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#1 |
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Vintage Zealot
Rules Guru MTGS Writer ![]() |
This thread is for the discussion of my latest article, A Response to Mr Gottlieb. We would be grateful if you would let us know what you think, but please keep your comments on topic.
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#2 |
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rerum cognoscere causas
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Pithing Needle.
Can you honestly say you want the Needle to have the text you can find in the autocard above? Please note that the printed wording of Pithing Needle does not work.
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#3 |
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Archmage Overlord
Join Date: Jan 2005
Posts: 1,235
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I dont see why they didnt eratta Gob King to be:
Creature - Goblin King |
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#4 | ||
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Ascended Mage
Join Date: Aug 2006
Location: Quebec, Quebec
Posts: 313
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The Phyrexian Dreadnought/Lotus Vale/Scorched Ruins/Mox Diamond issue is a complicated one. You have to remember that those were printed in the dark age when there was no stack. Back then, you could not respond to triggered abilities, even with mana abilities.
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If my memory serves me correctly, you were ok with that kind of errata. Even if Phyrexian Dreadnought is mentionned in that old quote, its case is special, and I agree with MaGo that it should be treated differently from the three other cards, because it doesn't have an activated mana ability. Its original functionnality allowed it to trigger comes-into-play abilities of other permanents like the one of Pandemonium before you paid the cost, and restoring printed text allows that without much danger. 2x Pandemonium + Dreadnought and 2X Dreadnought + Pandemonium are perfectly fair combos for Legacy. The three others could also trigger such abilities, but sadly, we can't allow such a jump in their power level. It is a functionnality errata that has a power level use, but it is still a functionnality errata, and for that reason I think maintaining it is the right thing to do. It's not the same thing as for a pure power level errata. The fact is that these four cards CANNOT have their original functionnality fully restored, because they were affected too drastically by the massive rules change of Sixth Edition. Restoring Dreadnought's original text is not restoring its full original functionnality, but it is an elegant and acceptable thing to do in my opinion, while giving the three other cards their original text is not. I already know what you'll say : even if it's not a "pure" power level errata they received, we should do it for the lands and the Diamond too since their printed text can be used under current rules. Well, I think we'll have to agree to disagree on that like last time. Your opinion on the matter seems to be what I call the "the supremacy of ink" : the card text should dictate the true rules text as much as possible within the rules. Mine is the "supremacy of common aknowlegement" wich allows the meaning of a symbolic object (in this case, a card) to deviate because people who use it all agree to do so for a logical reason. It's a lot like the value of paper money; a 1900's mint five dollar bill is worth a lot more than five dollars despite what's printed on it. Not a perfect example, but it's how I see it. Like I said, we'll probably have to agree to disagree. Last edited by MadMageQc : 07-16-2007 at 08:44 PM. |
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#5 |
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for President in 2020
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Just to echo Horsehoe Hermit: Pithing Needle came into play errataed. It's printed Saviors text does not work. It's new text is much, much closer to the original text than the old oracle text, which was two separate abilities, one to deal with cards in play and others to deal with cards not in play.
What I want to know is what is going on with creature types. Their philosphy on what creature types should exist and where seems to change faster than they can justify updates via reprints (The 'Lords' changes in the last few core sets, the 'Giant-Cyclops' issue between Ekundu Cyclops and Tar Pit Warrior, etc.) It's difficult to ever discern what their policy is at a given time, because we can only see such a narrow cross-section at a time. Maybe it's just that I play online, with auto-updating cards, but I'd almost rather see a comprehesive update done all at once than the bit-by-bit inconsistent updating. Wolves-of-the-Hunt, for instance, can be done away with. No one will be confused that it's a wolf, even without a reprinted version.
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DCI Magic Rules Advisor ![]() 'Bad Spirit' banner by Hot Pizza at Ye Olde Sig and Avatar Shoppe I was a Top 32 Contestant for RPG Superstar 2008! Come take a look at my custom set, Lost Relics. (Updated 6/9/08) Disappointed with D&D 4E? Try Pathfinder. If you are not reading Kobold Quarterly, you are wrong. Last edited by Jaxal1 : 07-16-2007 at 08:37 PM. |
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#6 | |||||
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Vintage Zealot
Rules Guru MTGS Writer ![]() |
First, GREAT post. I love it, truly. Anything that comes off as jerkdom is meant to be argumentative, not insulting.
