Hello! This is my first thread here, and it is me asking you for your opinion, advice, and thoughts.
First, let me clear up a few things:
1) Yes, it is full of infinite combos.
2) No, I don't have fetch or "real" dual lands: I have infinite combos, not money.
3) People have told me that I seem to think Planewalkers are better than they really are: the reason I include so many is because:
They give many options and value per turn without painting to big a target on my face.
I like playing them with Doubling Season. It's funny to drop and ult Tamiyo in the same turn.
Lastly, their are a lot of people who DO over value planeswalkers, meaning they get attacked instead of me, or better, they get scared and don't attack at all.
There are, of course, many more "synergistic" rather than "insta-win" combos. However, these are to many to list. Mostly, I try to make a deck of combos comprised only of cards that have uses beyond their combo, so I find new interesting interactions all the time while playing the deck.
CHANGES:
First
The following are cards I have removed and what I put in. Feel free to challenge any decisions and make suggestions of better changes.
The new cards have already been added above, the old have been removed.
Take Possession: again, a difficult cut, but Collective Voyage will quicken my access to mana in turn speeding up the combos further, while Take Possession hasn't been very reliable recently.
Intruder Alarm is a global combo with all "T: add a creature" effects, be careful. I dropped it against a Krenko, Mob Boss deck, not thinking about it, and we sat there for hours staring at each other with infinite dudes.
"The distance between genius and insanity... Is measured only by success."
-Elliot Carver, Tomorrow Never Dies
"If violence isn't solving it, you're obviously not using enough!"
-Me
A kid at my local gameshop wanted to break a twenty.
"You got 2 tens?" he asked me.
"No, but I probably got 3 fives." I replied.
"Perfect!"
"You might want to check your math there."
I had to cut Bloodbraid Elf rather than Shardless Agent. The thought here is that all my 0, 1, and 2 drops give mana so i can be consistent in it's reliability.
I think that playing a bit more card draw might help you find your combos more consistently. The great thing about Wanderer, is you can run the splashiest draw spells because of the cascade. Recurring Insight I think is a good start, and maybe also look into Tidings, Concentrate, Harmonize, Fact or Fictions, and Sphinx of Uthuun.
I am not a big fan of Shardless Agent, as I feel that he can only cascade into things we don't want to cascade into.
Anyway, while your style of Wanderer definitely differs from mine, all of the combos and planeswalkers looks like a lot of fun. Hope it's testing well for you.
How are the recent changes testing for you? I didn't like Magus at first, but once I went back over your list, he should be nuts! Intruder Alarm looks like it should do really well for you also.
I assume Prophet more or less does what Prophet does in this list, although you do have some insane mana potential. Have you thought about adding more creatures that draw you cards in order to better take advantage of this? Sphinx of Uthuun and Arcanis the Omnipotent come immediately to mind for such things. Might keep the engine running, since you get soooo much mana.
Is Hippocamp just there as another Kiki payoff card?
How are the recent changes testing for you? I didn't like Magus at first, but once I went back over your list, he should be nuts! Intruder Alarm looks like it should do really well for you also.
I play at an FNM EDH fairly consistanly, and so far have a +66% win rate (will try to get stats over the next couple months). Mostly, the deck is simply looking to accelerate into the general, and usually will hit something with the first casting to reach continued acceleration.
I assume Prophet more or less does what Prophet does in this list, although you do have some insane mana potential. Have you thought about adding more creatures that draw you cards in order to better take advantage of this? Sphinx of Uthuun and Arcanis the Omnipotent come immediately to mind for such things. Might keep the engine running, since you get soooo much mana.
Prophet's main use so far has been a scare tactic in some situation and a way to play my sorceries and planeswalkers on my turn without losing the chance to play creatures. it also helps akeup for the lack of instants, escpecially as my deck has great focus in enters play or immediate reward from my creatures.
Is Hippocamp just there as another Kiki payoff card?
Yes.
Many have suggested draw, and the main reason I don't is a lack of options for cuts. some of the recent ones have been very painful, losing cards that should normally be auto-locked into the deck for EDH.
Private Mod Note
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Rollback Post to RevisionRollBack
RUGMaelstrom WanderRUG < That's a link
Please look at and comment on the above! Looking for any advice and thoughts!
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First, let me clear up a few things:
1) Yes, it is full of infinite combos.
2) No, I don't have fetch or "real" dual lands: I have infinite combos, not money.
