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If you never tell a lie to her
Join Date: Jan 2005
Location: Between heaven and hell, Blue
Posts: 2,803
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By Lennie Brookes (AKA Qwerty) There comes a point in almost every deck that is made in Legacy when you decide if you're going to play Blue. This has a few effects; the first is that it slows the deck in question down (In most decks). So you ask, why play blue? Well the best reason: Blue gives stability and reliability via the use of its denial and draw spells. With that said, onto the article. (1) Denial (2) Draw (3) Utilty (4) Basic Blue Strategies (5) Legacy Blue Decks To Beat (6)Conclusion (1) Denial The simple capability of being able to just say "No!" is fundamental to the way that blue plays. Blue is the only colour that must control the game to win. ![]() By using cards like Counterspell and Stifle, there are very few spells/effects that blue cannot stop from resolving. Of course, there are more cards than the two mentioned, but the available pool is significantly shallower than most people think. Forbid and Dissipate are hard counters, but are rendered unplayable by their high casting costs. By the time you have the mana to cast Forbid, important spells might have already been cast by your opponent. Having counter magic capability after a threat is in play is not very useful. Almost every denial spell played by blue in Legacy has a casting cost of two or less. Using this principle allows us to eliminate the majority of counterspells in print. What remains are the playable Legacy counterspells: Counterspell To many the defining card of blue. For just UU it trades on a one for one basis for almost every card. A definite staple for any deck capable of UU early on. Force of Will It doesn’t fit the two mana casting cost rule, but Force of Will has its own rules and apart from breaking the two mana costing rule it breaks one of blue's other rules. Using it tends to lose you card advantage. "Why," you ask, is it played? Simple: it’s free. It gives you the ability to deny spells when you have no mana on the table, and are not able to use traditional counterspells. It is the perfect answer for that final card your opponent wants to resolve, after they manage to overwhelm your mana base. Mana Leak With a casting cost of 1U, Mana Leak is the most splashable counterspell in Legacy. You can easily play other colours, to the extent that you’re playing non-U producing lands, and still use 4 mana leaks main deck. Stifle Fast becoming one of blue's multi-use cards, for just one U you have a land kill card (Flooded Strand), mass destruction denial (Pernicious Deed) and a generic ability counter (Wasteland) Daze Why play Daze over Force Spike? The same reason people play Force of Will: Daze is free. The decks that play it tend to be aggressive, tapping out early for threats, and need to defend themselves early without spending mana or losing card advantage. Misdirection Like Force of Will, Misdirection doesn’t the fit two mana casting cost rule. However, it is played for the same reason: it's free to cast. Its main use is to deflect harmful spells back at the caster and/or to defend blue's own permanents while taking out an opponent's permanent. ![]() Draw Blue's denial alone is not enough to win. Stopping cards on a one to one ratio is not good enough. But coupled with blue's drawing capability, it can become a valid tactic. Blue's draw power ranges from powerful to extremely powerful. The low casting cost rule still applies (two mana max) but some spells like Fact or Fiction are just too powerful not to use. Older combos like Intuition and Accumulated Knowledge don’t have the same impact they used to have, because we have to pay mana multiple times and Intuition has a high mana cost. Brainstorm It doesn’t net you card advantage, but it does net you card quality when coupled with shuffling effects like Survival of the Fittest and Polluted Delta. On top of that, it is the cheapest draw spell in the format and can be used to protect your important spells when discard spells are cast against you by putting them on the top of your library. Accumulated Knowledge At first you do not really gain a benefit from Accumulated Knowledge. Its main strength in Legacy comes in longer games where draw over a longer period is more important than a high draw count on one turn (i.e. when you have to discard a lot of cards) If instant mass card draw is needed you can couple it with Intuition but this combo doesn’t have the same impact that it used to. Fact or Fiction If there is one card I have seen turn games more than any other it is Fact or Fiction. It nets massive card advantage, digs deep into your deck and puts your opponent under pressure. A badly piled Fact or Fiction can and will win you games. Impulse Again not a true draw spell, but unlike Brainstorm, Impulse digs a card deeper and you don’t need a shuffle effect to get rid of the unwanted cards. It is also lot more efficient than the classic Intuition and Accumulated Knowledge combo. Ophidian Ophidian provides a constant source of card draw. If left unblocked Ophidian will almost certainly win a blue player the game. Its main loss is that it's one of the few creatures that blue plays main deck and so blue has to waste spells protecting it. Standstill Standstill is a lot more situational than the other draw cards listed. You need to be able to take advantage of its drawback and force an opponent to trigger it. Landstill does this via cards like Mishra's Factory. Some creature decks play it after they have cast threats so that they will draw cards when their opponent tries to kill their creatures. Deep Analysis While Deep Analysis’s normal casting cost makes it a poor choice compared to Fact or Fiction, it has found use in Madness and Tog builds. Not to mention that the card is very good against discard. (3) Blues Utility/Fetch cards Blue's utility