Based off my interesting feature from The President Represents the Presentation Resentfully...
It's Make Your Own Card!
It's simple!
Just select 1 "spoiler" to open from each group.
DO NOT pick more than one spoiler per group. That ruins the fun.
Note: This is a work in progress.
Group 1: Card Name, 1st Word
[spoiler]Elvish[/spoiler]
[spoiler]Explosive[/spoiler]
[spoiler]Red[/spoiler]
[spoiler]Planar[/spoiler]
[spoiler]AEther[/spoiler]
[spoiler]Mysterious[/spoiler]
[spoiler]Aged[/spoiler]
Group 2: Card Type
[spoiler]Land[/spoiler]
[spoiler]Enchantment[/spoiler]
[spoiler]Creature[/spoiler]
[spoiler]Sorcery[/spoiler]
[spoiler]Creature[/spoiler]
[spoiler]Instant[/spoiler]
Group 3: Mana Cost
Skip this if you got "land" for group 2.
C= First color
D= Second color
E= Third color
etc...
[spoiler]CC[/spoiler]
[spoiler]5CC[/spoiler]
[spoiler]1C[/spoiler]
[spoiler]2CCD[/spoiler]
[spoiler]3[/spoiler]
[spoiler]1C[/spoiler]
[spoiler]3CD[/spoiler]
[spoiler]8[/spoiler]
[spoiler]2C[/spoiler]
[spoiler]C[/spoiler]
[spoiler]CCCC[/spoiler]
[spoiler]3CC[/spoiler]
[spoiler]3C[/spoiler]
[spoiler]6CCCC[/spoiler]
[spoiler]2[/spoiler]
[spoiler]CDEFG[/spoiler]
If the card's mana cost is all colorless, it loses its other type and becomes an artifact. Group 4: Card Name, 2nd Word
Group 6: Card Ability 1
Creature:
[spoiler]Haste. Other creatures you control with haste get +2/+1.[/spoiler]
[spoiler]No first ability.[/spoiler]
[spoiler]T: Draw a card.[/spoiler]
[spoiler]Trample[/spoiler]
[spoiler]Flying. R: This creature gets +1/+0 until end of turn.[/spoiler]
[spoiler]Creatures you control get +1/+1 for each creature type they have.[/spoiler]
[spoiler]Fear. Whenever this does damage to a player, discard a card.[/spoiler]
[spoiler]At the beginning of your upkeep, put 2 +1/+1 counters on this creature. At the end of your turn, remove all +1/+1 counters from this creature unless you pay 1 for each +1/+1 counter on it.[/spoiler]
Non-equipment Artifact:
[spoiler]No first ability.[/spoiler]
[spoiler]5, T: You gain control of target creature until end of turn.[/spoiler]
[spoiler]Sacrifice a creature: Put a +1/+1 counter on target creature.[/spoiler]
[spoiler]T: Destroy target permanent. You lose 4 life.[/spoiler]
[spoiler]Artifact spells you play cost 1 less.[/spoiler]
Equipment:
[spoiler]Equipped creature gets +X/+0, where X is their mana cost. Equip 3[/spoiler]
[spoiler]Equipped creature gets Haste, Trample, and +2/+0. Equip 4[/spoiler]
[spoiler]Equipped creature can't attack and gets +0/+4. 3: Attach this to target creature. Equip 1.[/spoiler]
Enchantment:
[spoiler]At the beginning of your upkeep, you may sacrifice a Cleric. If you do, you gain 5 life.[/spoiler]
[spoiler]At the beginning of your upkeep, search your library for a creature card, reveal it, and put it into your hand. Shuffle your library afterwards.[/spoiler]
[spoiler](Enchant Creature) Enchanted creature can be blocked by tapepd creatures. Enchanted creature can't be blocked by untapped creatures.[/spoiler]
[spoiler]WUBRG: Return target card from your graveyard to play.[/spoiler]
[spoiler]No first ability.[/spoiler]
Instant:
[spoiler]Each player chooses a permanent. (This) destroys each of those permanents.[/spoiler]
[spoiler]Untap all creatures you control. They get +0/+5 until end of turn.[/spoiler]
[spoiler]As an additional cost to play this, discard your hand. Target player loses 2 life for each card discarded this way.[/spoiler]
[spoiler]Counter target spell which has at least 1 target.[/spoiler]
[spoiler]This can't be countered. Until end of turn, spells can't be countered.[/spoiler]
Sorcery:
[spoiler]Until end of turn, when a player discards a card, that player removes the top 3 cards of his or her library from the game.[/spoiler]
[spoiler]Draw cards equal to the amount of cards you've drawn this turn.[/spoiler]
[spoiler](This) does 1 damage to target creature or player for each card in your hand.[/spoiler]
[spoiler]You gain 10 life.[/spoiler]
[spoiler]Return 3 permanents each player controls to their owner's hands.[/spoiler]
Land:
[spoiler]T: Add 1 to your mana pool. T: (This) does 1 damage to target creature.[/spoiler]
[spoiler]T, remove a card in your graveyard from the game: Add 1 mana of any color to your mana pool.[/spoiler]
[spoiler]Comes into play tapped. T, discard a card from your hand: Add 2 mana of any color in that card's mana cost to your mana pool.[/spoiler]
[spoiler]Comes into play tapped. T: Add W to your mana pool. T: You gain 1 life.[/spoiler]
Group 7: Card Ability 2
Nonland Permanents only!
