"If I do go to heaven, I'll smack god across the face and tell him to get me a grilled-cheeses sandwhich and then say 'Yea what now god!? Say some'in! I dare you!' "
Now, let's see if WOTC does something neat with Evoke...
Sparlker Elemental :3mana::symr:
Creature - Elemental
Haste
:symtap:: ~ deals 1 damage to target creature or player.
Evoke
1/1
Growth Elemental :3mana::symg:
Creature - Elemental
When ~ coems into play or leaves play, put a +1,+1 counter on target creature.
Evoke :1mana::symg:
2/2
Well, assuming it's real, this seems solid. It's a sorcery speed terror or a slightly bigger and more evasive Nekrataal.
Evoke seems like a decent mechanic, though limited in design space. It essentially is "spell with kicker put a creature into play". Maybe some interesting costs could make it more worthwhile, or interesting twists (powerful leaves play effect with expensive evoke, etc).
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Evoke seems tournament worthy but we'll see. Anyone else notice it has to halves?Top is a snake like creature bottom being a frog and I'm guessing evoke can only be used as a sorcery.
Huh... New speculation:There are no Sorceries in Lorwyn. Between this and Instants they are redundant. This is pretty neat though. So much for the bright happy Shire-type plane so many were expecting.
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GENERATION 3.78: The first time you see this, add it into your sig and add 1 to the number after generation
*ahem*
If someone could find steve prescott and ask him if it's real, that would be sweet. Great art, great mechanic, great card, prolly see more play than the actual terror.
"If I do go to heaven, I'll smack god across the face and tell him to get me a grilled-cheeses sandwhich and then say 'Yea what now god!? Say some'in! I dare you!' "
Evoke is a TERRIBLE keyword and I hope that this is just a well crafted fake. Remember channel from Kamigawa block? This is the same thing except that channel was instant speed and the ability was uncounterable, whereas these spells can still be countered. Yes Evoke can have more powerful abilities because they're slower and counterable, but it's nothing new.
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seems interesting to me envoke doesnt seem all that great though maybe a good mechanic for sealed not so much in standard, also why is it foil and promoish looking?
Evoke seems like a decent mechanic, though limited in design space. It essentially is "spell with kicker put a creature into play". Maybe some interesting costs could make it more worthwhile, or interesting twists (powerful leaves play effect with expensive evoke, etc).
Agreed... I am rather unimpressed by this mechanic:
Shriekmaw 1B
Creature - Elemental
Fear
Kicker 3
When ~NAME~ comes into play, destroy target nonartifact, nonblack creature.
When ~NAME~ comes into play, sacrifice it unless its kicker cost was paid.
3/2
And really, we've seen something very similar with the cycle of creatures in Dissension (Court Hussar et al).
There's really very little new here; it's just completely repackaged and made to look different.
Remember channel from Kamigawa block? This is the same thing except that channel was instant speed and the ability was uncounterable, whereas these spells can still be countered.
But these are two very fundamental differences you're talking about... I'll agree that Evoke is, in general, a weaker version of Channel (note that Pithing Needle shuts down Channel abilities, but not Evoke)... but to me, it's more comparable to a SKizzik-like Kicker ability.
That artwork is just so trippy that I have to find a place for this card in a deck.
Comparing mechanics to Kicker is stupid - Wizards themselves recently said in one of their articles that almost anything can be rewritten using Kicker.
and I'm guessing evoke can only be used as a sorcery.
It says "you may play this card for it's envoke cost" so if it had Flash, you could play the creature at instant speed.
Is it just me, or does the Envoke reminder text not flow well gramatically? I'm not crying fake, I just think it reads strangely.
"It's Sacrificed when it comes into play" doesn't seem to fit with normal R&D language. "When it comes into play, Sacrifice it" would seem more typical. Most cards seem to follow the idea that "when x, do y" Not "Y when X"
All Come into play effects are worded that way.
Im guessing based on how its foiled that this is the release tournament promo card. A decent choice and an interesting mechanic
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From MaRo
Every rarity gets good cards. That means that some mythic rares will be tournament quality as will some commons, some uncommons and some rares. My promise wasn't that mythic rares wouldn't get good cards but that we wouldn't limit the good cards to only being mythic rare.
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
I am doubtful. I don't think that it's a mechanic that wizards would actually write. Unless they've decided to keyword everything. That could just have been written as "When ~ comes into play, sacrifice it unless you pay [COST]." Reads better and is less confusing. I can't imagine them keywording it.
I actually like it. It will be especially sick with Enduring Renewal still in standard.Also does a neat combo with Pandemonium.One mroe thing that could make this mechaic good is if you're allowed to do anything before an evoked creature gets sacrificed
But a mechanic is only as good as the cards it's printed on. They can easily screw it up by doing useless tricks or making it too expensive to use the good abilities.
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It is always easy to be tolerant and understanding...Until someone presents an opinion completely opposite to your own.
Evoke is a TERRIBLE keyword and I hope that this is just a well crafted fake. Remember channel from Kamigawa block? This is the same thing except that channel was instant speed and the ability was uncounterable, whereas these spells can still be countered. Yes Evoke can have more powerful abilities because they're slower and counterable, but it's nothing new.
Actually, it has several benifits over Channel:1. Evoke's a keyword, channel isn't. So, I can have cards that say "Whenever you envoke a spell, do X." I cna have cards that say "Search your library for a card with Evoke".2. Channel, though an awesome ability, requires twice as much text as the Evoke guys do. When I channel something, I get a "larger effect" than the normal effect (technically, I could channel something and get the same effect, a smaller effect, or a new effect - but in any case, the effect of the channel needs to be printed as does the "normal ability" - Evoke uses "comes into play" abilities to "cut out" the middleman as it were - having "Evoke" is sufficient to give you the same "two spell" feel that Channel needed almost twice as much text space to do.3. Evoke can only be done at the speed you can cast the spell otherwise, channel is instant-speed.... unless they say otherwise. Consider Cycling and Transmute; cycling is instant speed, transmute is sorcery speed... the keyword has the timing restrictions IN IT. Evoke has the timing restrictions in the spell itself. If I cast a normal creature, or evoke it, it's sorcery speed. If I evoke or cast a flash creature, it's instant speed.4. It triggers abilities that count when creatures come into play. Pandemonium for 3, gain 1 life, and sacrifice safi to get your guy back perminantly? Yikes!Indeed, there's only one bad thing about evoke - it can be countered by normal counterspells (instead of stifle, trickbind, etc). But then again, this is a bonus for set design. Now blue control can still be "controlling" without needing both traditional counter spells and "anti-evoke" counterspells.
Interesting to realize that Future Sight didn't actually spoil everything of the future. Evoke seems presumably like a block mechanic, wondering how much percentage wise of the mechanics in FS actually end up in print, how much don't, and how what mechanics of future sets weren't spoiled in FS...
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http://boards1.wizards.com/showthread.php?t=887629
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And that art is way sweet.
Also, if there are any Evoke fatties they'll work well with Pandemonium, so that's cool too.
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Wow, nice keyword, boring boyd - solid limited card. It's a sorcery speed terror.
Now, let's see if WOTC does something neat with Evoke...
Sparlker Elemental :3mana::symr:
Creature - Elemental
Haste
:symtap:: ~ deals 1 damage to target creature or player.
Evoke
1/1
Growth Elemental :3mana::symg:
Creature - Elemental
When ~ coems into play or leaves play, put a +1,+1 counter on target creature.
Evoke :1mana::symg:
2/2
Probably not...
Evoke seems like a decent mechanic, though limited in design space. It essentially is "spell with kicker put a creature into play". Maybe some interesting costs could make it more worthwhile, or interesting twists (powerful leaves play effect with expensive evoke, etc).
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If someone could find steve prescott and ask him if it's real, that would be sweet. Great art, great mechanic, great card, prolly see more play than the actual terror.
http://boards1.wizards.com/showthread.php?p=13075220#post13075220
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Agreed... I am rather unimpressed by this mechanic:
Shriekmaw 1B
Creature - Elemental
Fear
Kicker 3
When ~NAME~ comes into play, destroy target nonartifact, nonblack creature.
When ~NAME~ comes into play, sacrifice it unless its kicker cost was paid.
3/2
And really, we've seen something very similar with the cycle of creatures in Dissension (Court Hussar et al).
There's really very little new here; it's just completely repackaged and made to look different.
EDIT:
But these are two very fundamental differences you're talking about... I'll agree that Evoke is, in general, a weaker version of Channel (note that Pithing Needle shuts down Channel abilities, but not Evoke)... but to me, it's more comparable to a SKizzik-like Kicker ability.
:pumpkin:
Comparing mechanics to Kicker is stupid - Wizards themselves recently said in one of their articles that almost anything can be rewritten using Kicker.
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
It says "you may play this card for it's envoke cost" so if it had Flash, you could play the creature at instant speed.
Is it just me, or does the Envoke reminder text not flow well gramatically? I'm not crying fake, I just think it reads strangely.
"It's Sacrificed when it comes into play" doesn't seem to fit with normal R&D language. "When it comes into play, Sacrifice it" would seem more typical. Most cards seem to follow the idea that "when x, do y" Not "Y when X"
All Come into play effects are worded that way.
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It means that it's a Release Promo. Go look at release versions of Dimir Guildmage, Gruul Guildmage, and Azorius Guildmage, for example.
:pumpkin:
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
But a mechanic is only as good as the cards it's printed on. They can easily screw it up by doing useless tricks or making it too expensive to use the good abilities.
Actually, it has several benifits over Channel:1. Evoke's a keyword, channel isn't. So, I can have cards that say "Whenever you envoke a spell, do X." I cna have cards that say "Search your library for a card with Evoke".2. Channel, though an awesome ability, requires twice as much text as the Evoke guys do. When I channel something, I get a "larger effect" than the normal effect (technically, I could channel something and get the same effect, a smaller effect, or a new effect - but in any case, the effect of the channel needs to be printed as does the "normal ability" - Evoke uses "comes into play" abilities to "cut out" the middleman as it were - having "Evoke" is sufficient to give you the same "two spell" feel that Channel needed almost twice as much text space to do.3. Evoke can only be done at the speed you can cast the spell otherwise, channel is instant-speed.... unless they say otherwise. Consider Cycling and Transmute; cycling is instant speed, transmute is sorcery speed... the keyword has the timing restrictions IN IT. Evoke has the timing restrictions in the spell itself. If I cast a normal creature, or evoke it, it's sorcery speed. If I evoke or cast a flash creature, it's instant speed.4. It triggers abilities that count when creatures come into play. Pandemonium for 3, gain 1 life, and sacrifice safi to get your guy back perminantly? Yikes!Indeed, there's only one bad thing about evoke - it can be countered by normal counterspells (instead of stifle, trickbind, etc). But then again, this is a bonus for set design. Now blue control can still be "controlling" without needing both traditional counter spells and "anti-evoke" counterspells.