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Again, great post. Thanks a lot. Quote:
This is the errata I am the most concerned about; the other little things that I whine about are more incidental. I mean, do I REALLY care all that much that Goblin King isn't a King? No, of course not. It's just these little things have to be addressed in order to get the big dogs. Rewriting the past to make it look how it would look were it printed today should not be a goal of Wizards. That's the long and short of pretty much everything I write and am arguing. Yes, cards need to be reconciled with the new rules. But cards don't need to be changed just because it makes it "clean" or some other word when the rules can handle it as it is. The game does not understand "fair" or "clean" or "elegant". It only understands winning and losing, given the constraints it is played under. Quote:
Thanks for the post. |
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#7 |
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Archmage Overlord
Join Date: Mar 2007
Location: Rockport, MA
Posts: 1,315
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Interesting article.
I feel better about emergency errata, which is what Pithing Needle originally got (right?), than I do about errata issued upon a card's reprinting. It seems obvious to me that a change to a card just printed, while (hopefully) embarrassing to WotC, reflects what R&D wants the card to say. It would be nice if R&D forced themselves to live with mistakes on cards, because then they might start to make less of them. But that probably won't become policy. This is half rules question, half inquiry: 1) Under current rules, could Phyrexian Dreadnought / Lotus Vale / Scorched Ruins / Mox Diamond correctly be given errata to say "As ~this~ comes into play, sacrifice it unless you [sacrifice any number of creatures with total power 12 or greater / sacrifice two untapped lands / sacrifice two untapped lands / discard a land card]."? 2) If so, and if such errata would make the functionality of each equivalent to how each worked when printed, would you support such changes? (I know the cards may have each worked differently then...) Would they be relevant? |
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#8 |
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Experienced Mage
Join Date: Jan 2005
Location: Hampshire, UK
Posts: 103
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I find it amusing that you used Fire Whip in your Eron the Relentless example - if Fire Whip hadn't received errata it would work with Eron as originally printed, since tapping the creature was a cost of an ability on the enchantment, not on the creature!
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#9 |
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Stealth Elephant
Join Date: Jan 2006
Posts: 2,985
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I have to say, they wouldn't have printed Pithing Needle without changing its oracle text from the orginal.
Anything that cuts down on the wordage in Magic is a good thing.
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#10 |
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Experienced Mage
Join Date: Apr 2006
Location: B.C.
Posts: 85
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I loved the article, and it's cool how the discussion pages on mtgsalvation articles about errata bring all the oracle's attendants out of the woodwork for some serious discussion.
I think one major thing hangs over (almost) this entire issue, colouring it in the background: Sixth Edition. It messed things up, and everyone has to get over it. It ruined every creature's original functionality with regard to tapped blockers dealing combat damage (they didn't). It ruined many things that will go (mostly) ignored, and many things that will fixed many times before anyone's happy. In the end, let's not forget our common enemy, and that's whoever forgot to make a time machine and bring Sixth Edition insight to Alpha. (Let's not attack each other for the problems VI created.) As for Pithing Needle, while I hold the ink in high esteem for post-Sixth cards (no comment at this point on earlier ones) such as it, I hold elegance in high enough esteem to agree with Gottlieb's admittedly very subjective judgment call. Perhaps it's not for everyone, but it's very beautiful from a rules perspective, reflecting similarly satisfying changes such as Gob King and his ilk now saying "Goblin creatures." Thallid Ice Cream Man: the approach to the rules question is similar to getting Ravenous Rats'd when you have no cards in hand. You can't discard a card that doesn't exist. Similarly, the wording you suggest would allow you to circumvent the abilities of the two lands as long as all your lands were tapped, for example. It would be difficult, though not impossible, to not have 12 power on the board with Dreadnought in play, and similarly awkward is calling a judge over to verify that in fact you have no land to discard to your Mox, though this hassle allows you to similarly avoid your payment. (Such situations where a judge is technically required to inspect a player's hand do exist, though I see them as unfortunate but probably unavoidable blemishes produced by the sea of interactions between 8800+ cards.)