[spoiler]When this comes into play, draw a card.[/spoiler]
[spoiler]Indestructable. 4: This becomes a 5/1 creature until end of turn.[/spoiler]
[spoiler]At the beginning of your upkeep, look at the top card of your library. You may put it on the bottom of your library.[/spoiler]
[spoiler]T: Add 1 mana of any color to your mana pool.[/spoiler]
[spoiler]Cycling equal to this card's mana cost, Madness 5.[/spoiler]
[spoiler]Echo[/spoiler]
[spoiler]No second ability.[/spoiler]
Group 8: Power
Group 11: Set
[spoiler]Urza's Saga[/spoiler]
[spoiler]Homelands[/spoiler]
[spoiler]Ice Age[/spoiler]
[spoiler]Invasion[/spoiler]
[spoiler]Core Set[/spoiler]
[spoiler]Odyssey[/spoiler]
[spoiler]Mirrodin[/spoiler]
[spoiler]Mercidian Masques[/spoiler]
[spoiler]Core Set[/spoiler]
[spoiler]Onslaught[/spoiler]
[spoiler]Tempest[/spoiler]
Group 12: Flavor Text Creature
[spoiler]It won't bite until it senses fear.[/spoiler]
[spoiler]He keeps a sword, a shield, and his wits.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]5 times they fought it. Each time they lost.[/spoiler]
[spoiler]Great flavor text doesn't evolve overnight.[/spoiler]
[spoiler]"I can defeat you... or you can forfeit."[/spoiler]
Instant/Sorcery
[spoiler]The angels have mercy on those that have mercy.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]"Why am I being quoted on this particular card?"
- Karn[/spoiler]
[spoiler]"What has 2 legs, is a jester, and is telling you a riddle?"
-Gunt, Goblin jester[/spoiler]
[spoiler]After all the work invested, nothing useful happened.[/spoiler]
Enchantment/Artifact
[spoiler]Bad things happen to bad people.[/spoiler]
[spoiler]"I knew it wasn't a normal card- you know what I mean." -Garjaltha the Lefthanded[/spoiler]
[spoiler]Half the time, it sits there doing nothing. The other half, it sits doing something.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]Buried underground for 400 years, it was inevitable that it would return to the surface.[/spoiler]
Land
[spoiler]5 years later, the treefolk had their first opportunity to escape, and declined.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]"Why am I being quoted on this particular card?"
- Karn[/spoiler]
[spoiler]After first viewing the land, Glissa knew she would be staying a while.[/spoiler]
Now: Pick your card's color(s).
Don't forget to post your card!
Feel free to post suggestions for card mechanics/flavor text/names/etc.!
Planar Anticipation WW
Creature- Treefolk
T: Add 1 mana of any color to your mana pool. Yet, after all that work, nothing useful happened.
1/4
Mirrodin Rare
Illus. Ron Spencer
Explosive Warrior
Land (C)
:symtap:, remove a card in your graveyard from the game: Add one mana of any color to your mana pool. It only bites if it senses fear
Pete Venters.
Odyssey.
Plausible...except flavor-wise.
Planar Wasteland
Land
T, remove a card in your graveyard from the game: Add 1 mana of any color to your mana pool.
Greg Staples.
Homelands. After first viewing the land, Glissa knew she would be staying a while.
Rare
Glissa in Homelands!! What is the world coming to?
Planar Wasteland
Land
T, remove a card in your graveyard from the game: Add 1 mana of any color to your mana pool.
Greg Staples.
Homelands. After first viewing the land, Glissa knew she would be staying a while.
Rare
Glissa in Homelands!! What is the world coming to?
Well, I ended up with an exploding, biting, warrior land. Which is also somewhat peculiar.
Elvish Warrior3GG
Creature- Elf Warrior
Fear.
Whenever Elvish Warrior does damage to a player, discard a card.
When Elvish Warrior comes into play, draw a card. It won't bite until it senses fear.
