Grimgrin was my first EDH general and still holds a special place in my heart. This deck does run the Rooftop Storm-Gravecrawler thing, but creatures that allow me to deal infinite damage to my opponents with Grimgrin (like Diregraf Captain) have been intentionally omitted. The deck is, of course, centered around feeding Grimgrin so he can do what he does best: smacking your opponents for massive amounts of damage and blowing up creatures while doing it.
-The core of the deck is Rooftop Storm with Gravecrawler which provide Grimgrin with an infinite source of sacrifices to make him huge.
-Harvestor of Souls draws tons of cards because things die all the time when Grimgrin is out.
-Both Grave Pact and Butcher of Malakir are effectively one-sided boardwipes with Grimgrin. People tend to scramble to remove them quickly but once I'm in a state to keep fueling Grimgrin it's hard for them to recover quickly.
-Chromatic Lantern. Ok, so in a two-colored deck I shouldn't need this, but the ability to make everything tap for black for Gravecrawler is great. This is the same reason why I'm running Urborg, Tomb of Yawgmoth
-Braids, Cabal Minion and Hell's Caretaker both go in the deck because finding things to sacrifice is almost never a problem, and both commonly provide a one-sided advantage.
-I put Corrupted Conscience under Grimgrin support because giving Grimgrin infect makes him even more lethal quickly. It can also be an alternate win-con if someone decides to drop an early Eldrazi titan or something.
-Vampire Nighthawk is, in my opinion, a very underrated EDH card. Who wants to waste a giant, awesome creature against a 2/3 with deathtouch? Certainly not your opponents. It can buy you a couple of precious turns while you gear up to dish out the hurt!
EDH
:symw::symu::symb::symr::symg:Scion of the Ur-Dragon:symw::symu::symb::symr::symg:
:dimir::dimir:Grimgrin, Corpse-Born:dimir::dimir:
:symg::symg:Azusa, Lost but Seeking:symg::symg:
EDH
:symw::symu::symb::symr::symg:Scion of the Ur-Dragon:symw::symu::symb::symr::symg:
:dimir::dimir:Grimgrin, Corpse-Born:dimir::dimir:
:symg::symg:Azusa, Lost but Seeking:symg::symg:
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Grimgrin was my first EDH general and still holds a special place in my heart. This deck does run the Rooftop Storm-Gravecrawler thing, but creatures that allow me to deal infinite damage to my opponents with Grimgrin (like Diregraf Captain) have been intentionally omitted. The deck is, of course, centered around feeding Grimgrin so he can do what he does best: smacking your opponents for massive amounts of damage and blowing up creatures while doing it.
Deck by card type:
1 Gravecrawler
1 Nether Traitor
1 Bloodghast
1 Cadaver Imp
1 Vampire Nighthawk
1 Hell's Caretaker
1 Venser, Shaper Savant
1 Solemn Simulacrum
1 Braids, Cabal Minion
1 Bloodgift Demon
1 Consecrated Sphinx
1 Harvestor of Souls
1 Grave Titan
1 Sheoldred, Whispering One
1 Butcher of Malakir
1 Rune-Scarred Demon
Enchantment
1 Bitterblosson
1 Rhystic Study
1 Phyrexian Arena
1 Necropotence
1 Grave Pact
1 Corrupted Conscience
1 Rooftop Storm
Sorcery
1 Preordain
1 Ponder
1 Sign in Blood
1 Demonic Tutor
1 Buried Alive
1 Foresee
1 Diabolic Tutor
1 Increasing Ambition
1 Decree of Pain
1 Black Sun's Zenith
1 Brainstorm
1 Tragic Slip
1 Lim-Dul's Vault
1 Go for the Throat
1 Cyclonic Rift
1 Spell Crumple
1 Hinder
1 Capsize
1 Cryptic Command
Artifact
1 Sol Ring
1 Mana Vault
1 Skullclamp
1 Elixir of Immortality
1 Dimir Signet
1 Lightning Greaves
1 Swiftfoot Boots
1 Loxodon Warhammer
1 Chromatic Lantern
1 Darksteel Ingot
1 Mimic Vat
1 Dimir Cluestone
1 Thran Dynamo
1 Gilded Lotus
Planeswalker
1 Jace Beleren
1 Ashiok, Nightmare Weaver
1 Tezzeret the Seeker
1 Liliana Vess
1 Karn Liberated
