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Old 09-12-2006, 10:47 PM   #1
urzassedatives
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Default [TS] Official WoTC Previews - Sept 13 (Paradox Haze)

This is the official thread for all discussion of the cards previewed on Sept 13th.
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Old 09-12-2006, 11:03 PM   #2
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i really like this card it is going to start havoc in Type 2 and even in the other formats.
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Old 09-12-2006, 11:03 PM   #3
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A little bit boring, but I'm sure it may prove useful in the future. Seems WotC is a bit excited about Enchanting Players haha

It just seems too narrow to deserve a slot in a deck, because if you have something that hurts them in their upkeep or helps you in yours, is doubling that that helpful.

Of course, note that it cuts suspend times in half, which is, I think, the main point of the card.
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Old 09-12-2006, 11:04 PM   #4
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Pretty cool, but what use is having an additional upkeep, except for forecast???
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Old 09-12-2006, 11:05 PM   #5
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Hmmm... well, it could either hose upkeep cards, or enhance positive upkeep cards, like Braids of Fire... or make suspend things come into play quicker, essentially generating mana or tempo, depending on how you look at it. Rather doubt it'll see play, though...
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Old 09-12-2006, 11:05 PM   #6
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Damn server being down again! I rapid-fire refreshed it and it still didn't load.

The card itself isn't bad, but it's got the Eon Hub syndrome. It's too Johnny to be in tournament worthy decks (not that there's anything wrong with making cards like these).
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Old 09-12-2006, 11:05 PM   #7
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Neat with suspend, I guess. Kind of a fun card to play around, and should see some fun upkeep oriented casual decks... I don't see much tourney play for it, as it does nothing on its own...
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Old 09-12-2006, 11:05 PM   #8
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Em, well, phyrexian arena got a new best friend :P

And the people that were already using stasis with howling mines.

And it's uncommon.

It's not broken or something, but I'll get 4, just in case you know...
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Old 09-12-2006, 11:05 PM   #9
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eh... Phyrexian Arena anyone? this can play Arena # 5 in U/B control! if this works like I think...
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Old 09-12-2006, 11:05 PM   #10
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double the time counter removal in the suspend cards, double the fun with upkeep abilities

ruins cumulative upkeep

yay for a nice card that decks can someday be built around
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Old 09-12-2006, 11:05 PM   #11
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it's one of those cards that scream "Build around me!" and there's nothing really to build around... it works very well with suspend cards, making them come around twice as fast, but not much else off the top of my head in Standard... can be used as more of a detrimental effect when used on CU cards, but not many of those look like they'd see play...
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Old 09-12-2006, 11:06 PM   #12
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hmmmm.......a bit unexpected, but definitely not boring.....it'll probably crush commulative upkeep, it definitely speeds up suspended cards...., seems like control really is starting to make a comeback, hopefully a real good competitive one comes along when TS becomes legal
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Old 09-12-2006, 11:06 PM   #13
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i guess this is an absolute bomb if you have a limited deck full of suspend cards, it should allow you to remove 2 counters per turn instead of 1

i guess you could also use this with bob, or use it on your opponent if they are low on life and have a bob out, make em reveil 2 cards and hopefully lose because of it
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Old 09-12-2006, 11:06 PM   #14
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Wow. WOW. i really like this card. this is going to be a VERY good prerelease.
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Old 09-12-2006, 11:06 PM   #15
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I'm not a big fan of the whole idea of enchant player cards. you can't really attach them to the player.

Anyway, this is never going to be useful in limited. I could see it being more useful in a constructed deck enchanting yourself when you have a bunch of upkeep effects, like epic spells.
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