Basic Information Cube Size: 180 Breakdown: 71 White, 71 Green, 23 Multicolour/Artifact, 15 Land Standard or Theme: Theme Snow Lands: No Average Number of Players: Two How Often Drafted: Not often, so far
Card Selection Proxies: No Powered: No Portal: Potentially "Un" Cards: Potentially Banned Cards for Power-Level: Power and "Pseudo-Power" Banned Cards for Time Constraints: None Banned Cards for "fun" factor: None so far
Cube Design Standard or Multiplayer: Standard Sideboards?: Yes Color Balance: Yes, but not all colours Gold Balance: Not applicable Hybrid/Split/Kicker as Gold: Yes Color Triggers as Gold: Yes Perfectly Balanced CMC: No
The Selesnya Charm Cube is my effort to make an a unique two player draft environment. It consists of entirely White, Green, or Colourless cards. It is my goal to support aggro, midrange, and control across these two colours. After drafting the cube, each player can add up to ten Selesnya Charms to their deck.
Why Selesnya Charm? It's a creature! It's removal! It's a combat trick! It creates its own themes! Two power matters! Three toughness matters! Five power matters! Tokens matter!
Under these restrictions, some immedate goals and designs appeared. Anything with five or greater power had to have enough benefits if it was immediately exiled. Your opponent is almost guaranteed to control forests, so Elvish Champion becomes terrifying.
This is a somewhat budget list, but I probably wouldn't do much else with endless funds. With Selesnya Charm as the bar, some cube staples like Umezawa's Jitte are simply too strong. There are three Windswept Heaths, but those are all gold bordered.
Basic Information
Cube Size: 180
Breakdown: 71 White, 71 Green, 23 Multicolour/Artifact, 15 Land
Standard or Theme: Theme
Snow Lands: No
Average Number of Players: Two
How Often Drafted: Not often, so far
Card Selection
Proxies: No
Powered: No
Portal: Potentially
"Un" Cards: Potentially
Banned Cards for Power-Level: Power and "Pseudo-Power"
Banned Cards for Time Constraints: None
Banned Cards for "fun" factor: None so far
Cube Design
Standard or Multiplayer: Standard
Sideboards?: Yes
Color Balance: Yes, but not all colours
Gold Balance: Not applicable
Hybrid/Split/Kicker as Gold: Yes
Color Triggers as Gold: Yes
Perfectly Balanced CMC: No
The Cube: http://cubetutor.com/viewcube/7423
The Selesnya Charm Cube is my effort to make an a unique two player draft environment. It consists of entirely White, Green, or Colourless cards. It is my goal to support aggro, midrange, and control across these two colours. After drafting the cube, each player can add up to ten Selesnya Charms to their deck.
Why Selesnya Charm? It's a creature! It's removal! It's a combat trick! It creates its own themes! Two power matters! Three toughness matters! Five power matters! Tokens matter!
Under these restrictions, some immedate goals and designs appeared. Anything with five or greater power had to have enough benefits if it was immediately exiled. Your opponent is almost guaranteed to control forests, so Elvish Champion becomes terrifying.
This is a somewhat budget list, but I probably wouldn't do much else with endless funds. With Selesnya Charm as the bar, some cube staples like Umezawa's Jitte are simply too strong. There are three Windswept Heaths, but those are all gold bordered.
The Modal Cube is also on Cube Tutor!
GWEDH Asmira's WrathGW