6/10
Invasion Uncommon (1)
Pete Venters
Hmm... a steroid-pumped, feral elf who steals cards? Cool!:D
Private Mod Note
():
Rollback Post to RevisionRollBack
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
AEther Anticipation
Artifact (C5)
Echo
:5mana:, :symtap:: Gain control of target creature until end of turn. Buried underground for 400 years, it was inevitable that it would return to the surface.
Artist - Rebecca Guay
Urza's Saga
Huh. A zero-cost card with echo. That's... original.
Planar Manipulation3W
Sorcery (Common)
Draw cards equal to the amount of cards you've drawn this turn.
ills. Greg Staples
set. Ice Age The angels have mercy on those that have mercy.
AEther Warrior :6mana::symu::symu::symu:
Creature - Merfolk Beast Wizard (HL-C)
Trample
When ~ comes into play, draw a card. 5 times they fought it. Each time they lost.
[Pete Venters] 6/3
You need a question "which colour?" or keep the mana costs unsorted - my card made too much sense. Way too much.
Now I'm gonna click on them all.
HUGE EDIT!Don't click this unless you wish to spoil it.Badly.This is all possibilities combined.
Mysterious AEther Red Planar Aged Elvish Explosive Manipulation Manipulater Mountain Manipulater Confusion Rock Cleric Wasteland Warrior Burst Field Grasp
:20mana::3mana::0mana::symw::symw::symw::symw::symu::symu::symu::symu::symu::symb::symb::symb::symr::symr::symr::symr::symr::symr::symr::symg::symg::symg::symg::symg::symg:
Legendary Legendary (Enchant?) Land Creature Creature Enchantment Artifact Socery Instant - Human Elf Treefolk Merfolk Dwarf Beast Cleric Warrior Wizard None Equipment Locus Lair
US, HL, IA, IN, 7E, OD, MD, MM, 8E, ON, TE - C5 U1 Common Uncommon Rare
As an additional cost to play this, discard your hand. Target player loses 2 life for each card discarded this way. (Ignore this ability - there is no first abilty (three times), k?)
~ comes into play tapped twice. (Ignore this ability too. But only once. (~ comes into play tapped still. (I think.)))
This can't be countered.
Trample, Fear, Haste, Echo
~ is indestructable.
When ~ comes into play, draw a card and until end of turn, spells can't be countered.
At the beginning of your upkeep, put two +1/+1 counters on this creature. At the end of your turn, remove all +1/+1 counters from this creature unless you pay for each +1/+1 counter on it.
At the beginning of your upkeep, you may sacrifice a Cleric. If you do, you gain 5 life.
At the beginning of your upkeep, search your library for a creature card, reveal it, and put it into your hand. Shuffle your library afterwards.
Other creatures you control with haste get +2/+1.
Creatures you control get +1/+1 for each creature type they have.
Enchanted creature can be blocked by tapepd creatures. Enchanted creature can't be blocked by untapped creatures.
Artifact spells you play cost less.
Whenever ~ does damage to a player, discard a card. Untap all creatures you control. They get +0/+5 until end of turn. ~ does 1 damage to target creature or player for each card in your hand.
:4mana:: This becomes a 5/1 creature until end of turn.
:symw::symu::symb::symr::symg:: Return target card from your graveyard to play. Return three permanents each player controls to their owner's hands.
:symtap:: Add or or to your mana pool.
:symtap:: You gain 1 life. Then, draw cards equal to the amount of cards you've drawn this turn.
:symtap:: ~ does 1 damage to target creature. Until end of turn, whenever a player discards a card, that player removes the top three cards of his or her library from the game.
:symtap:: Draw a card. Counter target spell which has at least one target.
:symtap:: Destroy target permanent. You lose 4 life. Each player chooses a permanent. Destroy each of those permanents.
:5mana:, :symtap:: You gain control of target creature until end of turn.
Sacrifice a creature: Put a +1/+1 counter on target creature. You gain 10 life.
Remove a card in your graveyard from the game, :symtap:: Add one mana of any color to your mana pool.
Discard a card, :symtap:: Add two mana of any color in that card's mana cost to your mana pool.
Cycling :20mana::3mana::0mana::symw::symw::symw::symw::symu::symu::symu::symu::symu::symb: :symb::symb::symr::symr::symr::symr::symr::symr::symr::symg::symg::symg::symg::symg::symg:, Madness :5mana:. It won't bite until it senses fear. He keeps a sword, a shield, and his wits.No flavor text. 5 times they fought it. Each time they lost. Great flavor text doesn't evolve overnight. "I can defeat you... or you can forfeit." The angels have mercy on those that have mercy. No flavor text. "Why am I being quoted on this particular card?" "What has 2 legs, is a jester, and is telling you a riddle?" After all the work invested, nothing useful happened. Bad things happen to bad people. "I knew it wasn't a normal card- you know what I mean." No flavor text. Buried underground for 400 years, it was inevitable that it would return to the surface. 5 years later, the treefolk had their first opportunity to escape, and declined. No flavor text. "Why am I being quoted on this particular card?" After first viewing the land, Glissa knew she would be staying a while.
