I have been hating on a lot of cards this spoiler season, so this one is no different, right? Wrong!
This card looks absolutely nuts. It fits into so many lists and improves others--between this and Advent of the Wurm, Selesnya is taking home the title of "Dragon's Maze winner" so far.
In aggro: You have a 2/2 that has an awesome ability that prevents your opponent from doing combat tricks, lest they pay a harsh penalty. I stated that cards like Blood Scrivener are not Wrath protection, but this most certainly is: it likely swings for 2 to 3 immediately after a verdict. You think Thragtusk is annoying to play against? Well, now you have your very own token replacement effect, and it grows!
In midrange/control: It actually has a place! Place it alongside Lingering Souls and you have a ton of potential. Give it the support of populate and you have a way to come back really quickly from a wipe. You will instantly have the advantage over mirrors, and it fits perfectly in the 2-drop slot as a way to give you TWO bodies against aggro!
This card will be ridiculous once Pillar of Flame rotates. Looks like all red decks will have to maindeck that card again if they aren't already doing so.
This is the new Thragtusk! Albeit more manageable, it is a 2-drop! It could have costed 3 and it would still have been decent. Now, this is just pushed, and I love it!
I have been having a LOT of success with one on MTGO, a midrange/control deck with Increasing Devotion and Garruk, Primal Hunter on the top end with a set of Thragtusks, Lingering Souls, Sphinx's Revelation, and Intangible Virtue to provide a scaling threat.
Now I have this and Advent of the Wurm to play with....mwahahahaha!
Gorgeous art, great card, fun effect, nice overall aesthetic (reminds me of Meddling Mage crossed with Elderwood Scion and Hunting Grounds), old-school feel, powerful, plays well with Populate, and should make one of the best foils ever.
Absolutely love it.
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that's not what happened at all. kamahl stabbed phage, akroma, and some old lady and they became korona. then korona got stabbed by her "prophets" and kamahl got drunk with a mutant centaur
This one requires some pretty close inspection. Let's take a look:
The "no casting spells on your turn" clause makes this sort of a Grand Abolisher-lite. Control can still Revelate for a million if they want. The death trigger is a persist/undying effect. Nothing new there, either.
Where this really gets interesting is the variable size of the token. It's a Scion of the Wild, and there are plenty of times when you'd rather have that than the Voice itself... but is it worth running a sac outlet to have it on demand? I'm not sure.
I really like what it does for the metagame. Right now, there's no compelling reason for Selesnya beatdown decks to play 2-drops most of the time rather than just ramping into a T2 Smiter. This gives them a relevant and versatile reason to, while still being manageable (both Turn/Burn and Detention Sphere will be able to get around the death trigger).
This one requires some pretty close inspection. Let's take a look:
The "no casting spells on your turn" clause makes this sort of a Grand Abolisher-lite. Control can still Revelate for a million if they want. The death trigger is a persist/undying effect. Nothing new there, either.
Where this really gets interesting is the variable size of the token. It's a Scion of the Wild, and there are plenty of times when you'd rather have that than the Voice itself... but is it worth running a sac outlet to have it on demand? I'm not sure.
I do not mind the 2/2 version in spots where I would rather have the token because those decks are usually the ones that run a ton of instants and a ton of removal.
They do not want to waste the removal on a 2/2 mid-to-late in the game, nor do they want to see a free elemental spring up every time they wish to cast an instant EOT.
Almost win-win unless the opposing deck performs well at sorcery speed. Which is plausible, but extremely sub-optimal.
This one requires some pretty close inspection. Let's take a look:
The "no casting spells on your turn" clause makes this sort of a Grand Abolisher-lite. Control can still Revelate for a million if they want. The death trigger is a persist/undying effect. Nothing new there, either.
Where this really gets interesting is the variable size of the token. It's a Scion of the Wild, and there are plenty of times when you'd rather have that than the Voice itself... but is it worth running a sac outlet to have it on demand? I'm not sure.
I really like what it does for the metagame. Right now, there's no compelling reason for Selesnya beatdown decks to play 2-drops most of the time rather than just ramping into a T2 Smiter. This gives them a relevant and versatile reason to, while still being manageable (both Turn/Burn and Detention Sphere will be able to get around the death trigger).
Well you've pretty much got the analysis spot on. Its more or less a grand abolisher with undying. And thats backbreaking- a hatebear's greatest weakness is that its obsolete and underpowered when its not hating on someone, a blank grizzlies, and this happens to be a very efficient two drop just on the basis of replacing itself. So its strong enough to be run even if it didn't hose flashing, yet it also hoses flashing
chaosof99, that is exactly how I feel about the card as well. People are focusing way, way too much on the best case scenario of the card, when they should just realize it's a card that stops people from casting cards on their turn, until their opponent is willing to pay the price, which hurts the card a lot.
But thats quite the difference isn't it? Grafdigger hosed that which was already dead, and accomplished nothing on its own. There wasn't anything for cage to hose in standard, if anything, that hoopla was commiseration over the death of combo and control. This, on the other hand, not only hoses something relevant, but does something of its own- its a hyper efficient two-drop, no? More or less a bear with undying or persist, akin perhaps to a penumbra. Even without its hosing clause, it would be strong enough to see play- that hosing is just stapled to it to hate strongly upon a meta.
chaosof99, that is exactly how I feel about the card as well. People are focusing way, way too much on the best case scenario of the card, when they should just realize it's a card that stops people from casting cards on their turn, until their opponent is willing to pay the price, which hurts the card a lot.
You two are right. But this card compares to Thragtusk much more than Grafdigger's Cage... meaning it's a pretty damn good card and no there aren't many answers that don't result in some kind of value for the caster of Voice of Resurgence whether that value mean tempo or creature(s).