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"I'm sure it came with the place. I don't think you build one on purpose." —Gerrard Flavour text from Bottomless Pit. |
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#11 |
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Ascended Mage
Join Date: Jan 2007
Location: heidelberg
Posts: 164
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for those of you that do not visit the wotc site but are interested in the matter (todays ask wizard question):
Q: What exactly is the reasoning behind getting rid of the lord creature type? Shouldn't Goblin King and his lordly friends follow the regular race/class creature type model? Even if the Lord creature type doesn't interact with anything, there are plenty of other creature types that don't, but aren't being removed. –"Me," Simi Valley, CA, USA A: From Brady Dommermuth, Magic Creative Director: Creature types are the most complicated and persistent problem I deal with. Technically speaking, a creature's subtypes are the only elements of a card where flavor and mechanics can't be separated. You could change a card's name, illustration, and flavor text, and the card's function would be unaffected. But changing its subtypes affects gameplay, which means lots of consideration and sometimes lots of argument. ![]() Magic R&D discussed the Lord type at length back when Tenth Edition creature types needed to be settled toward the end of last year. No other type took more discussion and debate, in fact. In the end, we decided that the Lord type was too problematic to support. Here are some points that arose in the debate:
These cards have "lord" in their titles and have the Lord type: Chaos Lord Dralnu, Lich Lord Keldon Warlord Kobold Overlord Lord of Atlantis Lord of the Undead These cards don't have "lord" in their titles, nor do they have the Lord type, but they represent creatures in positions of command or rulership: Ambush Commander Arcbound Overseer Archangel Aven Brigadier Barbarian General Cabal Patriarch Cao Ren, Wei Commander Captain Sisay Centaur Chieftain Chieftain en-Dal Coffin Queen Commander Eesha Dwarven Lieutenant Fascist Art Director Flowstone Overseer Garza Zol, Plague Queen General Jarkeld Goblin General Goblin Marshal Goblin Ringleader Goblin Taskmaster Goblin Warchief Gorilla Chieftain Huang Zhong, Shu General Icatian Lieutenant Jhovall Queen Kavu Monarch Kavu Primarch King Suleiman Kjeldoran Skycaptain Kobold Drill Sergeant Krosan Warchief Lady Zhurong, Warrior Queen Latulla, Keldon Overseer Lieutenant Kirtar Loxodon Hierarch Lu Meng, Wu General Lu Xun, Scholar General Major Teroh Mistform Warchief Mogg War Marshal Ogre Taskmaster Radiant, Archangel Raven Guild Master Razia, Boros Archangel Orc General Orcish Captain Pianna, Nomad Captain Pixie Queen Princess Lucrezia Ramosian Captain Ramosian Commander Ramosian Lieutenant Ramosian Sergeant Ramosian Sky Marshal Revenant Patriarch Riptide Director Rogue Skycaptain Ronin Houndmaster Rootwater Matriarch Savra, Queen of the Golgari Seasoned Marshal Shu General Siege-Gang Commander Sima Yi, Wei Field Marshal Skirk Drill Sergeant Sliver Queen Sol'Kanar the Swamp King Sorceress Queen Squee, Goblin Nabob Stern Marshal Stronghold Overseer Stronghold Taskmaster Takeno, Samurai General Vedalken Mastermind Whip Sergeant Wirewood Hivemaster Wu Admiral Yellow Scarves General Zhalfirin Commander Zhang He, Wei General Zhao Zilong, Tiger General Zhou Yu, Chief Commander These cards have "lord" in their titles but don't have the Lord type: Balduvian Warlord Cao Cao, Lord of Wei Cateran Overlord Dauthi Warlord Eladamri, Lord of Leaves Godo, Bandit Warlord Konda, Lord of Eiganjo Kuro, Pitlord Liu Bei, Lord of Shu Lord Magnus Lord of the Pit Lord of Tresserhorn Phyrexian Plaguelord Renegade Warlord Sliver Overlord Sun Quan, Lord of Wu Szadek, Lord of Secrets These cards have the Lord type, but don't have "lord" in their titles: Ancestor's Prophet Assquatch Benalish Commander Caller of the Hunt Catapult Master Chorus of the Conclave Crovax, Ascendant Hero Darien, King of Kjeldor Elvish Champion Ghost Council of Orzhova Goblin King Gravespawn Sovereign Jedit Ojanen of Efrava Lovisa Coldeyes Skirk Fire Marshal Supreme Inquisitor Tivadar of Thorn Voice of the Woods Zombie Master These cards don't have "lord" in their titles, nor do they have the Lord type, but they "buff" creatures of a particular kind in the same way "Lords" do: Ascendant Evincar Auriok Steelshaper Aven Brigadier Balthor the Defiled Blade Sliver Brass Herald Celestial Crusader Chainer, Dementia Master Daru Warchief Field Marshal Ixidor, Reality Sculptor Kangee, Aerie Keeper Kobold Taskmaster Meng Huo, Barbarian King Might Sliver Nut Collector Plated Sliver Raksha Golden Cub Sachi, Daughter of Seshiro Seshiro the Anointed Sinew Sliver Sliver Legion Sosuke, Son of Seshiro Steamflogger Boss Thelonite Hermit Thrull Champion Tolsimir Wolfblood Undead Warchief Verdeloth the Ancient So now that you've seen these lists, do you have an answer for which of the creatures above should have the Lord type and which shouldn't? Chances are reasonably good that you don't. But let's say you do—that you're absolutely confident that your answer is the right one. Find someone else who also has "the answer." See if theirs is identical to yours. If it's not, what do you do? I'm guessing that when readers try to work out this problem for themselves, they'll encounter the same divisions of opinion that we did here at Wizards. After many, many hours of disagreement and discussion over where and how Lord should be used, we had an hour-long group meeting about the issue. The next day I sent the following email to the other members of Magic R&D: "Tenth Edition creature types need to be locked in today. I appreciate everyone talking through the issues around the Lord type yesterday; it's a big headache and lots of people had lots of valid points.Needless to say, no one came to talk to me any further about the Lord type, and I took that as an indicator that even if the decision wasn't perfect, there was no other decision that we thought was clearly better. I hope this response has at least given you the impression that we don't make these decisions quickly or capriciously. |
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#12 |
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Ascended Mage
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Great article, Yare.
I for one am most upset about the loss of Lord as a creature type -- or really the phasing out of it. There goes all of my tribal Lord decks. ![]()
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#13 |
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Wizard Mentor
Join Date: Apr 2007
Posts: 515
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Ok, so let me start by saying I read the article, I found it interesting. What I constantly find interesting is that article writers, players, and anyone who's ever looked at a magic card thinks they know better than the people who create the game and cards. This ranges from the wording on Pithing Needle to how the Combat Phase works and what steps are contained there-in. Don't get me wrong, WotC has made some mistakes which they'll admit to fully. However, does anyone know what one of those mistakes was (in my opinion)? Changing the errata on Flash.
Yes, yes they returned it to what they believed was there initially designed idea, however, in doing so they also almost completely crippled an entire format and they've still completely reshaped vintage all because they felt the card wasn't working quite the way it was intended. Therefore resulting in a ban in legacy (and perhaps in vintage it could become restricted if it remains as insane as it is). However, this was just to point out the implication these changes can make, not to debate the existance of this one card. Now, lets look at Pithing Needle which seems to be the hot topic in all honesty. Pithing Needle originally stated that it would stop any card's activated abilities with the exception of mana abilities. To me, this means that anything that has a semi-colon after its cost that isnt producing mana as its outcome that is named by Pithing Needle should not be usable. The problem with that is this ... it says "Card". Cards only exist in your library, hand, RFG zone, and graveyard. I think we would all agree that the purpose of this card was that activated abilities of cards in play should not be playable if named with needle. Thus, the first errata which explained to us that a permanent could be needled effectively. To me the original errata does what the new errata does, they just made it easier to read/understand by giving it the errata for Xth. My point is that most of these changes implying original intent could be argued until we're blue in the face. WotC is the ones who produce, design, test, and sell the product. They make changes with purpose. They make mistakes from time to time, sure. However, lets put a little bit of faith in the people who were making the changes to hope they were for the best. Also, as far as the rules, they are changed for a reason, they are the way they are for a reason, so please don't (not saying this article did) argue that they are wrong just because you don't think thats how magic works. Right or wrong WotC decides how the game of Magic is played and I'm sure they'll look at your feedback and see if they made a mistake, but give the guys working hard so you can have fun a little bit of credit.
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#14 |
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Archmage Overlord
Join Date: Sep 2006
Posts: 2,598
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http://www.crystalkeep.com/magic/rul...-summaries.php
http://www.wizards.com/magic/advance...ok/Welcome.asp Some random things I found. Don't think there was anything quite as comprehensive as the... comprehensive... rules of today, but you should be able to piece it together from those two sources. I was around back in the dark ages of MTG... quit right around 5E. Kindof astonishing we have vintage players writing articles who aren't from those times, but times change I guess. P.S. I'm pretty sure hulk/flash combo would work under 5E rules. Though I'm less sure about the Kikki/Gravewhatever nonsense that usuallly follows in T1. Last edited by FoxBat : 07-17-2007 at 01:11 PM. |
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#15 |
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Archmage Overlord
MTGS Writer |
Hey Yare. Good job on the article.
I want to add a couple of thoughts. 1. You are correct that the term "target" was not well-established at the time of Natural Selection. In fact, even the Revised rulebook defined target as "a particular type of card in play" (making Disintegrate a really hard card to understand - "so can I Disinegrate a player?"). So clearly, this spell would have been printed without use of that word under those conditions. Similarly, Tranquility has the word "discard" printed on it, and there were a variety of other ambiguous places to get confused. So it makes sense to give the card a modern wording. But then there is the recent revert of Drop of Honey to its original printing. That is, they actually removed the targeting effect that had been errataed in so long ago. Given this glaring contradiction, I am convinced of two things. (1) This latest attempt is going to make no long-term headway, and is bound to be reversed again in the future. There is no simple and perfect blanket strategy for these sorts of things. The entire process is inherently subjective. (2) Wizards is no further from arbitrary rulings on cards than they were a decade ago. 2. My long-term solution for Lotus Vale, et.al. When Lotus Vale comes into play, sacrifice two untapped lands or sacrifice Lotus Vale. You may not tap Lotus Vale for mana until this trigger has resolved. duh. |
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