The faintly-smiling Orb representatives take the dais and gaze out over the assembled masses. You size up the other local kids - some of them you're good friends with, maybe, or perhaps your siblings and cousins are even here. Some of them you went to school with and drifted away from, and others are longtime rivals and enemies. None of that matters now; you're all faceless foes competing in for the favor of an organization that's notorious for its sheer impartiality. There are two routes to victory for you: Either you feel your creation needs some special "oomph" in order to put you over the top, or perhaps you want to play dirty, and simply mess up that of whomever you feel has a better shot of winning than you. You overhear one of the judges mutter something about variety being the spice of life, and you take that as a hint.
Round 2 Challenge: Create a card that interacts with one or more cards of your first-round card's type, either positively or negatively. This can be anything from destroy effects to countering to animation to gaining control or something entirely different. If your first card was an artifact, your new card cannot be an artifact, and if your first card was an enchantment, your new card cannot be an enchantment.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Catalyst Amulet1
Artifact - Equipment (U)
Spells targeting equipped creature cost 1 less to cast.
Equip 1 "It assists in the application of many spells. What could go wrong?"
Destabilizer Field1RR
Enchantment (R)
Each artifact loses all abilities, other types, and subtypes, and gains “Sacrifice this permanent: This permanent deals 1 damage to target creature or player.” “Look at it this way: everyone loves an explosion! Wait, what are you doing with th-BOOM!”
I suppose positive or negative would be in the eyes of the beholder. I wonder if I should cost it as 2RR to mirror Humility...
Battle-Ready Captain2RW
Creature - Human Knight (R)
Haste, vigilance
Whenever a creature you control attacks the turn it entered the battlefield, that creature gets +2/+0 and can only be blocked by creatures with defender until end of turn.
3/4
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Relic Guardian2WW
Creature - Human Soldier
Defender
When Relic Guardian enters the battlefield, name a non-creature artifact.
As long as Vault Guardian is on the battlefield, artifacts with the selected name are indestructible.
2/5
Hormone Enhancer 2G
Enchantment (U)
Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on it. "The cows over at the Darnell farm have been getting really big."
-John the Farmer
Enchantress' Garden
Legendary Enchantment Land (R)
Enchantress' Garden enters the battlefield tapped. t: add G or W to your mana pool.
Whenever you cast an enchantment spell, you may put a +1/+1 counter on target creature.
Goblin MechanicRW
Creature - Goblin Artificer (R)
First strike
Equipment spells you cast cost 1 less to cast.
Equip abilities cost 1 less to activate.
2/2
Winged Assault Vehicle2
Artifact - Equipment (U)
Winged Assault Vehicle can be attached only to a creature with 2 or less toughness.
Equipped creature gets +2/-1 and has flying.
Equip 1 WARNING: One size does not fit all!
Weapons Master4W
Creature - Human Soldier (R)
You may activate equip abilities any time you could cast an instant.
Equip abilities that target Weapons Master cost 2 less to activate.
2/3 Armed and ready.
Recycle 2G
Instant (U)
Destroy target artifact, then put X 0/1 colorless Spawn creature tokens onto the battlefield, where X is equal to the destroyed artifacts converted mana cost. Dali liked to smash things, but one day the old helmet gained a life of its own.
Conduit Grid and other artifacts you control have "T: Add 1 to your mana pool."
"What is the true purpose of artifice? Is it to solve the big
problems of our world or is it to ease our everyday life?" Tra
wondered as he looked at his newest contraption. "And more
importantly: Which category does this thing belong to?"
Violent Flux1UR
Instant (R)
Untap all artifacts you control.
Until end of turn, whenever an artifact you control becomes
tapped, it deals 1 damage to target creature or player.
Inclined plane, wrapped helically around an axis - Driver
Dazzlebright Mirror2
Artifact {U}
:symwr:, T: Untap target attacking creature and remove it from combat. That creature can't block until it's controllers next turn. First rule of fighting: They can't hit what they can't see.
Harmonic Reflection1GR
Enchantment - Aura {R}
Enchant Artifact or Enchantment
At the beginning of your end step sacrifice Harmonic Reflection unless you pay 1 for each charge counter on it.
Whenever an activated ability of the enchanted permanent is played, put a charge counter on Harmonic Reflection, then copy that ability. If that ability targets, you may choose new targets for the copy. Anything worth doing, is worth doing again.
If my first card was an enchantment, but not an Aura, can my new card interact with Auras?