spells tend to revolve around getting instants and sorceries, although there are a few exceptions. Cunning Wish ![]() With this, you can effectively get any card to deal with any situation depending on the colours you are playing in conjunction with blue. Mystical Tutor Cheap and efficient it gets the bomb sorcery that’s needed or grabs that instant you have been dieing for the past few turns, one of the better multiple use tutors blue has access too. Intuition The best available all-round tutor for cards you have main deck. Currently, only decks that take advantage of its side effect really use it. Merchant Scroll Merchant Scroll is a borderline card to be listed, but it does see play often so I will list it here and the reason why it's played. It's played because it gets silver bullet instants that you need there and then. It's weakness is that it is a sorcery and can only get blue cards. (4) Basic Blue Strategies Tapping out Never should you tap all your mana in your mana pool during your turn unless you have to, in legacy (as in most other formats) a blue payer should not cast spells during his own turn. Apart from when it asserts control or goes to win a game. Other than this, you should cast all instants in your opponent's end step. Don’t Counter Everything This is the most common mistake made by an inexperienced blue players. Just because you have a Counterspell in hand does not mean you need to counter a Llanowar Elves. If you have non-counter control elements main deck, blue's draw will get it for you. Counterspells should only be used on effects you can not handle if the spell resolves. (5) Legacy Blue decks to beat These are decks with a high content of blue permission and blue draw. This section is just to provide lists, and a small overview of each deck. None have sideboards listed as they are generally meta dependant, but some decks will have Cunning Wish. The decks are not perfect builds; they are generic lists that are useful for testing, but they are close to the mark. Landstill Landstill controls the board and gains card advantage while aggressively attacking with manlands. If it goes to the late game, a Decree of Justice is often enough to win in a turn or two.
BBS BBS tries to deny everything from just plain denial to soft locks with Back to Basics, Vedalken Shackles and Chalice of the Void. It then finishes the game with a Morphling. It is worth noting that while I have listed a mono blue version of this deck, BBS often splashes white for Swords to plowshares, Exalted Angel, Disenchant and Decree of Justice in about that order.
Solidarity Basically this deck creates a lot of mana (High Tide+Reset), casts lots of draw spells, then Brain Freezes for the win. It tends to roll over and die to Gaea's Blessing. It is worth mentioning that some versions do not run Cunning Wish, instead adding more main deck answers. It can avoid Gaea's Blessing by casting a fatal Stroke Of Genius
URphid It controls the board via denial and creature control spells. It then tries to out draw the opponent and win through sheer card advantage from the Ophidian. It finishes the deal with an Isochron Scepter or Morphling
(6) Conclusion Blue will always be played. The sheer variety of of decks is a testament to blue's capability and usability in the Legacy format. While considered the hardest color to play, with a little research and testing a blue player can become a force to be reckoned with in his area. I hope this has helped and look forward to writing the second part of this article. If whispers are true other authors may be doing the other colours as well. Thanks to Static, Someone, The Revernant, HKKID, Belgareth, butteblues18, goblinboy, SneakyH, Tawnos as bunny testing readers and editing in the case of hkkid/goblinboy Qwerty &Mind's Desire>>>>:bmage:
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Oi, Oi. Can you blatantly say looking straight in her face that you aint telling tales to her?
That you never get stressed when she questions events you'll be best to forget, Can you actually blag when the lamb glances when you prang and your chatting? That if you had the chance to go back to her pad for a passionate act you wouldn't have it? Oi, Why's that then? Last edited by Qwerty : 02-25-2005 at 01:48 PM. Reason: Fixed Faulty sideboard |
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#2 |
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Wizard Mentor
Join Date: Jan 2005
Posts: 682
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This is nice. You really maybe comment on blues's weaknesses and what colors to splash and cover them up a bit. Great job. You know your blue.
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Official MTGsneakyhomunculus Mod |
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#3 |
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Archmage Overlord
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Great article,when wil you write smething about SoTF decks?
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#4 | |
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If you never tell a lie to her
Join Date: Jan 2005
Location: Between heaven and hell, Blue
Posts: 2,803
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Quote:
I may do a UGM article that features SoTf, other wise I proberbly won. Although we have a SoTf based deck, in the articles section but thats not for me to say :P. Qwerty
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Oi, Oi. Can you blatantly say looking straight in her face that you aint telling tales to her?
That you never get stressed when she questions events you'll be best to forget, Can you actually blag when the lamb glances when you prang and your chatting? That if you had the chance to go back to her pad for a passionate act you wouldn't have it? Oi, Why's that then? |
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#5 |
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I'm actually the hero.