3) People have told me that I seem to think Planewalkers are better than they really are: the reason I include so many is because:
1 Maelstrom Wanderer
Creatures - 19
1 Magus of the Vineyard
1 Birds of Paradise
1 Veteran Explorer
1 Magus of the Candelabra
1 Cloud of Faeries
1 Eternal Witness
1 Deceiver Exarch
1 Pestermite
1 Breaching Hippocamp
1 Misthollow Griffin
1 Oracle of Mul Daya
1 Prophet of Kruphix
1 Zealous Conscripts
1 Zhur-Taa Ancient
1 Kiki-Jiki, Mirror Breaker
1 Hellkite Charger
1 Consecrated Sphinx
1 Deadeye Navigator
1 Palinchron
Enchantments - 14
1 Food Chain
1 Mana Flare
1 Heartbeat of Spring
1 Copy Enchantment
1 Rites of Flourishing
1 Aggravated Assault
1 Intruder Alarm
1 Bear Umbra
1 Nature's Will
1 Splinter Twin
1 Leyline of Anticipation
1 Doubling Season
1 Mana Reflection
1 Omniscience
1 Jace Beleren
1 Ral Zarek
1 Sarkhan Vol
1 Jace, Architect of Thought
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Tezzeret the Seeker
1 Tamiyo, the Moon Sage
1 Garruk, Caller of Beasts
1 Karn Liberated
Artifacts - 10
1 Sol Ring
1 Mana Vault
1 Doubling Cube
1 Howling Mine
1 Oblivion Stone
1 Sword of Feast and Famine
1 Cloudstone Curio
1 Basalt Monolith
1 Font of Mythos
1 Planar Portal
Instants / Sorceries -10
1 Krosan Grip
1 Time Warp
1 Bribery
1 Rude Awakening
1 Walk the Aeons
1 Tooth and Nail
1 Warp World
1 Time Stretch
1 Genesis Wave
1 Breeding Pool
1 Steam Vents
1 Stomping Ground
1 Reflecting Pool
1 Cascade Bluffs
1 Fire-Lit Thicket
1 Flooded Grove
1 Grove of the Burnwillows
1 Hinterland Harbor
1 Sulfur Falls
1 Rootbound Crag
1 Karplusan Forest
1 Shivan Reef
1 Yavimaya Coast
1 Command Tower
1 Strip Mine
1 Temple of the False God
1 Reliquary Tower
1 Alchemist's Refuge
1 Terramorphic Expanse
7 Island
5 Forest
5 Mountain
Combos are as follows:
Instant Win:
Kiki-Jiki, Mirror Breaker / Splinter Twin + Pestermite / Deceiver Exarch / Zealous Conscripts
Hellkite Charger / Aggravated Assault + Bear umbra / Nature's Will / Sword of Feast and Famine
Omniscience + Cloudstone Curio + 2 cards that should not be played infinitely
9 mana + Tooth and Nail (Kiki-Jiki, Mirror Breaker + Pestermite / Deceiver Exarch / Zealous Conscripts)
Doubling Season + (Tamiyo, the Moon Sage + extra turn spell) /Jace, Architect of Thought / (Garruk, Caller of Beasts + 1 creature from the Kiki-Jiki combos listed above)
Deadeye Navigator + Kiki-Jiki, Mirror Breaker + Cloud of Faeries / Palinchron
(Deadeye bonds with Kiki-Jiki, Kiki-Jiki taps, makes Cloud of Faeries/Palinchron token that gives enough mana to blink KikiJiki, resetting for the next token)
Infinite Mana:
Cloudstone Curio + Mana Flare / Heartbeat of Spring / Mana Reflection / Zhur-Taa Ancient + (Cloud of Faeries + Pestermite / Deceiver Exarch / Veteran Explorer / Birds of Paradise)
Palinchron + Mana Flare / Heartbeat of Spring / Mana Reflection / Zhur-Taa Ancient
Mana Reflection + Basalt Monolith (colorless mana only)
Omniscience + Palinchron / (Cloud of Faeries + Cloudstone Curio)
Deadeye Navigator + Palinchron
Deadeye Navigator + Cloud of Faeries + Mana Flare / Heartbeat of Spring / Mana Reflection / Zhur-Taa Ancient
What Infinite Mana Does:
Cloudstone Curio and stuff. Literally, I usually just drop my deck. Examples:
Cloudstone Curio + Maelstrom Wanderer + Random Creature = Infinite Cascade.
