**In the northeast corner of Ash, between the Crag Coliseum and the Zenith Order on the Path of the nine, sits the Echoing Halls, the home of the Bards in Ash.
The newest of the bard halls, it is a squared off castle of stone, carved from impossibly large stabs so that there would be as few seams as possible to interfere with the perfect resonance and sound refraction they were creating through their meticulous shaping of the rock. Few fabrics adorn the walls or floors of the place to absorb sound, and the furniture arrangements in the public areas are carefully chosen and bolted in place and not to messed with. Every inch of the place is designed with acoustics in mind, channeling music through every hall like blood through and artery to the center of hall and then out onto Serenade Road and the Silk District.
At the top of the centeral tower of the Echoing Halls lay an extensive and intimidating arrangement of various massive bells, used to ring in events and warn of danger, and usable only by the halls massive and skilled leader.
The Symphonia here is Akhan Logharn-leen, a massive and gregarious, if slightly obsessive, garr. Usually seen shirtless with a massive pair of drums either in his lap or strapped across his back, he can usually be found citing in meditation room at the center of the guildhall, listening to the various musics that funnel and echo through the halls to that point and form a complicated but always harmonious union.
**
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PUBLIC SERVICES Mastercraft - 50 Gold - The bards sells all sorts of instruments, dance shoes and "Voice Augs" (machinist microphones)
Glory for Hire - 100 Gold - Adventurers with Heroes Legacy or Relic of Legend can go to the Bards after one of their quests and tell their tale. For a price, the Bards will sing of your adventures across the land, granting the adventurer an additional Legend Point. This is only available once. Illusions of Grandeur - 250 Gold - Adventurers without Heroes Legacy or Relic of Legend can also pay to have the Bards spread word of their greatness...even if it is slightly exaggerated...or a vastly overblown. They will be granted a version of Hero's Legacy known as Illusions of Grandeur, identical save that is can't be leveled past level 3.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
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**In the northeast corner of Ash, between the Crag Coliseum and the Zenith Order on the Path of the nine, sits the Echoing Halls, the home of the Bards in Ash.
The newest of the bard halls, it is a squared off castle of stone, carved from impossibly large stabs so that there would be as few seams as possible to interfere with the perfect resonance and sound refraction they were creating through their meticulous shaping of the rock. Few fabrics adorn the walls or floors of the place to absorb sound, and the furniture arrangements in the public areas are carefully chosen and bolted in place and not to messed with. Every inch of the place is designed with acoustics in mind, channeling music through every hall like blood through and artery to the center of hall and then out onto Serenade Road and the Silk District.
At the top of the centeral tower of the Echoing Halls lay an extensive and intimidating arrangement of various massive bells, used to ring in events and warn of danger, and usable only by the halls massive and skilled leader.
The Symphonia here is Akhan Logharn-leen, a massive and gregarious, if slightly obsessive, garr. Usually seen shirtless with a massive pair of drums either in his lap or strapped across his back, he can usually be found citing in meditation room at the center of the guildhall, listening to the various musics that funnel and echo through the halls to that point and form a complicated but always harmonious union.
**
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PUBLIC SERVICES
Mastercraft - 50 Gold - The bards sells all sorts of instruments, dance shoes and "Voice Augs" (machinist microphones)
Glory for Hire - 100 Gold - Adventurers with Heroes Legacy or Relic of Legend can go to the Bards after one of their quests and tell their tale. For a price, the Bards will sing of your adventures across the land, granting the adventurer an additional Legend Point. This is only available once.
Illusions of Grandeur - 250 Gold - Adventurers without Heroes Legacy or Relic of Legend can also pay to have the Bards spread word of their greatness...even if it is slightly exaggerated...or a vastly overblown. They will be granted a version of Hero's Legacy known as Illusions of Grandeur, identical save that is can't be leveled past level 3.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series