Each opponent who played a land this turn can't cast spells.
Each opponent who cast a spell this turn can't play lands.
Unconventional Warfare3RR
Enchantment [R]
At the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Its a bit weird to me to see white as a land denial color. In a set that allowed it, I'd much prefer it to be boros. It isn't completely against the rules to give this to white (white gets everything, after all) but it is a bit pie-bendy.
I like Warfare quite a bit. There's a similar card in my group's custom cube and it plays well.
Rowen is a good reprint. As an aside, I'd like it in a world where Miracle was a thing.
Its a bit weird to me to see white as a land denial color. In a set that allowed it, I'd much prefer it to be boros. It isn't completely against the rules to give this to white (white gets everything, after all) but it is a bit pie-bendy.
I agree that white pretty much got out of the land-hosing business around the time of 8th Edition (i.e. the advent of Modern.) I'm not trying to say that it should get back into that business.
Based on a literal reading of the color pie, this card probably should be red. But to me, it feels very un-red. This is really tailored to hose tempo. Based on how it would impact play, I feel like it's an acceptable pie crust sort of effect for monowhite.
Tempo decks, like this one, are those that seek to operate off a low land count, field a cheap threat, then use instant-speed spells to make the opponent's mana investment each turn have as little impact on the game as possible. Bottleneck does next to nothing against this gameplan, as its 3cmc makes it too slow to stop their on-curve threats, and even if you remove them, they can just forgo playing a land (if they even have one in hand by this point) to play another creature.
Where the card really shines is against midrange decks, like Jund, which seek to compensate for the loss of tempo against aggro/tempo decks by fielding larger creatures in the midgame. If the Jund player's goal is to make four land drops in a row, maybe cast a removal spell or two, then land a turn-4 planeswalker or Bloodbraid Elf to establish board control, Bottleneck can really throw a wrench in those plans.
Bottleneck is also potentially good against tapout control decks that need to hit a certain card on-curve (your turn 3 Bottleneck > Jace stops them from answering with their own turn 4 Jace), but those that largely operate off instants won't care. I don't anticipate that its ability to stop Wrath will be much of an issue unless aggro decks would rather SB it in over a 3-drop creature.
Unconventional Warfare is a "fixed" Sneak Attack that I like a lot!
Rowen, on the other hand, is a "strictly worse" Into the Wilds, which wasn't that impressive to begin with.
Well, I can't disagree with any of your analysis. My first draft of this cost W or 1W and was a symmetrical effect, but it just didn't feel right to me. When I changed it from "player" to "opponent," I raised the mana cost up to 1WW. At a lower cost this would be a tempo hoser, but you're absolutely right that the version presented really isn't. I'll have to think about whether it's right for the environment now.
Yeah, the more I look at Rowen, the happier I am with it staying in the dustbin of history. How about this (better) version:
Fields of Vision2GG
Enchantment [R]
For each basic land card you draw, you may reveal that card as you draw it. Whenever you do, draw a card.
Piar: the templating there is my best attempt to simulate miracle tech.
[EDIT]: Nixing this one because I remembered that Mul Daya Channelers is in the set.
For Fields of Vision, do you want the player to be able to continuously draw until he hits a nonbasic or nonland? That seems abusable, though I don't know how exactly.
Enchantment [R]
Each opponent who played a land this turn can't cast spells.
Each opponent who cast a spell this turn can't play lands.
Enchantment [R]
At the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Rowen2GGEnchantment [R]
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Enchantment [R]
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
I like Warfare quite a bit. There's a similar card in my group's custom cube and it plays well.
Rowen is a good reprint. As an aside, I'd like it in a world where Miracle was a thing.
I agree that white pretty much got out of the land-hosing business around the time of 8th Edition (i.e. the advent of Modern.) I'm not trying to say that it should get back into that business.
Based on a literal reading of the color pie, this card probably should be red. But to me, it feels very un-red. This is really tailored to hose tempo. Based on how it would impact play, I feel like it's an acceptable pie crust sort of effect for monowhite.
How?
Tempo decks, like this one, are those that seek to operate off a low land count, field a cheap threat, then use instant-speed spells to make the opponent's mana investment each turn have as little impact on the game as possible. Bottleneck does next to nothing against this gameplan, as its 3cmc makes it too slow to stop their on-curve threats, and even if you remove them, they can just forgo playing a land (if they even have one in hand by this point) to play another creature.
Where the card really shines is against midrange decks, like Jund, which seek to compensate for the loss of tempo against aggro/tempo decks by fielding larger creatures in the midgame. If the Jund player's goal is to make four land drops in a row, maybe cast a removal spell or two, then land a turn-4 planeswalker or Bloodbraid Elf to establish board control, Bottleneck can really throw a wrench in those plans.
Bottleneck is also potentially good against tapout control decks that need to hit a certain card on-curve (your turn 3 Bottleneck > Jace stops them from answering with their own turn 4 Jace), but those that largely operate off instants won't care. I don't anticipate that its ability to stop Wrath will be much of an issue unless aggro decks would rather SB it in over a 3-drop creature.
Unconventional Warfare is a "fixed" Sneak Attack that I like a lot!
Rowen, on the other hand, is a "strictly worse" Into the Wilds, which wasn't that impressive to begin with.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Well, I can't disagree with any of your analysis. My first draft of this cost W or 1W and was a symmetrical effect, but it just didn't feel right to me. When I changed it from "player" to "opponent," I raised the mana cost up to 1WW. At a lower cost this would be a tempo hoser, but you're absolutely right that the version presented really isn't. I'll have to think about whether it's right for the environment now.
Yeah, the more I look at Rowen, the happier I am with it staying in the dustbin of history. How about this (better) version:
Fields of Vision2GGEnchantment [R]
For each basic land card you draw, you may reveal that card as you draw it. Whenever you do, draw a card.
[EDIT]: Nixing this one because I remembered that Mul Daya Channelers is in the set.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Yes, that is the effect that I'm going for.
Draw a basic land? Reveal it and draw another card. Repeat until you draw something other than a basic land.
Does Goblin Charbelcher.dek want that?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