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#1 |
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Vintage Zealot
Rules Guru MTGS Writer ![]() |
This thread is for the discussion of my latest article, A Future Sight of Vintage. We would be grateful if you would let us know what you think, but please keep your comments on topic.
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#2 |
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Banned (Ripping)
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Enjoyed it Yar, saw some things I wasn't privi'ed to before.
Thanks!
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#3 |
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Wizard Mentor
Join Date: May 2005
Location: Manila
Posts: 543
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I'd have to disagree with Virulent Sliver being the card to make Sliver decks viable. They're really only any good in multiples, and when a Sliver gets ten hits in, the opponent should already be dead by then, since 8 pump Slivers (Muscle and Sinew) ensure that.
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#4 |
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Ascended Mage
Join Date: Feb 2006
Posts: 170
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OMFG!
Eternal Garden just came in it's flowery pants. Remember, this is a PG-13 site. Warning issued. Last edited by Dr. Tom : 05-03-2007 at 10:08 AM. |
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#5 | ||
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removed from the game
MTGS Writer ![]() |
I just wanted to point something else about pact of negation. It triggers on your upkeep. If you play it on your turn and fail to go off, you're not nessicarily dead. It's still possible to go off on your upkeep with the "lose the game" still on the stack. That's guaranteed important for Belcher, since it gives them a second activation, or a chance to weld a belcher in from the graveyard or whatever.
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Last edited by HKKID : 05-03-2007 at 04:34 AM. |
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#6 |
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Experienced Mage
Join Date: May 2005
Posts: 51
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good article.
you mentioned that Grinning Ignus didn't have an easy way to go infinate. well, I'm no vintage player but what about Aluren? you need 5 mana one of it red and two green. play Aluren then play and activate Ignus with the Red left over netting 2R, every time you do this you'll increase the colorless mana by 2 and keep the one R constant. so what's stopping that into a demon's fire or fireball, disentigrate, ETC.? I'm not expecting this to be an "OMFG that is so uber broken, let's build a deck around it" thing but I thought I'd mention it seeing how with any one land, a mox and a Black lotus you have the mana for a lethal turn 1 fireball. ok the right six cards in your opening hand winning the game when at least two of those six are restricted isn't going to change the format, I was just wondering if this was getting any attention. I learned some things from your article. it often surprises me what vintage players think are good cards/effects. the street wraith didn't seem like that great of a deal to me and some of the other cards you mentioned I didn't think would ever have an impact, but like I said, I'm not a vintage player so I don't know.
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Last edited by Ian Flaer : 05-03-2007 at 09:38 AM. |
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#7 |
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Ascended Mage
Join Date: Jan 2007
Posts: 268
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I like Delay, and three turns is huge, especially if you delay there counter or something similar that will not do anything when it casts later.
Would have thought they could choose new targets when it resolves thought as it is a new spell? My prefered deck is white with blue splash. So I am going to get me four of these. |
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#8 |
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Imma let you finish
Administrator Rules Guru MTGS Writer ![]() Join Date: Jan 2005
Posts: 10,508
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That's true, however in this format that's not always relevant. Using Delay on a spell that removes or bounces Darksteel Colossus, for example... if their removal spell doesn't resolve, they're not going to have three turns to live anyway.
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#9 |
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Ascended Mage
Join Date: Jan 2007
Posts: 268
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I was thinking of including Delay mainly for stopping Wrath of God and similar. Three turns to either finish them or hold back extra creatures I draw should be enough.
Opponent then has to look at using other removal or summoning blockers who are going to die soon anyway. It is a nice Evil card. I guess you can cycle Edge of Autumn in response to land destruction. Still not sure that is enough to make it played though. Last edited by Lyracian : 05-03-2007 at 11:44 AM. |
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#11 | |
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Imma let you finish
Administrator Rules Guru MTGS Writer ![]() Join Date: Jan 2005
Posts: 10,508
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Quote:
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#12 |
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Ascended Mage
Join Date: Feb 2006
Posts: 170
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for the non-vintage side... delay + teferi = always hard counter.
As for Legacy... Solidarity looks like it could use pact of negation very well, since it can help it combo out without pitching a card to FOW that might be useful. Legacy land decks just got 5 shiny new toys(edge of autumn, horizon canopy, tolaria west, dakmore salvage, glittering wish). Eggs just got some as well (tolaria west, edge of autumn, summoner's pact). I could see a dredge land being used in some braids and stax builds to act as extra crucibles(that indeed, you don't need to pay mana for, and aren't casting), to sac every turn to keep the stax engine going. That's just how I see it... Last edited by teh blitz : 05-03-2007 at 01:48 PM. |
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#13 |
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Insert Custom Title Here
Join Date: Dec 2006
Posts: 2,802
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One question how can glittering wish tutor for Fire//Ice? Is it considered multi-color? Other than that and the cost of Hide//Seek i REALLY enjoyed this article.
Thanks for the great read.
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#14 |
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Imma let you finish
Administrator Rules Guru MTGS Writer ![]() Join Date: Jan 2005
Posts: 10,508
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Yes, Fire//Ice is a multicolored card everywhere except when it's on the stack. When the game needs to find the colors of the card, it gets "red and blue" as a response, making it multicolored.
On the stack, of course, it's only the color of whichever side you chose.
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Vintage Zealot
Rules Guru MTGS Writer ![]() |
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![]() not ![]() . I'll see if I can get that fixed. I'm glad you liked the article. |
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