things get messy. Most of the equipments are to give added damage or to give evasion.
Change log:
Feel free to comment
EDH
GWSigarda, Host of EnchantressGW[Primer]
EDH
GWSigarda, Host of EnchantressGW[Primer]
Argivian Archaeologist
Eladamri's Call
Hall of the Bandit Lord
Instead of creatures that can get wrathed or targeted easily ( after all, Sigarda is hexproof so your opponents can have alot of spot removal left!) why not stick to the enchant theme? My Sigarda dominates and all i use for equipment is Umezawa's Jitte.
I found that Voltron works better when you force your opponent to answer you not the other way around only 2 enchants in my whole deck are above 3CC so i am never hurting even in the face of LD.
Hope you are not offended by this just offering my opinion BTW Primeval Bounty and Gift of Immortality are a Godsend in this deck
EDH
GWSigarda, Host of EnchantressGW[Primer]