*BTW MANY more peeps should be playing Cage vs. Junk-Rites (AND many Esper lists) atm... for the record.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
The hoopla around this card reminds me a lot of the hoopla around Grafdigger's Cage when it first came out. Matter of fact is that it's still a hate card which relies on your opponent not playing properly or you just getting lucky in your opponent not realizing what your card does in order for it to function properly. There is also the possibility of him or her playing a deck which just blatantly succumbs to the hate card, but that doesn't make it any better or worse than any other hate card and it also could be chalked up as being lucky.
There are a myriad of ways to deal with this card in Standard and even more in older formats. The least of which is Pillar of Flames, which has been a maindeckable removal spell before. And even if worse comes to worse, the meta will just shift away from cards which will actually be bad against this card and will become a middling card at best. And as far as I can there aren't any decks which are really getting hosed by it right now, though I give it credit that it will prevent such decks to actually come to fruition.
While it could be a factor, I don't think it is as much a threat to the metagame as people make it out to be, because there are just too many ways to play around it.
In older formats, yeah, there are plenty of ways to remove it effectively without sacrificing the deck's card efficiency, with the most popular being Path to Exile. However, older formats are based around speed/timing efficiency, with small edges making large waves. If you cannot play your spells at instant speed, you are sacrificing quite a bit of efficiency. I can pretty much play against you face-up on my own turn without having to make the same sacrifice.
In Standard, the ways of dealing with him do force you to make large efficiency sacrifices. If playing this card forces you to play Pillar instead of Searing Spear, awesome. If you have to resort to temporary fixes like Detention Sphere and Oblivion Ring to remove it, even better--I can prison break him later and/or know that my Planeswalkers have a better chance of taking the game over.
I think the best way to look at VoR is thinking its just a shell for your's spell( that you really want to play) cause Supreme Verdict, Annihilating Fire , Detention Sphere and alot more cards
The thing against Voice of Resurgence is all about Block it with a wall or destroy it on your turn.
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This card looks absolutely nuts. It fits into so many lists and improves others--between this and Advent of the Wurm, Selesnya is taking home the title of "Dragon's Maze winner" so far.
In aggro: You have a 2/2 that has an awesome ability that prevents your opponent from doing combat tricks, lest they pay a harsh penalty. I stated that cards like Blood Scrivener are not Wrath protection, but this most certainly is: it likely swings for 2 to 3 immediately after a verdict. You think Thragtusk is annoying to play against? Well, now you have your very own token replacement effect, and it grows!
In midrange/control: It actually has a place! Place it alongside Lingering Souls and you have a ton of potential. Give it the support of populate and you have a way to come back really quickly from a wipe. You will instantly have the advantage over mirrors, and it fits perfectly in the 2-drop slot as a way to give you TWO bodies against aggro!
This card is amazing. Absolutely amazing.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
And so it was.
Feel free to tell me yours!
Anyway, gotta go make some space in my deck...
Now I have this and Advent of the Wurm to play with....mwahahahaha!
oh wait
crap.
There are no stupid threats, only stupid answers.
This card is like a grey hair in that scenario, kill one, and two elementals will take its place.
Absolutely love it.
The "no casting spells on your turn" clause makes this sort of a Grand Abolisher-lite. Control can still Revelate for a million if they want. The death trigger is a persist/undying effect. Nothing new there, either.
Where this really gets interesting is the variable size of the token. It's a Scion of the Wild, and there are plenty of times when you'd rather have that than the Voice itself... but is it worth running a sac outlet to have it on demand? I'm not sure.
I really like what it does for the metagame. Right now, there's no compelling reason for Selesnya beatdown decks to play 2-drops most of the time rather than just ramping into a T2 Smiter. This gives them a relevant and versatile reason to, while still being manageable (both Turn/Burn and Detention Sphere will be able to get around the death trigger).
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I do not mind the 2/2 version in spots where I would rather have the token because those decks are usually the ones that run a ton of instants and a ton of removal.
They do not want to waste the removal on a 2/2 mid-to-late in the game, nor do they want to see a free elemental spring up every time they wish to cast an instant EOT.
Almost win-win unless the opposing deck performs well at sorcery speed. Which is plausible, but extremely sub-optimal.
Well you've pretty much got the analysis spot on. Its more or less a grand abolisher with undying. And thats backbreaking- a hatebear's greatest weakness is that its obsolete and underpowered when its not hating on someone, a blank grizzlies, and this happens to be a very efficient two drop just on the basis of replacing itself. So its strong enough to be run even if it didn't hose flashing, yet it also hoses flashing
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You two are right. But this card compares to Thragtusk much more than Grafdigger's Cage... meaning it's a pretty damn good card and no there aren't many answers that don't result in some kind of value for the caster of Voice of Resurgence whether that value mean tempo or creature(s).
*BTW MANY more peeps should be playing Cage vs. Junk-Rites (AND many Esper lists) atm... for the record.
In older formats, yeah, there are plenty of ways to remove it effectively without sacrificing the deck's card efficiency, with the most popular being Path to Exile. However, older formats are based around speed/timing efficiency, with small edges making large waves. If you cannot play your spells at instant speed, you are sacrificing quite a bit of efficiency. I can pretty much play against you face-up on my own turn without having to make the same sacrifice.
In Standard, the ways of dealing with him do force you to make large efficiency sacrifices. If playing this card forces you to play Pillar instead of Searing Spear, awesome. If you have to resort to temporary fixes like Detention Sphere and Oblivion Ring to remove it, even better--I can prison break him later and/or know that my Planeswalkers have a better chance of taking the game over.
The thing against Voice of Resurgence is all about Block it with a wall or destroy it on your turn.