- Karn Karn (Karn you do the Karn-Karn?) Gunt Garjaltha the Lefthanded Goblin Jester
[Kev Ron Rebecca Rob Pere Rebekah John Greg Mark Lynn Walker Spencer Guay Alexander Venters Osorio Avon Staples Tedin]
35061272/34815126 OR 26/30
I was going to combine the names, but Karn and Gunt defied me. A few corrections in layout and words here and there. Had to tack on some sorc/instant abilities onto activated and triggered ones. Also the mana costs don't like coming out right for me...
Note LSK, you are missing an Equip ability - or I missed it.
Red Rock (1R)
Enchant Creature
When Red Rock comes into play, draw a card.
Enchanted creature can be blocked by tapped creatures. Enchanted creature can't be blocked by untapped creatures. Bad things happen to bad people.
IN-U1
Illus. Rebecca Guay
That was pretty fun... but next time I think you should leave some aspects of the card up to the poster.
Planar Altar 5
Legendary Artifact
Sacrifice a creature: Put a +1/+1 counter on target creature.
When ~ comes into play, draw a card.
Rare
Greg Staples
Mirrodin
I've made better cards.
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Elvish Manipulater
Creature - Elf Warrior
At the beginning of your upkeep, look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
3/4 "I can defeat you... or you can forfeit."
Artist: Rob Alexander
Urza's Saga C5
Planar Manipulator 3UB
Creature - Human Cleric
Flying
R: This creature gets +1/+0 until end of turn. He keeps a sword, a shield, and his wits.
0/5
Artist: John Avon
Mercidian Masques Rare
I think this card's originating set explains all the wrong things with it...
Evish Cleric :3mana::symu::symb:
Legendary Creature- Dwarf (C)(Homelands)
Flying, Indestructible
:symr:: Elvish Cleric gets +1/+0 until end of turn.
:4mana:: Elvish Cleric becomes a 5/1 creature until end of turn.
0/8 It won't bite until it senses fear.
Illus. Rebeecca Guay
As you can see, Rebecca is up for a very daunting task in this one!
I can't believe I actually picked this flavor jumble.
Planar Cleric 1R Creature- Spirit Fear. Whenever this does damage to a player, discard a card. Indestructable. 4: This becomes a 5/1 creature until end of turn. He keeps a sword, a shield, and his wits. 2/2 Homelands Rare Illus. by Pete Venters
Two things. First, this is better than some of the cards I have created before :(. Second, if Mark Rosewater saw this, his head would explode.
Private Mod Note
():
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"I never allowed my schooling to interfere with my education" -Mark Twain
Quote from hybrid life »
The war is for oil..its one of the ways to make this huge operation worthwhile. People care more about lower gas prices than iraqis anyway.
What others say about me:
Quote from JayC »
You're obviously an ignorant conservative. I blame your hill-billy Mom and Dad.
It's Make Your Own Card!
It's simple!
Just select 1 "spoiler" to open from each group.
DO NOT pick more than one spoiler per group. That ruins the fun.
Note: This is a work in progress.
Group 1: Card Name, 1st Word
[spoiler]Elvish[/spoiler]
[spoiler]Explosive[/spoiler]
[spoiler]Red[/spoiler]
[spoiler]Planar[/spoiler]
[spoiler]AEther[/spoiler]
[spoiler]Mysterious[/spoiler]
[spoiler]Aged[/spoiler]
Group 2: Card Type
[spoiler]Land[/spoiler]
[spoiler]Enchantment[/spoiler]
[spoiler]Creature[/spoiler]
[spoiler]Sorcery[/spoiler]
[spoiler]Creature[/spoiler]
[spoiler]Instant[/spoiler]
Group 3: Mana Cost
Skip this if you got "land" for group 2.
C= First color
D= Second color
E= Third color
etc...
[spoiler]CC[/spoiler]
[spoiler]5CC[/spoiler]
[spoiler]1C[/spoiler]
[spoiler]2CCD[/spoiler]
[spoiler]3[/spoiler]
[spoiler]1C[/spoiler]
[spoiler]3CD[/spoiler]
[spoiler]8[/spoiler]
[spoiler]2C[/spoiler]
[spoiler]C[/spoiler]
[spoiler]CCCC[/spoiler]
[spoiler]3CC[/spoiler]
[spoiler]3C[/spoiler]
[spoiler]6CCCC[/spoiler]
[spoiler]2[/spoiler]
[spoiler]CDEFG[/spoiler]
If the card's mana cost is all colorless, it loses its other type and becomes an artifact.
Group 4: Card Name, 2nd Word
Land
[spoiler]Wasteland[/spoiler]
[spoiler]Field[/spoiler]
[spoiler]Mountain[/spoiler]
[spoiler]Marsh[/spoiler]
Enchantment/Artifact
[spoiler]Rock[/spoiler]
[spoiler]Altar[/spoiler]
[spoiler]Box[/spoiler]
[spoiler]Manipulator[/spoiler]
[spoiler]Confusion[/spoiler]
Sorcery/Instant
[spoiler]Burst[/spoiler]
[spoiler]Manipulation[/spoiler]
[spoiler]Grasp[/spoiler]
Creature
[spoiler]Warrior[/spoiler]
[spoiler]Manipulater[/spoiler]
[spoiler]Cleric[/spoiler]
[spoiler]Prophet[/spoiler]
Group 5: Card Subtype/Supertype
Creature:
[spoiler]Legendary Dwarf[/spoiler]
[spoiler]Human Cleric[/spoiler]
[spoiler]Elf Warrior[/spoiler]
[spoiler]Treefolk[/spoiler]
[spoiler]Spirit[/spoiler]
[spoiler]Merfolk Beast Wizard[/spoiler]
Artifact:
[spoiler]None[/spoiler]
[spoiler]Equipment[/spoiler]
[spoiler]Legendary[/spoiler]
Land:
[spoiler]Locus[/spoiler]
[spoiler]None[/spoiler]
[spoiler]Lair[/spoiler]
Group 6: Card Ability 1
Creature:
[spoiler]Haste. Other creatures you control with haste get +2/+1.[/spoiler]
[spoiler]No first ability.[/spoiler]
[spoiler]T: Draw a card.[/spoiler]
[spoiler]Trample[/spoiler]
[spoiler]Flying. R: This creature gets +1/+0 until end of turn.[/spoiler]
[spoiler]Creatures you control get +1/+1 for each creature type they have.[/spoiler]
[spoiler]Fear. Whenever this does damage to a player, discard a card.[/spoiler]
[spoiler]At the beginning of your upkeep, put 2 +1/+1 counters on this creature. At the end of your turn, remove all +1/+1 counters from this creature unless you pay 1 for each +1/+1 counter on it.[/spoiler]
Non-equipment Artifact:
[spoiler]No first ability.[/spoiler]
[spoiler]5, T: You gain control of target creature until end of turn.[/spoiler]
[spoiler]Sacrifice a creature: Put a +1/+1 counter on target creature.[/spoiler]
[spoiler]T: Destroy target permanent. You lose 4 life.[/spoiler]
[spoiler]Artifact spells you play cost 1 less.[/spoiler]
Equipment:
[spoiler]Equipped creature gets +X/+0, where X is their mana cost. Equip 3[/spoiler]
[spoiler]Equipped creature gets Haste, Trample, and +2/+0. Equip 4[/spoiler]
[spoiler]Equipped creature can't attack and gets +0/+4. 3: Attach this to target creature. Equip 1.[/spoiler]
Enchantment:
[spoiler]At the beginning of your upkeep, you may sacrifice a Cleric. If you do, you gain 5 life.[/spoiler]
[spoiler]At the beginning of your upkeep, search your library for a creature card, reveal it, and put it into your hand. Shuffle your library afterwards.[/spoiler]
[spoiler](Enchant Creature) Enchanted creature can be blocked by tapepd creatures. Enchanted creature can't be blocked by untapped creatures.[/spoiler]
[spoiler]WUBRG: Return target card from your graveyard to play.[/spoiler]
[spoiler]No first ability.[/spoiler]
Instant:
[spoiler]Each player chooses a permanent. (This) destroys each of those permanents.[/spoiler]
[spoiler]Untap all creatures you control. They get +0/+5 until end of turn.[/spoiler]
[spoiler]As an additional cost to play this, discard your hand. Target player loses 2 life for each card discarded this way.[/spoiler]
[spoiler]Counter target spell which has at least 1 target.[/spoiler]
[spoiler]This can't be countered. Until end of turn, spells can't be countered.[/spoiler]
Sorcery:
[spoiler]Until end of turn, when a player discards a card, that player removes the top 3 cards of his or her library from the game.[/spoiler]
[spoiler]Draw cards equal to the amount of cards you've drawn this turn.[/spoiler]
[spoiler](This) does 1 damage to target creature or player for each card in your hand.[/spoiler]
[spoiler]You gain 10 life.[/spoiler]
[spoiler]Return 3 permanents each player controls to their owner's hands.[/spoiler]
Land:
[spoiler]T: Add 1 to your mana pool. T: (This) does 1 damage to target creature.[/spoiler]
[spoiler]T, remove a card in your graveyard from the game: Add 1 mana of any color to your mana pool.[/spoiler]
[spoiler]Comes into play tapped. T, discard a card from your hand: Add 2 mana of any color in that card's mana cost to your mana pool.[/spoiler]
[spoiler]Comes into play tapped. T: Add W to your mana pool. T: You gain 1 life.[/spoiler]
Group 7: Card Ability 2
Nonland Permanents only!
[spoiler]When this comes into play, draw a card.[/spoiler]
[spoiler]Indestructable. 4: This becomes a 5/1 creature until end of turn.[/spoiler]
[spoiler]At the beginning of your upkeep, look at the top card of your library. You may put it on the bottom of your library.[/spoiler]
[spoiler]T: Add 1 mana of any color to your mana pool.[/spoiler]
[spoiler]Cycling equal to this card's mana cost, Madness 5.[/spoiler]
[spoiler]Echo[/spoiler]
[spoiler]No second ability.[/spoiler]
Group 8: Power
[spoiler]3[/spoiler]
[spoiler]5[/spoiler]
[spoiler]0[/spoiler]
[spoiler]6[/spoiler]
[spoiler]1[/spoiler]
[spoiler]2[/spoiler]
[spoiler]7[/spoiler]
[spoiler]2[/spoiler]
Group 8.5: Toughness
[spoiler]3[/spoiler]
[spoiler]4[/spoiler]
[spoiler]8[/spoiler]
[spoiler]1[/spoiler]
[spoiler]5[/spoiler]
[spoiler]1[/spoiler]
[spoiler]2[/spoiler]
[spoiler]6[/spoiler]
Group 9: Rarity
[spoiler]Uncommon[/spoiler]
[spoiler]C5[/spoiler]
[spoiler]Common[/spoiler]
[spoiler]U1[/spoiler]
[spoiler]Rare[/spoiler]
Group 10: Artist
[spoiler]Kev Walker[/spoiler]
[spoiler]Ron Spencer[/spoiler]
[spoiler]Rebecca Guay[/spoiler]
[spoiler]Rob Alexander[/spoiler]
[spoiler]Pete Venters[/spoiler]
[spoiler]Rebekah Lynn Osorio[/spoiler]
[spoiler]John Avon[/spoiler]
[spoiler]Greg Staples[/spoiler]
[spoiler]Mark Tedin[/spoiler]
Group 11: Set
[spoiler]Urza's Saga[/spoiler]
[spoiler]Homelands[/spoiler]
[spoiler]Ice Age[/spoiler]
[spoiler]Invasion[/spoiler]
[spoiler]Core Set[/spoiler]
[spoiler]Odyssey[/spoiler]
[spoiler]Mirrodin[/spoiler]
[spoiler]Mercidian Masques[/spoiler]
[spoiler]Core Set[/spoiler]
[spoiler]Onslaught[/spoiler]
[spoiler]Tempest[/spoiler]
Group 12: Flavor Text
Creature
[spoiler]It won't bite until it senses fear.[/spoiler]
[spoiler]He keeps a sword, a shield, and his wits.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]5 times they fought it. Each time they lost.[/spoiler]
[spoiler]Great flavor text doesn't evolve overnight.[/spoiler]
[spoiler]"I can defeat you... or you can forfeit."[/spoiler]
Instant/Sorcery
[spoiler]The angels have mercy on those that have mercy.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]"Why am I being quoted on this particular card?"
- Karn[/spoiler]
[spoiler]"What has 2 legs, is a jester, and is telling you a riddle?"
-Gunt, Goblin jester[/spoiler]
[spoiler]After all the work invested, nothing useful happened.[/spoiler]
Enchantment/Artifact
[spoiler]Bad things happen to bad people.[/spoiler]
[spoiler]"I knew it wasn't a normal card- you know what I mean." -Garjaltha the Lefthanded[/spoiler]
[spoiler]Half the time, it sits there doing nothing. The other half, it sits doing something.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]Buried underground for 400 years, it was inevitable that it would return to the surface.[/spoiler]
Land
[spoiler]5 years later, the treefolk had their first opportunity to escape, and declined.[/spoiler]
[spoiler]No flavor text.[/spoiler]
[spoiler]"Why am I being quoted on this particular card?"
- Karn[/spoiler]
[spoiler]After first viewing the land, Glissa knew she would be staying a while.[/spoiler]
Now: Pick your card's color(s).
Don't forget to post your card!
Feel free to post suggestions for card mechanics/flavor text/names/etc.!
Planar Anticipation WW
Creature- Treefolk
T: Add 1 mana of any color to your mana pool.
Yet, after all that work, nothing useful happened.
1/4
Mirrodin Rare
Illus. Ron Spencer
Land (C)
:symtap:, remove a card in your graveyard from the game: Add one mana of any color to your mana pool.
It only bites if it senses fear
Pete Venters.
Odyssey.
Plausible...except flavor-wise.
Land
T, remove a card in your graveyard from the game: Add 1 mana of any color to your mana pool.
Greg Staples.
Homelands.
After first viewing the land, Glissa knew she would be staying a while.
Rare
Glissa in Homelands!! What is the world coming to?
Well, I ended up with an exploding, biting, warrior land. Which is also somewhat peculiar.
Creature- Elf Warrior
Fear.
Whenever Elvish Warrior does damage to a player, discard a card.
When Elvish Warrior comes into play, draw a card.
It won't bite until it senses fear.
6/10
Invasion Uncommon (1)
Pete Venters
Hmm... a steroid-pumped, feral elf who steals cards? Cool!:D
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Creature - Human Cleric
Trample
When ~ comes into play, draw a card.
5/5
Artist - Rebecca Guay
Rare in Odyssey
Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation
Artifact (C5)
Echo
:5mana:, :symtap:: Gain control of target creature until end of turn.
Buried underground for 400 years, it was inevitable that it would return to the surface.
Artist - Rebecca Guay
Urza's Saga
Huh. A zero-cost card with echo. That's... original.
Sorcery (Common)
Draw cards equal to the amount of cards you've drawn this turn.
ills. Greg Staples
set. Ice Age
The angels have mercy on those that have mercy.
Good sites: Zombie's! - Coast to coast - Travian Browser Game
How convenient I get AEther after my thread.
AEther Warrior :6mana::symu::symu::symu:
Creature - Merfolk Beast Wizard (HL-C)
Trample
When ~ comes into play, draw a card.
5 times they fought it. Each time they lost.
[Pete Venters] 6/3
You need a question "which colour?" or keep the mana costs unsorted - my card made too much sense. Way too much.
Now I'm gonna click on them all.
HUGE EDIT! Don't click this unless you wish to spoil it. Badly. This is all possibilities combined.
:20mana::3mana::0mana::symw::symw::symw::symw::symu::symu::symu::symu::symu::symb::symb::symb::symr::symr::symr::symr::symr::symr::symr::symg::symg::symg::symg::symg::symg:
Legendary Legendary (Enchant?) Land Creature Creature Enchantment Artifact Socery Instant - Human Elf Treefolk Merfolk Dwarf Beast Cleric Warrior Wizard None Equipment Locus Lair
US, HL, IA, IN, 7E, OD, MD, MM, 8E, ON, TE - C5 U1 Common Uncommon Rare
As an additional cost to play this, discard your hand. Target player loses 2 life for each card discarded this way. (Ignore this ability - there is no first abilty (three times), k?)
~ comes into play tapped twice. (Ignore this ability too. But only once. (~ comes into play tapped still. (I think.)))
This can't be countered.
Trample, Fear, Haste, Echo
~ is indestructable.
When ~ comes into play, draw a card and until end of turn, spells can't be countered.
At the beginning of your upkeep, put two +1/+1 counters on this creature. At the end of your turn, remove all +1/+1 counters from this creature unless you pay for each +1/+1 counter on it.
At the beginning of your upkeep, you may sacrifice a Cleric. If you do, you gain 5 life.
At the beginning of your upkeep, search your library for a creature card, reveal it, and put it into your hand. Shuffle your library afterwards.
Other creatures you control with haste get +2/+1.
Creatures you control get +1/+1 for each creature type they have.
Enchanted creature can be blocked by tapepd creatures. Enchanted creature can't be blocked by untapped creatures.
Artifact spells you play cost less.
Whenever ~ does damage to a player, discard a card. Untap all creatures you control. They get +0/+5 until end of turn. ~ does 1 damage to target creature or player for each card in your hand.
:4mana:: This becomes a 5/1 creature until end of turn.
:symw::symu::symb::symr::symg:: Return target card from your graveyard to play. Return three permanents each player controls to their owner's hands.
:symtap:: Add or or to your mana pool.
:symtap:: You gain 1 life. Then, draw cards equal to the amount of cards you've drawn this turn.
:symtap:: ~ does 1 damage to target creature. Until end of turn, whenever a player discards a card, that player removes the top three cards of his or her library from the game.
:symtap:: Draw a card. Counter target spell which has at least one target.
:symtap:: Destroy target permanent. You lose 4 life. Each player chooses a permanent. Destroy each of those permanents.
:5mana:, :symtap:: You gain control of target creature until end of turn.
Sacrifice a creature: Put a +1/+1 counter on target creature. You gain 10 life.
Remove a card in your graveyard from the game, :symtap:: Add one mana of any color to your mana pool.
Discard a card, :symtap:: Add two mana of any color in that card's mana cost to your mana pool.
Cycling :20mana::3mana::0mana::symw::symw::symw::symw::symu::symu::symu::symu::symu::symb: :symb::symb::symr::symr::symr::symr::symr::symr::symr::symg::symg::symg::symg::symg::symg:, Madness :5mana:.
It won't bite until it senses fear. He keeps a sword, a shield, and his wits. No flavor text. 5 times they fought it. Each time they lost. Great flavor text doesn't evolve overnight. "I can defeat you... or you can forfeit." The angels have mercy on those that have mercy. No flavor text. "Why am I being quoted on this particular card?" "What has 2 legs, is a jester, and is telling you a riddle?" After all the work invested, nothing useful happened. Bad things happen to bad people. "I knew it wasn't a normal card- you know what I mean." No flavor text. Buried underground for 400 years, it was inevitable that it would return to the surface. 5 years later, the treefolk had their first opportunity to escape, and declined. No flavor text. "Why am I being quoted on this particular card?" After first viewing the land, Glissa knew she would be staying a while.
- Karn Karn (Karn you do the Karn-Karn?) Gunt Garjaltha the Lefthanded Goblin Jester
[Kev Ron Rebecca Rob Pere Rebekah John Greg Mark Lynn Walker Spencer Guay Alexander Venters Osorio Avon Staples Tedin]
35061272/34815126 OR 26/30
I was going to combine the names, but Karn and Gunt defied me. A few corrections in layout and words here and there. Had to tack on some sorc/instant abilities onto activated and triggered ones. Also the mana costs don't like coming out right for me...
Note LSK, you are missing an Equip ability - or I missed it.
Find the easter eggs!
What waste of time?
Enchant Creature
When Red Rock comes into play, draw a card.
Enchanted creature can be blocked by tapped creatures. Enchanted creature can't be blocked by untapped creatures.
Bad things happen to bad people.
IN-U1
Illus. Rebecca Guay
That was pretty fun... but next time I think you should leave some aspects of the card up to the poster.
• Recent Card Ideas • My Drawings at DeviantArt
:-x
.
Legendary Artifact
Sacrifice a creature: Put a +1/+1 counter on target creature.
When ~ comes into play, draw a card.
Rare
Greg Staples
Mirrodin
I've made better cards.
Elvish Manipulater
Creature - Elf Warrior
At the beginning of your upkeep, look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
3/4
"I can defeat you... or you can forfeit."
Artist: Rob Alexander
Urza's Saga C5
Land
T, remove a card in your graveyard from the game: Add 1 mana of any color to your mana pool.
No flavor text.
Rebecca Guay
C5
Tempest
Well not a bad card, I'd play it, Maybe.
~Tyorl Nightwind, Mirewood Ranger
~Banner by Tawnos
Expolsive Warrior 2U
Creature- Spirit
T: Draw a crad.
Indestructable. 4: This becomes a 5/1 creature until end of turn.
"I can defeat you... or you can forfeit."
1/2
Pete Venters
Rarity- Odyssey U1
But "All aspects of the card are up to the poster?"
How when you decide everything minus colour.
I'm confused.
Now I'm off to playtest my creation.
Creature - Human Cleric
Flying
R: This creature gets +1/+0 until end of turn.
He keeps a sword, a shield, and his wits.
0/5
Artist: John Avon
Mercidian Masques Rare
I think this card's originating set explains all the wrong things with it...
Evish Cleric :3mana::symu::symb:
Legendary Creature- Dwarf (C)(Homelands)
Flying, Indestructible
:symr:: Elvish Cleric gets +1/+0 until end of turn.
:4mana:: Elvish Cleric becomes a 5/1 creature until end of turn.
0/8
It won't bite until it senses fear.
Illus. Rebeecca Guay
As you can see, Rebecca is up for a very daunting task in this one!
I can't believe I actually picked this flavor jumble.
3CB and 4CB5CB!Creature- Spirit
Fear. Whenever this does damage to a player, discard a card.
Indestructable. 4: This becomes a 5/1 creature until end of turn.
He keeps a sword, a shield, and his wits.
2/2
Homelands Rare
Illus. by Pete Venters
Two things. First, this is better than some of the cards I have created before :(. Second, if Mark Rosewater saw this, his head would explode.
What others say about me:
Sven Dostei
Unofficial Official arrogant teenage elitist of The Ivory Tower
Creature - Spirit (common)
Echo
He keeps a sword, a shield, and his wits
Ron Spencer - Homelands 7/4
Sorcery
1R
Return 3 permanents each player controls to their owner's hands.
Core Set Uncommon 1
"Why is there bounce in my red pie?"
- Karn, Silver Golem
Illustration © Richard Kane Ferguson
Fun stuff. It's not like he's gonna break our arms if we tinker!
edit - @_@ . . . BEAST WIZARD! AH HAH AHAHAHHAAA