Kheva, Bard of Shiv2RR
Legendary Creature - Human Rogue [MR]
Haste, mountainwalk
Whenever Kheva, Bard of Shiv attacks an opponent, gain control of target creature that player controls until end of combat. Put that creature into combat tapped and attacking that player.
[2/2]
Kheva, Old and Busted Version2RR
Legendary Creature - Human Rogue [MR]
Mountainwalk
At the beginning of your upkeep, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn and can't attack this turn unless Kheva, Bard of Shiv also attacks.
She sort of straddles the critical line. That effect could be rare or mythic, but hey, it's getting to control a different creature every turn - it's pretty splashy. Also, she's an important storyline character, which pushes her over.
There are a few factors in what I'm trying to do here:
Create a Threaten engine that could only be done on a card that is both legendary and a creature.
Create an ability that creates a sense of Kheva and the captive being allies, albeit temporarily.
Create a card that is both Mythic-worthy and Constructed-playable.
I don't want Kheva to just sit back and churn out Threatens. She has to also get into the thick of things.
Here's another way I'm thinking of doing this:
Kheva, v22RR
Legendary Creature - Human Rogue [MR]
Mountainwalk
Whenever Kheva, Bard of Shiv attacks an opponent, gain control of target creature that player controls until end of combat. Put that creature into combat tapped and attacking that player.
[2/2]
The templating is pretty novel, but I'm 99% sure it works. Plus, the functionality is nearly the same, but it doesn't feel like the card has a downside ability anymore.
Feels more rare to me right now. MR's don't affect limited that much, and I think it would be acceptable in constructed with haste, so that's what I'd recommend. The effect itself is very cool.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Yeah, I really like the current templating and think the ability would be great and splashier-enough if she had haste. A 2/2 for 4 in red is a tough sell a mythic, I think.
The Johnny in me says, "Don't give her haste," because haste combos with this card so well, it makes Racecourse Fury almost look playable. But the Spike in me can't deny that it would play much better if the haste comes standard.
My philosophy on this is, I'll figure it out in development. But in the meantime, I am going to err on the side of overdesigning. I can always take it away again later. For now, I'll listen to Spike and add it in.
With haste, I see her being used primarily as a top-of-curve Falter with Lava Axe glued on. I don't really see anything about her that forces her to be legendary, but the flavor fits well enough.
I'm OK with "player or planeswalker" when the wording is clean and elegant. In this case, I could do it, but it would double the length of the text box, and to dubious benefit.
Sure, the working assumption is that this set will have more planeswalkers than usual, due to ignite. But that might actually be a built-in balancing force for this card. If you have to worry about sniping planeswalkers every time you swing, it might make this card (which is VERY strong in its current incarnation, I suspect) a strategy-dependent include instead of an auto-include for decks running RR. And I am pro-strategy.
Probably it's a side effect of how ugly it'd be otherwise: "Whenever Kheva attacks a player or planeswalker, gain control of target creature that player or that planeswalker's controller controls until end of combat. Put that creature into combat tapped and attacking defending player or planeswalker."
Probably it's a side effect of how ugly it'd be otherwise: "Whenever Kheva attacks a player or planeswalker, gain control of target creature that player or that planeswalker's controller controls until end of combat. Put that creature into combat tapped and attacking defending player or planeswalker."
Biiiiiiiiiiiiingo!
I don't want to live in a world where every card must account for planeswalkers.
And plus, from a storyline standpoint, most of the block's planeswalkers are going to be on the Coalition side, which is also Kheva's side. So it makes some sense that she's not built to hose PWs.
And plus, from a storyline standpoint, most of the block's planeswalkers are going to be on the Coalition side, which is also Kheva's side. So it makes some sense that she's not built to hose PWs.
Well, what is the point of playtesting a card that is obviously overpowered? There are cards that can be balanced only by playtesting, and cards that can be balanced with common sense. I don't have to playtest 5/5 for :symg:.
If you don't feel like she's worthy of a being a mythic anyway, why not make her more expensive and give her better stats?
Well, what is the point of playtesting a card that is obviously overpowered?
Well, look. I'm inclined to agree with you. But there are some other fine reviewers on this thread who seem to think otherwise.
The fact that you're reading "haste" in the first post is not an editorial statement by me that I think it ultimately belongs there, once this set is finished. It's more of a "don't forget this suggestion" sort of thing. And in everybody else's defense, there are probably a few environments where a "4 mana, hasty, repeatable threaten with evasion" isn't broken in half. It remains to be seen whether this environment is one of them.
As more of the cards in this set come in, the confidence band around this card will narrow. And I wager I'll probably kick the haste back out when it does.
Probably it's a side effect of how ugly it'd be otherwise: "Whenever Kheva attacks a player or planeswalker, gain control of target creature that player or that planeswalker's controller controls until end of combat. Put that creature into combat tapped and attacking defending player or planeswalker."
If the threatened creature didn't have to attack the same thing, it could be slimmed down by a lot:
"Whenever Kheva attacks, gain control of target creature defending player controls until end of combat. Put that creature into combat tapped and attacking [that player or a planeswalker he or she controls]."
But I'm assuming that's part of the flavor as well.
As for her power level, I strongly suspect it will be dictated by how good the fast red deck is in the format. Against other creature decks, she's a house, to be sure. But Wrath effects, spell-based control decks, planeswalkers, and Gx midrange decks that can spam 3/3s all day make her very sad.
As more of the cards in this set come in, the confidence band around this card will narrow. And I wager I'll probably kick the haste back out when it does.
Fair enough. My suggestion still is: Make it :3mana::symr::symr://:4mana::symr::symr: and 3/2 // 4/2 first strike, haste or something similar.
Being weaker in head to head combat seems like a plus here. It makes you have to pick your spot a little more in terms of playing her, and makes the mountainwalk more relevant.
If the goal is competive play without a better combat body, this can't cost more than 4. There's room (admittedly not that much) to be better than Hellrider and Hero of Oxid Ridge without being bad (in the sense of unhealthy) for standard, and I don't think this beats either, overall. It is very strong vs. decks with fatties, but it's also quite weak vs. small dudes+burn or many control varieties.
This effect is much stronger in multiples, so this would be entirely unacceptable without legendary, much like Thalia. If testing reveals it to be too strong, I'd try 2/1 before losing the haste.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
It's a 2/2 folks. If you have a mountain on the battlefield, you probably also have a Shock in your hand. Or this legendary mythic rogue dies at the hands of a Traveling Philosopher.
CONS:
* This costs R more mana. A bit harder to splash and slower.
* This can be answered by killing it at the end of the first main phase, unlike threaten that can be barely answered at all.
Imo this is balanced. It's surely a more powerful then threaten (which is acceptable since a mythic constructed worthy card should be better then a typical red SB trick) but it's consirebly easier to answer. What makes the card perfectly balanced imo is the possibility to kill it before the attack phase and the deny the whole effect.
The issue here is the spike point of view vs. non-spike point of view. For spikes, something repeatable is barely a big advantage at all because in spike's game a creature without protection and low toughness such as those will very rarely see two turns of play, while non-spike player tend to play a more self centered game were they believe they shouldn't react to certain cards the opponent play.
It's a really great card, unique and looks really fun to play with and against. Imo it's better design then any rare / mythic red card printed in the last 5 sets... Which says a lot.
It's a 2/2 folks. If you have a mountain on the battlefield, you probably also have a Shock in your hand. Or this legendary mythic rogue dies at the hands of a Traveling Philosopher.
You can't always have removal open, trading with a Traveling Philosopher is fine if it got 8-10 damage in, and mythic rarity has nothing to do with if this card should trade or not trade with certain other cards.
Just take a look at this innocent board state, imagine if the opponent played this card and tell me that it isn't outright broken.
Come on, people. A bit more closeness to reality again.
You can't always have removal open, trading with a Traveling Philosopher is fine if it got 8-10 damage in, and mythic rarity has nothing to do with if this card should trade or not trade with certain other cards.
Just take a look at this innocent board state, imagine if the opponent played this card and tell me that it isn't outright broken.
i'm about to blow your mind. sower of temptation. bet you didn't know that was a card, or forgot huh?
Legendary Creature - Human Rogue [MR]
Haste, mountainwalk
Whenever Kheva, Bard of Shiv attacks an opponent, gain control of target creature that player controls until end of combat. Put that creature into combat tapped and attacking that player.
[2/2]
Kheva, Old and Busted Version2RRLegendary Creature - Human Rogue [MR]
Mountainwalk
At the beginning of your upkeep, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn and can't attack this turn unless Kheva, Bard of Shiv also attacks.
[2/2]
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
But is she mythic?
She sort of straddles the critical line. That effect could be rare or mythic, but hey, it's getting to control a different creature every turn - it's pretty splashy. Also, she's an important storyline character, which pushes her over.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
There are a few factors in what I'm trying to do here:
Here's another way I'm thinking of doing this:
Legendary Creature - Human Rogue [MR]
Mountainwalk
Whenever Kheva, Bard of Shiv attacks an opponent, gain control of target creature that player controls until end of combat. Put that creature into combat tapped and attacking that player.
[2/2]
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
My philosophy on this is, I'll figure it out in development. But in the meantime, I am going to err on the side of overdesigning. I can always take it away again later. For now, I'll listen to Spike and add it in.
With haste, I see her being used primarily as a top-of-curve Falter with Lava Axe glued on. I don't really see anything about her that forces her to be legendary, but the flavor fits well enough.
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"Planeswalker escape clause"... blech.
I'm OK with "player or planeswalker" when the wording is clean and elegant. In this case, I could do it, but it would double the length of the text box, and to dubious benefit.
Sure, the working assumption is that this set will have more planeswalkers than usual, due to ignite. But that might actually be a built-in balancing force for this card. If you have to worry about sniping planeswalkers every time you swing, it might make this card (which is VERY strong in its current incarnation, I suspect) a strategy-dependent include instead of an auto-include for decks running RR. And I am pro-strategy.
Probably it's a side effect of how ugly it'd be otherwise: "Whenever Kheva attacks a player or planeswalker, gain control of target creature that player or that planeswalker's controller controls until end of combat. Put that creature into combat tapped and attacking defending player or planeswalker."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Biiiiiiiiiiiiingo!
I don't want to live in a world where every card must account for planeswalkers.
And plus, from a storyline standpoint, most of the block's planeswalkers are going to be on the Coalition side, which is also Kheva's side. So it makes some sense that she's not built to hose PWs.
...Except for Tamiyo.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
See the, ummm... thread?
If you don't feel like she's worthy of a being a mythic anyway, why not make her more expensive and give her better stats?
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Well, look. I'm inclined to agree with you. But there are some other fine reviewers on this thread who seem to think otherwise.
The fact that you're reading "haste" in the first post is not an editorial statement by me that I think it ultimately belongs there, once this set is finished. It's more of a "don't forget this suggestion" sort of thing. And in everybody else's defense, there are probably a few environments where a "4 mana, hasty, repeatable threaten with evasion" isn't broken in half. It remains to be seen whether this environment is one of them.
As more of the cards in this set come in, the confidence band around this card will narrow. And I wager I'll probably kick the haste back out when it does.
If the threatened creature didn't have to attack the same thing, it could be slimmed down by a lot:
"Whenever Kheva attacks, gain control of target creature defending player controls until end of combat. Put that creature into combat tapped and attacking [that player or a planeswalker he or she controls]."
But I'm assuming that's part of the flavor as well.
As for her power level, I strongly suspect it will be dictated by how good the fast red deck is in the format. Against other creature decks, she's a house, to be sure. But Wrath effects, spell-based control decks, planeswalkers, and Gx midrange decks that can spam 3/3s all day make her very sad.
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Fair enough. My suggestion still is: Make it :3mana::symr::symr://:4mana::symr::symr: and 3/2 // 4/2 first strike, haste or something similar.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
If the goal is competive play without a better combat body, this can't cost more than 4. There's room (admittedly not that much) to be better than Hellrider and Hero of Oxid Ridge without being bad (in the sense of unhealthy) for standard, and I don't think this beats either, overall. It is very strong vs. decks with fatties, but it's also quite weak vs. small dudes+burn or many control varieties.
This effect is much stronger in multiples, so this would be entirely unacceptable without legendary, much like Thalia. If testing reveals it to be too strong, I'd try 2/1 before losing the haste.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
PROS:
* Repeatable.
* 2/2 haste, mountainwalk body.
CONS:
* This costs R more mana. A bit harder to splash and slower.
* This can be answered by killing it at the end of the first main phase, unlike threaten that can be barely answered at all.
Imo this is balanced. It's surely a more powerful then threaten (which is acceptable since a mythic constructed worthy card should be better then a typical red SB trick) but it's consirebly easier to answer. What makes the card perfectly balanced imo is the possibility to kill it before the attack phase and the deny the whole effect.
The issue here is the spike point of view vs. non-spike point of view. For spikes, something repeatable is barely a big advantage at all because in spike's game a creature without protection and low toughness such as those will very rarely see two turns of play, while non-spike player tend to play a more self centered game were they believe they shouldn't react to certain cards the opponent play.
It's a really great card, unique and looks really fun to play with and against. Imo it's better design then any rare / mythic red card printed in the last 5 sets... Which says a lot.
BGU Control
R Aggro
Standard - For Fun
BG Auras
You can't always have removal open, trading with a Traveling Philosopher is fine if it got 8-10 damage in, and mythic rarity has nothing to do with if this card should trade or not trade with certain other cards.
Just take a look at this innocent board state, imagine if the opponent played this card and tell me that it isn't outright broken.
Come on, people. A bit more closeness to reality again.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
at least, i sure hope so cause you seem a little too smug otherwise, for someone who's wrong.