So here is my Zedruu, the Greathearted group-hug-esque edh. Like many of the group hugs that exist, this deck kinda has a lot of weird plays. I think most the effects can be split into 3 groups; the pillows, the hugs and the gifts.
My favourite part about this deck though is that many opposing players have a tough time figuring out what to do with it. It is quite unintuitive to play against, simply because a lot of the group-hug aspects are actually what causes all the other players to suffer against Zedruu!
Against control, possibility storm and zur's weirding are alright, but the best ability would be my political clout of being able to say: "look, im helping you guys draw so many cards! surely there is something you can do about that polar kraken that has been triple-pumped with wine of blood and iron".
But against ramp, oath of lieges is brilliant. i WAS thinking about adding cataclysm (not just because it is a brilliant card) to punish those who'd over-extend the lieges' usage (or over ramping themselves). But in the end, cataclysm just felt too mean.
Not sure what other people here think about storm herd and isperia, supreme judge though. i don't think they do that great a job. I added storm herd and beacon of immortality as game-ending conditions, but its never really worked.
My favourite part about this deck though is that many opposing players have a tough time figuring out what to do with it. It is quite unintuitive to play against, simply because a lot of the group-hug aspects are actually what causes all the other players to suffer against Zedruu!
1 Zedruu, the Greathearted
Pillows
1 silent arbiter
1 palisade giant
1 void stalker
1 blazing archon
1 shaman en-kor
1 gwafa hazid, profiteer
1 guard gomazoa
1 fog bank
1 seedborn muse
1 mother of runes
1 isperia, supreme judge
1 gomazoa
1 ghostly prison
1 sphere of safety
1 dismiss into dream
1 propaganda
1 well-laid plans
Hugs
1 Braids, conjurer adept
1 boldwyr heavyweights
1 words of wisdom
1 oath of lieges (brilliant against ramp)
1 forced fruition
1 howling mine
1 font of mythos
1 hive mind
1 mana flare
1 spectral searchlight
1 puca's mischief
1 possibility storm
1 zur's weirding
1 delusions of mediocrity
1 illusions of grandeur
1 thought reflection
1 akron legionnaire
1 steel golem
1 grid monitor
Ramp/fixing
1 Dreamscape artist
1 izzet signet
1 azorious signet
1 boros signet
1 darksteel ingot
1 sol ring
1 armillary sphere
Permanent utilities
1 mirror-sigil sergeant
1 niv-mizzet, the firemind
1 obstinate familiar
1 bazaar trader
1 adarkar valkyrie
1 laboratory maniac
1 dominus of fealty
1 venser's journal
1 arbiter of knollridge
1 beacon of immortality
1 oblation
1 chaos warp
1 wild ricochet
sorceries
1 storm herd
1 insurrection
1 march of souls
lands
13 island
8 mountain
8 plain
1 boros garrison
1 azorius chancery
1 izzet boilerworks
1 evolving wilds
1 terramorphic expanse
1 homeward path
Some basic notes on some of the card choices and engines:
- homeward path and puca's mischief = gain control of an opposing non-creature, non-land permanent once an upkeep.
- bazaar trader and dominus of fealty = give to any player (including yourself) any artifact, creature or land any player controls once per turn!
- zedruu or bazaar trader plus grid monitor, steel golem, akron legionnaire, illusions of grandeur or delusions of mediocrity
- zur's weirding is a brilliant control card by itself. Since zedruu has a low threat density in the deck, it would almost never be denied. That and it can be donated for some smug card drawing and life gaining from zedruu.
- font of mythos, howling mine, a donated forced fruition, thought reflection and venser's journal combined with niv-mizzet, the firemind, laboratory maniac and/or braids, conjurer adept. For the games when it just goes on for too long.
Against control, possibility storm and zur's weirding are alright, but the best ability would be my political clout of being able to say: "look, im helping you guys draw so many cards! surely there is something you can do about that polar kraken that has been triple-pumped with wine of blood and iron".
But against ramp, oath of lieges is brilliant. i WAS thinking about adding cataclysm (not just because it is a brilliant card) to punish those who'd over-extend the lieges' usage (or over ramping themselves). But in the end, cataclysm just felt too mean.
I can say that as a deck, it runs quite alright. Some cards like dreamscape artist and zur's weirding are absolute all-stars. it's never won with laboratory maniac though, but it has won on a wild ricochet-ed kicked rites of replication aiming at a blightsteel colossus.
Not sure what other people here think about storm herd and isperia, supreme judge though. i don't think they do that great a job. I added storm herd and beacon of immortality as game-ending conditions, but its never really worked.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom