Those of you who have been watching the Custom Sets & Cards section of Mtgnews may remember this set (though if the amount of feedback I got was an indication, probably not ;)), but a lot has changed in the mean time. Flavor text has been added, some cards were tweaked a little, others were scrapped outright...
But anyway, please do comment on the cards I'm about to show you, I really want some feedback.
So let's start with this set's new card type... Land Creatures. They're pretty much self-explanatory; they're both land and creature. However, since they are creatures, they have summoning sickness and you can't tap them the turn they come into play. Also, you can't actually use them as creatures until you fulfill a certain condition. I especially want to hear how you feel about these conditions: too harsh or not harsh enough?
Foul Cesspool
Land Creature - Ooze
Uncommon (Foul Cesspool isn't a spell. It can't the turn it comes under your control.)
Fear
Foul Cesspool can't attack or block unless you control at least four Swamps.
:symtap:: Add to your mana pool. Foul Cesspool deals 1 damage to you.
3/3
145/165
Kestrel Aerie
Land Creature - Bird
Uncommon (Kestrel Aerie isn't a spell. It can't the turn it comes under your control.)
Flying, vigilance
Kestrel Aerie can't attack or block unless you control at least four Plains.
:symtap:: Add to your mana pool. Kestrel Aerie deals 1 damage to you.
2/2
151/165
Living Island
Land Creature - Fish
Uncommon (Living Island isn't a spell. It can't the turn it comes under your control.)
Islandwalk
Living Island can't attack or block unless you control at least four Islands.
:symtap:: Add to your mana pool. Living Island deals 1 damage to you.
3/3
153/165
Scaled Ridge
Land Creature - Wurm
Uncommon (Scaled Ridge isn't a spell. It can't the turn it comes under your control.)
Trample
Scaled Ridge can't attack or block unless you control at least four Forests.
:symtap:: Add to your mana pool. Scaled Ridge deals 1 damage to you.
4/4
157/165
Volcanic Exhaust
Land Creature - Elemental
Uncommon (Volcanic Exhaust isn't a spell. It can't the turn it comes under your control.)
First strike
Volcanic Exhaust can't attack or block unless you control at least four Mountains.
:symtap:: Add to your mana pool. Volcanic Exhaust deals 1 damage to you.
4/1
164/165
(Edit: Changed "four" to "at least four"; changed Scaled Ridge from 5/5 to 4/4; corrected error in Living Island)
More to come...
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
The green one could certainly stand to be smaller, more like 4/4. Remember, this is a color that has a very easy time of getting Forests onto the board.
Only 4 of the land type? dont you mean at least 4?
Doh! It should be at least four, of course.
the green one needs to be like 4/4.
Wow, two mistakes in the first post already. I copied and pasted it from a version that needed five lands to attack or block, and I changed everything but the power/toughness. 4/4 it is.
But enough of that, time for another card. How about soemthing that makes these land creatures even better?
Bismuth City
Artifact
Rare
As long as Bismuth City is untapped, land creatures get +1/+1.
:1mana:, :symtap:: Regenerate target land creature. There's no life inside this city, but all the more life around it.
100/165
(Edit: Lowered activation cost from :3mana:, to :1mana:, :symtap:)
More to come...
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
The regenerate thing could be :1mana::symtap: or just :symtap:, its not really strong either way. +1/+1 to a few creatures that probably won't be played in large amounts anyway isn't that big of a deal. Probably a good idea to throw in, but not Worlds winning.
ya, good stuff... interesting idea of perma animated lands...
and Rick, are you still in with Pli and me? cuz if you are start thinking of a cool and wacky machanic.
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Brian Tinsman, Set Designer :?mana::snow::snow:
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block. "Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
Well, blue isn't exactly the #1 creature color, is it? But most importantly, it's a fish with an island on its back. That kinda limits the mechanics that fit on it... Maybe the Genju can make islands fly, for instance, but surely not huge fish?
The regenerate thing could be :1mana::symtap: or just
Yeah, what was I thinking with :3mana::symtap:? :1mana::symtap: sounds about right.
But I think you're underestimating the potential of the City; there are quite a lot more land creatures around than just the five I showed... Most new card types are introduced with rules changes, and this one is no exception. Just pretend that all land-animating cards now mention land creatures instead of creatures that are still lands (don't know why WOTC didn't already make this change themselves, frankly), and you can see how that makes the City a whole lot better.
But still, it's worth repeating: These cards were made with a hypothetical rules change in mind that makes all animated lands the type "Land Creature". For instance, Mishra's Factories now become "Artifact Land Creature - Assembly-Worker" and the land enchanted with an activated Genju of the Realm becomes a "Legendary Land Creature - Spirit".
But enough of that, time for another card. More on the characters in the flavor text later.
Natural Fortification
:3mana::symg::symw:
Enchantment
Uncommon
All noncreature lands you control are 2/5 Wall land creatures with defender. "I'm not sure it was wise to entrust our defenses to Tulvantu. I don't know if he can tell the difference between protecting and imprisoning us." - Tarassit, to Rohydov
92/165
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Sorry for not posting for a while - got the flu and was too sick to post anything. I'm feeling a little better now, so let's make up for lost time, with a cycle - Chimeras! (with special thanks to Mirrodin)
Lightfoot Chimera
Artifact Creature - Chimera
Uncommon
Lightfoot Chimera is unblockable.
Remove Lightfoot Chimera from the game: Imprint Lightfoot Chimera on target Chimera.
As long as Lightfoot Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and is unblockable.
2/2
110/165
Longarm Chimera
Artifact Creature - Chimera
Uncommon
Longarm Chimera may block two creatures each combat.
Remove Longarm Chimera from the game: Imprint Longarm Chimera on target Chimera.
As long as Longarm Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and may block two creatures each combat.
2/2
111/165
Mirrormane Chimera
Artifact Creature - Chimera
Uncommon
Mirrormane Chimera can't be the target of spells or abilities.
Remove Mirrormane Chimera from the game: Imprint Mirrormane Chimera on target Chimera.
As long as Mirrormane Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and can't be the target of spells or abilities.
2/2
114/165
Plumpgirth Chimera
Artifact Creature - Chimera
Uncommon
All creatures able to block Plumpgirth Chimera do so.
