Current Goals:
- cut the cube down to 400
- cut each color down to 56
- add 1 colorless card
White
White is mostly midrange. Its the best at making token armies and blinking ETB creatures for extra value. I've also given it tools to be more aggressive. Control is probably its weakest aspect.
Elite Vanguard
Gideon's Lawkeeper
Goldmeadow Harrier
Mother of Runes
Savannah Lions
Accorder Paladin
Cloistered Youth
Keening Apparition
Knight of Meadowgrain
Kor Skyfisher
Lone Missionary
Mistral Charger
Soltari Monk
Soltari Priest
Syndic of Tithes
Wall of Omens
Youthful Knight
Attended Knight
Aven Riftwatcher
Banisher Priest
Fiend Hunter
Flickerwisp
Kor Hookmaster
Kor Sanctifiers
Stonecloaker
Calciderm
Coalition Honor Guard
Glimmerpoint Stag
Goldnight Commander
Guardian of the Guildpact
Heliod's Emissary
Master Splicer
Voice of All
Belfry Spirit
Cloudgoat Ranger
Serra Angel
Instant (9)
Cloudshift
Gods Willing
Harm's Way
Path to Exile
Swords to Plowshares
Shelter
Blinding Beam
Midnight Haunting
Swell of Courage
Counterspell
Into the Roil
Mana Leak
Memory Lapse
Miscalculation
Remand
Withdraw
Exclude
Psionic Blast
Repulse
Dismiss
Fact or Fiction
Jace's Ingenuity
Condescend
Opportunity
Sorcery (7)
Ponder
Preordain
Serum Visions
Compulsive Research
Deep Analysis
Talrand's Invocation
Tidings
Enchantment (4)
Standstill
Control Magic
Mind Control
Persuasion
Artifact (1)
Crystal Shard
Land (1)
Faerie Conclave
Black
My black has tools for aggro, midrange, and control, with a healthy dose of reanimation theme on top of it all. It might be spread too thin, so I'll keep an eye out during testing.
Darkblast
Disfigure
Undying Evil
Vendetta
Doom Blade
Go for the Throat
Ultimate Price
Grim Affliction
Makeshift Mannequin
Snuff Out
Sorcery (13)
Inquisition of Kozilek
Reanimate
Unearth
Demonic Tutor
Hymn to Tourach
Night's Whisper
Ashes to Ashes
Infest
Read the Bones
Victimize
Barter in Blood
Moan of the Unhallowed
Dakmor Plague
Enchantment (5)
Animate Dead
Necromancy
Diabolic Servitude
Pestilence
Enslave
Red
The most aggressive color. The vast majority of cards here are best suited towards aggro. However, the removal spells are equally useful to slower decks, and board wipes such as Sulfurous Blast cater to control.
Burst Lightning
Lightning Bolt
Incinerate
Lightning Strike
Magma Jet
Searing Spear
Brimstone Volley
Staggershock
Volt Charge
Sulfurous Blast
Act of Aggression
Sorcery (13)
Chain Lightning
Faithless Looting
Firebolt
Flame Jab
Flame Slash
Reckless Charge
Arc Trail
Pyroclasm
Arc Lightning
Shower of Coals
Fireball
Slice and Dice
Rolling Thunder
Enchantment (2)
Genju of the Spires
Lust for War
Artifact (1)
Shrine of Burning Rage
Land (1)
Ghitu Encampment
Green
Primary build is ramp + fatties. Secondary build is a multicolor deck enabler with its mana fixing, supporting aggro builds with aggressive beaters, and a reanimation package.
Multicolor cards are divided into Ravnica guilds. I tried adding 2 hybrid cards in each color combination for added flexibility. Unfortunately, not all the guilds have good hybrid cards available.
Azorius (6)
Curse of Chains
Momentary Blink
Arctic Aven
Lyev Skyknight
Wall of Denial
Skymark Roc
Dimir (6)
Agony Warp
Baleful Strix
Shipwreck Singer
Psychatog
Ribbons of Night
Dinrova Horror
Colourless artifacts, non-artifacts, lands that don't have a special coloured mana activation (Faerie Conclave and friends are considered coloured), and phyrexian mana cards that can/do fit in any colored deck are all located here.
Removed: Stalking Yeti: Decided against spending $100 for snow-covered lands Doomed Traveler: Okay, he blocks twice. I guess that's alright. Capsize: Great card. Not fun though. Skred: Nix'd snow idea.
I'll eschew my usual gripes about protection creatures and ask about some cards that I don't have much experience with but had written off for some reason or another.
Does withdraw get annoying since you Need 2 targets? I can easily imagine a scenario where it's awkward to use.
Doesn't grim affliction usually just do... very little?
How effective is vendetta? My "aggro removal" spells in black are dismember, reckless spite, and snuff out, and I don't think that I need another, but it's worth asking.
Let me know how erebos's emissary does. It looks underwhelming but being able to threaten a ton of damage isn't the worst.
I totally forgot to order a golgari brownscale last night. How is it doing? Anything special or just kinda "ok"?
How often do you cast Burning Tree Emissary with no 2 drop to follow it up with?
Does elusive krasis become 3 power often? I just run Jhessian Infiltrator instead and have been loving it.
Does ulamog's crusher lose more than 20% of the time? 8 mana should be "LOL I WIN" pretty consistently.
I'll eschew my usual gripes about protection creatures and ask about some cards that I don't have much experience with but had written off for some reason or another.
I'd rather shy away from protection creatures but man, white feels so underpowered to me that they really need things like Guardian of the Guildpact to stay appealing. Every other color I struggle to make cuts for, white is the only color that I struggle to get to my minimum requirement.
Does withdraw get annoying since you Need 2 targets? I can easily imagine a scenario where it's awkward to use.
It's never been awkward so far. Either you're saving your own creature from removal and bouncing on of theirs for value or bouncing two of their creatures.
Doesn't grim affliction usually just do... very little?
This is more of a pet card. I have a soft spot for proliferate, so I run this, Volt Charge, Tezzeret's Gambit, and Contagion Clasp. They're overshadowed by other choices but sometimes they're powerful as late picks in the right deck since they mesh well with unleash / undying / evolve / wither / monstrosity / bloodthirst / vanishing, basically all the creature mechanics that pop up in the cube really.
I SHOULD cut them due to inconsistency issues, but they feel too awesome when they work.
How effective is vendetta? My "aggro removal" spells in black are dismember, reckless spite, and snuff out, and I don't think that I need another, but it's worth asking.
It works fine but it should be replaced. Didn't upgrade it when I made a peasant cube from my pauper shell. I think I'll swap it to reckless spite. I really like my foil ROE art though
Let me know how erebos's emissary does. It looks underwhelming but being able to threaten a ton of damage isn't the worst.
I haven't tried him in cube yet but at least in Theros limited he's insane. Essentially your opponent can't block him, and when he eventually has to then you're trading the worst creature in your hand for what usually is the opponent's best creature(s). The fact that cubes have way more spot removal keeps him more honest but I doubt his power would drop off that much. If he's too often on the bad end of a 2for1 then I'll cut him.
I totally forgot to order a golgari brownscale last night. How is it doing? Anything special or just kinda "ok"?
He's no Stinkweed Imp but he functions in the same role. If I wasn't trying to support reanimation strategies then he wouldn't make the cut. Also I have a low amount of green 3cmc creatures so it helps the curve.
How often do you cast Burning Tree Emissary with no 2 drop to follow it up with?
It usually brings a second creature or a burn. Decks that want BTE love her.
Does elusive krasis become 3 power often? I just run Jhessian Infiltrator instead and have been loving it.
50/50 I'd say. You can bet on him being a 2/6 pretty quickly. I dunno, I like its big butt, so it's a toss-up between these two for me.
Does ulamog's crusher lose more than 20% of the time? 8 mana should be "LOL I WIN" pretty consistently.
Probably. Red removal can't really kill him but there's enough in black and white that does. I have a soft spot for eldrazi though and he is a good one if he's allowed to swing once. It gives ramp decks something else to ramp towards and makes the Johnny in my give a squee of glee.
Thinking about my rant on this being a format where I want people to find the best pieces for their puzzles...
I mentioned that I might cut control magic for mind control, in order to have a true trifecta of control magic effects with tradeoffs (mind control, binding grasp, domestication).
It is an idea that appeals to me. It also scares me that I like it.
---
Anyway, when I was talking about protection creatures, I really meant specific color hosers. Even more specifically, those who are very likely to be unanswerable just by virtue of the opponent running the wrong color paired up with green today. Aka the soltari.
Thinking about my rant on this being a format where I want people to find the best pieces for their puzzles...
I mentioned that I might cut control magic for mind control, in order to have a true trifecta of control magic effects with tradeoffs (mind control, binding grasp, domestication).
It is an idea that appeals to me. It also scares me that I like it.
I don't like that I'm losing a "classic" card, something people instantly think of when you ask what's the best cards available. But the card wins games too easily. The only time it's not a total blowout is the few times it's matched against a bounce/blink deck that can remove the enchantment. Plus it stops being "strictly better" than the alternatives.
I may undo this change but it's worth testing.
Anyway, when I was talking about protection creatures, I really meant specific color hosers. Even more specifically, those who are very likely to be unanswerable just by virtue of the opponent running the wrong color paired up with green today. Aka the soltari.
Yeah I figured it was the soltari. I stand by my reasoning though: white currently isn't in a position where I can cut any of their best cards. It's the weakest color in testing.
You have kor skyfisher. You don't have emancipation angel.
I can count on one fist the number of times I've sen azorius guildmage's ability be relevant in the last 9 months. Notice how fists don't have fingers.
Squadron hawk probably is the strongest card you're missing, if not emancipation angel or seraph of dawn.
Cube Information:
Main: 56 Each Color, 60 Multicolor, 31 Colorless, 28 Land
Format: Peasant
Portal: Yes
Un-Cards: No
Snow: No
Average # of Players: 4-8
Banned: Sol Ring, Skullclamp, Mana Drain, Library of Alexandria, Loxodon Warhammer, Behemoth Sledge
Excluded Because Too Expensive: Xiahou Dun, the One-Eyed
Current Goals:
- cut the cube down to 400
- cut each color down to 56
- add 1 colorless card
White
White is mostly midrange. Its the best at making token armies and blinking ETB creatures for extra value. I've also given it tools to be more aggressive. Control is probably its weakest aspect.
Gideon's Lawkeeper
Goldmeadow Harrier
Mother of Runes
Savannah Lions
Accorder Paladin
Cloistered Youth
Keening Apparition
Knight of Meadowgrain
Kor Skyfisher
Lone Missionary
Mistral Charger
Soltari Monk
Soltari Priest
Syndic of Tithes
Wall of Omens
Youthful Knight
Attended Knight
Aven Riftwatcher
Banisher Priest
Fiend Hunter
Flickerwisp
Kor Hookmaster
Kor Sanctifiers
Stonecloaker
Calciderm
Coalition Honor Guard
Glimmerpoint Stag
Goldnight Commander
Guardian of the Guildpact
Heliod's Emissary
Master Splicer
Voice of All
Belfry Spirit
Cloudgoat Ranger
Serra Angel
Instant (9)
Cloudshift
Gods Willing
Harm's Way
Path to Exile
Swords to Plowshares
Shelter
Blinding Beam
Midnight Haunting
Swell of Courage
Sorcery (5)
Sunlance
Spectral Procession
Battle Screech
Cenn's Enlistment
Feudkiller's Verdict
Enchantment (6)
Land Tax
Journey to Nowhere
Temporal Isolation
Lashknife Barrier
Oblivion Ring
Faith's Fetters
Artifact (1)
Shrine of Loyal Legions
Blue
Primarily a top control color, but with tools to also go tempo as well as abuse ETB creatures with bounce effects.
Cloudfin Raptor
Enclave Cryptologist
Augur of Bolas
Azure Mage
Errant Ephemeron
Looter il-Kor
Omenspeaker
Riftwing Cloudskate
Vaporkin
Waterfront Bouncer
Welkin Tern
Aether Adept
Calcite Snapper
Fettergeist
Man-o'-War
Nimbus Naiad
Sea Gate Oracle
Serendib Efreet
Spiketail Drakeling
Tandem Lookout
Archaeomancer
Clone
Mist Raven
Ninja of the Deep Hours
Soulsworn Spirit
Thassa's Emissary
Tower Geist
Wing Splicer
Mulldrifter
Murder of Crows
Prescient Chimera
Benthic Giant
Horizon Scholar
Jetting Glasskite
Instant (15)
Counterspell
Into the Roil
Mana Leak
Memory Lapse
Miscalculation
Remand
Withdraw
Exclude
Psionic Blast
Repulse
Dismiss
Fact or Fiction
Jace's Ingenuity
Condescend
Opportunity
Sorcery (7)
Ponder
Preordain
Serum Visions
Compulsive Research
Deep Analysis
Talrand's Invocation
Tidings
Enchantment (4)
Standstill
Control Magic
Mind Control
Persuasion
Artifact (1)
Crystal Shard
Land (1)
Faerie Conclave
Black
My black has tools for aggro, midrange, and control, with a healthy dose of reanimation theme on top of it all. It might be spread too thin, so I'll keep an eye out during testing.
Carnophage
Diregraf Ghoul
Plagued Rusalka
Tormented Hero
Vampire Lacerator
Basilica Screecher
Blood Artist
Dauthi Horror
Fledgling Djinn
Nezumi Cutthroat
Nezumi Graverobber
Reassembling Skeleton
Thrill-Kill Assassin
Wall of Souls
Bone Shredder
Dauthi Marauder
Hypnotic Specter
Liliana's Specter
Mogis's Marauder
Phyrexian Rager
Stinkweed Imp
Vampire Nighthawk
Entomber Exarch
Erebos's Emissary
Falkenrath Noble
Marsh Flitter
Nekrataal
Skinrender
Gray Merchant of Asphodel
Shriekmaw
Grixis Slavedriver
Phyrexian Gargantua
Twisted Abomination
Instant (10)
Darkblast
Disfigure
Undying Evil
Vendetta
Doom Blade
Go for the Throat
Ultimate Price
Grim Affliction
Makeshift Mannequin
Snuff Out
Sorcery (13)
Inquisition of Kozilek
Reanimate
Unearth
Demonic Tutor
Hymn to Tourach
Night's Whisper
Ashes to Ashes
Infest
Read the Bones
Victimize
Barter in Blood
Moan of the Unhallowed
Dakmor Plague
Enchantment (5)
Animate Dead
Necromancy
Diabolic Servitude
Pestilence
Enslave
Red
The most aggressive color. The vast majority of cards here are best suited towards aggro. However, the removal spells are equally useful to slower decks, and board wipes such as Sulfurous Blast cater to control.
Frenzied Goblin
Intimidator Initiate
Jackal Pup
Reckless Waif
Stonewright
Ashmouth Hound
Firefist Striker
Fireslinger
Gore-House Chainwalker
Hellspark Elemental
Keldon Marauders
Lightning Mauler
Mogg War Marshal
Stormblood Berserker
Torch Fiend
Young Pyromancer
Cunning Sparkmage
Fervent Cathar
Fire Imp
Guttersnipe
Pyreheart Wolf
Splatter Thug
Vulshok Sorcerer
Avalanche Riders
Bloodfray Giant
Fanatic of Mogis
Flametongue Kavu
Keldon Champion
Purphoros's Emissary
Stoneshock Giant
Chartooth Cougar
Instant (11)
Burst Lightning
Lightning Bolt
Incinerate
Lightning Strike
Magma Jet
Searing Spear
Brimstone Volley
Staggershock
Volt Charge
Sulfurous Blast
Act of Aggression
Sorcery (13)
Chain Lightning
Faithless Looting
Firebolt
Flame Jab
Flame Slash
Reckless Charge
Arc Trail
Pyroclasm
Arc Lightning
Shower of Coals
Fireball
Slice and Dice
Rolling Thunder
Enchantment (2)
Genju of the Spires
Lust for War
Artifact (1)
Shrine of Burning Rage
Land (1)
Ghitu Encampment
Green
Primary build is ramp + fatties. Secondary build is a multicolor deck enabler with its mana fixing, supporting aggro builds with aggressive beaters, and a reanimation package.