Totem Engine3
Artifact (R)
When Totem Engine enters the battlefield, exile target Aura. 2, :symtap:: Put a copy of the exiled Aura onto the battlefield and attach it to a permanent of your choice. (It must still be able to legally enchant the chosen permanent.)
Blessing of VigorG
Enchantment (C)
At the beginning of each combat, choose target creature you control. That creature gets +1/+1 until end of turn. The elves of the Carrelwood have a god for every hour of the day, and each picks a god to follow in the hopes that they will be blessed during that hour.
Harabel Lifeweaver2GW
Legendary Creature - Elf Shaman (R)
Whenever Harabel Lifeweaver or another creature enters the battlefield under your control, add mana equal to that creature's mana cost to your mana pool. Spend this mana only to cast enchantment spells. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
2/3
Harabel is the most skilled weaver in all the Carrelwood, fashioning skeins of light into raiments of unearthy grace.
Note: cmc was not originally posted, (Due to my error, whoops) but this was the intended cost.
"I wouldn't say it's necessary... but I've never seen an expedition with one of these fall afoul of the land." - Talek, Expedition Captain
Elvish Reclaimer :1mana::symg: {R}
Creature - Elf
:symtap:: Destroy target artifact. At the beginning of its controller's next main phase, that player adds to their mana pool, where X was the converted mana cost of the artifact.
2/1 "I only return it to its natural state - what's there to complain about?" - Sharna, Reclaimer
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Bulltamer's Charm2R
Artifact (C)
When Bulltamer's Charm enters or leaves the battlefield target creature gains first strike until end of turn.
Sacrifice Bulltamer's Charm: Bulltamer's Charm deals 1 damage to target creature. That creature attacks this turn if able. Break in case of peace.
This week:
Ironjaw Genius2UR
Creature- Goblin Wizard (R) T, Sacrifice an artifact: Search your library for an artifact card with converted mana cost less than or equal to that of the sacrificed card and reveal it. Ironjaw Genius deals damage equal to that card's converted mana cost to target creature or player. Put the revealed card into your hand. Then shuffle your library. Metal is a great conductor of sparks and ideas.
2/3
I made an enchantment, so let's see a non-enchantment card that interacts with enchantments...
----------------------------------
Nether ApparitionBB
Creature - Spirit {R}
Haste.
Whenever a player plays an aura, if it could enchant Nether Apparition, you may pay :symwg:. If you do, return Nether Apparition from your graveyard to the battlefield with that card attached to Nether Apparition.
1/1
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Industry OverlayUB
Enchantment R 2, Sacrifice a creature or land: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. "Take this marble pillar. Once it was a rock in the ground. This desk? An Elder Treefolk. The map before us? My brother's skin."
-Yelo, Blaque artificer
Artifice Booster2UU
Enchantment (R)
Enchant artifact
Enchanted artifact has "1, :symtap:: Put a counter on this artifact that is the same kind already on this artifact." "Always modify. Chances are it'll get better...until it explodes."
Ponderous Plate3
Artifact - Equipment {R}
Equip 2
Equipped creature has +1/+1 for each aura or equipment attached to it.
Whenever another aura or equipment becomes attached to equipped creature, you may draw a card. A mistake becomes a learning experience only if you're well-armored enough to live through it.
Thraben Cursewarder1WW
Creature - Human Cleric {R}
Enchantment spells you cast cost 2 less to cast.
Enchantment spells your opponents cast cost 2 more to cast. 1/4 "Even the streets of Thraben are no longer safe. Come. I shall see you to your home."
Round 2 - The Threat of Sabotage
The faintly-smiling Orb representatives take the dais and gaze out over the assembled masses. You size up the other local kids - some of them you're good friends with, maybe, or perhaps your siblings and cousins are even here. Some of them you went to school with and drifted away from, and others are longtime rivals and enemies. None of that matters now; you're all faceless foes competing in for the favor of an organization that's notorious for its sheer impartiality. There are two routes to victory for you: Either you feel your creation needs some special "oomph" in order to put you over the top, or perhaps you want to play dirty, and simply mess up that of whomever you feel has a better shot of winning than you. You overhear one of the judges mutter something about variety being the spice of life, and you take that as a hint.
Round 2 Challenge: Create a card that interacts with one or more cards of your first-round card's type, either positively or negatively. This can be anything from destroy effects to countering to animation to gaining control or something entirely different. If your first card was an artifact, your new card cannot be an artifact, and if your first card was an enchantment, your new card cannot be an enchantment.
Past Rounds:
Signups/Round 1 - Invention Exchange
Submission Deadline: Friday, May 10th, 11:59 EST
Critique Deadline: Sunday, May 12th, 11:59 EST
(Now that the initial signup period is over, we'll be moving to a 4-day design/2-day crit schedule as best as can be managed. Allons-y!)
Team Wrench
Sir Karn 24
Maokun 24
drewdagreek 47
Raikou Rider 24
Phyrexian Editor 18
Black_Megatog 47
Profani 35
aurorasparrow 47
Team Crowbar
Vertain 35
Arcel 26
coolgriff14 43
pstmdrn 57
herbert west 17
teraparsec 30
Eskimo_Rage 9
Atrius 13
Team Buzzsaw
Ink-Treader 25
Moss_Elemental 35
ahyangyi 25
Rithaniel 30
Gerrard's Mom 55
MirrorEntity 35
Cardz5000 0
Monkey Playing MTG 25
Team Screwdriver
VeiledAssassin 46
clcallag 62
Cythare 8
willows 38
TacticalCelebrant 23
L0ng5h0t 46
Koopa 4
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Catalyst Amulet 1
Artifact - Equipment (U)
Spells targeting equipped creature cost 1 less to cast.
Equip 1
"It assists in the application of many spells. What could go wrong?"
Enchantment (R)
Each artifact loses all abilities, other types, and subtypes, and gains “Sacrifice this permanent: This permanent deals 1 damage to target creature or player.”
“Look at it this way: everyone loves an explosion! Wait, what are you doing with th-BOOM!”
I suppose positive or negative would be in the eyes of the beholder. I wonder if I should cost it as 2RR to mirror Humility...
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Previous submission
Battle-Ready Captain 2RW
Creature - Human Knight (R)
Haste, vigilance
Whenever a creature you control attacks the turn it entered the battlefield, that creature gets +2/+0 and can only be blocked by creatures with defender until end of turn.
3/4
Round 1
Interesting Round concept...
Temporary Entry(hopefully):
Relic Guardian 2WW
Creature - Human Soldier
Defender
When Relic Guardian enters the battlefield, name a non-creature artifact.
As long as Vault Guardian is on the battlefield, artifacts with the selected name are indestructible.
2/5
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Enchantment (U)
Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on it.
"The cows over at the Darnell farm have been getting really big."
-John the Farmer
Legendary Enchantment Land (R)
Enchantress' Garden enters the battlefield tapped.
t: add G or W to your mana pool.
Whenever you cast an enchantment spell, you may put a +1/+1 counter on target creature.
Goblin Mechanic RW
Creature - Goblin Artificer (R)
First strike
Equipment spells you cast cost 1 less to cast.
Equip abilities cost 1 less to activate.
2/2
Round 1
Creature - Human Soldier (R)
You may activate equip abilities any time you could cast an instant.
Equip abilities that target Weapons Master cost 2 less to activate.
2/3
Armed and ready.
NOTE: I checked with void. It's acceptable.
Recycle 2G
Instant (U)
Destroy target artifact, then put X 0/1 colorless Spawn creature tokens onto the battlefield, where X is equal to the destroyed artifacts converted mana cost.
Dali liked to smash things, but one day the old helmet gained a life of its own.
Credits
Avatar: Ace5301
Check out Ace5301's awesome work!
Ace of Spades Studio:
http://forums.mtgsalvation.com/showthread.php?t=451747
Round 1:
Artifact (U)
Conduit Grid and other artifacts you control have "T: Add
1 to your mana pool."
"What is the true purpose of artifice? Is it to solve the big
problems of our world or is it to ease our everyday life?" Tra
wondered as he looked at his newest contraption. "And more
importantly: Which category does this thing belong to?"
Instant (R)
Untap all artifacts you control.
Until end of turn, whenever an artifact you control becomes
tapped, it deals 1 damage to target creature or player.
"I might have overdone it" - Tra, artisan
Artifact {U}
:symwr:, T: Untap target attacking creature and remove it from combat. That creature can't block until it's controllers next turn.
First rule of fighting: They can't hit what they can't see.
Harmonic Reflection 1GR
Enchantment - Aura {R}
Enchant Artifact or Enchantment
At the beginning of your end step sacrifice Harmonic Reflection unless you pay 1 for each charge counter on it.
Whenever an activated ability of the enchanted permanent is played, put a charge counter on Harmonic Reflection, then copy that ability. If that ability targets, you may choose new targets for the copy.
Anything worth doing, is worth doing again.
If my first card was an enchantment, but not an Aura, can my new card interact with Auras?
Totem Engine 3
Artifact (R)
When Totem Engine enters the battlefield, exile target Aura.
2, :symtap:: Put a copy of the exiled Aura onto the battlefield and attach it to a permanent of your choice. (It must still be able to legally enchant the chosen permanent.)
Draft my cube! (630 cards)
Round 1 Submission:
Artifact (U)
t: Prevent the next 1 damage that would be dealt to you this turn. Put a charge counter on Conservation Shield for each damage prevented in this way.
t, Remove X charge counters from Conservation Shield: Add x to your mana pool.
Finally all those explosions would be good for something.
Instant (C)
Target artifact deals damage to its controller equal to the number of charge counters on it, then its controller sacrifices it.
"The device is drawing a lot of power. I suspect I shall next have to install an exhaust fa--"
Enchantment (C)
At the beginning of each combat, choose target creature you control. That creature gets +1/+1 until end of turn.
The elves of the Carrelwood have a god for every hour of the day, and each picks a god to follow in the hopes that they will be blessed during that hour.
Legendary Creature - Elf Shaman (R)
Whenever Harabel Lifeweaver or another creature enters the battlefield under your control, add mana equal to that creature's mana cost to your mana pool. Spend this mana only to cast enchantment spells. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
2/3
Harabel is the most skilled weaver in all the Carrelwood, fashioning skeins of light into raiments of unearthy grace.
Landseeker Compass :3mana:{U}
Artifact
Landfall - Scry 2
Note: cmc was not originally posted, (Due to my error, whoops) but this was the intended cost.
"I wouldn't say it's necessary... but I've never seen an expedition with one of these fall afoul of the land." - Talek, Expedition Captain
Creature - Elf
:symtap:: Destroy target artifact. At the beginning of its controller's next main phase, that player adds
2/1
"I only return it to its natural state - what's there to complain about?" - Sharna, Reclaimer
Look! I remembered CMC this time!
Host of the July CCL '10, Host of the March CCL '11
Bulltamer's Charm 2R
Artifact (C)
When Bulltamer's Charm enters or leaves the battlefield target creature gains first strike until end of turn.
Sacrifice Bulltamer's Charm: Bulltamer's Charm deals 1 damage to target creature. That creature attacks this turn if able.
Break in case of peace.
This week:
Ironjaw Genius 2UR
Creature- Goblin Wizard (R)
T, Sacrifice an artifact: Search your library for an artifact card with converted mana cost less than or equal to that of the sacrificed card and reveal it. Ironjaw Genius deals damage equal to that card's converted mana cost to target creature or player. Put the revealed card into your hand. Then shuffle your library.
Metal is a great conductor of sparks and ideas.
2/3
Altered Art Cards! | Commissions currently Closed
I made an enchantment, so let's see a non-enchantment card that interacts with enchantments...
----------------------------------
Nether Apparition BB
Creature - Spirit {R}
Haste.
Whenever a player plays an aura, if it could enchant Nether Apparition, you may pay :symwg:. If you do, return Nether Apparition from your graveyard to the battlefield with that card attached to Nether Apparition.
1/1
"The brighter the glare, the deeper the shadow."
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Industry Overlay UB
Enchantment R
2, Sacrifice a creature or land: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
"Take this marble pillar. Once it was a rock in the ground. This desk? An Elder Treefolk. The map before us? My brother's skin."
-Yelo, Blaque artificer
Enchantment (R)
Enchant artifact
Enchanted artifact has "1, :symtap:: Put a counter on this artifact that is the same kind already on this artifact."
"Always modify. Chances are it'll get better...until it explodes."
Artifact - Equipment {R}
Equip 2
Equipped creature has +1/+1 for each aura or equipment attached to it.
Whenever another aura or equipment becomes attached to equipped creature, you may draw a card.
A mistake becomes a learning experience only if you're well-armored enough to live through it.
Round One
R1
Creature - Human Cleric {R}
Enchantment spells you cast cost 2 less to cast.
Enchantment spells your opponents cast cost 2 more to cast.
1/4
"Even the streets of Thraben are no longer safe. Come. I shall see you to your home."
Emille, Seven-Sting Dancer Shalin Nariya