Remove Plumpgirth Chimera from the game: Imprint Plumpgirth Chimera on target Chimera.
As long as Plumpgirth Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and all creatures able to block it do so.
2/2
123/165
Razorfang Chimera
Artifact Creature - Chimera
Uncommon
Whenever Razorfang Chimera deals combat damage to a creature, destroy that creature at end of combat.
Remove Razorfang Chimera from the game: Imprint Razorfang Chimera on target Chimera.
As long as Lightfoot Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and whenever it deals combat damage to a creature, destroy that creature at end of combat.
2/2
127/165
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Diamond Wall
:3mana::symw:
Creature - Wall
Common
Defender, protection from all colors, protection from artifacts Easy to see through, impossible to get through.
0/1
4/165
Leccadon Riftcaster
:1mana::symu:
Creature - Human Wizard
Common
:symtap:: Target creature gains landwalk of the basic land types corresponding to its colors until end of turn. No gap so small he can't squeeze you through it.
1/1
28/165
(White corresponds to Plains, blue to Island, etc. etc.)
Asphyxiate
[EDIT: See post # 42 for updated version]
Scattering Debris
:2mana::symr:
Enchant Permanent
Common
Scattering Debris can enchant only an artifact or a land.
When enchanted permanent is put into a graveyard, Scattering Debris deals 2 damage to each creature. Some chimeras kill while they work. Others kill when they stop working.
69/165
Jungle Blossom
:2mana::symg::symg:
Enchant Land
Common
Enchanted land is all land types. A girl of thirteen years managed to do what the wind and rain of millennia could not: get trees to sprout in the dry heart of the Maral Madah.
81/165
I've started work on a glossary now, so the flavor text won't be gobbledygook to you anymore...
148 cards left...
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Another cycle. This set takes place in a post-apocalyptic world of sorts, and these Relics represent some of the species that didn't survive that apocalypse.
Angel-Down Relic
Artifact
Uncommon
:xmana:, :symtap:: Destroy X target enchantments. Spend only white mana on X. "Too many things now live only in memory. What should have been eternal now festers in the crypts of fading minds." - Huosild Planeswalker, journal entry
99/165
Demon-Eye Relic
Artifact
Uncommon
:xmana:, :symtap:: Target creature gets -X/-X until end of turn. Spend only black mana on X. Even after being seperated from the demon's body for millennia, the eye's gaze still unnerves the living.
105/165
Mer-Scale Relic
Artifact
Uncommon
:xmana:, :symtap:: Untap X target creatures. Spend only blue mana on X." "The Merfolk must have been so beautiful. It's heart-breaking to know they will never again grace the waters." - Makita
113/165
(On a side note, Makita is the person referred to in Jungle Blossom's flavor text.)
Orgg-Claw Relic
Artifact
Uncommon
:xmana:, :symtap:: Target creature gets +X/+0 until end of turn. Spend only red mana on X. "The good news is, the test subjects fight with the ferocity of the legendary orggs. The bad news is they also fight with orgg-like strategy." - Kogaril tactician
116/165
Troll-Finger Relic
Artifact
Uncommon
:xmana:, :symtap:: Target creature gets +X/+X until end of turn. Spend only green mana on X. The trolls were the hands of Nature, and all things natural were blessed by their touch.
129/165
143 cards left...
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Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Isn't the troll-finger strictly better than the orgg-claw? Cycles aren't usually like that...at least, not so blatantly.
Yes, the Finger is better than the Claw. But then again, Giant Growth is better than three activations of Firebreathing... Maybe these two Relics are too similar. I'll have a rethink on those. I'm open to suggestions...
But anyway, time for another card. This one's a personal favorite.
Unholy Runes
:xmana::1mana::symb::symb:
Enchant Permanent
Uncommon
Unholy Runes can enchant only an artifact, an enchantment, or a nonbasic land.
Unholy Runes comes into play with X curse counters on it.
Activated abilities of enchanted permanent cost an additional "Pay 1 life for each curse counter on Unholy Runes" to play.
54/165
142 cards left...
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Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Faithful Pilgrim
:3mana::symw:
Creature - Human Nomad
Uncommon
Legendary landwalk
Legendary landcycling A tourist today, tomorrow a believer.
2/2
6/165
Unveil
[EDIT: See post # 42 for updated version]
Sinister Prowler
:4mana::symb:
Creature - Wolf Minion
Uncommon
For each basic land type among land cards in a graveyard, Sinister Prowler has landwalk of that type. There are always at least forty shiny, white, and sharp reasons for staying out of Olomban ruins.
2/3
51/165
Kogaril Cultist
Creature - Human Cleric
Uncommon
If you control a common artifact, Kogaril Cultist gets +1/+0.
If you control an uncommon artifact, Kogaril Cultist has haste.
If you control a rare artifact, Kogaril Cultist has ":symtap:: This deals 1 damage to target creature or player."
1/1
60/165
Terragnost
:3mana::symg::symg:
Creature - Human Druid
Uncommon
Whenever you play a land, you draw a card. If Terragnost is enchanted, whenever a player plays a land, he or she draws a card instead.
Nonbasic landcycling
2/2
87/165
And a few rules for rarity-based cards like Kogaril Cultist (and many, many more...):
- The expansion symbol determines the rarity. Black=common, silver=uncommon, gold=rare. This is true for all cards, even those printed before Exodus. (It may be a bit awkward to have all older cards count as commons, but remembering those cards' rarities would be even more awkward, I'm sure you'll agree) - Early base-set cards have no expansion symbols, so they're considered to have no rarity whatsoever. - Cards that copy other cards also copy those cards' rarities.
And I can imagine you're wondering why so many cards mention artifacts and/or lands. Well, like a cross between Antiquities, Mirrodin and Torment, this is a set leaning heavily to the colorless side, and every card mentions either artifacts or lands on it. Here's a breakdown of the set:
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Some more rarity-based cards (and a crapload of Tulvantu quotes ;)):
Impair
:3mana::symw:
Enchant Permanent
Rare
Impair can enchant only a nontoken artifact, creature, or enchantment.
Activated abilities of enchanted permanent cost more to play. X is 1 if enchanted permanent is common, 2 if it's uncommon, or 3 if it's rare.
10/165
Counterfeit Artificer
:4mana::symu:
Creature - Human Artificer
Uncommon
:xmana:, :symtap:: Search your library for an artifact card, reveal that card, and put it into your hand. Then shuffle your library. X is 1 if that artifact card is common, 2 if it's uncommon, or 3 if it's rare.
1/1
21/165
Mana Warp
:2mana::symb::symb:
Enchantment
Rare
Whenever a player taps a land for mana, that player loses X life. X is 1 if that land is common, 2 if it's uncommon, or 3 if it's rare. "Sure, it has its side effects, but it's better than no mana at all, now isnt it?" - Tulvantu
43/165
(No more red cards outside of the cycles, it appears...)
Horticulturer
:2mana::symg::symg:
Creature - Human Druid
Uncommon
:xmana:, :symtap:: Search your library for a land card, reveal that card and put it into your hand. X is 1 if that card is common, 2 if it's uncommon, or 3 if it's rare. "Nature can survive without our interference, but only with it can it truly thrive." - Tulvantu
1/1
80/165
Reseed
:2mana::symr::symg:
Sorcery
Rare
Search your library for a nonbasic land card and remove it from the game. You may sacrifice X basic lands to put the removed card into play. X is 1 if the removed card is common, 2 if it's uncommon, or 3 if it's rare. Like the plowman, we must damage the land to keep it fertile. This truth we cannot ignore, no matter how harsh it sounds." - Tulvantu
93/165
Prototype Manipulator
Artifact
Rare
:xmana::2mana:, :symtap::Tap target artifact, creature, or land. X is 3 if that permanent is common, 2 if it's uncommon, or 1 if it's rare.
:xmana::2mana:, :symtap:: Untap target artifact, creature, or land. X is 1 if that permanent is common, 2 if it's uncommon, or 3 if it's rare.
124/165
Treasury of Kogaril
Legendary Artifact Land
Rare
Treasury of Kogaril comes into play tapped.
:symtap:: Add to your mana pool. X is 2 if the top card of your graveyard is common, 3 if it's uncommon, or 4 if it's rare. Spend this mana only to play artifact spells.
162/165
130 cards left...
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Rollback Post to RevisionRollBack
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
With all that talk of Tulvantu in the previous post, I guess I should show you the guy himself:
Tulvantu, Ancient Maro
:5mana::symg::symg:
Legendary Creature - Elemental
Rare
Trample
Tulvantu, Ancient Maro gets +1/+1 for each mana in your mana pool.
Tulvantu has landwalk of all basic land types corresponding to the colors of mana in your mana pool. "Like you have restored my life, so will I restore the glory days of Erparon."
3/3
88/165
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
I'm beginning to think I should pay you guys to respond...
Anyway, here's the rest of the Legendary stuff...
Nalitti, Daupal Abbess
:2mana::symw::symw:
Legendary Creature - Human Monk
Rare
Naliti, Daupal Abbess doesn't untap during your untap step.
:symtap:: prevent all damage that would be dealt to you by a source with converted mana cost X or less this turn, where X is the number of Plains you control.
Sacrifice a Plains: Untap Nalitti.
2/2
12/165
Elkura, Wavemage Apprentice
:3mana::symu:
Legendary Creature - Human Wizard
Rare
:1mana::symu::symu:, :symtap:: Put target nontoken creature into its owner's library as the Xth card from the top unless that player pays :xmana:, where X is the number of Islands you control.
2/3
22/165
Daziqual the Decayed
:3mana::symb::symb:
Legendary Creature - Vampire
Rare
Flying
Whenever a creature comes into play under your control from a graveyard, put a +1/+1 counter on it for each Swamp you control. "Are eternal existance and power not the greatest wishes of mortals? Then how can one call me evil when I grant them those wishes?"
3/3
41/165
Ibucoth, Flamekeeper
:1mana::symr::symr::symr:
Legendary Creature - Elemental
Rare
Whenever you play a Mountain, you may have Ibucoth, Flamekeeper deal 1 damage to target creature.
:2mana::symr:, :symtap:, Sacrifice a Mountain: Ibucoth deals to target player 1 damage for each Mountain you control.
3/2
59/165
Rohydov Thorncrest
:4mana::symg::symg:
Legendary Creature - Elemental
Rare
:1mana::symg::symg:, :symtap:: Reveal cards from the top of your library until you reveal a Forest card and put that card into your hand. Put a +1/+1 counter on Rohydov Thorncrest for each other card revealed this way, then put those cards on the bottom of your library.
3/3
86/165
(Just to point out what's probably obvious, Ibucoth is a fire elemental and Rohydov is a maro.)
Planeswalker's Bracelet
Legendary Artifact
Rare
Play no more than one spell each turn. If Planeswalker's Bracelet is enchanted, play no more than two spells each turn instead.
You may spend mana as though it was mana of any color.
121/165
Hmmm, I think I'll save the Legendary Lands for another post.
123 cards left...
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Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Ashen Fields
Land - Plains
Uncommon
During other players' turns, Ashen Fields is a Swamp. (Even if this card isn't in play.) Decadence always surfaces in places where civilization rules. 133/165
Desert's Edge
Land - Mountain
Uncommon
During other players' turns, Desert's Edge is a Plains. (Even if this card isn't in play.)
Order always surfaces in places where chaos rules.
140/165
Flooded Grove
Land - Forest
Uncommon
During other players' turns, Flooded Grove is an Island. (Even if this card isn't in play.)
Logic always surfaces in places where instinct rules.
144/165
Sunken Caldera
Land - Island
Uncommon
During other players' turns, Sunken Caldera is a Mountain. (Even if this card isn't in play.)
Emotion always surfaces in places where reason rules.
160/165
Verdant Fen
Land - Swamp
Uncommon
During other players' turns, Verdant Fen is a Forest. (Even if this card isnt in play.)
Life always surfaces in places where death rules.
163/165
118 cards left...
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():
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Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
A cycle of Wizards who use artifacts to channel their powers, and help with multicolored decks. By the way, Lapidomancer comes from lapis, the Latin word for stone.
Chalcedony Lapidomancer
:2mana::symw:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend white mana as though it were blue or green mana.
:symtap:, Tap an untapped artifact you control: Target creature can't attack this turn.
1/1
3/165
Aquamarine Lapidomancer
:2mana::symu:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend blue mana as though it were white or black mana.
:symtap:, Tap an untapped artifact you control: Draw a card, then discard a card.
1/1
19/165
Obsidian Lapidomancer
:2mana::symb:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend black mana as though it were red or blue mana.
:symtap:, Tap an untapped artifact you control: Destroy target creature with a bounty counter on it.
1/1
48/165
(I think you can all guess which Tempest creature is reprinted in this block's standalone set.)
Spinel Lapidomancer
:2mana::symr:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend red mana as though it were black or green mana.
:symtap:, Tap an untapped artifact you control: Damage can't be prevented this turn.
1/1
71/165
Beryl Lapidomancer
:2mana::symg:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend green mana as though it were red or white mana.
:symtap:, Tap an untapped artifact you control: Target creature may block as though it had flying this turn.
1/1
73/165
113 cards left...
Private Mod Note
():
Rollback Post to RevisionRollBack
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Peacesinger Nymph
:2mana::symw:
Creature - Nymph
Rare
Nonartifact creatures can't attack. The quietest song can silence the loudest battle cries.
0/1
13/165
Mimetic Mirage
Enchantment
Rare
As Mimetic Mirage comes into play, you may choose a land in play. If you do, Mimetic Mirage comes into play as a copy of that land. "If you know the right spell, there's no place not like home." - Elkura, wavemage apprentice
29/165
Mutation Blight
:2mana::symb::symb:
Enchant Basic Land
Rare
Whenever enchanted land's controller plays a spell, if Mutation Blight enchants a land of the type corresponding to one of that spell's colors, that player loses 2 life.
47/165
Savage Hellion
:3mana::symr::symr:
Creature - Beast
Rare
:symr:: Savage Hellion gets +1/+0 until end of turn.
Whenever Savage Hellion deals combat damage to a player, that player sacrifices that many lands. Wind and rain aren't the only things gnawing away at the world.
2/3
68/165
Geas Enforcer
:1mana::symg::symg:
Creature - Human Druid
Rare
When an opponent plays a basic land, if Geas Enforcer is in your hand, you may put it into play.
Players can't play nonbasic lands.
2/2
79/165
Kogaril Manticore
:2mana::symr::symg::symw:
Creature - Manticore
Rare
Flying
Whenever Kogaril Manticore deals combat damage to a player, you may pay :2mana::symr:, :2mana::symg:, or :2mana::symw:. If you pay :2mana::symr:, that player sacrifices a land. If you pay :2mana::symg:, he or she sacrifices an artifact. If you pay :2mana::symw:, he or she sacrifices an enchantment.
3/3
91/165
Palimpsest Tome
Artifact
Rare
:4mana:, :symtap:, Sacrifice Palimpsest Tome: Draw a card for each card in your hand. Then choose three cards at random from your hand and shuffle those cards into your library. "I've heard of books where you read between the lines, but this is ridiculous!" - Elkura, wavemage apprentice
118/165
Moonshard Mine
Land
Rare
Moonshard Mine comes into play with two charge counters on it.
:symtap:, Remove a charge counter from Moonshard Mine: Add to your mana pool.
:symtap:, Remove two charge counters from Moonshard Mine: Add one mana of any color to your mana pool.
At end of turn, if all other lands you control are untapped, you may put a charge counter on Moonshard Mine.
154/165
105 cards remaining...
Private Mod Note
():
Rollback Post to RevisionRollBack
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Ancient Barrow
Land
Common
Ancient Barrow comes into play tapped.
:symtap:: Add to your mana pool.
As long as Ancient Barrow is enchanted, it has ":1mana::symb:, :symtap:: Return target creature card from your graveyard to your hand."
132/165
Cyclopean Forge
Land
Common
Cyclopean Forge comes into play tapped.
:symtap:: Add to your mana pool.
As long as Cyclopean Forge is enchanted, it has ":symr:, :symtap:: Cyclopean Forge deals 2 damage to target creature."
137/165
Druid Township
Land
Common
Druid Township comes into play tapped.
:symtap:: Add to your mana pool.
As long as Druid Township is enchanted, it has ":symg:, :symtap:: Regenerate target creature."
141/165
Sick Bay
Land
Common
Sick Bay comes into play tapped.
:symtap:: Add to your mana pool.
As long as Sick Bay is enchanted, it has ":symw:, :symtap:: Prevent the next 3 damage that would be dealt by a source of your choice this turn."
159/165
Surfswept Beach
Land
Common
Surfswept Beach comes into play tapped.
:symtap:: Add to your mana pool.
As long as Surfswept Beach is enchanted, it has ":symu:, :symtap:: Return target creature to its owner's hand."
161/165
100 cards left...
Private Mod Note
():
Rollback Post to RevisionRollBack
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Another cycle this time - the rare equivalents of the Relics from a while back.
Dragonfire Torch
Artifact
Rare
Dragonfire Torch comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Dragonfire Torch: Dragonfire Torch deals X damage to each of up to X target creatures and/or players. Spend only red mana on X. Extinction doesn't stop the dragons of Erparon from setting the skies alight.
106/165
Maro Birthnut
Artifact
Rare
Maro Birthnut comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Maro Birthnut: Put an X/X green Elemental creature token into play. Spend only green mana on X. Play this ability only any time you could play a a sorcery. "I'm not worried about the seed's power, but about your power to control what sprouts from it." - Tarassit, to Rohydov
112/165
Orb of Delusions
Artifact
Rare
Orb of Delusions comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Orb of Delusions: Search target player's library for X cards and remove them from the game. That player then shuffles his or her library. Spend only blue mana on X. It doesn't show what will happen in the future, only what never could.
115/165
Pacifying Amulet
Artifact
Rare
Pacifying Amulet comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Pacifying Amulet: X target unblocked attacking creatures become blocked. Play this ability only during the declare blockers step. Spend only white mana on X. "My most humble creation, and my most important one." - Huosild Planeswalker, journal entry
117/165
Plague Vial
Artifact
Rare
Plague Vial comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Plague Vial: Up to X target creatures each get -X/-X until end of turn. Spend only black mana on X. Whoever it was that said death couldn't be contained, never saw a plague vial.
115/165
95 cards left...
Private Mod Note
():
Rollback Post to RevisionRollBack
Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
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Those of you who have been watching the Custom Sets & Cards section of Mtgnews may remember this set (though if the amount of feedback I got was an indication, probably not ;)), but a lot has changed in the mean time. Flavor text has been added, some cards were tweaked a little, others were scrapped outright...
But anyway, please do comment on the cards I'm about to show you, I really want some feedback.
So let's start with this set's new card type... Land Creatures. They're pretty much self-explanatory; they're both land and creature. However, since they are creatures, they have summoning sickness and you can't tap them the turn they come into play. Also, you can't actually use them as creatures until you fulfill a certain condition. I especially want to hear how you feel about these conditions: too harsh or not harsh enough?
Foul Cesspool
Land Creature - Ooze
Uncommon
(Foul Cesspool isn't a spell. It can't the turn it comes under your control.)
Fear
Foul Cesspool can't attack or block unless you control at least four Swamps.
:symtap:: Add to your mana pool. Foul Cesspool deals 1 damage to you.
3/3
145/165
Kestrel Aerie
Land Creature - Bird
Uncommon
(Kestrel Aerie isn't a spell. It can't the turn it comes under your control.)
Flying, vigilance
Kestrel Aerie can't attack or block unless you control at least four Plains.
:symtap:: Add to your mana pool. Kestrel Aerie deals 1 damage to you.
2/2
151/165
Living Island
Land Creature - Fish
Uncommon
(Living Island isn't a spell. It can't the turn it comes under your control.)
Islandwalk
Living Island can't attack or block unless you control at least four Islands.
:symtap:: Add to your mana pool. Living Island deals 1 damage to you.
3/3
153/165
Scaled Ridge
Land Creature - Wurm
Uncommon
(Scaled Ridge isn't a spell. It can't the turn it comes under your control.)
Trample
Scaled Ridge can't attack or block unless you control at least four Forests.
:symtap:: Add to your mana pool. Scaled Ridge deals 1 damage to you.
4/4
157/165
Volcanic Exhaust
Land Creature - Elemental
Uncommon
(Volcanic Exhaust isn't a spell. It can't the turn it comes under your control.)
First strike
Volcanic Exhaust can't attack or block unless you control at least four Mountains.
:symtap:: Add to your mana pool. Volcanic Exhaust deals 1 damage to you.
4/1
164/165
(Edit: Changed "four" to "at least four"; changed Scaled Ridge from 5/5 to 4/4; corrected error in Living Island)
More to come...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Always trading for more Kezzerdrixes...drixen...drixii...for more!
"Of course I'm crazy, but that doesn't mean I'm wrong. I'm mad but not ill." - . _Werewolf Bridge_, Robert Anton Wilson
CHAMPION of Survivor MTG News vs. MTG Salvation!
WINNER of DC5 #1!
WINNER of Sept. '06 DCC!
Owner of Stax's Soul!
Think.
:symw::symu: Merfolk
Definitely not an aggro player.
Doh! It should be at least four, of course.
Wow, two mistakes in the first post already. I copied and pasted it from a version that needed five lands to attack or block, and I changed everything but the power/toughness. 4/4 it is.
But enough of that, time for another card. How about soemthing that makes these land creatures even better?
Bismuth City
Artifact
Rare
As long as Bismuth City is untapped, land creatures get +1/+1.
:1mana:, :symtap:: Regenerate target land creature.
There's no life inside this city, but all the more life around it.
100/165
(Edit: Lowered activation cost from :3mana:, to :1mana:, :symtap:)
More to come...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
:symw::symu: Merfolk
Definitely not an aggro player.
*****
ricklongo and RicardoLongo on MTGO
*****
Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
****************
Check out Rick's Picks, my PureMTGO article series
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and Rick, are you still in with Pli and me? cuz if you are start thinking of a cool and wacky machanic.
Legendary Creature – Human Designer (MR)
Brian Tinsman, Set Designer can only be cast during the third set of a block.
When Brian Tinsman, Set Designer enters the battlefield, ignore all flavor and mechanics of the first two sets in the block.
"Ok so what do we have here... gothic horror? Scrap it. Expand the Devine Vs. Demonic duel deck to 244 cards and print it!"
2/2
So people stay in-color...
And a question: Why does the blue one suck so badly?
Well, blue isn't exactly the #1 creature color, is it? But most importantly, it's a fish with an island on its back. That kinda limits the mechanics that fit on it... Maybe the Genju can make islands fly, for instance, but surely not huge fish?
Yeah, what was I thinking with :3mana::symtap:? :1mana::symtap: sounds about right.
But I think you're underestimating the potential of the City; there are quite a lot more land creatures around than just the five I showed... Most new card types are introduced with rules changes, and this one is no exception. Just pretend that all land-animating cards now mention land creatures instead of creatures that are still lands (don't know why WOTC didn't already make this change themselves, frankly), and you can see how that makes the City a whole lot better.
But still, it's worth repeating: These cards were made with a hypothetical rules change in mind that makes all animated lands the type "Land Creature". For instance, Mishra's Factories now become "Artifact Land Creature - Assembly-Worker" and the land enchanted with an activated Genju of the Realm becomes a "Legendary Land Creature - Spirit".
But enough of that, time for another card. More on the characters in the flavor text later.
Natural Fortification
:3mana::symg::symw:
Enchantment
Uncommon
All noncreature lands you control are 2/5 Wall land creatures with defender.
"I'm not sure it was wise to entrust our defenses to Tulvantu. I don't know if he can tell the difference between protecting and imprisoning us." - Tarassit, to Rohydov
92/165
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
From a flavor standpoint, I can see where you are going, but I personally would feel weird if a "land creature" were any type other than "elemental"
Lightfoot Chimera
Artifact Creature - Chimera
Uncommon
Lightfoot Chimera is unblockable.
Remove Lightfoot Chimera from the game: Imprint Lightfoot Chimera on target Chimera.
As long as Lightfoot Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and is unblockable.
2/2
110/165
Longarm Chimera
Artifact Creature - Chimera
Uncommon
Longarm Chimera may block two creatures each combat.
Remove Longarm Chimera from the game: Imprint Longarm Chimera on target Chimera.
As long as Longarm Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and may block two creatures each combat.
2/2
111/165
Mirrormane Chimera
Artifact Creature - Chimera
Uncommon
Mirrormane Chimera can't be the target of spells or abilities.
Remove Mirrormane Chimera from the game: Imprint Mirrormane Chimera on target Chimera.
As long as Mirrormane Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and can't be the target of spells or abilities.
2/2
114/165
Plumpgirth Chimera
Artifact Creature - Chimera
Uncommon
All creatures able to block Plumpgirth Chimera do so.
Remove Plumpgirth Chimera from the game: Imprint Plumpgirth Chimera on target Chimera.
As long as Plumpgirth Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and all creatures able to block it do so.
2/2
123/165
Razorfang Chimera
Artifact Creature - Chimera
Uncommon
Whenever Razorfang Chimera deals combat damage to a creature, destroy that creature at end of combat.
Remove Razorfang Chimera from the game: Imprint Razorfang Chimera on target Chimera.
As long as Lightfoot Chimera is imprinted on a Chimera, that Chimera gets +2/+2 and whenever it deals combat damage to a creature, destroy that creature at end of combat.
2/2
127/165
153 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Diamond Wall
:3mana::symw:
Creature - Wall
Common
Defender, protection from all colors, protection from artifacts
Easy to see through, impossible to get through.
0/1
4/165
Leccadon Riftcaster
:1mana::symu:
Creature - Human Wizard
Common
:symtap:: Target creature gains landwalk of the basic land types corresponding to its colors until end of turn.
No gap so small he can't squeeze you through it.
1/1
28/165
(White corresponds to Plains, blue to Island, etc. etc.)
Asphyxiate
[EDIT: See post # 42 for updated version]
Scattering Debris
:2mana::symr:
Enchant Permanent
Common
Scattering Debris can enchant only an artifact or a land.
When enchanted permanent is put into a graveyard, Scattering Debris deals 2 damage to each creature.
Some chimeras kill while they work. Others kill when they stop working.
69/165
Jungle Blossom
:2mana::symg::symg:
Enchant Land
Common
Enchanted land is all land types.
A girl of thirteen years managed to do what the wind and rain of millennia could not: get trees to sprout in the dry heart of the Maral Madah.
81/165
I've started work on a glossary now, so the flavor text won't be gobbledygook to you anymore...
148 cards left...
[Edit: changed Diamond Wall's P/T]
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Angel-Down Relic
Artifact
Uncommon
:xmana:, :symtap:: Destroy X target enchantments. Spend only white mana on X.
"Too many things now live only in memory. What should have been eternal now festers in the crypts of fading minds." - Huosild Planeswalker, journal entry
99/165
Demon-Eye Relic
Artifact
Uncommon
:xmana:, :symtap:: Target creature gets -X/-X until end of turn. Spend only black mana on X.
Even after being seperated from the demon's body for millennia, the eye's gaze still unnerves the living.
105/165
Mer-Scale Relic
Artifact
Uncommon
:xmana:, :symtap:: Untap X target creatures. Spend only blue mana on X."
"The Merfolk must have been so beautiful. It's heart-breaking to know they will never again grace the waters." - Makita
113/165
(On a side note, Makita is the person referred to in Jungle Blossom's flavor text.)
Orgg-Claw Relic
Artifact
Uncommon
:xmana:, :symtap:: Target creature gets +X/+0 until end of turn. Spend only red mana on X.
"The good news is, the test subjects fight with the ferocity of the legendary orggs. The bad news is they also fight with orgg-like strategy." - Kogaril tactician
116/165
Troll-Finger Relic
Artifact
Uncommon
:xmana:, :symtap:: Target creature gets +X/+X until end of turn. Spend only green mana on X.
The trolls were the hands of Nature, and all things natural were blessed by their touch.
129/165
143 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Yes, the Finger is better than the Claw. But then again, Giant Growth is better than three activations of Firebreathing... Maybe these two Relics are too similar. I'll have a rethink on those. I'm open to suggestions...
But anyway, time for another card. This one's a personal favorite.
Unholy Runes
:xmana::1mana::symb::symb:
Enchant Permanent
Uncommon
Unholy Runes can enchant only an artifact, an enchantment, or a nonbasic land.
Unholy Runes comes into play with X curse counters on it.
Activated abilities of enchanted permanent cost an additional "Pay 1 life for each curse counter on Unholy Runes" to play.
54/165
142 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Faithful Pilgrim
:3mana::symw:
Creature - Human Nomad
Uncommon
Legendary landwalk
Legendary landcycling
A tourist today, tomorrow a believer.
2/2
6/165
Unveil
[EDIT: See post # 42 for updated version]
Sinister Prowler
:4mana::symb:
Creature - Wolf Minion
Uncommon
For each basic land type among land cards in a graveyard, Sinister Prowler has landwalk of that type.
There are always at least forty shiny, white, and sharp reasons for staying out of Olomban ruins.
2/3
51/165
Kogaril Cultist
Creature - Human Cleric
Uncommon
If you control a common artifact, Kogaril Cultist gets +1/+0.
If you control an uncommon artifact, Kogaril Cultist has haste.
If you control a rare artifact, Kogaril Cultist has ":symtap:: This deals 1 damage to target creature or player."
1/1
60/165
Terragnost
:3mana::symg::symg:
Creature - Human Druid
Uncommon
Whenever you play a land, you draw a card. If Terragnost is enchanted, whenever a player plays a land, he or she draws a card instead.
Nonbasic landcycling
2/2
87/165
And a few rules for rarity-based cards like Kogaril Cultist (and many, many more...):
- The expansion symbol determines the rarity. Black=common, silver=uncommon, gold=rare. This is true for all cards, even those printed before Exodus. (It may be a bit awkward to have all older cards count as commons, but remembering those cards' rarities would be even more awkward, I'm sure you'll agree)
- Early base-set cards have no expansion symbols, so they're considered to have no rarity whatsoever.
- Cards that copy other cards also copy those cards' rarities.
And I can imagine you're wondering why so many cards mention artifacts and/or lands. Well, like a cross between Antiquities, Mirrodin and Torment, this is a set leaning heavily to the colorless side, and every card mentions either artifacts or lands on it. Here's a breakdown of the set:
W/U/B/R/G: 18 cards each
Multicolored: 7 cards
Artifact: 34 cards
Land: 34 cards
137 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Impair
:3mana::symw:
Enchant Permanent
Rare
Impair can enchant only a nontoken artifact, creature, or enchantment.
Activated abilities of enchanted permanent cost more to play. X is 1 if enchanted permanent is common, 2 if it's uncommon, or 3 if it's rare.
10/165
Counterfeit Artificer
:4mana::symu:
Creature - Human Artificer
Uncommon
:xmana:, :symtap:: Search your library for an artifact card, reveal that card, and put it into your hand. Then shuffle your library. X is 1 if that artifact card is common, 2 if it's uncommon, or 3 if it's rare.
1/1
21/165
Mana Warp
:2mana::symb::symb:
Enchantment
Rare
Whenever a player taps a land for mana, that player loses X life. X is 1 if that land is common, 2 if it's uncommon, or 3 if it's rare.
"Sure, it has its side effects, but it's better than no mana at all, now isnt it?" - Tulvantu
43/165
(No more red cards outside of the cycles, it appears...)
Horticulturer
:2mana::symg::symg:
Creature - Human Druid
Uncommon
:xmana:, :symtap:: Search your library for a land card, reveal that card and put it into your hand. X is 1 if that card is common, 2 if it's uncommon, or 3 if it's rare.
"Nature can survive without our interference, but only with it can it truly thrive." - Tulvantu
1/1
80/165
Reseed
:2mana::symr::symg:
Sorcery
Rare
Search your library for a nonbasic land card and remove it from the game. You may sacrifice X basic lands to put the removed card into play. X is 1 if the removed card is common, 2 if it's uncommon, or 3 if it's rare.
Like the plowman, we must damage the land to keep it fertile. This truth we cannot ignore, no matter how harsh it sounds." - Tulvantu
93/165
Prototype Manipulator
Artifact
Rare
:xmana::2mana:, :symtap::Tap target artifact, creature, or land. X is 3 if that permanent is common, 2 if it's uncommon, or 1 if it's rare.
:xmana::2mana:, :symtap:: Untap target artifact, creature, or land. X is 1 if that permanent is common, 2 if it's uncommon, or 3 if it's rare.
124/165
Treasury of Kogaril
Legendary Artifact Land
Rare
Treasury of Kogaril comes into play tapped.
:symtap:: Add to your mana pool. X is 2 if the top card of your graveyard is common, 3 if it's uncommon, or 4 if it's rare. Spend this mana only to play artifact spells.
162/165
130 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Tulvantu, Ancient Maro
:5mana::symg::symg:
Legendary Creature - Elemental
Rare
Trample
Tulvantu, Ancient Maro gets +1/+1 for each mana in your mana pool.
Tulvantu has landwalk of all basic land types corresponding to the colors of mana in your mana pool.
"Like you have restored my life, so will I restore the glory days of Erparon."
3/3
88/165
129 cards left...
[Edit: changed wording]
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Anyway, here's the rest of the Legendary stuff...
Nalitti, Daupal Abbess
:2mana::symw::symw:
Legendary Creature - Human Monk
Rare
Naliti, Daupal Abbess doesn't untap during your untap step.
:symtap:: prevent all damage that would be dealt to you by a source with converted mana cost X or less this turn, where X is the number of Plains you control.
Sacrifice a Plains: Untap Nalitti.
2/2
12/165
Elkura, Wavemage Apprentice
:3mana::symu:
Legendary Creature - Human Wizard
Rare
:1mana::symu::symu:, :symtap:: Put target nontoken creature into its owner's library as the Xth card from the top unless that player pays :xmana:, where X is the number of Islands you control.
2/3
22/165
Daziqual the Decayed
:3mana::symb::symb:
Legendary Creature - Vampire
Rare
Flying
Whenever a creature comes into play under your control from a graveyard, put a +1/+1 counter on it for each Swamp you control.
"Are eternal existance and power not the greatest wishes of mortals? Then how can one call me evil when I grant them those wishes?"
3/3
41/165
Ibucoth, Flamekeeper
:1mana::symr::symr::symr:
Legendary Creature - Elemental
Rare
Whenever you play a Mountain, you may have Ibucoth, Flamekeeper deal 1 damage to target creature.
:2mana::symr:, :symtap:, Sacrifice a Mountain: Ibucoth deals to target player 1 damage for each Mountain you control.
3/2
59/165
Rohydov Thorncrest
:4mana::symg::symg:
Legendary Creature - Elemental
Rare
:1mana::symg::symg:, :symtap:: Reveal cards from the top of your library until you reveal a Forest card and put that card into your hand. Put a +1/+1 counter on Rohydov Thorncrest for each other card revealed this way, then put those cards on the bottom of your library.
3/3
86/165
(Just to point out what's probably obvious, Ibucoth is a fire elemental and Rohydov is a maro.)
Planeswalker's Bracelet
Legendary Artifact
Rare
Play no more than one spell each turn. If Planeswalker's Bracelet is enchanted, play no more than two spells each turn instead.
You may spend mana as though it was mana of any color.
121/165
Hmmm, I think I'll save the Legendary Lands for another post.
123 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Ashen Fields
Land - Plains
Uncommon
During other players' turns, Ashen Fields is a Swamp. (Even if this card isn't in play.)
Decadence always surfaces in places where civilization rules.
133/165
Desert's Edge
Land - Mountain
Uncommon
During other players' turns, Desert's Edge is a Plains. (Even if this card isn't in play.)
Order always surfaces in places where chaos rules.
140/165
Flooded Grove
Land - Forest
Uncommon
During other players' turns, Flooded Grove is an Island. (Even if this card isn't in play.)
Logic always surfaces in places where instinct rules.
144/165
Sunken Caldera
Land - Island
Uncommon
During other players' turns, Sunken Caldera is a Mountain. (Even if this card isn't in play.)
Emotion always surfaces in places where reason rules.
160/165
Verdant Fen
Land - Swamp
Uncommon
During other players' turns, Verdant Fen is a Forest. (Even if this card isnt in play.)
Life always surfaces in places where death rules.
163/165
118 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Chalcedony Lapidomancer
:2mana::symw:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend white mana as though it were blue or green mana.
:symtap:, Tap an untapped artifact you control: Target creature can't attack this turn.
1/1
3/165
Aquamarine Lapidomancer
:2mana::symu:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend blue mana as though it were white or black mana.
:symtap:, Tap an untapped artifact you control: Draw a card, then discard a card.
1/1
19/165
Obsidian Lapidomancer
:2mana::symb:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend black mana as though it were red or blue mana.
:symtap:, Tap an untapped artifact you control: Destroy target creature with a bounty counter on it.
1/1
48/165
(I think you can all guess which Tempest creature is reprinted in this block's standalone set.)
Spinel Lapidomancer
:2mana::symr:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend red mana as though it were black or green mana.
:symtap:, Tap an untapped artifact you control: Damage can't be prevented this turn.
1/1
71/165
Beryl Lapidomancer
:2mana::symg:
Creature - Human Wizard
Common
As long as you control an artifact of each rarity, you may spend green mana as though it were red or white mana.
:symtap:, Tap an untapped artifact you control: Target creature may block as though it had flying this turn.
1/1
73/165
113 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Peacesinger Nymph
:2mana::symw:
Creature - Nymph
Rare
Nonartifact creatures can't attack.
The quietest song can silence the loudest battle cries.
0/1
13/165
Mimetic Mirage
Enchantment
Rare
As Mimetic Mirage comes into play, you may choose a land in play. If you do, Mimetic Mirage comes into play as a copy of that land.
"If you know the right spell, there's no place not like home." - Elkura, wavemage apprentice
29/165
Mutation Blight
:2mana::symb::symb:
Enchant Basic Land
Rare
Whenever enchanted land's controller plays a spell, if Mutation Blight enchants a land of the type corresponding to one of that spell's colors, that player loses 2 life.
47/165
Savage Hellion
:3mana::symr::symr:
Creature - Beast
Rare
:symr:: Savage Hellion gets +1/+0 until end of turn.
Whenever Savage Hellion deals combat damage to a player, that player sacrifices that many lands.
Wind and rain aren't the only things gnawing away at the world.
2/3
68/165
Geas Enforcer
:1mana::symg::symg:
Creature - Human Druid
Rare
When an opponent plays a basic land, if Geas Enforcer is in your hand, you may put it into play.
Players can't play nonbasic lands.
2/2
79/165
Kogaril Manticore
:2mana::symr::symg::symw:
Creature - Manticore
Rare
Flying
Whenever Kogaril Manticore deals combat damage to a player, you may pay :2mana::symr:, :2mana::symg:, or :2mana::symw:. If you pay :2mana::symr:, that player sacrifices a land. If you pay :2mana::symg:, he or she sacrifices an artifact. If you pay :2mana::symw:, he or she sacrifices an enchantment.
3/3
91/165
Palimpsest Tome
Artifact
Rare
:4mana:, :symtap:, Sacrifice Palimpsest Tome: Draw a card for each card in your hand. Then choose three cards at random from your hand and shuffle those cards into your library.
"I've heard of books where you read between the lines, but this is ridiculous!" - Elkura, wavemage apprentice
118/165
Moonshard Mine
Land
Rare
Moonshard Mine comes into play with two charge counters on it.
:symtap:, Remove a charge counter from Moonshard Mine: Add to your mana pool.
:symtap:, Remove two charge counters from Moonshard Mine: Add one mana of any color to your mana pool.
At end of turn, if all other lands you control are untapped, you may put a charge counter on Moonshard Mine.
154/165
105 cards remaining...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Ancient Barrow
Land
Common
Ancient Barrow comes into play tapped.
:symtap:: Add to your mana pool.
As long as Ancient Barrow is enchanted, it has ":1mana::symb:, :symtap:: Return target creature card from your graveyard to your hand."
132/165
Cyclopean Forge
Land
Common
Cyclopean Forge comes into play tapped.
:symtap:: Add to your mana pool.
As long as Cyclopean Forge is enchanted, it has ":symr:, :symtap:: Cyclopean Forge deals 2 damage to target creature."
137/165
Druid Township
Land
Common
Druid Township comes into play tapped.
:symtap:: Add to your mana pool.
As long as Druid Township is enchanted, it has ":symg:, :symtap:: Regenerate target creature."
141/165
Sick Bay
Land
Common
Sick Bay comes into play tapped.
:symtap:: Add to your mana pool.
As long as Sick Bay is enchanted, it has ":symw:, :symtap:: Prevent the next 3 damage that would be dealt by a source of your choice this turn."
159/165
Surfswept Beach
Land
Common
Surfswept Beach comes into play tapped.
:symtap:: Add to your mana pool.
As long as Surfswept Beach is enchanted, it has ":symu:, :symtap:: Return target creature to its owner's hand."
161/165
100 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
Dragonfire Torch
Artifact
Rare
Dragonfire Torch comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Dragonfire Torch: Dragonfire Torch deals X damage to each of up to X target creatures and/or players. Spend only red mana on X.
Extinction doesn't stop the dragons of Erparon from setting the skies alight.
106/165
Maro Birthnut
Artifact
Rare
Maro Birthnut comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Maro Birthnut: Put an X/X green Elemental creature token into play. Spend only green mana on X. Play this ability only any time you could play a a sorcery.
"I'm not worried about the seed's power, but about your power to control what sprouts from it." - Tarassit, to Rohydov
112/165
Orb of Delusions
Artifact
Rare
Orb of Delusions comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Orb of Delusions: Search target player's library for X cards and remove them from the game. That player then shuffles his or her library. Spend only blue mana on X.
It doesn't show what will happen in the future, only what never could.
115/165
Pacifying Amulet
Artifact
Rare
Pacifying Amulet comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Pacifying Amulet: X target unblocked attacking creatures become blocked. Play this ability only during the declare blockers step. Spend only white mana on X.
"My most humble creation, and my most important one." - Huosild Planeswalker, journal entry
117/165
Plague Vial
Artifact
Rare
Plague Vial comes into play tapped.
:xmana::xmana:, :symtap:, Sacrifice Plague Vial: Up to X target creatures each get -X/-X until end of turn. Spend only black mana on X.
Whoever it was that said death couldn't be contained, never saw a plague vial.
115/165
95 cards left...
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one