Elvish Mystic
Experiment One
Joraga Treespeaker
Llanowar Elves
Wild Nacatl
Beastbreaker of Bala Ged
Jade Mage
Nest Invader
Sakura-Tribe Elder
Strangleroot Geist
Thornweald Archer
Wall of Blossoms
Wall of Roots
Wild Mongrel
Borderland Ranger
Civic Wayfinder
Eternal Witness
Golgari Brownscale
Imperious Perfect
Wolfir Avenger
Yavimaya Elder
Blastoderm
Briarhorn
Briarpack Alpha
Cudgel Troll
Masked Admirers
Nylea's Emissary
Phantom Centaur
Wickerbough Elder
Acidic Slime
Indrik Stomphowler
Nessian Asp
Sentinel Spider
Deadwood Treefolk
Howlgeist
Nemesis of Mortals
Jungle Weaver
Krosan Tusker
Pelakka Wurm
Instant (4)
Vines of Vastwood
Sprout Swarm
Harrow
Reach of Branches
Sorcery (9)
Edge of Autumn
Regrowth
Cultivate
Kodama's Reach
Search for Tomorrow
Harmonize
Grizzly Fate
Overrun
Roar of the Wurm
Enchantment (6)
Rancor
Utopia Sprawl
Sylvan Library
Moldervine Cloak
Squirrel Nest
Centaur Glade
Land (1)
Treetop Village
Multicolor
Multicolor cards are divided into Ravnica guilds. I tried adding 2 hybrid cards in each color combination for added flexibility. Unfortunately, not all the guilds have good hybrid cards available.
Curse of Chains
Momentary Blink
Arctic Aven
Lyev Skyknight
Wall of Denial
Skymark Roc
Dimir (6)
Agony Warp
Baleful Strix
Shipwreck Singer
Psychatog
Ribbons of Night
Dinrova Horror
Rakdos (6)
Rakdos Cackler
Rix Maadi Guildmage
Terminate
Blightning
Murderous Redcap
Bituminous Blast
Gruul (6)
Kird Ape
Burning-Tree Emissary
Flinthoof Boar
Boggart Ram-Gang
Bloodbraid Elf
Ghor-Clan Rampager
Selesnya (6)
Dryad Militant
Loam Lion
Qasali Pridemage
Centaur Healer
Kitchen Finks
Trostani's Summoner
Orzhov (6)
Gerrard's Verdict
Tithe Drinker
Kingpin's Pet
Lingering Souls
Pillory of the Sleepless
Unburial Rites
Golgari (6)
Putrid Leech
Consume Strength
Dreg Mangler
Putrefy
Pharika's Mender
Worm Harvest
Simic (6)
Simic Charm
Elusive Krasis
Lorescale Coatl
Shardless Agent
Trygon Predator
Horizon Chimera
Izzet (6)
Fire // Ice
Frostburn Weird
Izzet Charm
Turn // Burn
Electrolyze
Gelectrode
Boros (6)
Lightning Helix
Sunhome Guildmage
Truefire Paladin
Hearthfire Hobgoblin
Spitemare
Captain's Maneuver
Colourless:
Colourless artifacts, non-artifacts, lands that don't have a special coloured mana activation (Faerie Conclave and friends are considered coloured), and phyrexian mana cards that can/do fit in any colored deck are all located here.
Artifact (17)
Bonesplitter
Sylvok Lifestaff
Trusty Machete
Contagion Clasp
Guardian Idol
Isochron Scepter
Lightning Greaves
Mind Stone
Mortarpod
Prismatic Lens
Vulshok Morningstar
Chimeric Idol
Crystal Ball
Grafted Wargear
Worn Powerstone
Icy Manipulator
Serrated Arrows
Creature (12)
Epochrasite
Perilous Myr
Porcelain Legionnaire
Spined Thopter
Wall of Tanglecord
Pilgrim's Eye
Galvanic Juggernaut
Juggernaut
Pierce Strider
Triskelion
Ulamog's Crusher
Artisan of Kozilek
Land (28)
Ancient Tomb
Arcane Sanctum
Azorius Guildgate
Boros Guildgate
City of Brass
Crumbling Necropolis
Desert
Dimir Guildgate
Evolving Wilds
Gemstone Mine
Golgari Guildgate
Gruul Guildgate
Izzet Guildgate
Jungle Shrine
Mirrodin's Core
Mishra's Factory
Orzhov Guildgate
Rakdos Guildgate
Savage Lands
Seaside Citadel
Selesnya Guildgate
Simic Guildgate
Terramorphic Expanse
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Instant (1)
Dismember
Sorcery (1)
Tezzeret's Gambit
UBRThraximundar, Tribal ZombiesUBR
WURZedruu's Great TradesWUR
- Assault Zeppelid + Horizon Chimera: Chimera is a more interesting card
- Pacifism + Temporal Isolation: I did this in my Pauper but somehow forgot to make the swap in Peasant
Theros Adds:
Nemesis of Mortals
Tormented Hero
Mogis's Marauder
Fanatic of Mogis
Horizon Scholar
Heliod's Emissary
Thassa's Emissary
Purphoros's Emissary
Erebos's Emissary
Nylea's Emissary
Stoneshock Giant
Shipwreck Singer
Lightning Strike
Searing Spear
Gods Willing
Nessian Asp
Omenspeaker
Benthic Giant
Gray Merchant of Asphodel
Prescient Chimera
Vaporkin
Read the Bones
Nimbus Naiad
Removed:
Stalking Yeti: Decided against spending $100 for snow-covered lands
Doomed Traveler: Okay, he blocks twice. I guess that's alright.
Capsize: Great card. Not fun though.
Skred: Nix'd snow idea.
Possible cuts:
Benthic Giant: Great but maybe I have enough finishers now with Horizon Scholar and Jetting Glasskite?
Moldervine Cloak: It's here for dredge support but maybe it's unnecessary.
Currently need to cut 17 more cards.
UBRThraximundar, Tribal ZombiesUBR
WURZedruu's Great TradesWUR
Does withdraw get annoying since you Need 2 targets? I can easily imagine a scenario where it's awkward to use.
Doesn't grim affliction usually just do... very little?
How effective is vendetta? My "aggro removal" spells in black are dismember, reckless spite, and snuff out, and I don't think that I need another, but it's worth asking.
Let me know how erebos's emissary does. It looks underwhelming but being able to threaten a ton of damage isn't the worst.
I totally forgot to order a golgari brownscale last night. How is it doing? Anything special or just kinda "ok"?
How often do you cast Burning Tree Emissary with no 2 drop to follow it up with?
Does elusive krasis become 3 power often? I just run Jhessian Infiltrator instead and have been loving it.
Does ulamog's crusher lose more than 20% of the time? 8 mana should be "LOL I WIN" pretty consistently.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I'd rather shy away from protection creatures but man, white feels so underpowered to me that they really need things like Guardian of the Guildpact to stay appealing. Every other color I struggle to make cuts for, white is the only color that I struggle to get to my minimum requirement.
It's never been awkward so far. Either you're saving your own creature from removal and bouncing on of theirs for value or bouncing two of their creatures.
