First time poster on MTGSalvation, be gentle please.
Basically, I've made this deck on T/O and I like the reception it's gotten. I've found that people there were exceptionally helpful when it came to helping me fine tune this deck for maximum effectiveness, and I find it's time to bring the deck elsewhere to see what kind of responses/suggestions I get to make the deck reach it's full potential.
My goal with this Kresh the Bloodbraided deck is simple: Get him as big as I can as fast as I can and go in for the kill. Here's the decklist...
I've gotten a ton of helpful advice on T/O and I feel it's made the deck very powerful, but I can't get over the feeling that it can be faster. I'm posting the deck here in hopes to get some helpful advice on what to cut and add in order to make it faster and more viable in multiplayer without making it weaker in 1v1. Any suggestions are appreicated.
Nova Chaser is in there specifically to die. No elementals to champion, it immediate goes to gy and gives Kresh 10 counters.
I added/swapped a bunch of the stuff you mentioned. Death's Shadow won't work as Kresh gets whatever their last power was (which with Shadow, would be 0).
Updated deck list accordingly, both on here and T/O, and appreciate the help.
The deck is looking pretty good, but I would recommend birthing pod (if you consider altering the curve to fit) along with taking a look at my current kresh edh list if you need some inspiration.
Basically, I've made this deck on T/O and I like the reception it's gotten. I've found that people there were exceptionally helpful when it came to helping me fine tune this deck for maximum effectiveness, and I find it's time to bring the deck elsewhere to see what kind of responses/suggestions I get to make the deck reach it's full potential.
My goal with this Kresh the Bloodbraided deck is simple: Get him as big as I can as fast as I can and go in for the kill. Here's the decklist...
1 Kresh the Bloodbraided
Lands
1 Ancient Tomb
1 Blood Crypt
1 Command Tower
1 Evolving Wilds
7 Forest
1 Kessig Wolf Run
3 Mountain
1 Overgrown Tomb
1 Reflecting Pool
1 Reliquary Tower
1 Rogue's Passage
1 Rootbound Crag
1 Savage Lands
1 Stomping Ground
1 Strip Mine
10 Swamp
1 Temple of the False God
1 Terramorphic Expanse
1 Transguild Promenade
1 Vivid Crag
1 Vivid Grove
1 Vivid Marsh
1 Woodland Cemetery
Creatures
1 Abyssal Gatekeeper
1 Artisan of Kozilek
1 Ashling, the Extinguisher
1 Avatar of Woe
1 Braids, Cabal Minion
1 Butcher of Malakir
1 Corpsejack Menace
1 Fleshbag Marauder
1 Force of Savagery
1 Goblin Sappers
1 Kresh the Bloodbraided
1 Magma Phoenix
1 Master of Cruelties
1 Nova Chaser
1 Ogre Marauder
1 Phyrexian Dreadnought
1 Phyrexian Obliterator
1 Sakura-Tribe Elder
1 Savra, Queen of the Golgari
1 Sheoldred, Whispering One
1 Slum Reaper
1 Solemn Simulacrum
1 Vorinclex, Voice of Hunger
1 Worldspine Wurm
1 Wurmcoil Engine
1 Yavimaya Elder
1 Chromatic Lantern
1 Darksteel Plate
1 Lightning Greaves
1 Mage Slayer
1 Mimic Vat
1 Nim Deathmantle
1 Phyrexian Altar
1 Sol Ring
1 Swiftfoot Boots
1 Whispersilk Cloak
Spells
1 Cultivate
1 Demonic Tutor
1 Farseek
1 Fling
1 Flowstone Slide
1 Genesis Wave
1 Go for the Throat
1 Kodama's Reach
1 Lavalanche
1 Plague Wind
1 Praetor's Counsel
1 Putrefy
1 Soul's Fire
1 Terminate
1 Tooth and Nail
1 Tribute to Hunger
Planeswalker
1 Sorin Markov
Enchantments
1 Asceticism
1 Attrition
1 Deadbridge Chant
1 Death's Presence
1 Epic Proportions
1 Grave Pact
1 Primal Rage
I've gotten a ton of helpful advice on T/O and I feel it's made the deck very powerful, but I can't get over the feeling that it can be faster. I'm posting the deck here in hopes to get some helpful advice on what to cut and add in order to make it faster and more viable in multiplayer without making it weaker in 1v1. Any suggestions are appreicated.
Novachaser (you don't really have that many elementals),
Violent Ultimatum (very mana hungry),
Auger Spree (Too small effect),
Jund Panorama (there are better lands out there)
You could add:
Dragonskull Summit, Rootbound Crag
and perhaps some fetches Verdant Catacombs, Bloodstained Mire, ...
Diabolic Tutor could become Demonic Tutor,
Doom Blade could be Go for the Throat
and other good stuff that you're missing: Essence Harvest, Soul's Fire, Primordial Hydra, Lord of Extinction, Malignus, Slum Reaper (he's your flashbang marauder II), Berserk, Fatal Frenzy
(perhaps Death's Shadow if it works),
Mana rocks if you wanna speed up: Gruul Signet, Golgari Signet, Rakdos Signet.
And a big BOOM to end Banefire, Comet Storm or Fault Line.
Hope that helped you out.
Feel free to stop by at my Kresh decklist (deck in sig), and leave a comment ^^.
Neheb
Marath
Yidris
Sharuum
Yidris
I added/swapped a bunch of the stuff you mentioned. Death's Shadow won't work as Kresh gets whatever their last power was (which with Shadow, would be 0).
Updated deck list accordingly, both on here and T/O, and appreciate the help.
Special thanks to Heroes of the Plane Studios for the avatar and Inkfox Aesthetics for the sig.
Vaevictus Asmadi, Creator of [The Spirit of EDH]
EDH Decks
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