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#1 | ||||||||||||||||||||||
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Also just so you there's a reason why
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TEPS is a storm based combo deck birthed on these forums by d.phoenixxx, Aidan, Nom_anor, Caboose, Mr Nightmare and mystic1110 (if I've missed anyone, please PM me). The deck was first popularized by Nim, whose list was copied by Raphael Levy at 2006 Worlds. The deck has had a steady showing on MODO since two days prior to its appearance at Worlds.
Here are some sample competitive decklists:
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Last edited by Kijin : 08-27-2007 at 02:40 PM. |
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#2 |
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Common Mage
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Well since someone has to start this I suppose i will, what do you all think? Would you rather go off with the 1st turn Duress and the Sensi under your belt or go all out with the Lotus Bloom / Chrome Mox version?
I prefer the Duress myself, i am planning on running this deck in the upcoming PTQ's and I tested both builds, goldfishing 10 games each, and it seems that the Duress version, even with pertection, is faster.
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Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war" - Dravin, Gruul deserter |
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#3 | |
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Spell Naysayer
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Please don't once again Both versions are playable and competitive, the Top version is a slower because it needs more setup via Top/Fetch but has a bit more resilience to control while the Bloom/Moxen version is a lot faster but lacks the protection and resilience of Top/Duress. It was also said by many that Duress should be a MD card even in the Bloom version and I am playing the Top-less version due to it's speed and cut 1x Infernal Tutor (never thought I needed this bar one time in like 30 games and most of the time its a +2 Storm that changes the coours of your mana..) and 2x Plunge into Darkness from Levy's list to put 3 Duress MD adding a Sins of the Past, Chant and Empty the Warrens in the SB. I'm still not sure of the 3/1 MD/SB configuration because I'm of the opinion that having 4 Duress MD it's more useful than having 1 to Wish for but I'm still testing it.
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O o /¯__________________________________________ | BLAAAAAAAAAAAAAAAAAAAHHHHHHHH! !!!! \_¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Last edited by Jiaozy : 12-22-2006 at 01:16 AM. |
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#4 |
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Just Getting Started
Join Date: Nov 2006
Location: Nord
Posts: 3
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Hello all
I test this deck since his revelation at worlds and following all your discussions about it i arrive at 1 point : We have so few slots to configure it that all of these must be perfect. I explain : this deck needs something like 21-23 mana sources which are basically saclands from invasion and mox/bloom in one version, saclands from invasion and fetchs/ravlands for there interaction with top for the other one. 4-8 mana fixers which are chromatic star for sure and eggs or chromatic sphere for the other. I don't know if 8 fixers are really needed cause in my test i never needed eggs to combo out 12 mana accelerators : rite of flames, seething song and cabal ritual. Nothing else to speak about; they make storm and produce needed manas. Bloom versions play Channel the suns to stabilize mana more. Combo's pieces : 3 Mind's Desire, 3 Sins of the Past, 4 Burning Wish 1-2 ToA are accepted as basement of this deck. So after all that let us something like 10 slots to configure for extract the best of this deck. Generally, it seems that 4 tutor/draw cards are in the deck : careful study for 1 version, infernal tutor and plunge into darkness for the other. Night's whisper could be played too. So 6 slots in the deck are free. The top version wanna run 4 tops to make more efficient there fetchs; 1 bounce in person of Chain of Vapor is in the deck too. In bloom versions, which is more explosive than the other and can less fight in the late game, i think MD disruption is needed. Duress is a great card for it, but u wanna play it the turn u go off so it's 1 mana less to combo out. Black mana is not a problem, but if we combo out very early maybe it could be one. Orim's chant could be a solution too, but it's the same problem than duress we need one more mana to go off. Xantid Swarm is a good solution i think, it makes the same than the others one, but could be played early and don't really cost mana the turn we go. This a creature, which could be principally Fired but why not a combination of it and duress if we find places ? The main problems for this deck are : Meddling Mage which seems more and more played by U/W Decks. Without any permanents bounce/destruction MD, and a mage naming Burning Wish, that push us to go in a long game which might be favorable for control player but not for us. Counters on our mana accelerators : a remand/condescend/counterspell on lotus bloom make us losing 3 turns to go off, or maybe add 1 storm if we don't really need it. Without it, an early counter on one of our accelerators can be very bad for us. The combo Top/Counterbalance can broke us too. i don't have any good solutions for you and me ; i test many versions, many things that can handle our control opponents but non of them seem very good and reliable. Thanks for reading me, and sorry for my poor english. |
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#5 |
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Banned
Join Date: Nov 2005
Posts: 576
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What a nice timing by Kijin!