1 Watery Grave
1 Salt Marsh
1 Secluded Glen
1 Darkwater Catacombs
1 Drowned Catacomb
1 Creeping Tar Pit
1 Underground River
1 Darkslick Shores
1 Jwar Isle Refuge
1 Sunken Ruins
1 Dimir Guildgate
1 Dimir Aquedact
1 Temple of the False God
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
1 Bojuka Bog
1 Lonely Sandbar
1 Minamo, School at Water's Edge
1 Shizo, Death's Storehouse
1 Remote Isle
1 Rogue's Passage
1 Strip Mine
1 Reliquary Tower
11 Swamp
4 Island
Cards by Function
1 Gravecrawler
1 Bloodghast
1 Nether Traitor
1 Bitterblossom
1 Corrupted Conscience
1 Grave Titan
1 Rooftop Storm
1 Elixer of Immortality
1 Lightning Greaves
1 Swiftfoot Boots
1 Loxodon Warhammer
1 Urborg, Tomb of Yawgmoth
1 Shizo, Death's Storehouse
1 Minamo, School at Water's Edge
1 Rogue's Passage
Board Control/Disruption
1 Tragic Slip
1 Go for the Throat
1 Cyclonic Rift
1 Vampire Nighthawk
1 Venser, Shaper Savant
1 Braids, Cabal Minion
1 Grave Pact
1 Butcher of Malakir
1 Karn Liberated
1 Decree of Pain
1 Black Sun's Zenith
1 Cadaver Imp
1 Mimic Vat
1 Hell's Caretaker
1 Sheoldred, Whispering One
Stack Control
1 Hinder
1 Spell Crumple
1 Capsize
1 Cryptic Command
Tutors
1 Demonic Tutor
1 Buried Alive
1 Diabolic Tutor
1 Liliana Vess
1 Tezzeret the Seeker
1 Increasing Ambition
1 Rune-Scarred Demon
Card Draw/Advantage
1 Skullclamp
1 Brainstorm
1 Preordain
1 Ponder
1 Sign in Blood
1 Lim-Dul's Vault
1 Rhystic Study
1 Phyrexian Arena
1 Necropotence
1 Jace Beleren
1 Foresee
1 Bloodgift Demon
1 Consecrated Sphinx
1 Harvestor of Souls
1 Sol Ring
1 Mana Vault
1 Dimir Signet
1 Chromatic Lantern
1 Darksteel Ignot
1 Dimir Cluestone
1 Thran Dynamo
1 Solemn Simulacrum
1 Gilded Lotus
1 Phyrexian Tower
1 Temple of the False God
For Funsies
1 Ashiok, Nightmare Weaver
Card choices/Deck Synergies:
-Harvestor of Souls draws tons of cards because things die all the time when Grimgrin is out.
-Both Grave Pact and Butcher of Malakir are effectively one-sided boardwipes with Grimgrin. People tend to scramble to remove them quickly but once I'm in a state to keep fueling Grimgrin it's hard for them to recover quickly.
-Bloodghast and Nether Traitor both self-recur, and are important fuel cards.
-Chromatic Lantern. Ok, so in a two-colored deck I shouldn't need this, but the ability to make everything tap for black for Gravecrawler is great. This is the same reason why I'm running Urborg, Tomb of Yawgmoth
-Buried Alive is almost always searching for Gravecrawler, Bloodghast, and Nether Traitor. Having all three in the graveyard is nice, though sometimes I need to be careful about grave hate.
-Braids, Cabal Minion and Hell's Caretaker both go in the deck because finding things to sacrifice is almost never a problem, and both commonly provide a one-sided advantage.
-I put Corrupted Conscience under Grimgrin support because giving Grimgrin infect makes him even more lethal quickly. It can also be an alternate win-con if someone decides to drop an early Eldrazi titan or something.
-Vampire Nighthawk is, in my opinion, a very underrated EDH card. Who wants to waste a giant, awesome creature against a 2/3 with deathtouch? Certainly not your opponents. It can buy you a couple of precious turns while you gear up to dish out the hurt!
-Elixir of Immortality is here to put Rooftop Storm back in the deck to be tutored back up in case it gets countered or destroyed.
Comments and criticism welcome!
:symw::symu::symb::symr::symg:Scion of the Ur-Dragon:symw::symu::symb::symr::symg:
:dimir::dimir:Grimgrin, Corpse-Born:dimir::dimir:
:symg::symg:Azusa, Lost but Seeking:symg::symg:
:symw::symu::symb::symr::symg:Scion of the Ur-Dragon:symw::symu::symb::symr::symg:
:dimir::dimir:Grimgrin, Corpse-Born:dimir::dimir:
:symg::symg:Azusa, Lost but Seeking:symg::symg: