Sacrifice Vaporheart Nue: Put a 2/3 colorless Spirit creature token with flying and a 2/2 colorless Spirit creature token with lifelink onto the battlefield.
[4/5]
Glintvapor Nue3UU
Creature - Spirit [R]
Hexproof, flying
Sacrifice Glintvapor Nue: Put a 1/1 colorless Spirit creature token with hexproof and a 2/3 colorless Spirit creature token with flying onto the battlefield.
[3/4]
Heartskitter Nue3BB
Creature - Spirit [R]
Lifelink, haste
Sacrifice Heartskitter Nue: Put a 2/2 colorless Spirit creature token with lifelink and a 2/1 colorless Spirit creature token with haste onto the battlefield.
[4/3]
Skitterclaw Nue4RR
Creature - Spirit [R]
Haste, trample
Sacrifice Skitterclaw Nue: Put a 2/1 colorless Spirit creature token with haste and a 3/3 colorless Spirit creature token with trample onto the battlefield.
[5/4]
Clawglint Nue3GG
Creature - Spirit [R]
Trample, hexproof
Sacrifice Clawglint Nue: Put a 3/3 colorless Spirit creature token with trample and a 1/1 colorless Spirit creature token with hexproof onto the battlefield.
[4/4]
[EDIT]: Moved this cycle (and related cycles) over to set 2 in the block.
Tokens usually have square P/T for simplicity. Using different kinds of tokens seems prone to confusion, but they do repeat in interesting ways across the cycle. Do these tokens also repeat on other cards in the set?
It is a little odd that red shares its abilities with its two ally colors, but each other color shares an ability with one ally and one enemy. Not really a problem, but just something I noticed. ... Actually, with an odd number of colors, it might not be possible to have each color share an ability with an ally and an enemy.
I used death triggers on an earlier draft of these. I felt that the results were lopsided against the creatures with haste (the death trigger will likely occur after haste ceases to be relevant.) So I changed it to sacrifice so that no keyword was getting the short shrift. Yeah, you'll still probably pop these things most often in response to a combat-stage Murder or whatever, but now you can also pop them before the attack and get the haste benefit.
Tokens usually have square P/T for simplicity. Using different kinds of tokens seems prone to confusion, but they do repeat in interesting ways across the cycle. Do these tokens also repeat on other cards in the set?
As of now, they don't repeat on other cards. These are the first. But, right now I like these, and if I continue to like them, then I'll certainly create additional cards that can generate the tokens. I do respect the idea of conserving mental space by not proliferating token variations unnecessarily.
It is a little odd that red shares its abilities with its two ally colors, but each other color shares an ability with one ally and one enemy. Not really a problem, but just something I noticed. ... Actually, with an odd number of colors, it might not be possible to have each color share an ability with an ally and an enemy.
It's just how it shook out. The set has an evergreen keyword subtheme. There are only so many permutations of 5 evergreen keywords where each keyword appears 2 times, and both of those times it appears in an appropriate color. This scheme is the best, IMO, for those reasons and many others. It does mean that the ally / enemy combinations are asymmetrical, but Call to Glory has no particular color themes, so that's OK in my book.
A death trigger creating tokens with haste is still relevant if you use a sweeper to kill off everything at once. Maybe push the haste tokens to 3/1 (and their creatures would get +1/+0) so that when the haste is relevant it has a bigger impact?
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Creature - Spirit [R]
Flying, lifelink
Sacrifice Vaporheart Nue: Put a 2/3 colorless Spirit creature token with flying and a 2/2 colorless Spirit creature token with lifelink onto the battlefield.
[4/5]
Creature - Spirit [R]
Hexproof, flying
Sacrifice Glintvapor Nue: Put a 1/1 colorless Spirit creature token with hexproof and a 2/3 colorless Spirit creature token with flying onto the battlefield.
[3/4]
Creature - Spirit [R]
Lifelink, haste
Sacrifice Heartskitter Nue: Put a 2/2 colorless Spirit creature token with lifelink and a 2/1 colorless Spirit creature token with haste onto the battlefield.
[4/3]
Creature - Spirit [R]
Haste, trample
Sacrifice Skitterclaw Nue: Put a 2/1 colorless Spirit creature token with haste and a 3/3 colorless Spirit creature token with trample onto the battlefield.
[5/4]
Creature - Spirit [R]
Trample, hexproof
Sacrifice Clawglint Nue: Put a 3/3 colorless Spirit creature token with trample and a 1/1 colorless Spirit creature token with hexproof onto the battlefield.
[4/4]
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tokens usually have square P/T for simplicity. Using different kinds of tokens seems prone to confusion, but they do repeat in interesting ways across the cycle. Do these tokens also repeat on other cards in the set?
It is a little odd that red shares its abilities with its two ally colors, but each other color shares an ability with one ally and one enemy. Not really a problem, but just something I noticed. ... Actually, with an odd number of colors, it might not be possible to have each color share an ability with an ally and an enemy.
Heh. You understand the inspiration behind them, obviously!
The answer is... maybe?
I used death triggers on an earlier draft of these. I felt that the results were lopsided against the creatures with haste (the death trigger will likely occur after haste ceases to be relevant.) So I changed it to sacrifice so that no keyword was getting the short shrift. Yeah, you'll still probably pop these things most often in response to a combat-stage Murder or whatever, but now you can also pop them before the attack and get the haste benefit.
As of now, they don't repeat on other cards. These are the first. But, right now I like these, and if I continue to like them, then I'll certainly create additional cards that can generate the tokens. I do respect the idea of conserving mental space by not proliferating token variations unnecessarily.
It's just how it shook out. The set has an evergreen keyword subtheme. There are only so many permutations of 5 evergreen keywords where each keyword appears 2 times, and both of those times it appears in an appropriate color. This scheme is the best, IMO, for those reasons and many others. It does mean that the ally / enemy combinations are asymmetrical, but Call to Glory has no particular color themes, so that's OK in my book.