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Old 04-17-2007, 12:15 AM   #1
SDSUPinoy
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Default [FS] SDSUPinoy speaks (updated Friday 4/20)

I was bored and was thinking I'm the last cylon, so bam, I die and suddenly I wake up in a ressurrection ship and #6 is telling me all these cards so here goes:

If you don't believe me see my other post about Time Spiral when people didn't believe me.

A blue enchantment that turns into the first creature the opponent reveals from the top of their library at beginning of their upkeep.

A white Enchantment that comes into play and copies itself for each opponent so that everyone has an Ivory mask cost 4W

Magus of the Abyss 3B 4/3

A rare artifact that costs 3 and lets you add one mana of any color to your pool but also has an ability to put a charge? counter on it then at the beginning of you precombat main remove all the counters and add one mana of any color for each counter. It is wierd.

A 1/1 for 2 that when it goes to the grave from play, suspend it for 3 then if it came into play not from your hand put 3 +1/+1 counters on it. This guy is rare most likely.

The green/white dual has tap, pay 1 life: add green or white to your pool and 1, tap, sacrifice: draw a card. It's the worst one.

The blue/black i have in front of me:
River of Tears
Land
tap: Add U to your mana pool. If you played a land this turn, add B to your mana pool instead.

"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." -Glem the Lonebard, "Origins of Kholon"

Chris J. Anderson
179/180

Also artifact - Fortification is equipment for Lands except the keyword is fortify in place of equip. The artifact says something like when the land is tapped your creatures get +1/+1 not sure on that part though.

Blue Pact costs 3UU at your next upkeep. NOt so hot. Blue pact counters a spell.

Red Pact creates a 4/4 giant as an instant. Next upkeep pay 4R.

The blue recurring suspend returns a permanent, might be just creature.

There were also split second cards that weren't instants or didn't have flash.

5UU Gain control of target permanent split second. Might be enchantment but I think its definately a sorcery.

A green enchantment think its 2G, basically is a howling mine and allows each player to play an additional land on their turn.

The riggers making contraptions is real but I still didn't get it.

Also, seems like each box has only foils that are either Future Shifted or not future-shifted. The foils aren't mixed.

This one is BIG: Jhoira has her card it was multi-colored 1UR i think. 2/2. She basically can make you pay 2 to suspend any card for 4 turns. You discard a card for jhoira and the discarded card gets suspended for 4 turns. Jhoira's ability is reusable. I'm not sure if you have to tap her, but I think you don't.

There is a creature that has spells cost 2 less that target it.

An artifact where you choose a card type except tribal or planeswalking and spells of that type cost less. Might be one less.

Also, the Green Grandeur legend 4/4 for 3GG when you grandeur put a x/x creature (wurm?) into play where x is number of lands you control. Also when you play a land(might be forest?) creatures you control get +1/+1 and Trample. I'm almost sure on the trample. Basically a bomb.

Last one, basically an angel the exact opposite of Hellkite, 6WW, Flash, 5/5 flying, when it comes into play, prevent 5 damage anyway you choose. Now only if they had an Angelstorm card to parallel Dragonstorm.

Ok one more, 6/6 for 3 with vanashing 2 but if you paid kicker 4 then it gets more time counters. Don't remember the exact numbers but around that.

Well going to sleep for now. MOst of the cards were already spoiled I tried my best to remember the rest. But maybe I'll remember more tomorrow, maybe, if people are nice.

Still alot of doubting toms despite my first post being mostly correct with slight name forgetting.

I'll try and clarify things tomorrow. Feel free to PM me with questions or what not.

I'll have more as I remember them.

Let me know what stuff you want me to remember the most and I'll try and recall that stuff.

4/17/2007 Update

A white 1/1 with protection from converted mana cost 3 or more and lifelink.

A red creature with suspend that when it comes into play either puts or removes two time counters from a permanent with a time counter or suspend card.

If I had names, I might be able to better recall what the named card does. Most of the cards I saw were already spoiled and I just tried to remember the really exciting ones. To me, it seemed like there wasn't too many exciting cards. Just a bunch of commons and uncommons stuffed with keywords. This set is basically the keyword set.

I only saw the card that says riggers make contraptions instead they make 2. I haven't seen any other mention of contraptions. Basically I think the contraptions and Planeswalkers are red herrings.

Sorry about the bad memory, I'm barely lucky that I could borrow some of the cards for my decks. I should probably borrow the cards that are really exciting so I can quote the whole card next time. It's just sometimes, I don't have a deck for some of the cool cards so can't really borrow it without raising suspicions.

As for the 3 casting cost mana artifact rare, it has:
tap: add one mana of any color
tap: put a charge counter
at begin of pre-combat main, remove all counters and add one mana for each counter removed this way.
I don't see how you can get more than 2 mana a turn without some help. I also don't get why its a rare.