Moderator ![]() |
I didn't realize you could play 5 of a card in Legacy *points at Solidarity*.
Good article, but our proof readers need to pick up stupid details like that... =/
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...................__ ............./´¯/'...'/´¯¯`·¸ ........../'/.../..../......./¨¯\ ........('(...´...´.... ¯~/'...') .........\.................'...../ ..........''...\.......... _.·´ ............\..............( BRO FIST - if you don't sig this you are not a bro. |
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#6 |
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If you never tell a lie to her
Join Date: Jan 2005
Location: Between heaven and hell, Blue
Posts: 2,803
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Its my fault, not the proof readers, I Added sideboards as a last minute addtion and missed that I had put an addtional Brain Freeze in the sideboard. Fixed now anyway :P. Qwerty
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Oi, Oi. Can you blatantly say looking straight in her face that you aint telling tales to her?
That you never get stressed when she questions events you'll be best to forget, Can you actually blag when the lamb glances when you prang and your chatting? That if you had the chance to go back to her pad for a passionate act you wouldn't have it? Oi, Why's that then? Last edited by Qwerty : 02-28-2005 at 09:46 AM. |
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#7 | |
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Archmage Overlord
Join Date: Jan 2005
Location: Vienna
Posts: 1,013
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I realize this is kind of a beginner's guide, but I feel that if Standstill deserves mentioning, Circular Logic does, too. Not that it will be missed too much, but it's seeing play in UG Madness (well, what's left of it) and sometimes Burning Tog.
Also, being an instant is as important a criterion as being cheap. Why should Intuition be less efficient than it used to be? T.5 had no Moxes prerestriction and has gained some very efficient mana post (albeit at a price). Oh, yeah, the metagame's more aggro. Hm. *thinks* Great synergy with Familiars. Impulse really shouldn't be compared to the AK-engine. They're functionally completely different. Brainstorm + fetch, okay, but not Impulse. Oh yeah, and it's the only playable mana fixer blue has. Phid also gained some good buddies, the "bad" Moxes suffers the same aggro trauma as I/AK. Also, you have to remove blockers, which is now more tiresome in T.5 than it used to be. Cunning Wish is just as expensive as Intuition, yet less and more specialized at the same. I'd have liked to see the enormous synergy with Familiars and/or free spells mentioned. Also, you can almost double an already existing card in your deck (a MisD for example). This messing with probabilities is highly responsible for the success of Cunning Wish; you have a four-card probability of drawing exactly the right spell, even if you have only a single copy between maindeck and sb. You can double a spell by retrieving it after being Togged. It allows you to use spells you would never even consider running as a three- or even two-of in the sb, let alone fit into the maindeck. Deep Analysis is also solid in control mirrors. Mystical Tutor is kinda lame and you should have a good excuse for running more than one (multiple silver bullets, combo parts). It's a bit better with all the cheap draw you want to play anyway. Quote:
I miss Fish, since it's my pet deck, and UG; granted, both aren't that great atm, but they'd illustrate how blue works in aggroish decks. As is, you displayed only three control and a combo archetype. (Perhaps a few words would have been in order on what blue does for different decks, besides the general card draw and disruption; aggro-control-> protection, slowing down, increased resistance against silver bullets, ressource denial; control -> all-round answers at the cost of having to be able to counter right away, "solution" to the one-for-one dilemma; combo -> protection, smoothening draw.) Oh, and Tog. |
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#8 |
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If you never tell a lie to her
Join Date: Jan 2005
Location: Between heaven and hell, Blue
Posts: 2,803
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Circular logic goes in 2 decks, were as often you will find standstill in many decks. I listed the cards that see more than nominal play. When people look at Intuition they automatically think wow I can play AK now. Impulse does the same job cheaper. while not making future recourse’s limited. Burning tog is a good deck, but this was not intended as a primer for that and most the points given are Burning Tog points. burning tog is a more aggro deck and contain less blue then the decks listed. And i'll reserve my comments on UGWTF Deep analysis, again your point is valid , but again its only played ina few decks that like it in the grave yard and its sorcery activation for instance BBS hates playing with it. Yes the article was meant to help people get into the format, thats why basics was tagged onto it :P. I would like to write a more theory based article but I need to help Legacy evolve first, and advanced strategy isn’t what starters in the format need. Qwerty :bmage:
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Oi, Oi. Can you blatantly say looking straight in her face that you aint telling tales to her?
That you never get stressed when she questions events you'll be best to forget, Can you actually blag when the lamb glances when you prang and your chatting? That if you had the chance to go back to her pad for a passionate act you wouldn't have it? Oi, Why's that then? Last edited by Qwerty : 03-01-2005 at 10:41 AM. |
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