My playgroup uses the Uncommon Commander and 99 Common rules.
The deck functions like the Pauper Burn/Kiln Fiend decks except in PEDH. It can win as early as turn three. With the help of Sandstone Needle and Assault Strobe. Cards like Flame Rift work especially well in multiplayer, however usually we play 1v1.
I'm Currently Looking For ways to improve it, any help would be appreciated.
Ah ok thanks. My playgroup has the same rules, and I was gonna run this guy and a bunch of pingers + deal the damage to everyone cards like flame rift. While building him and looking at other mono red decks I made the switch to Rapacious one. I thought chandra was too limited in multiplayer because she can one shot, but it only takes out a single player, and then she has zero board presence. Figured I would loose to the guilderbairn tokens and the garruk primal hunter swarm, or the other voltron.
Rapey one has a bunch of tokens and can steal a game with fireballs/karveks/ rolling thunder, when combined with an attack of +2 from
path of angers flame / trumpet blast / dyna charge + dog pile / mob justice / raid bombardment.
I think he is strictly better in mono red in multiplayer.
RRRRRRRRRRRRRRRRRRR
1x Aftershock
1x Arc Lightning
1x Assault Strobe
1x Chain Lightning
1x Faithless Looting
1x Fire Ambush
1x Fireball
1x Firebolt
1x Flame Jab
1x Flame Jet
1x Flame Rift
1x Flame Slash
1x Grapeshot
1x Icefall
1x Lava Spike
1x Molten Rain
1x Pillar of Flame
1x Reckless Charge
1x Rift Bolt
1x Rolling Thunder
1x Scent of Cinder
1x Sizzle
1x Stone Rain
1x Swirling Sandstorm
1x Volcanic Hammer
1x Desert
1x Forgotten Cave
30x Mountain
1x Sandstone Needle
1x Smoldering Crater
1x Smoldering Spires
1x Teetering Peaks
Enchantment (4)
1x Bestial Fury
1x Bloodfire Infusion
1x Raid Bombardment
1x Seal of Fire
Instant (23)
1x Brimstone Volley
1x Burst Lightning
1x Dead/Gone
1x Death Spark
1x Fiery Temper
1x Fireblast
1x Flaring Pain
1x Fling
1x Galvanic Blast
1x Guerrilla Tactics
1x Incinerate
1x Lava Dart
1x Lightning Bolt
1x Needle Drop
1x Searing Blaze
1x Searing Spear
1x Shard Volley
1x Shock
1x Soul's Fire
1x Staggershock
1x Tarfire
1x Thunderbolt
1x Thunderclap
1x Fireslinger
1x Gathan Raiders
1x Goblin Fireslinger
1x Keldon Marauders
1x Kiln Fiend
1x Mad Prophet
1x Martyr of Ashes
1x Rummaging Goblin
1x Stingscourger
Artifact (2)
1x Pyrite Spellbomb
1x Whispersilk Cloak
My playgroup uses the Uncommon Commander and 99 Common rules.
The deck functions like the Pauper Burn/Kiln Fiend decks except in PEDH. It can win as early as turn three. With the help of Sandstone Needle and Assault Strobe. Cards like Flame Rift work especially well in multiplayer, however usually we play 1v1.
I'm Currently Looking For ways to improve it, any help would be appreciated.
Cards I'm Considering:
Turn 3 kill is:
T1: Sandstone Needle
T2: Mountain, Chandra's Spitfire ( 1 counter on Sandstone Needle0
T3: Lava Dart (4/3), Flashback Lava Dart (7/3), Assault Strobe (7/3 double strike), Grapeshot Storm is 3 (19/3 double strike), Attack for lethal.
Rapey one has a bunch of tokens and can steal a game with fireballs/karveks/ rolling thunder, when combined with an attack of +2 from
path of angers flame / trumpet blast / dyna charge + dog pile / mob justice / raid bombardment.
I think he is strictly better in mono red in multiplayer.
In your deck I might addanarchist granite grip claws of valakut orcish cannonade searing touchvulshok sorcererbetrothed of fire flamewave invoker and I would probably swap gathan raiders for heirs of stormkirk