My list There is another thread for discussion at SCG forums as well. Go visit, there are some interesting choices there as well. http://www.starcitygames.com/phpBB2/...dfb008a#701502
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Co-founder of ![]() ![]() ![]() ![]() The Extended Perfect Storm![]() ![]() ![]() ![]() ![]() TEPS thread: http://www.starcitygames.com/phpBB2/...b928fb7f766943
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#6 | |||||||
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Wizard Mentor
Join Date: Jul 2006
Posts: 615
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I'll just post the last list I made here...
Mind’s Bloom Extended//Non-Budget
I was always pretty happy with it... Anyhow... ~Nim PS. And wow did my post count take a hit there... ![]()
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Last edited by Nim : 12-22-2006 at 09:00 AM. |
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#7 | |
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Sushi for Lunch
Join Date: Apr 2005
Posts: 1,681
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ill post my current list as well at other stuff
Spoiler:
the decks intersting choices are as follows: Md xantid swarm- helps against the countless number of stiffels now flying around ornithopter- another 0 mana artifact that helps up the storm count and helps provide cabal therapy fodder 1 chromatic star- this is just my attempt to keep the amount of mana fixing around 12 (channel the suns, lotus, mox, and 1 star).....this spot is debatable... SB- Cabal therapy - WOW...just in every way better than duress if you run creatures....this plus ornithopter is hand rapage + 3 storm count for only B.... Seal of fire...- just to deal with troublesome meddling mages....this is replaceable with chain of vapor (but youll have to tweak the mana base) and its also interchangeable with pyrite spellbomb ------------------ so far here are the games i player vs some decks
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anyway im curious to here any opinions on my deck.... and also any ideas of how to deal with the numerous enchantments that ruin our day hopefully this thread will live, who knows third times the charm Edit: plouften welcome to the forum and that was a great anaylisis of the deck..thanks for taking the time to write it up. Edit 2: also a mono black controll deck is popping up here that along with the full suir of duress and cabal therapies runs ghost quarter + smallpoxas well....what should our plan be against this?
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Last edited by mystic1110 : 12-22-2006 at 11:57 AM. |
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#8 | |
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Still hasn't been mafia yet.
Join Date: May 2006
Location: A Reality Marble
Posts: 1,501
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This is what, the third spawn of the thread. I know its been a while, but hello again. Anyway, I find the number of people testing this on MWS to be astronomical. It gets kind of boring playing against them though, because goldfishing isn't all that interesting.
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Last edited by Nom_Anor : 01-15-2007 at 01:13 PM. |
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#9 | |
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Common Mage
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We do not run creatures in the deck, so running Cabal is not the best, Duress if for the control decks, all we need to do is hit their counters and they are done. Seal of Fire while effective deosnt really have a place in the deck. When I combo off it is ion average around turn 3-4, Xandid Swarm is not needed if you MD Duress IMO, in this deck I dont believe that creatures are needed at all. Otho is also not needed, it is a space filler, and going to a PTQ you do not need a space filler at all, it takes up a slot that could go to other things
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Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war" - Dravin, Gruul deserter |
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#10 | |
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Ascended Mage
Join Date: Jan 2005
Posts: 344
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Here's my build, which is a successful mix of Lotus and Duress.
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Top 8 GP: Seattle Top 8 PT: Philadelphia Quote:
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#11 |
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Ascended Mage
Join Date: Mar 2006
Location: Lima-Peru
Posts: 408
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I think that duress is a MVP in the deck, i play it and the results are optimal.
BTape, why u run ancient spring?? i see that builds that carry serum vissions run it but i dont really understand it in ur deck :S is it for the chain of vapor only??
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Judge Assistant on Peruvian's Nationals |
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#12 |
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Sore losers beware.
Join Date: Jul 2005
Location: Phoenix
Posts: 1,410
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sorry i don't have much to contribute to the thread, but i was wondering, what does a typical game look like with this deck? i have seen the thread before but never paid much attention to it. i am assuming that you just produce a ton of mana asap to play a mind's desire with a moderately high storm via all the mana producing spells, producing more mana with the "free spells" via desire, then using sins of the past to essentially flashback mind's desire until you eventually have enough spells to play a tendrils to kill the opponent, or using the burning wish to fetch whatever you need including the kill condition. is this about right or am i missing something?
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#13 | |
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Common Mage
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Quote:
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Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war" - Dravin, Gruul deserter |
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#14 |
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Sore losers beware.
Join Date: Jul 2005
Location: Phoenix
Posts: 1,410
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what does the clock generally look like?
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#15 | |
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Still hasn't been mafia yet.
Join Date: May 2006
Location: A Reality Marble
Posts: 1,501
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At least turn 4 about 80%
At least turn 3 about 30% At least turn 2 about 3% (I am speaking with my build with me piloting. Cannot really say for others.)
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