For my custom set: Coins of Mercalis
New cards for my set to replace an earlier cycle of cards that didn't work well within the set.
Would love to get some opinions and feedback.
Also still looking for additional comments on my 5 reworked cards
Courthouse Counselor :symw::symw:
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you gain 3 life.
1/2
Archive Counselor :2mana::symu::symu:
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you may draw a card.
2/2
Halvar Counselor1BB
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you may sacrifice a creature. If you do, you get a gold counter. (Once per turn you may spend a gold counter for 1. A player with ten or more gold counters wins the game.)
2/2
Battlepit Counselor :1mana::symr::symr:
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, Battlepit Counselor deals 1 damage to target creature or player.
3/1
Earthsoul Counselor :3mana::symg::symg:
Creature — Elf Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you may reshape. (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.)
3/3
Still looking for any feedback...
Here are renders for each of the cards. No flavour text at the moment as I'm due for a large revamp of the creative elements of the set.
Perhaps you could also have a rare cycle that does something like "Do ~whatever~ for each counter placed on a permanent you control this turn."
The rare cycle that cares about counters is the "trademaster" cycle which gives effects for spending gold. This works well as gold counter don't trigger the uncommon cycle as they are on players not permanents.
New cards for my set to replace an earlier cycle of cards that didn't work well within the set.
Would love to get some opinions and feedback.
Also still looking for additional comments on my 5 reworked cards
Courthouse Counselor :symw::symw:
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you gain 3 life.
1/2
Archive Counselor :2mana::symu::symu:
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you may draw a card.
2/2
Halvar Counselor 1BB
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you may sacrifice a creature. If you do, you get a gold counter. (Once per turn you may spend a gold counter for 1. A player with ten or more gold counters wins the game.)
2/2
Battlepit Counselor :1mana::symr::symr:
Creature — Human Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, Battlepit Counselor deals 1 damage to target creature or player.
3/1
Earthsoul Counselor :3mana::symg::symg:
Creature — Elf Advisor (U)
At the beginning of your end step, If one or more counters were placed on or removed from a permanent you control this turn, you may reshape. (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.)
3/3
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Here are renders for each of the cards. No flavour text at the moment as I'm due for a large revamp of the creative elements of the set.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Perhaps you could also have a rare cycle that does something like "Do ~whatever~ for each counter placed on a permanent you control this turn."
• Recent Card Ideas • My Drawings at DeviantArt
The rare cycle that cares about counters is the "trademaster" cycle which gives effects for spending gold. This works well as gold counter don't trigger the uncommon cycle as they are on players not permanents.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD