Honestly, right after I made the Tymaret list, C2013 spoiler season started, and they spoiled this little thing, who's pretty much in every way better than the Burger King. Thus, the transition was an easy one.
Love it! I have found that trading post can be really underwhelming. I have been liking awakening zone in its place.
Post will never be overwhelming. It's a straight piece of utility. I'll agree that Awakening Zone should be in there. Possible accelerationg, plus a body every turn? Gold.
I'd suggest cutting Charnelhoard Wurm. You have very few haste outlets to enable it, and the card is overall very slow and vulnerable, and has never done much in my experience.
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4 Shattergang Brothers
Creatures - 28
1 Goblin Welder
1 Gravecrawler
1 Tenacious Dead
1 Viscera Seer
2 Blood Artist
2 Bloodghast
2 Myr Retriever
2 Nether Traitor
2 Reassembling Skeleton
3 Eternal Witness
3 Glissa, the Traitor
3 Junk Diver
3 Ophiomancer
3 Pawn of Ulamog
3 Sprouting Thrinax
3 Yavimaya Elder
4 Solemn Simulacrum
5 Acidic Slime
5 Ogre Slumlord
5 Sek'Kuar, Deathkeeper
6 Rapacious One
6 Wurmcoil Engine
7 Butcher of Malakir
7 Charnelhoard Wurm
7 Sheoldred, Whispering One
Sorceries - 6
3 Cultivate
3 Kodama's Reach
4 Diabolic Tutor
4 Skyshroud Claim
5 Increasing Ambition
9 Rise of the Dark Realms
2 Golgari Charm
3 Beast Within
3 Krosan Grip
3 Putrefy
Artifacts - 12
1 Skullclamp
1 Sol Ring
2 Culling Dais
2 Genesis Chamber
2 Ichor Wellspring
2 Lightning Greaves
2 Nim Deathmantle
2 Spawning Pit
3 Druidic Satchel
3 Mimic Vat
4 Birthing Pod
4 Trading Post
Enchantments - 11
2 Braid of Fire
3 Attrition
3 Fecundity
3 Furnace Celebration
3 Golgari Germination
3 Necromancy
3 Phyrexian Arena
4 Grave Pact
4 Necrotic Plague
4 Stranglehold
7 Vicious Shadows
Basic Lands - 15
5 Forest
4 Mountain
6 Swamp
0 Blood Crypt
0 Bojuka Bog
0 Cabal Coffers
0 Command Tower
0 Grim Backwoods
0 Karpulsan Forest
0 Khalni Garden
0 Kher Keep
0 Llanowar Wastes
0 Mossfire Valley
0 Overgrown Tomb
0 Savage Lands
0 Shadowblood Ridge
0 Stomping Ground
0 Sulfurous Springs
0 Tainted Peak
0 Tainted Wood
0 Temple of Abandon
0 Temple of the False God
0 Thespian's Stage
0 Urborg, Tomb of Yawgmoth
0 Volrath's Stronghold
0 Yavimaya Hollow
Why Shattergang Brothers?
How does one play this deck?
This deck's purpose is to slowly grind opponents out of resources. If they stop playing their hands out, they get overrun by tokens.
Nuances of the Deck
Changes Log
L O V E M E
Rancor is probably the best way to make use of Shattergang's third ability.
Mycosynth Wellspring and Spine of Ish Sah are two more artifacts that don't mind being blown up.
Post will never be overwhelming. It's a straight piece of utility. I'll agree that Awakening Zone should be in there. Possible accelerationg, plus a body every turn? Gold.
Rafiq | Jeleva | Zedruu
Brion | Vela
Talrand | Erebos
Otherworld Atlas Collection
4 Foil/ 17 Normal/ 0 Signed
My avatar is Disappointing!
I'd suggest cutting Charnelhoard Wurm. You have very few haste outlets to enable it, and the card is overall very slow and vulnerable, and has never done much in my experience.