Notes: M14 Update. TT: I have enough draw, a lot better draw. Library seems ok and Drakewing was never that great. Zephyr Charge seems amazing in pauper and Hunt is another Prey Upon. Sporemound seems good too.
Notes: Theros Update. Chimera seems pretty good for PDH and will help smoothen out draws. Asp is a decent sized creature with reach that can get bigger, and I can use those counters to draw cards.
Notes: C14 Update.
Nothing from C14 actually went in, but a couple of changes. Citanul Woodreaders just costs too much, I don't think this deck needs Mind Stone, and Temporal Spring can be a good tempo swing at times, but being a sorcery hurts. Replaced these cards with efficient artifact/enchantment removal in the form of Nature's Claim and a couple of cheap card draw/selection cards.
Other considerations included Compulsive Research, Commander's Sphere, & Preordain.
Notes: Fate Reforged Update. Bioshift is only good in certain situations and can sometimes be a dead card. Going to replace it with Map the Wastes, which not only ramps but also leaves behind a +1/+1 counter.
Other considerations included Aven Surveyor, Return to the Earth, Whisk Away, & Ainok Guide.
31/08/2015
-100
Notes: Deck retired. Don't really play PDH anymore.
Notes: Theros Update. Chimera seems pretty good for PDH and will help smoothen out draws. Asp is a decent sized creature with reach that can get bigger, and I can use those counters to draw cards.
Other considerations from the set:
Fade into Antiquity: Actually really want to find a spot for this, not entirely sure what to cut.
Nothing from C14 actually went in, but a couple of changes. Citanul Woodreaders just costs too much, I don't think this deck needs Mind Stone, and Temporal Spring can be a good tempo swing at times, but being a sorcery hurts. Replaced these cards with efficient artifact/enchantment removal in the form of Nature's Claim and a couple of cheap card draw/selection cards.
Not sure if the decks needs Commander's Sphere but the other two cards are always solid additions. I could see an argument for Darksteel Ingot only because it combos nicely with Nature's Claim in a pinch.
Not sure if the decks needs Commander's Sphere but the other two cards are always solid additions. I could see an argument for Darksteel Ingot only because it combos nicely with Nature's Claim in a pinch.
Yeah, wouldn't mind finding a spot for Compulsive Research and Preordain in the future, they are in my maybeboard for now. Only considered Commander's Sphere as it's a mana rock that taps for either colour that can cycle itself when need be. As for gaining 4 life with Nature's Claim targeting Darksteel Ingot, not sure how often it would happen or even be relevant lol
Bioshift is only good in certain situations and can sometimes be a dead card. Going to replace it with Map the Wastes, which not only ramps but also leaves behind a +1/+1 counter.
Description
Decklist
2 Zameck Guildmage (Also Card Draw, Pump)
Tutor (1)
3 Drift of Phantasms
Card Draw (16)
0 Tranquil Thicket
0 Lonely Sandbar
0 Slippery Karst
0 Remote Isle
1 Brainstorm
1 Ponder
2 Coiling Oracle (Or Ramp)
2 Ninja of the Deep Hours
3 Mulldrifter
3 Yavimaya Elder (Also Ramp)
3 Rhystic Study
3 Snake Umbra (Also Protection)
3 Snakeform (Also Disruption)
3 Keep Watch
3 Steady Progress (Also Proliferate)
4 Deep Analysis
Ramp/Mana (8)
2 Sakura-Tribe Elder
2 Simic Signet
2 Rampant Growth
3 Wood Elves
3 Fertilid
3 Map the Wastes
3 Cultivate
4 Skyshroud Claim
0 Haunted Fengraf
1 Reclaim
4 Elven Cache
5 Mnemonic Wall
Removal (6)
1 Nature's Claim
1 Prey Upon
2 Lignify
3 Winged Coatl
4 Arachnus Web
6 Mold Shambler
Bounce (3)
3 Repulse (Also Card Draw)
4 Into the Roil (Also Card Draw)
6 Capsize
Disruption (2)
2 Flood
3 Rhystic Deluge
Counterspells (6)
2 Confound (Also Card Draw)
2 Arcane Denial (Also Card Draw)
3 Exclude (Also Card Draw)
3 Dream Fracture (Also Card Draw)
4 Bone to Ash (Also Card Draw)
4 Fuel for the Cause (Also Proliferate)
Tokens (2)
0 Khalni Garden
5 Sporemound
+1/+1 Counters (13)
1 Cloudfin Raptor
1 Forced Adaptation
1 Primal Cocoon
2 Aquastrand Spider
3 Vigean Hydropon
4 Kavu Primarch
4 Sporeback Troll
4 Clinging Anemones
4 Ivy Lane Denizen
4 Undergrowth Scavenger
4 Thrive
5 Helium Squirter
7 Cytospawn Shambler
2 Diplomatic Immunity
2 Neurok Stealthsuit
3 Whispersilk Cloak
4 Elgaud Shieldmate
Misc Goodstuff/Finishers (5)
2 Zephyr Charge
4 Wildheart Invoker
4 Assault Zeppelid
4 Aven Fleetwing
8 Ulamog's Crusher
Other Non-Basic Lands (6)
0 Evolving Wilds
0 Terramorphic Expanse
0 Halimar Depths
0 Simic Growth Chamber
0 Simic Guildgate
0 Thornwood Falls
Basic Lands (23)
0 Forest (x11)
0 Island (x12)
1 Zameck Guildmage (GAME'S DAY FULL ART)
1 Ninja of the Deep Hours
1 Mulldrifter
1 Drift of Phantasms
1 Sakura-Tribe Elder
1 Wood Elves
1 Yavimaya Elder
1 Fertilid
1 Coiling Oracle
1 Mold Shambler
1 Winged Coatl (FOIL)
1 Kavu Primarch
1 Helium Squirter
1 Sporeback Troll
1 Vigean Hydropon
1 Cytospawn Shambler
1 Aquastrand Spider
1 Elgaud Shieldmate
1 Mnemonic Wall (FOIL)
1 Wildheart Invoker
1 Assault Zeppelid (FOIL)
1 Aven Fleetwing
1 Ulamog's Crusher
1 Cloudfin Raptor
1 Clinging Anemones
1 Ivy Lane Denizen
1 Sporemound (FOIL)
1 Undergrowth Scavenger (FOIL)
1 Rhystic Study
1 Diplomatic Immunity
1 Flood
1 Rhystic Deluge
1 Arachnus Web
1 Lignify
1 Forced Adaptation (FOIL)
1 Primal Cocoon
1 Snake Umbra
1 Zephyr Charge
Artifact (3)
1 Simic Signet
1 Neurok Stealthsuit
1 Whispersilk Cloak
Instant (15)
1 Brainstorm
1 Capsize
1 Nature's Claim
1 Into the Roil
1 Repulse
1 Snakeform
1 Confound
1 Exclude
1 Arcane Denial
1 Bone to Ash (FOIL)
1 Fuel for the Cause
1 Dream Fracture (FOIL)
1 Steady Progress
1 Keep Watch
1 Reclaim
1 Rampant Growth
1 Map the Wastes
1 Cultivate
1 Skyshroud Claim
1 Ponder
1 Deep Analysis
1 Prey Upon
1 Elven Cache
1 Thrive
Lands (35)
1 Evolving Wilds
1 Terramorphic Expanse
1 Tranquil Thicket
1 Lonely Sandbar
1 Slippery Karst
1 Remote Isle
1 Simic Growth Chamber
1 Khalni Garden
1 Halimar Depths
1 Haunted Fengraf
1 Simic Guildgate
1 Thornwood Falls
11 Forest
12 Island
Change Log
1/08/2013
-1 Think Twice
-1 Library of Leng
-1 Drakewing Krasis
+1 Zephyr Charge
+1 Hunt the Weak
+1 Sporemound
Notes: M14 Update. TT: I have enough draw, a lot better draw. Library seems ok and Drakewing was never that great. Zephyr Charge seems amazing in pauper and Hunt is another Prey Upon. Sporemound seems good too.
19/09/2013
-1 Reclaim
-1 Looter il-Kor
+1 Prescient Chimera
+1 Nessian Asp
Notes: Theros Update. Chimera seems pretty good for PDH and will help smoothen out draws. Asp is a decent sized creature with reach that can get bigger, and I can use those counters to draw cards.
1/05/2014
-1 Prescient Chimera
-1 Horizon Spellbomb
+1 Nature's Panoply
+1 Thrive
Notes: Journey into Nyx Update. Just one new cool card, should be good. Other considerations included: Ravenous Leucrocota, Sigiled Starfish, Aerial Formation, Font of Fertility, Humbler of Mortals, Pheres-Band Thunderhoof & Ravenous Leucrocota
11/06/2014
-1 Nature's Panoply
+1 Dream Fracture
Notes: Conspiracy Update! Yay, Dream Fracture got downgraded to a common! Panoply cost too much mana for what it did. Other considerations included Brainstorm, Marchesa's Emissary, Stasis Cell, Elvish Aberration, Hunger of the Howlpack, Enclave Elite, and Gnarlid Pack.
11/07/2014
-1 Hunt the Weak
+1 Undergrowth Scavenger
Notes: M15 Update. Just a slight change, want to try this guy out. Not only a finisher but also a big source of card draw with Zameck ^^
24/09/2014
-1 Bant Panorama
+1 Thornwood Falls
Notes: Khans of Tarkir Update. Just a small update to the mana base. Other considerations from the set included Embodiment of Spring, Force Away, Treasure Cruise (which might actually be good in here), Dragonscale Boon, and Savage Punch.
12/11/2014
-1 Citanul Woodreaders
-1 Mind Stone
-1 Temporal Spring
+1 Nature's Claim
+1 Brainstorm
+1 Ponder
Notes: C14 Update.
Nothing from C14 actually went in, but a couple of changes. Citanul Woodreaders just costs too much, I don't think this deck needs Mind Stone, and Temporal Spring can be a good tempo swing at times, but being a sorcery hurts. Replaced these cards with efficient artifact/enchantment removal in the form of Nature's Claim and a couple of cheap card draw/selection cards.
Other considerations included Compulsive Research, Commander's Sphere, & Preordain.
20/01/2015
-1 Bioshift
+1 Map the Wastes
Notes: Fate Reforged Update.
Bioshift is only good in certain situations and can sometimes be a dead card. Going to replace it with Map the Wastes, which not only ramps but also leaves behind a +1/+1 counter.
Other considerations included Aven Surveyor, Return to the Earth, Whisk Away, & Ainok Guide.
31/08/2015
-100
Notes: Deck retired. Don't really play PDH anymore.
Maybeboard
+1 Impulse: Good card is good.
+1 Mutant's Prey: More removal.
+1 Muddle the Mixture: Would have 15 targets, not a bad card by itself either.
+1 Preordain: More cheap card draw/selection.
+1 Treasure Cruise: Late game can be an Ancestral Recall
+1 Zephyr Scribe: Great looter.
Other Considerations
Conclusion
-1 Reclaim
-1 Looter il-Kor
+1 Prescient Chimera
+1 Nessian Asp
Notes: Theros Update. Chimera seems pretty good for PDH and will help smoothen out draws. Asp is a decent sized creature with reach that can get bigger, and I can use those counters to draw cards.
Other considerations from the set:
Feel free to offer any other suggestions or make any comments!
1/05/2014
-1 Prescient Chimera
+1 Nature's Panoply
Notes: Journey into Nyx Update. Just one new cool card, should be good. Other considerations included: Ravenous Leucrocota, Sigiled Starfish, Aerial Formation, Font of Fertility, Humbler of Mortals, Pheres-Band Thunderhoof & Ravenous Leucrocota
I actually didn't know about Thrive lol, I'll put it in place of Horizon Spellbomb - thanks
-1 Nature's Panoply
+1 Dream Fracture
Notes: Conspiracy Update! Yay, Dream Fracture got downgraded to a common! Panoply cost too much mana for what it did. Other considerations included Brainstorm, Marchesa's Emissary, Stasis Cell, Elvish Aberration, Hunger of the Howlpack, Enclave Elite, and Gnarlid Pack.
-1 Hunt the Weak
+1 Undergrowth Scavenger
Notes: M15 Update. Just a slight change, want to try this guy out. Not only a finisher but also a big source of card draw with Zameck ^^
-1 Bant Panorama
+1 Thornwood Falls
Notes: Khans of Tarkir Update. Just a small update to the mana base. Other considerations from the set included Embodiment of Spring, Force Away, Treasure Cruise (which might actually be good in here), Dragonscale Boon, and Savage Punch.
-1 Citanul Woodreaders
-1 Mind Stone
-1 Temporal Spring
+1 Nature's Claim
+1 Brainstorm
+1 Ponder
Notes: C14 Update!
Nothing from C14 actually went in, but a couple of changes. Citanul Woodreaders just costs too much, I don't think this deck needs Mind Stone, and Temporal Spring can be a good tempo swing at times, but being a sorcery hurts. Replaced these cards with efficient artifact/enchantment removal in the form of Nature's Claim and a couple of cheap card draw/selection cards.
Other considerations included Compulsive Research, Commander's Sphere, & Preordain.
Yeah, wouldn't mind finding a spot for Compulsive Research and Preordain in the future, they are in my maybeboard for now. Only considered Commander's Sphere as it's a mana rock that taps for either colour that can cycle itself when need be. As for gaining 4 life with Nature's Claim targeting Darksteel Ingot, not sure how often it would happen or even be relevant lol
-1 Bioshift
+1 Map the Wastes
Notes: Fate Reforged Update.
Bioshift is only good in certain situations and can sometimes be a dead card. Going to replace it with Map the Wastes, which not only ramps but also leaves behind a +1/+1 counter.
Other considerations included Aven Surveyor, Return to the Earth, Whisk Away, & Ainok Guide.