1/16
Rather large update here. I've changed the fundamental premise of this deck from a “everyone attack everyone else” to basically a token swarm deck. So these changes reflect that.
in Kazandu Tuskcaller – Surprisingly good. I've gotten him out on turn two and been pumping out elephants most of the game. Ulasht, the Hate Seed – Again, going with the token theme, he seems pretty good at spitting out more guys. Garruk, Primal Hunter – Makes tokens? Check. Draws more gas (and even more with the pump from Gahiji)? Check. Token swarm ultimate? Double Check! Altar of Bone – Sacing a token and getting Avacyn sounds good to me. Reach of Branches – Testing this card out. Seems like good reusable token makes that are good blockers. Swords to Plowshares – I originally made this deck not putting any real removal, spot or mass. Like I said in the opening of the changes, this deck's premise when from a sort of group hug type deck to just a large token swarm. Spot removal is always necessary. Oblation – See StP. Also I've used it on a token as an instant speed Divination before. Return to Dust – More spot removal goodness. Luminarch Ascension – More token making awesomeness. Spitting out so many chump blockers makes this card hard to deal with. Selesnya Signet – Color fixing. Mistveil Plains – Reuses my Sunforger targets.
Out Mad Prophet – wasn't pulling it's weight. Still amazing in mono-red. Chandra Ablaze – Again, not so great in three color. I've added more draw, so it's easier to get more gas. Tibalt, the Fiend-Blooded – Poor Tibalt. I was a huge crusader for this planeswalker. I still think he's pretty good in mono red. I dream of one day a new version that just draws you cards. Rummaging Goblin – Same are the Prophet. Storm Herd – Too expensive for a board wipe to take out. Titanic Ultimatum – Win more. Master Warcraft – Literally never wanted to cast it. It's a cute combat trick, Either Bedlam, or a Fog. I suppose with Bow of Nylea I could kill off creatures, but it's too janky to get together. Nature's Revolt – I had high hopes. The idea of “now everyone's got creatures!” went away with so many ways it could go wrong for everyone. Druidic Satchel – too slow.
1 Plains – Became Mistveil Plains.
I remember that there was another thread like this some days ago. You may want to take a look at it.
The fact that you're playing the Hunted cycle makes me think you want to give tokens to your opponents. Have you considered Akroan Horse and Varchild's War Riders for this purpose?
First of all thank you for your input. I've looked at alot of other decklists for Gahiji and found them... lacking for what I want.
I actually tried Akroan Horse out in the first iteration of this deck and found that for the most part opponents either dropped a sac outlet or just chumped blocked with it. Even the lowest 2/2 (with Gahiji's pump) kills it.
Varchild's War-Riders might work but it seems like Nature's Revolt does what I want the Riders to do, while protecting me from wraths. Has anyone played much with land animating spells to confined/deny this?
My thoughts on Ghostly Prison is about the same as my thoughts on alot of ramp. Specifically this deck, you don't want to look like a threat. Just pump out chump blockers and make sure the game drags out (not stax or prison style) til you can drop a win con.
I find Nature's Revolt and all the cards that animate lands very dangerous.
Elesh Norn, mass scoop. Plague Wind, mass scoop. AEther Flash become a sort of Land Equilibrium.
Any kill spell suddenly become extremely dangerous.
I think that the Riders are a cheaper and safer solution for give your opponents some creatures.
About Ghostly Prison, I find necessary to play this sort of effects in a deck that likes seeing your opponents with a lot of creatures. Maybe Kazuul, Tyrant of the Cliffs fit better your bill, though.
I find Nature's Revolt and all the cards that animate lands very dangerous.
Elesh Norn, mass scoop. Plague Wind, mass scoop. AEther Flash become a sort of Land Equilibrium.
Any kill spell suddenly become extremely dangerous.
I think that the Riders are a cheaper and safer solution for give your opponents some creatures.
About Ghostly Prison, I find necessary to play this sort of effects in a deck that likes seeing your opponents with a lot of creatures. Maybe Kazuul, Tyrant of the Cliffs fit better your bill, though.
Large update. I've never really made a token swarm deck before so let me know if there's anything I'm missing. This deck is alot of fun and can recover relatively quickly from mass removal.
And thanks everyone for the suggestions, I've made most of the changes suggested.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sorry about any spelling mistakes, I'm typing on a phone most of the time.
5 Gahiji, Honored One
Creatures
8 Avacyn, Angel of Hope
1 Avacyn's Pilgrim
7 Avenger of Zedikar
1 Birds of Paradise
4 Drumhunter
3 Eternal Witness
5 Hunted Dragon
4 Hunted Lammasu
4 Hunted Troll
2 Kazandu Tuskcaller
4 Kor Cartographer
7 Krosan Tusker
1 Llanowar Elves
3 Mentor of the Meek
6 Rampaging Baloths
2 Sakura-Tribe Elder
5 Silklash Spider
7 Spearbreaker Behemoth
4 Steelshaper Apprentice
6 Sun Titan
4 Ulasht, the Hate Seed
1 Ulvenwald Tracker
6 Thopter Assembly
8 Verdant Force
Sorceries
2 Altar of Bone
3 Cultivate
1 Faithless Looting
2 Farseek
4 Harmonize
8 Insurrection
2 Rampant Growth
1x Tempt with Vengeance
3 Wheel of Fortune
2 Aura Mutation
2 Artifact Mutation
2 Boros Charm
2 Constant Mists
1 Crop Rotation
3x Chord of Calling
2 Eladamri's Call
3 Harrow
3 Oblation
4 Return to Dust
5 Reach of Branches
3 Shunt
1 Swords to Plowshares
4 Wild Ricochet
Enchantments
3 Aura Shards
3 Bow of Nylea
5 Doubling Season
2 Luminarch Ascension
5 Mirari's Wake
5 Privileged Position
Artifacts
2 Boros Signet
3 Selesnya Signet
2 Gruul Signet
2 Talisman of Impulse
2 Talisman of Unity
1 Sol Ring
3 Sunforger
1 Skullclamp
4 Ajani Vengeant
5 Garruk, Primal Hunter
Lands
1 Boros Garrison
1 Contested Cliffs
1 City of Brass
1 Commander Tower
1 Grove of the Burnwillows
1 Karplusan Forest
1 Mosswort Bridge
1 Mistveil Plains
1 Selesnya Sanctuary
1 Springjack Pasture
1 Kher Keep
1 Jungle Shrine
1 Temple Garden
1 Sacred Foundry
1 Riftstone Portal
1 Vitu-Ghazi, the City-Tree
1 Temple of the False God
9 Forest
6 Mountain
6 Plains
Card Changes
1/16
Rather large update here. I've changed the fundamental premise of this deck from a “everyone attack everyone else” to basically a token swarm deck. So these changes reflect that.
in
Kazandu Tuskcaller – Surprisingly good. I've gotten him out on turn two and been pumping out elephants most of the game.
Ulasht, the Hate Seed – Again, going with the token theme, he seems pretty good at spitting out more guys.
Garruk, Primal Hunter – Makes tokens? Check. Draws more gas (and even more with the pump from Gahiji)? Check. Token swarm ultimate? Double Check!
Altar of Bone – Sacing a token and getting Avacyn sounds good to me.
Reach of Branches – Testing this card out. Seems like good reusable token makes that are good blockers.
Swords to Plowshares – I originally made this deck not putting any real removal, spot or mass. Like I said in the opening of the changes, this deck's premise when from a sort of group hug type deck to just a large token swarm. Spot removal is always necessary.
Oblation – See StP. Also I've used it on a token as an instant speed Divination before.
Return to Dust – More spot removal goodness.
Luminarch Ascension – More token making awesomeness. Spitting out so many chump blockers makes this card hard to deal with.
Selesnya Signet – Color fixing.
Mistveil Plains – Reuses my Sunforger targets.
Out
Mad Prophet – wasn't pulling it's weight. Still amazing in mono-red.
Chandra Ablaze – Again, not so great in three color. I've added more draw, so it's easier to get more gas.
Tibalt, the Fiend-Blooded – Poor Tibalt. I was a huge crusader for this planeswalker. I still think he's pretty good in mono red. I dream of one day a new version that just draws you cards.
Rummaging Goblin – Same are the Prophet.
Storm Herd – Too expensive for a board wipe to take out.
Titanic Ultimatum – Win more.
Master Warcraft – Literally never wanted to cast it. It's a cute combat trick, Either Bedlam, or a Fog. I suppose with Bow of Nylea I could kill off creatures, but it's too janky to get together.
Nature's Revolt – I had high hopes. The idea of “now everyone's got creatures!” went away with so many ways it could go wrong for everyone.
Druidic Satchel – too slow.
1 Plains – Became Mistveil Plains.
Gahiji, Token Politician
Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line.
Zirilan of the Claw; or Dragon Toolbox of Hatred
The fact that you're playing the Hunted cycle makes me think you want to give tokens to your opponents. Have you considered Akroan Horse and Varchild's War Riders for this purpose?
Also, damage based effects like Gisela, Blade of Goldnight, along with protections like Ghostly Prison seems fitting.
I actually tried Akroan Horse out in the first iteration of this deck and found that for the most part opponents either dropped a sac outlet or just chumped blocked with it. Even the lowest 2/2 (with Gahiji's pump) kills it.
Varchild's War-Riders might work but it seems like Nature's Revolt does what I want the Riders to do, while protecting me from wraths. Has anyone played much with land animating spells to confined/deny this?
I really really want Gisela, Blade of Goldnight I just honestly haven't found her at a card shop.
My thoughts on Ghostly Prison is about the same as my thoughts on alot of ramp. Specifically this deck, you don't want to look like a threat. Just pump out chump blockers and make sure the game drags out (not stax or prison style) til you can drop a win con.
Gahiji, Token Politician
Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line.
Zirilan of the Claw; or Dragon Toolbox of Hatred
Elesh Norn, mass scoop.
Plague Wind, mass scoop.
AEther Flash become a sort of Land Equilibrium.
Any kill spell suddenly become extremely dangerous.
I think that the Riders are a cheaper and safer solution for give your opponents some creatures.
About Ghostly Prison, I find necessary to play this sort of effects in a deck that likes seeing your opponents with a lot of creatures. Maybe Kazuul, Tyrant of the Cliffs fit better your bill, though.
It's not too bad if you're the one playing Elesh Norn, Grand Cenobite!
This, and also Druidic Satchel seems very randomic. Is Chandra Ablaze really effective in a three-colored deck?
And thanks everyone for the suggestions, I've made most of the changes suggested.
Gahiji, Token Politician
Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line.
Zirilan of the Claw; or Dragon Toolbox of Hatred