Cloudstone Curio + Jace Beleren / Chandra, The Firebrand / Ral Zarek / Sarkhan Vol / Garruk Wildspeaker / Jace, Architect of Thought / Garruk, Primal Hunter / Tezzeret the Seeker / Tamiyo, the Moon Sage / Garruk, Caller of Beasts / Karn Liberated
(Planeswalker pops an ability, then you play another one, bouncing the first. It pops his ability, then you play first, bouncing the second. Rinse and repeat.)
There are, of course, many more "synergistic" rather than "insta-win" combos. However, these are to many to list. Mostly, I try to make a deck of combos comprised only of cards that have uses beyond their combo, so I find new interesting interactions all the time while playing the deck.
CHANGES:
First
The new cards have already been added above, the old have been removed.
Old Card - Replacement
Gilder Bairn - Food Chain
Soul of the Harvest - Misthollow Griffin
Etherium-Horn Sorcerer - Magus of the Vineyard
Take Possession - Collective Voyage
Reasons:
Gilder Bairn: Not useful enough, was supposed to facilitate the high number of Planeswalkers in the deck. As more are added, he may return.
Soul of the Harvest: I generally only use him in a "win-more" situation, never really gaining value from him.
Etherium-Horn Sorcerer: simply running out of cards to cut. This one hurt, Magus of the Vineyard should ramp me into my general faster.
Take Possession: again, a difficult cut, but Collective Voyage will quicken my access to mana in turn speeding up the combos further, while Take Possession hasn't been very reliable recently.
Second
Shardless Agent -> Magus of the Candelabra
Collective Voyage -> Prophet of Kruphix
Chandra, the Firebrand -> Breaching Hippocamp
Sakura-Tribe Elder -> Intruder Alarm
Reasons:
Magus of the Candelabra facilitates stupid levels of mana. Some sort of method of obtaining more than 1 mana per land is needed.
Prophet of Kruphix gives more mana uses and creature activation or aggression. Flash is always nice too.
Breaching Hippocamp combos again with Kiki-Jiki, Mirror Breaker and Splinter Twin.
Intruder Alarm is a global combo with all "T: add a creature" effects, be careful. I dropped it against a Krenko, Mob Boss deck, not thinking about it, and we sat there for hours staring at each other with infinite dudes.
Please look at and comment on the above! Looking for any advice and thoughts!
Karona, Warden of AlcatrazWUBRG
The EPIC EDHWUBRG
Sun Quan Aggro1U
Animar GoodstuffRUG
Horobi MBCB
Medomai NerfWU
Saffi EriksdotterGW
Zur (CF)WUB
-Elliot Carver, Tomorrow Never Dies
"If violence isn't solving it, you're obviously not using enough!"
-Me
A kid at my local gameshop wanted to break a twenty.
"You got 2 tens?" he asked me.
"No, but I probably got 3 fives." I replied.
"Perfect!"
"You might want to check your math there."
Please look at and comment on the above! Looking for any advice and thoughts!
Please list thoughts!
(Intruder alarm + anything that taps to create a token = infinite tokens)
(Kiki-Jiki, Mirror Breaker + Breaching Hippocamp = Infinite tokens)
Please look at and comment on the above! Looking for any advice and thoughts!
I am not a big fan of Shardless Agent, as I feel that he can only cascade into things we don't want to cascade into.
Anyway, while your style of Wanderer definitely differs from mine, all of the combos and planeswalkers looks like a lot of fun. Hope it's testing well for you.
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
Shardless Agent -> Magus of the Candelabra
Collective Voyage -> Prophet of Kruphix
Chandra, the Firebrand -> Breaching Hippocamp
Sakura-Tribe Elder -> Intruder Alarm
Please look at and comment on the above! Looking for any advice and thoughts!
I assume Prophet more or less does what Prophet does in this list, although you do have some insane mana potential. Have you thought about adding more creatures that draw you cards in order to better take advantage of this? Sphinx of Uthuun and Arcanis the Omnipotent come immediately to mind for such things. Might keep the engine running, since you get soooo much mana.
Is Hippocamp just there as another Kiki payoff card?
[EDH] Rafiq of the Many
[EDH]Chainer, Dementia Master
[EDH] Maelstrom Wanderer
Many have suggested draw, and the main reason I don't is a lack of options for cuts. some of the recent ones have been very painful, losing cards that should normally be auto-locked into the deck for EDH.
Please look at and comment on the above! Looking for any advice and thoughts!