Ezuri Elf Tribal. Considering dropping the lands to 30 if I was able to get a Gaea's Cradle, and add some more Tap/Elf manipulation like Wirewood Lodge.
More to come later, comments and questions welcome!
I've made a few changes here and there, but kept forgetting to update the list. So here's about 3 weeks worth of played swaps:
-1 Deathrender - Very situational, and felt all it was really doing is giving Ezuri +2/+2.
-1 Tranquil Grove - Never used it, and I like my enchantments.
-1 Door of Destinies - Simply worse than Coat of Arms.
-1 Sol Ring - I have enough ramp without a rock. Needed it in another deck.
-1 Survival of the Fittest - Not enough recursion to justify pitching. Needed it in another deck.
-1 Sylvan Library - I sorely needed it in another deck. And I had just freed up Slate of Ancestry.
+1 Scapeshift - 4 Forests into TRON + Cavern. Enough said.
+1 Hall of Gemstones - Multi-colored can piss off. Green, every turn.
+1 Coat of Arms - I'm one of the few tribal players in my meta. This helps only me 95% of the time.
+1 Druidic Satchel - It's the green Swiss Army Knife. Trading Post v0.5a.
+1 Essence Warden - I like elves. I like life. Worth a try, haven't played her in this deck yet.
+1 Slate of Ancestry - I usually have the board presence to justify this. And I like cards.
Nice deck. I'll definitely be comparing it to my Ezuri deck to see how it looks.
As for the Urza lands -- seems a very low probability that all three would come up for the bonus, so I don't know if it would be worth playing them as singles here. You could add another manadork like Fyndhorn Elves, another forest, and find another card or land (you mentioned Wirewood Lodge) that's cool (there's no shortage of them in Elf decks).
Nice deck. I'll definitely be comparing it to my Ezuri deck to see how it looks.
As for the Urza lands -- seems a very low probability that all three would come up for the bonus, so I don't know if it would be worth playing them as singles here. You could add another manadork like Fyndhorn Elves, another forest, and find another card or land (you mentioned Wirewood Lodge) that's cool (there's no shortage of them in Elf decks).
It happens more often than not, really. Sylvan Scrying, Expedition Man, Crop Rotation. I've even considered scapeshift to nuke three forests for Tron.
But definitely want Wirewood Lodge, just haven't bought one or come across one at my LGS. The Cradle ... that's gotta wait for the next tax return.
Kamahl, Fist of Krosa - Replicates general's ability and gives you wrath protection. Wrath of God? Okay all your lands are 1/1 creatures!
Glaring Spotlight - This was just a thought but for 3 mana giving your army unblockable might be worth it. Also makes pesky hexproof generals targetable for you.
Creature Tutors - I don't know how much you rely on Ezuri but you only have one way to get him back that I see. Might want more ie: Chord of Calling, Green Sun's Zenith, Worldly Tutor, etc.
Doublers - In your deck with your general you have a mana sink to make your army huge. Might be worth slotting in a few.
I've made a few changes here and there, but kept forgetting to update the list. So here's about 3 weeks worth of played swaps:
-1 Deathrender - Very situational, and felt all it was really doing is giving Ezuri +2/+2.
-1 Tranquil Grove - Never used it, and I like my enchantments.
-1 Door of Destinies - Simply worse than Coat of Arms.
-1 Sol Ring - I have enough ramp without a rock. Needed it in another deck.
-1 Survival of the Fittest - Not enough recursion to justify pitching. Needed it in another deck.
-1 Sylvan Library - I sorely needed it in another deck. And I had just freed up Slate of Ancestry.
+1 Scapeshift - 4 Forests into TRON + Cavern. Enough said.
+1 Hall of Gemstones - Multi-colored can piss off. Green, every turn. To be fair, I wanted this to be City of Solitude, but couldn't find one.
+1 Coat of Arms - I'm one of the few tribal players in my meta. This helps only me 95% of the time.
+1 Druidic Satchel - It's the green Swiss Army Knife. Trading Post v0.5a.
+1 Essence Warden - I like elves. I like life. Worth a try, haven't played her in this deck yet.
+1 Slate of Ancestry - I usually have the board presence to justify this. And I like cards.
Glaring Spotlight - This was just a thought but for 3 mana giving your army unblockable might be worth it. Also makes pesky hexproof generals targetable for you.
Too narrow of a card for this deck's purpose, IMO. I don't have a lot that targets my opponent's creatures. It did really well in my Wort deck with burn.
Creature Tutors - I don't know how much you rely on Ezuri but you only have one way to get him back that I see. Might want more ie: Chord of Calling, Green Sun's Zenith, Worldly Tutor, etc.
Doublers - In your deck with your general you have a mana sink to make your army huge. Might be worth slotting in a few.
Tutors I need, I may have to ask my friend for my Worldly Tutor back. This deck usually runs well enough on it's own though. Elves just sort of roll out and I take what I get. There's no bad lineup.
More to come later, comments and questions welcome!
1x Ezuri, Renegade Leader
Creature (28)
1x Argothian Elder
1x Devoted Druid
1x Drove of Elves
1x Eladamri, Lord of Leaves
1x Elvish Archdruid
1x Elvish Champion
1x Elvish Lyrist
1x Elvish Visionary
1x Essence Warden
1x Gempalm Strider
1x Imperious Perfect
1x Jagged-Scar Archers
1x Joraga Warcaller
1x Kaysa
1x Llanowar Elite
1x Llanowar Elves
1x Lys Alana Bowmaster
1x Nissa's Chosen
1x Priest of Titania
1x Quirion Ranger
1x Seedborn Muse
1x Seeker of Skybreak
1x Soul of the Harvest
1x Tajuru Preserver
1x Timberwatch Elf
1x Wirewood Herald
1x Wren's Run Vanquisher
1x Yeva, Nature's Herald
1x Asceticism
1x Elvish Guidance
1x Hall of Gemstone
1x Hibernation's End
1x Holistic Wisdom
1x Instill Energy
1x Raking Canopy
1x Wild Pair
Planeswalker (1)
1x Nissa Revane
Instant (4)
1x Beast Within
1x Constant Mists
1x Crop Rotation
1x Evolution Charm
Sorcery (14)
1x Elvish Promenade
1x Gaea's Blessing
1x Genesis Wave
1x Gleeful Sabotage
1x Harmonize
1x Hurricane
1x Nature's Lore
1x Praetor's Counsel
1x Primal Command
1x Regrowth
1x Rofellos's Gift
1x Scapeshift
1x Skyshroud Claim
1x Sylvan Scrying
1x Coat of Arms
1x Druidic Satchel
1x Elixir of Immortality
1x Expedition Map
1x Illusionist's Bracers
1x Lightning Greaves
1x Meekstone
1x Sensei's Divining Top
1x Skullclamp
1x Slate of Ancestry
1x Urza's Incubator
Land (33)
1x Boseiju, Who Shelters All
1x Cavern of Souls
1x Hollow Trees
1x Mosswort Bridge
1x Oran-Rief, the Vastwood
1x Pendelhaven
1x Reliquary Tower
1x Tranquil Thicket
1x Urza's Mine
1x Urza's Power Plant
1x Urza's Tower
22x Forest
1x Glacial Chasm
1x Rofellos, Llanowar Emissary
1x Wirewood Lodge
I've made a few changes here and there, but kept forgetting to update the list. So here's about 3 weeks worth of played swaps:
-1 Deathrender - Very situational, and felt all it was really doing is giving Ezuri +2/+2.
-1 Tranquil Grove - Never used it, and I like my enchantments.
-1 Door of Destinies - Simply worse than Coat of Arms.
-1 Sol Ring - I have enough ramp without a rock. Needed it in another deck.
-1 Survival of the Fittest - Not enough recursion to justify pitching. Needed it in another deck.
-1 Sylvan Library - I sorely needed it in another deck. And I had just freed up Slate of Ancestry.
+1 Scapeshift - 4 Forests into TRON + Cavern. Enough said.
+1 Hall of Gemstones - Multi-colored can piss off. Green, every turn.
+1 Coat of Arms - I'm one of the few tribal players in my meta. This helps only me 95% of the time.
+1 Druidic Satchel - It's the green Swiss Army Knife. Trading Post v0.5a.
+1 Essence Warden - I like elves. I like life. Worth a try, haven't played her in this deck yet.
+1 Slate of Ancestry - I usually have the board presence to justify this. And I like cards.
EDH: Active
G Ezuri's Elf Stompy! [Lowland Tribal] G
W Holier Than Thou [Eesha's Enchantments] W
WB Spiritus Sancti [Teysa Spirit Tokens] BW
RG Timmy, the Unbowed [Ruric Thar Fatties] GR
WUG Barney & Friends [Phelddagrif Group Hug] GUW
EDH: Retired
RW (b)EATS by Jor [Metalcraft Voltron] WR
RG Raidmother's Assault [Wort Goblin Tribal] GR
RG General Worts [Raidmother Token Storm] GR
WU Phantom Spaceman! [Grand Arbiter Taxation] UW
As for the Urza lands -- seems a very low probability that all three would come up for the bonus, so I don't know if it would be worth playing them as singles here. You could add another manadork like Fyndhorn Elves, another forest, and find another card or land (you mentioned Wirewood Lodge) that's cool (there's no shortage of them in Elf decks).
It happens more often than not, really. Sylvan Scrying, Expedition Man, Crop Rotation. I've even considered scapeshift to nuke three forests for Tron.
But definitely want Wirewood Lodge, just haven't bought one or come across one at my LGS. The Cradle ... that's gotta wait for the next tax return.
EDH: Active
G Ezuri's Elf Stompy! [Lowland Tribal] G
W Holier Than Thou [Eesha's Enchantments] W
WB Spiritus Sancti [Teysa Spirit Tokens] BW
RG Timmy, the Unbowed [Ruric Thar Fatties] GR
WUG Barney & Friends [Phelddagrif Group Hug] GUW
EDH: Retired
RW (b)EATS by Jor [Metalcraft Voltron] WR
RG Raidmother's Assault [Wort Goblin Tribal] GR
RG General Worts [Raidmother Token Storm] GR
WU Phantom Spaceman! [Grand Arbiter Taxation] UW
Coat of Arms - Great in a tribal deck like this.
Triumph of the Hordes - Alt win con that could easily kill a few opponents.
Collective Unconscious - Large draw spell for all your creatures.
Karn Liberated - Universal Removal
Kamahl, Fist of Krosa - Replicates general's ability and gives you wrath protection. Wrath of God? Okay all your lands are 1/1 creatures!
Glaring Spotlight - This was just a thought but for 3 mana giving your army unblockable might be worth it. Also makes pesky hexproof generals targetable for you.
Vitalizing Wind - Probably too Expensive but could be fun.
Creature Tutors - I don't know how much you rely on Ezuri but you only have one way to get him back that I see. Might want more ie: Chord of Calling, Green Sun's Zenith, Worldly Tutor, etc.
Doublers - In your deck with your general you have a mana sink to make your army huge. Might be worth slotting in a few.
Retired Lists: Ghave - Hanna - Thrun - Zur
Pauper: Crypt Rats
I've made a few changes here and there, but kept forgetting to update the list. So here's about 3 weeks worth of played swaps:
-1 Deathrender - Very situational, and felt all it was really doing is giving Ezuri +2/+2.
-1 Tranquil Grove - Never used it, and I like my enchantments.
-1 Door of Destinies - Simply worse than Coat of Arms.
-1 Sol Ring - I have enough ramp without a rock. Needed it in another deck.
-1 Survival of the Fittest - Not enough recursion to justify pitching. Needed it in another deck.
-1 Sylvan Library - I sorely needed it in another deck. And I had just freed up Slate of Ancestry.
+1 Scapeshift - 4 Forests into TRON + Cavern. Enough said.
+1 Hall of Gemstones - Multi-colored can piss off. Green, every turn. To be fair, I wanted this to be City of Solitude, but couldn't find one.
+1 Coat of Arms - I'm one of the few tribal players in my meta. This helps only me 95% of the time.
+1 Druidic Satchel - It's the green Swiss Army Knife. Trading Post v0.5a.
+1 Essence Warden - I like elves. I like life. Worth a try, haven't played her in this deck yet.
+1 Slate of Ancestry - I usually have the board presence to justify this. And I like cards.
EDH: Active
G Ezuri's Elf Stompy! [Lowland Tribal] G
W Holier Than Thou [Eesha's Enchantments] W
WB Spiritus Sancti [Teysa Spirit Tokens] BW
RG Timmy, the Unbowed [Ruric Thar Fatties] GR
WUG Barney & Friends [Phelddagrif Group Hug] GUW
EDH: Retired
RW (b)EATS by Jor [Metalcraft Voltron] WR
RG Raidmother's Assault [Wort Goblin Tribal] GR
RG General Worts [Raidmother Token Storm] GR
WU Phantom Spaceman! [Grand Arbiter Taxation] UW
Added.
Infect is a no-no in my playgroup. Just a sort of unspoken rule.
See Slate of Ancestry.
I just need to suck it up and buy one. I keep putting off golden geese like Karn for more specific cards.
I'm using him in my Ruric Thar deck. But he's definitely good enough to pass around.
Too narrow of a card for this deck's purpose, IMO. I don't have a lot that targets my opponent's creatures. It did really well in my Wort deck with burn.
Not a huge fan of one-time pump. That's what Ezuri is for.
I've considered it, but I never seem to have a shortage of mana with cards like Qurion Ranger, Seeker of Skybreak, and Argothian Elder. Also, with large mana-enablers like Elvish ArchDruid and Priest of Titania.
Tutors I need, I may have to ask my friend for my Worldly Tutor back. This deck usually runs well enough on it's own though. Elves just sort of roll out and I take what I get. There's no bad lineup.
EDH: Active
G Ezuri's Elf Stompy! [Lowland Tribal] G
W Holier Than Thou [Eesha's Enchantments] W
WB Spiritus Sancti [Teysa Spirit Tokens] BW
RG Timmy, the Unbowed [Ruric Thar Fatties] GR
WUG Barney & Friends [Phelddagrif Group Hug] GUW
EDH: Retired
RW (b)EATS by Jor [Metalcraft Voltron] WR
RG Raidmother's Assault [Wort Goblin Tribal] GR
RG General Worts [Raidmother Token Storm] GR
WU Phantom Spaceman! [Grand Arbiter Taxation] UW