This is more of a pet card. I have a soft spot for proliferate, so I run this, Volt Charge, Tezzeret's Gambit, and Contagion Clasp. They're overshadowed by other choices but sometimes they're powerful as late picks in the right deck since they mesh well with unleash / undying / evolve / wither / monstrosity / bloodthirst / vanishing, basically all the creature mechanics that pop up in the cube really.
I SHOULD cut them due to inconsistency issues, but they feel too awesome when they work.
It works fine but it should be replaced. Didn't upgrade it when I made a peasant cube from my pauper shell. I think I'll swap it to reckless spite. I really like my foil ROE art though
I haven't tried him in cube yet but at least in Theros limited he's insane. Essentially your opponent can't block him, and when he eventually has to then you're trading the worst creature in your hand for what usually is the opponent's best creature(s). The fact that cubes have way more spot removal keeps him more honest but I doubt his power would drop off that much. If he's too often on the bad end of a 2for1 then I'll cut him.
He's no Stinkweed Imp but he functions in the same role. If I wasn't trying to support reanimation strategies then he wouldn't make the cut. Also I have a low amount of green 3cmc creatures so it helps the curve.
It usually brings a second creature or a burn. Decks that want BTE love her.
50/50 I'd say. You can bet on him being a 2/6 pretty quickly. I dunno, I like its big butt, so it's a toss-up between these two for me.
Probably. Red removal can't really kill him but there's enough in black and white that does. I have a soft spot for eldrazi though and he is a good one if he's allowed to swing once. It gives ramp decks something else to ramp towards and makes the Johnny in my give a squee of glee.
UBRThraximundar, Tribal ZombiesUBR
WURZedruu's Great TradesWUR
So these cards got removed:
Llanowar Elves and added Arbor Elf instead
Savannah Lions
Vaporkin
Mind Control
Lightning Strike
Borderland Ranger
Kodama's Reach
Also cut these:
Benthic Giant: Blue has enough high-end creatures I think.
Vendetta: great card but had to start making cuts
And these changes:
-Control Magic + Domestication: weaker but more interesting
- Dakmor Plague + Evincar's Justice: not sure about this yet but it's another possible finisher for control
On the chopping block:
Makeshift Mannequin: Seems like the weakest reanimation by a fair bit.
408 cards now, just 8 more to cut.
UBRThraximundar, Tribal ZombiesUBR
WURZedruu's Great TradesWUR
I mentioned that I might cut control magic for mind control, in order to have a true trifecta of control magic effects with tradeoffs (mind control, binding grasp, domestication).
It is an idea that appeals to me. It also scares me that I like it.
---
Anyway, when I was talking about protection creatures, I really meant specific color hosers. Even more specifically, those who are very likely to be unanswerable just by virtue of the opponent running the wrong color paired up with green today. Aka the soltari.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I don't like that I'm losing a "classic" card, something people instantly think of when you ask what's the best cards available. But the card wins games too easily. The only time it's not a total blowout is the few times it's matched against a bounce/blink deck that can remove the enchantment. Plus it stops being "strictly better" than the alternatives.
I may undo this change but it's worth testing.
Yeah I figured it was the soltari. I stand by my reasoning though: white currently isn't in a position where I can cut any of their best cards. It's the weakest color in testing.
UBRThraximundar, Tribal ZombiesUBR
WURZedruu's Great TradesWUR
Look at the cards I'm running that you aren't and see if you like any.
Though your list already mirrors mine quite a bit.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Ugh, just noticed that I still need to cut Goldmeadow Harrier due to functional reprint.
Azorius Guildmage a white card?
Squadron Hawk is an interesting rule. I'll think about that. If I go with that houserule too then this is by far the strongest addition.
I'll be cutting Goldmeadow Harrier for something. Probably Kor Skyfisher?
I'm keeping the soltaris in for now.
UBRThraximundar, Tribal ZombiesUBR
WURZedruu's Great TradesWUR
I can count on one fist the number of times I've sen azorius guildmage's ability be relevant in the last 9 months. Notice how fists don't have fingers.
Squadron hawk probably is the strongest card you're missing, if not emancipation angel or seraph of dawn.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article