So I can't remember where I found the original idea from, but this isn't my original idea, just so you know.
Anyways, being a bit sick of the typical "reiterate, wild ricochet, echo Mage, fork and increasing vengeance , targeting my time stretch. So I'm gonna take a few extra turns now" rubbish, so I thought maybe its time we tried to do a bit of the opposite. How about a deck that tries to skip as many turns as possible?
I'm outright rubbish with 5c mana bases, so I started with just those 2 mana rocks, and just experimenting a bit, really.
The idea of the deck is to throw out some pillow forting, and hope to divert attention elsewhere. Then when defensed up enough, start throwing down some prophet of kruphix, seedborn muse, vedalken orrery, leyline of anticipation, some stax/tax stuff, and start skipping turns on a whim!
Karona here wins by using havoc festival, sulfuric vortex and the like. Every turn as well, the opponents would gain control of karona, false god with a stack of vows on it, making it very tempting to attack with it, but s/he won't be able to attack me!
This is a very strange deck, and difficult to pilot to say the least, but watching an opponent figure out that turn skipping is actually beneficial is quite amusing.
Dunno what you peeps around here have in terms of comments and the like.
Oh and if anyone has a good budgety version of a 5c manabase, it'd be great if you'd be able to share it. For now, I'm starting with basics and a set of gates with mazes end.
I think that Hive Mind may be 1 win condition too many. I know you want to combo it with the pacts, but I'm not sure it's needed. Maybe replace it with a good ol' fashioned Stasis and lock the entire board.
Wall of Roots might have a home here, letting you accelerate for mana on each of your opponent's turns and is a decent early blocker.
Aura of Silence should be sufficiently annoying against a combo player. And together with your Replenish, you could get a free disenchant.
Interesting idea, I would love to see the look on the face of my play group if I played something like this (they abuse turn-taking effects).
As far as lands go, Magosi, the Waterveil is pretty much an auto-include. Some decent budget multis are the check lands from M13/Innistrad like Hinterland Harbor, most of them tanked after rotation and they go for just a couple bucks nowadays. The refuge lands from zendikar aren't totally bad either, like Graypelt Refuge. City of Brass from something like chronicles is cheap as hell. Mirrodin's Core is probably serviceable, as is Temple of the False God.
I'm also pondering if it'd be worth it dishing out for sacred foundry and the like. Kinda pricey, but it activates the innistrad/m13 duals.
Had a game with the dodgy manabase, and let me tell you, it was weird. I mean mana issues aside (surprisingly little manascrew), the deck starts like a 5c goodstuffs-combo, (5c commander behind a pillow) so it was just my convincing the other players that this wasn't the case. Either way, the game ended with havoc festival knocking down life and me not having taken something like 6-7 turn rounds (though in reality, prophet of kruphix kinda makes it feel like I'm just stealing turns regardless).
On another quick note, hive mind gets blown up quickly, since no one likes sharing in edh; and 2 vows on karona, false god is actually freaking amazing. I need to throw in some kinda effect to force attacks as well.
Edit: forgot to mention, it was a brilliant game. This deck was awesome to pilot, completely weird/whacky! Only got to nerf a temporal mastery tho.
Anyways, being a bit sick of the typical "reiterate, wild ricochet, echo Mage, fork and increasing vengeance , targeting my time stretch. So I'm gonna take a few extra turns now" rubbish, so I thought maybe its time we tried to do a bit of the opposite. How about a deck that tries to skip as many turns as possible?
1 magosi, the waterveil
1 alchemists refuge
1 cliff top retreat
1 dragon skull summit
1 drowned catacomb
1 glacial fortress
1 hinterland harbour
1 isolated chapel
1 root bound crag
1 sulfur falls
1 sun petal grove
1 simic growth chamber
Creatures
1 Birds of paradise
1 Bloom tender
1 Chronatog
1 Utopia tree
1 Eater of days
1 Seedborn muse
1 Prophet of kruphix
1 Chronosavant
1 Magmatic force
1 Hannah, ships navigator
1 Sygg, river cutthroat
1 Braids, cabal minion
1 Karona, false god
1 deadeye navigator
1 wall of roots
1 aura of silence
1 stasis
1 Ghostly prison
1 Propaganda
1 Mana vortex
1 Meditate
1 Sulfuric vortex
1 Vow of duty
1 Vow of flight
1 Vow of lightning
1 Vow of wildness
1 Vow of malice
1 Collective restraint
1 Delaying shield
1 Portcullis
1 Lethal vapors
1 Leyline of anticipation
1 Primal order
1 vedalken orrery
1 Havoc festival
1 Gibbering descent
1 Solitary confinement
1 Pact of negation
1 Pact of the Titan
1 Slaughter pact
1 Bottomless pit
1 Necrogen mist
1 Misdirection
1 Sundial of the infinite
1 Burgeoning
1 Mystic remora
1 Wound reflection
1 Replenish
1 open the vaults
1 Second sunrise
1 Sterling grove
1 Privileged position
1 Eladamri's call
1 Hive mind
1 Bloodchief ascension
1 Intervention pact
1 Tangle wire
1 Psychic possession
1 Elesh norns annex
1 Sphere of safety
1 True believer
1 Exquisite blood
1 Chronatog totem
1 Chromatic lantern
1 Darksteel ingot
I'm outright rubbish with 5c mana bases, so I started with just those 2 mana rocks, and just experimenting a bit, really.
The idea of the deck is to throw out some pillow forting, and hope to divert attention elsewhere. Then when defensed up enough, start throwing down some prophet of kruphix, seedborn muse, vedalken orrery, leyline of anticipation, some stax/tax stuff, and start skipping turns on a whim!
Karona here wins by using havoc festival, sulfuric vortex and the like. Every turn as well, the opponents would gain control of karona, false god with a stack of vows on it, making it very tempting to attack with it, but s/he won't be able to attack me!
This is a very strange deck, and difficult to pilot to say the least, but watching an opponent figure out that turn skipping is actually beneficial is quite amusing.
Dunno what you peeps around here have in terms of comments and the like.
Oh and if anyone has a good budgety version of a 5c manabase, it'd be great if you'd be able to share it. For now, I'm starting with basics and a set of gates with mazes end.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Thread | Draft
As far as lands go, Magosi, the Waterveil is pretty much an auto-include. Some decent budget multis are the check lands from M13/Innistrad like Hinterland Harbor, most of them tanked after rotation and they go for just a couple bucks nowadays. The refuge lands from zendikar aren't totally bad either, like Graypelt Refuge. City of Brass from something like chronicles is cheap as hell. Mirrodin's Core is probably serviceable, as is Temple of the False God.
Cards like Curse of Exhaustion and Fatespinner could also help, maybe even Rule of Law and/or Arcane Laboratory. I might even include Wormfang Manta, lol.
Course then there's the obvious choices; Stasis, Static Orb.
I had completely forgotten about magosi, the waterveil and stasis.
I'm also pondering if it'd be worth it dishing out for sacred foundry and the like. Kinda pricey, but it activates the innistrad/m13 duals.
Had a game with the dodgy manabase, and let me tell you, it was weird. I mean mana issues aside (surprisingly little manascrew), the deck starts like a 5c goodstuffs-combo, (5c commander behind a pillow) so it was just my convincing the other players that this wasn't the case. Either way, the game ended with havoc festival knocking down life and me not having taken something like 6-7 turn rounds (though in reality, prophet of kruphix kinda makes it feel like I'm just stealing turns regardless).
On another quick note, hive mind gets blown up quickly, since no one likes sharing in edh; and 2 vows on karona, false god is actually freaking amazing. I need to throw in some kinda effect to force attacks as well.
Edit: forgot to mention, it was a brilliant game. This deck was awesome to pilot, completely weird/whacky! Only got to nerf a temporal mastery tho.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom