After your surreptitious last-minute alterations to either your own or an enemy's entry, one judge in particular picks you and your creation out for particular scrutiny. The Orb's members are well-known figures in your community, and extremely well-respected, coming as they do from one of the most influential magical organizations on the entire plane. They are a strange bunch, though - not all human, nor indeed all beings of flesh. You've heard tell that there are living swords who are official, ranking members, and stranger things than that. The person - or, possibly, object - who stands before you is a total stranger, but before you know it they're praising your work lavishly. You thank them humbly, and then politely must ask their name...
Round 3 Challenge: Create a unique permanent card that flavorfully represents a judge. By "unique," this means that the card under normal circumstances can't be on the battlefield at the same time as another permanent with the same name - either it is legendary; a planeswalker; or world. In keeping with the story, this doesn't necessarily have to be a creature or a planeswalker.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Blenil, the Formless3
Legendary Creature (M) 0: Blenil, the Formless becomes an artifact, enchantment, a 2/2 creature, or a land. 0: Exile Blenil, the Formless. Return it to the battlefield under its owner's control at the beginning of the next end step. "I have lived through cataclysms long forgotten. Can you devise a way to defeat me?"
2/2
That's right, it has no creature types (like Nameless Race). You can not comprehend the nature of Blenil's attack!
Monoki, Judgement's Eye2WB
Legendary Creature - Human Advisor t,Sacrifice a nonland permanent: Target opponent chooses two target nonland permanents he or she controls. You may destroy one of them.
2/2
Calaam, the Ash4BG
Legendary Creature - Treefolk Shade R
Calaam, the Ash's power and toughness are each equal to the number of lands you control. 1BG: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. "I am the land. If I strengthen it, I strengthen myself."
*/*
Omnarik, Artifact Scrapper2UW
Legendary Creature - Human Artificer (R) XW, :symtap:: Exile target artifact with a converted mana cost of X. XU, :symtap:: Return an artifact exiled by Omnarik, Artifact Scrapper with a converted mana cost of X to the battlefield under your control. Hold your wares close when Omnarik comes to town.
2/1
Sometimes you're the Screwdriver, sometimes you're just... Hoping to get more things right this round than the last.
Delia, Arbiter of MightGWW
Planeswalker - Delia {M}
[+1]: Put a +1/+1 counter on target creature.
[-2]: Exile target creature. At the beginning your end step, return that card to the battlefield under it's owners control with a +1/+1 counter on it.
[-6]: Exile all creatures without a +1/+1 counter.
(3)
Ramussa, Master Shaman 1GUB
Planeswalker - Ramussa (M)
+1: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
-4: Draw a card for each creature card in target player's graveyard.
-7: You get an emblem with "Whenever a creature card is put into a graveyard from anywhere, you may put a token onto the battlefield that's a copy of that card."
[4]
Landseeker Compass :3mana:{U}
Artifact
Landfall - Scry 2 "I wouldn't say it's necessary... but I've never seen an expedition with one of these fall afoul of the land." - Talek, Expedition Captain
Note: cmc was not originally posted, (Due to my error, whoops) but this was the intended cost.
Elvish Reclaimer :1mana::symg: {R}
Creature - Elf
:symtap:: Destroy target artifact. At the beginning of its controller's next main phase, that player adds to their mana pool, where X was the converted mana cost of the artifact.
2/1 "I only return it to its natural state - what's there to complain about?" - Sharna, Reclaimer
Look! I remembered CMC this time!
Fatesealer's Perogative :2mana::symu::symu: {R}
Enchantment
At the beginning of your upkeep, choose one: Scry 2, or Fateseal 2. "What? It's not my fault you can't choose the most convenient future." - Larna, Archmage
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Shisphebin, Inspector of Artifice 1WWU
Legendary Creature-Vedalken Wizard Soldier (M)
First strike
Whenever an equipment enters the battlefield under your control, attach it to Shisphebin, Inspector of Artifice.
At the beginning of your upkeep, you may attach an equipment you control to target creature. An accomplished fighter, Shisphebin includes an exhibition of his own when judging new artificers.
2/2
Stella, Asura of Law3WU
Legendary Creature - Angel {M}
Flying, vigilance
You may choose not to untap Stella, Asura of Law during your untap step. WU, T: Tap all other creatures. They don't untap during their controllers' untap steps for as long as Stella remains tapped. Activate this ability only during the upkeep step. 3/5
Rules FAQ: If you choose to untap Stella during your untap step, other creatures you control affected by her ability will remain tapped. This is because when you choose which permanents to untap, Stella's static ability is still in effect, and prevents you from untapping creatures affected by her ability. See rule 502.2.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
When Haruk, Chimera Superion enters the battlefield, you may
have him fight target creature. If you don't, draw a card. 1U: Untap Haruk, Chimera Superion. 2G: Regenerate Haruk, Chimera Superion.
Q: Where did Brandon Lee like to drink?
A: At the Crow Bar!
-------------------------------------------------
Holur, Synod Mediator 2WU
Legendary Creature - Human Advisor
Hexproof, Flash.
Whenever another creature dies, exile all creatures that dealt damage to it this turn.
When Holur, Synod Mediator leaves the battlefield, return all creatures exiled by it to the battlefield under their owner's control.
1/4
"For as long I serve my term, shall you serve yours."
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Influential Rumors1:symuw::symuw:
Legendary Enchantment R Enchant World 1W: destroy target artifact or enchantment. 1U: regenerate target artifact or enchantment. The entries themselves are meaningless... it's what people think about the entries that counts.
Blessing of VigorG
Enchantment (C)
At the beginning of each combat, choose target creature you control. That creature gets +1/+1 until end of turn. The elves of the Carrelwood have a god for every hour of the day, and each picks a god to follow in the hopes that they will be blessed during that hour.
Harabel Lifeweaver2GW
Legendary Creature - Elf Shaman (R)
Whenever Harabel Lifeweaver or another creature enters the battlefield under your control, add mana equal to that creature's mana cost to your mana pool. Spend this mana only to cast enchantment spells. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
2/3
Rynd TaravonWW
Planeswalker - Rynd (M)
+1: Until your next turn, permanents you control have "W: Prevent the next 1 damage that would be dealt to this permanent this turn."
-2: Exile target creature if it has the greatest power or is tied for greatest power among creatures on the battlefield.
-6: Until your second turn from now, opponents can't cast spells and creatures you don't control can't attack.
{3}
Rynd is an aging human planeswalker who travels the planes seeking to quell conflict and recommend peaceful alternatives to war. He attends the competition at the request of the Orb, hoping to find more tools for defense and protection.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Dang it! Don't Critique yet! Entry up soon, forgot it was EST.
Untarvo, Possessive Helm5
Legendary Artifact - Equipment {R}
Equipped creature becomes a white soldier in addition to its other types and colors, gets +3/+3, and has first strike.
Equip - Exile a creature card from your hand. Untarvo, a warrior of such great skill his might lived on through his helm, though at the cost of the life of its wearer.
Tarios, Judge's Affiliate1WUB
Legendary Creature - Human Wizard (M) T: Choose a permanent. Exile that permanent with one time counter on it and it gains suspend.
3/4 "You're going to have to wait while your papers are being processed."
Balancing Point Between Worlds :symw::symw:
World Enchantment [R]
At the beginning of each end step, if a player has less life, lands, creatures, and cards in hand than each other player, that player gains 10 life and puts two 4/4 white Angel creature tokens with flying into play.
Round 3 - You Got Moxie, Kid
After your surreptitious last-minute alterations to either your own or an enemy's entry, one judge in particular picks you and your creation out for particular scrutiny. The Orb's members are well-known figures in your community, and extremely well-respected, coming as they do from one of the most influential magical organizations on the entire plane. They are a strange bunch, though - not all human, nor indeed all beings of flesh. You've heard tell that there are living swords who are official, ranking members, and stranger things than that. The person - or, possibly, object - who stands before you is a total stranger, but before you know it they're praising your work lavishly. You thank them humbly, and then politely must ask their name...
Round 3 Challenge: Create a unique permanent card that flavorfully represents a judge. By "unique," this means that the card under normal circumstances can't be on the battlefield at the same time as another permanent with the same name - either it is legendary; a planeswalker; or world. In keeping with the story, this doesn't necessarily have to be a creature or a planeswalker.
Past Rounds:
Signups/Round 1 - Invention Exchange
Round 2 - The Thread of Sabotage
Submission Deadline: Thursday, May 16th, 11:59 EST
Critique Deadline: Saturday, May 18th, 11:59 EST
Team Wrench
Sir Karn 36
Maokun 30
drewdagreek 82
Raikou Rider 106
Phyrexian Editor 24
Black_Megatog 65
Profani 47
aurorasparrow 106
Team Crowbar
Vertain 100
Arcel 32
coolgriff14 55
pstmdrn 71
herbert west 58
teraparsec 30
Eskimo_Rage 56
Atrius 13
Team Buzzsaw
Ink-Treader 70
Moss_Elemental 53
ahyangyi 25
Rithaniel 94
Gerrard's Mom 145
MirrorEntity 53
Cardz5000 0
Monkey Playing MTG 52
Team Screwdriver
VeiledAssassin 82
clcallag 126
Cythare 35
willows 83
TacticalCelebrant 59
L0ng5h0t 64
Koopa 49
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Blenil, the Formless 3
Legendary Creature (M)
0: Blenil, the Formless becomes an artifact, enchantment, a 2/2 creature, or a land.
0: Exile Blenil, the Formless. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I have lived through cataclysms long forgotten. Can you devise a way to defeat me?"
2/2
That's right, it has no creature types (like Nameless Race). You can not comprehend the nature of Blenil's attack!
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Monoki, Judgement's Eye 2WB
Legendary Creature - Human Advisor
t,Sacrifice a nonland permanent: Target opponent chooses two target nonland permanents he or she controls. You may destroy one of them.
2/2
Double Saw
Calaam, the Ash 4BG
Legendary Creature - Treefolk Shade R
Calaam, the Ash's power and toughness are each equal to the number of lands you control.
1BG: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
"I am the land. If I strengthen it, I strengthen myself."
*/*
Omnarik, Artifact Scrapper 2UW
Legendary Creature - Human Artificer (R)
XW, :symtap:: Exile target artifact with a converted mana cost of X.
XU, :symtap:: Return an artifact exiled by Omnarik, Artifact Scrapper with a converted mana cost of X to the battlefield under your control.
Hold your wares close when Omnarik comes to town.
2/1
Delia, Arbiter of Might GWW
Planeswalker - Delia {M}
[+1]: Put a +1/+1 counter on target creature.
[-2]: Exile target creature. At the beginning your end step, return that card to the battlefield under it's owners control with a +1/+1 counter on it.
[-6]: Exile all creatures without a +1/+1 counter.
(3)
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Round 1
Round 2
Ramussa, Master Shaman 1GUB
Planeswalker - Ramussa (M)
+1: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
-4: Draw a card for each creature card in target player's graveyard.
-7: You get an emblem with "Whenever a creature card is put into a graveyard from anywhere, you may put a token onto the battlefield that's a copy of that card."
[4]
Landseeker Compass :3mana:{U}
Artifact
Landfall - Scry 2
"I wouldn't say it's necessary... but I've never seen an expedition with one of these fall afoul of the land." - Talek, Expedition Captain
Note: cmc was not originally posted, (Due to my error, whoops) but this was the intended cost.
Elvish Reclaimer :1mana::symg: {R}
Creature - Elf
:symtap:: Destroy target artifact. At the beginning of its controller's next main phase, that player adds to their mana pool, where X was the converted mana cost of the artifact.
2/1
"I only return it to its natural state - what's there to complain about?" - Sharna, Reclaimer
Look! I remembered CMC this time!
Fatesealer's Perogative :2mana::symu::symu: {R}
Enchantment
At the beginning of your upkeep, choose one: Scry 2, or Fateseal 2.
"What? It's not my fault you can't choose the most convenient future." - Larna, Archmage
Host of the July CCL '10, Host of the March CCL '11
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Shisphebin, Inspector of Artifice 1WWU
Legendary Creature-Vedalken Wizard Soldier (M)
First strike
Whenever an equipment enters the battlefield under your control, attach it to Shisphebin, Inspector of Artifice.
At the beginning of your upkeep, you may attach an equipment you control to target creature.
An accomplished fighter, Shisphebin includes an exhibition of his own when judging new artificers.
2/2
Credits
Avatar: Ace5301
Check out Ace5301's awesome work!
Ace of Spades Studio:
http://forums.mtgsalvation.com/showthread.php?t=451747
Legendary Creature - Angel {M}
Flying, vigilance
You may choose not to untap Stella, Asura of Law during your untap step.
WU, T: Tap all other creatures. They don't untap during their controllers' untap steps for as long as Stella remains tapped. Activate this ability only during the upkeep step.
3/5
Rules FAQ: If you choose to untap Stella during your untap step, other creatures you control affected by her ability will remain tapped. This is because when you choose which permanents to untap, Stella's static ability is still in effect, and prevents you from untapping creatures affected by her ability. See rule 502.2.
Emille, Seven-Sting Dancer Shalin Nariya
Haruk, Chimera Superion 4GU
Legendary Creature - Beast Sphinx (R)
Flying, Provoke
When Haruk, Chimera Superion enters the battlefield, you may
have him fight target creature. If you don't, draw a card.
1U: Untap Haruk, Chimera Superion.
2G: Regenerate Haruk, Chimera Superion.
4/4
A: At the Crow Bar!
-------------------------------------------------
Holur, Synod Mediator 2WU
Legendary Creature - Human Advisor
Hexproof, Flash.
Whenever another creature dies, exile all creatures that dealt damage to it this turn.
When Holur, Synod Mediator leaves the battlefield, return all creatures exiled by it to the battlefield under their owner's control.
1/4
"For as long I serve my term, shall you serve yours."
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Legendary Enchantment R
Enchant World
1W: destroy target artifact or enchantment.
1U: regenerate target artifact or enchantment.
The entries themselves are meaningless... it's what people
think about the entries that counts.
[Clan Flamingo]
Elben, Combat Overseer 2WW
Legendary Creature -- Human Advisor (R)
Creatures can't be blocked by more than one creature.
Blocked creatures and blocking creatures have shroud.
"Gentlemen, let's have a good, clean fight."
1/5
Enchantment (C)
At the beginning of each combat, choose target creature you control. That creature gets +1/+1 until end of turn.
The elves of the Carrelwood have a god for every hour of the day, and each picks a god to follow in the hopes that they will be blessed during that hour.
Harabel Lifeweaver 2GW
Legendary Creature - Elf Shaman (R)
Whenever Harabel Lifeweaver or another creature enters the battlefield under your control, add mana equal to that creature's mana cost to your mana pool. Spend this mana only to cast enchantment spells. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
2/3
Planeswalker - Rynd (M)
+1: Until your next turn, permanents you control have "W: Prevent the next 1 damage that would be dealt to this permanent this turn."
-2: Exile target creature if it has the greatest power or is tied for greatest power among creatures on the battlefield.
-6: Until your second turn from now, opponents can't cast spells and creatures you don't control can't attack.
{3}
Rynd is an aging human planeswalker who travels the planes seeking to quell conflict and recommend peaceful alternatives to war. He attends the competition at the request of the Orb, hoping to find more tools for defense and protection.
Dang it! Don't Critique yet! Entry up soon, forgot it was EST.Untarvo, Possessive Helm 5
Legendary Artifact - Equipment {R}
Equipped creature becomes a white soldier in addition to its other types and colors, gets +3/+3, and has first strike.
Equip - Exile a creature card from your hand.
Untarvo, a warrior of such great skill his might lived on through his helm, though at the cost of the life of its wearer.
There!
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Tarios, Judge's Affiliate 1WUB
Legendary Creature - Human Wizard (M)
T: Choose a permanent. Exile that permanent with one time counter on it and it gains suspend.
3/4
"You're going to have to wait while your papers are being processed."
Balancing Point Between Worlds :symw::symw:
World Enchantment [R]
At the beginning of each end step, if a player has less life, lands, creatures, and cards in hand than each other player, that player gains 10 life and puts two 4/4 white Angel creature tokens with flying into play.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%