The blue creature maker makes 1/1 flyers but they aren't called flying men. They are either faeires or sprites.

I think the Ivory mask maker is Imperial Mask.

The red pact's name is probably foreysian pact. But the giant can't block 2 creatures and can be blocked by one creature. I guess I was wrong here and its Pact of the Titan.

That's all I have. We should have everything by tomorrow anyways so I won't have to remember it anymore.

Well till next time. If you guys lag behind on getting the complete spoiler, I'll chime in the week before the prerelease. If you do get it as fast as planar chaos then you guys won't need me like last time.

Well good luck and see you next set.

Update: 4/17/2007 2:13pm PST

Even the odds is a white instant for 2W that if an opponent controls more creatures than you then put 3 1/1 soldiers into play. Might be better than 1/1 but I doubt it.

Pact of Negation is the Counter.

Update: 4/19/2007
This is the best clarification I can come up with:
Green-
Completely unknown card - Quagnoth

I'm trying to remember my best but I am guessing based on the fact we haven't seen the Split Second Creature that doesn't have flash. And it probably is this guy except I don't have P/T.

Artifact-
Cloud Key - has to be the cost-reducing artifact. Need confirmation of mana cost 3 and that it reduces costs by 1.

It says choose Artifact, creature, sorcery, instant, enchantment. Spells of that type cost 1 less.

Epochrasite/Soultether Golem - One of these has to be the 1/1 for 2 who suspends when killed and gets 3 +1/+1 counters when he dies. We just need confirmation on which one it is. The other card is completly unknown

Epochrasite is the 1/1 for 2 who suspends when killed.

Also the 1/1 pro cast cost 3 costs either 1W or 2W.

Update 4/20 Midnightish

White-
Mistmeadow Skulk. This has to be the 1/1 with protection from converted mana cost three or greater and lifelink. We need to know its Mana cost and creature types.

Mana cost is 1W.

Black-
Stronghold Rats 2B Rat shadow 2/1 When this deals combat damage to a player, each player discards a card.

Artifact-
Soultether Golem - Has vanishing 1 and when a creature comes into play under your control put a time counter on this. It's a pretty cheap fat creature. Forgot CC and P/T however.

Update: 4/20 Morning

Slight nitpick. On the spoiler, Mistmeadow skulk should have the protection first and then the lifelink. If I remember correctly the protection was listed first with the lifelink listed second.
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Old 04-17-2007, 12:19 AM   #2
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Another new keyword? I thougt we had alll of them?

That makes me wonder whether we can trust you, but if we can, interesting cards!

The Ivory mask-like thing sounds funny... Especially with the "Hunted" creatures.

The 3 mana artifact sounds good... very intresting card.

River of tears is the funniest of the Duals... I really love it!
The GW ond sounds a bit boring, but has this card-draw mechanic when yo udon't need it any more. That makes it way better.

A shapeshifter enchantment... lol
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Old 04-17-2007, 12:20 AM   #3
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if that green white dual is real, it's easily the best of the cycle.

The mana artifact looks good in a control deck.

The abyss probably sucks on a creature.
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Old 04-17-2007, 12:20 AM   #4
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I trust you, SDSUPinoy! More details, please! Like what does the blue pact actually do?

These are real, I'd stake my precious, precious gonads on it.

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Old 04-17-2007, 12:23 AM   #5
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I can see Fortify being a real future deal.

More than Riggers assembling Contraptions, anyway. The Blue Enchantment is cool, and the white Mask-maker seems weird. Blegh @ the GW dual, like we needed another painland. lole
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Old 04-17-2007, 12:25 AM   #6
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Finally we got fortify. It's pretty interesting, I wonder if it's a red herring?
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Old 04-17-2007, 12:25 AM   #7
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Cool, if real. Thanks!

The G/W dual has to be nuts. It's Brushland -- but you can get a card if need be. Granted, it doesn't add colorless...but hey, that shouldn't make too much of a difference, if you tack card advantage on it =P

Magus of the Abyss seems really balanced. Its effect doesn't stay around forever, which is really cool, since it adds more flavor to the real Abyss.

I don't get the enchantments...duplicated Ivory Mask, duplicant for Library...seems kinda un-fun. Original, but not really versatile.

Artifact: No comment. Weird.
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Old 04-17-2007, 12:25 AM   #8
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G/W might be a painland, but remember, tourney viable lifegain exists in those colors, plus the ability to cycle the land after it's done being useful seems very powerful to me.
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Old 04-17-2007, 12:29 AM   #9
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Awright, Jhoira joins the Izzet! Does she suspend permanents, or cards in hand? Or, egads, anything?
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Old 04-17-2007, 12:29 AM   #10
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hydro did say that the text wasn't confirmed on the land right? I don't know about the primer.
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Old 04-17-2007, 12:30 AM   #11
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If these are real (and I'll take people's word and assume they are), the one thing I really don't look forward to is the boxes having either foil TS or foil non-TS. That would suck.
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Old 04-17-2007, 12:30 AM   #12
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I like the sound of the green Howling Mine enchantment. I'm assuming:

Howling Woods 2g
Enchantment
At the beginning of each player's draw step, that player draws a card.
Players may play an additional land each turn.

There has to be SOME use for that.

Nice work, SDSUPinoy.

EDIT: Mostly for my benefit here, but here's a quick overview of all the info you've given us:

- A blue enchantment that, at the beginning of your upkeep, turns into the creature first revealed off the top of your opponent's library.

- A white enchantment costing 4w that gives all players an Ivory Mask by copying itself for each opponent.

- Magus of the Abyss is a 4/3 for 3b. (See The Abyss.)

- A rare artifact costing that adds mana of any color and collects a charge counter at the beginning of your precombat main phase, which can "stored" and removed for mana.

- A two-mana 1/1 that suspends itself for three turns when it hits the graveyard. When it comes into play from somewhere other than your hand, it comes with three +1/+1 counters.

- The G/W dual land has , Pay 1 life: Add or to your mana pool, along with , , Sacrifice ~: Draw a card.

- The U/B dual land is:
River of Tears
Land
: Add to your mana pool. If you played a land this turn, add to your mana pool instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." -Glem the Lonebard, "Origins of Kholon"
illus. Chris J. Anderson
179/180

- The artifact Fortification is like equipment for lands, using the keyword fortify, with an ability like "When fortified land is tapped, creatures you control get +1/+1."

- The blue Pact costs 3uu at your next upkeep and counters a spell.

- The red Pact creates a 4/4 Giant as an instant. Next upkeep pay 4r.

- The blue recurring suspend spell returns a permanent (might be just creature).

- Split second cards that weren't instants or didn't have flash.

- A 5uu sorcery (possibly Aura) with split second: "Gain control of target permanent."

- A green enchantment costing about 2g, serving as a Howling Mine and allowing each player to play an additional land each turn.

- There are indeed Riggers that make Contraptions.

- Seems that each box has only foils that are either Future Shifted or not future-shifted. The foils aren't mixed.

- Jhoira's card costs about 1ur and is a 2/2. She basically gives any card in your hand Suspend 4.

- A creature that reduces the cost of spells which target it by .

- An artifact that lets you choose a card type (except Tribal or Planeswalker), and reduces the cost of those cards most likely by . (Unsure whether it works for all players.)

Just a summary, if the mods want to put it somewhere.
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Old 04-17-2007, 12:31 AM   #13
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Quote:
Originally Posted by Shmee51 View Post
New artifact subtype "fortification" not in rules primer
As we can see, Rules Primer doesn't include keywords like poisonous, abosorb, among others.

So just this doesn't seem to make this a fake.
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Old 04-17-2007, 12:31 AM   #14
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Quote:
Originally Posted by Kyros View Post
hydro did say that the text wasn't confirmed on the land right? I don't know about the primer.
I'm trying to find the post where hydro gave the information on the UB dual, will repost when I find it..


EDIT: I'm wrong about hydro's UB dual info, the land posted above could be accurate, but it STILL doesn't explain about fortification.

If you look at the rules primer:

http://www.wizards.com/dci/downloads...r%20032507.doc

You'll see that "reach", "lifelink", "morph", and "tribal" are all mentioned. In all honesty I don't know why absorb isn't except if they're trying to avoid making another mistake like they did with channel, but a new SUBTYPE is a big deal, so the only explaination I'd accept would be if they have a artifact - fortification planned for a preview card.


EDIT (again):

There's just a whole bunch of stuff that doesn't seem right about these proposed cards. What sense does it make for a GW land to be a painland, or to be sacrifice-able for a cantrip? If it were a BG land then I'd understand but GW?

A green enchantment for 2g that is howling mine + extra land each turn - so with Heartwood Storyteller they're pushing... Mono-green Control? Green full hand of random jank?

An artifact that allows you to choose a card type other than "tribal" or "planeswalking" [sic?] when there are supposedly no planeswalker cards in the set?



This whole list just seems suspect to me.

I guess I overstepped my bounds in using the word "fake" in an attempt at sarcastic humor, but I guess "extremely suspicious" would work as well.
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Old 04-17-2007, 12:32 AM   #15
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Quote:
Originally Posted by Von Kriplespac View Post
I like the sound of the green Howling Mine enchantment. I'm assuming:

Howling Woods 2g
Enchantment
At the beginning of each player's draw step, that player draws a card.
Players may play an additional land each turn.

There has to be SOME use for that.

Nice work, SDSUPinoy.
Its an even bigger, "HAY GAIS, KILL ME FOR DROPPING THIS CARD" in multiplayer. Unlike Mine, you at least get a second land drop before your opponent draws, drops a land, and mortifies it.
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