This deck is pretty crazy, and I am really excited for its possibilities. There are two builds that I have been looking at, and this is my favorite so far, with Lion's Eye Diamond.
This deck does some pretty crazy stuff by turn 3. I played a build similar to this (no LED) at a tournament in Flint last week, and it lost to fluke after fluke. Basically, it shouldnt have. The thing is, it does not really have a bad matchup. It plays the same against everything. Ichorid just has good matchups, and not as good, but still decent, matchups.
Random goldfish:
First hand~ Mulligan with no dredgers, a couple of bridges and 2 land (bad)
Down to six, I keep:
Delta, Putrid imp, Breakthrough, LED, Grave-troll, Cabal therapy
T1: delta, fetch sea, play imp, discard troll. Pass turn.
T2: dredge troll (delta, 2x bridge from below, stinkweed imp, therapy, zealot). Discard troll to imp, play LED, play breakthrough, x = 0. Dredge troll for first draw(deep analysis, LED, Underground sea, Grave-troll, putrid imp, bridge from below). Dredge troll for second draw (2x imp, darkblast, therapy, LED, narcomoeba into play). Dredge imp for 3rd draw(therapy, deep analysis, flame-kin, chrome mox, dread return). dredge imp for 4th draw(grave-troll, ichorid, putrid imp, narcomoeba into play, chrome mox).
Sacrifice LED for 3 blue, flashback deep analysis dredging 2 trolls.
On turn 2, my graveyard now looks like this:
3 breakthrough
4 bridge from below
4 cabal therapy
1 careful study
3 chrome mox
3 darkblast
1 deep analysis
1 dread return
2 flame-kin zealot
3 golgari grave-troll
4 Ichorid
3 LED
4 polluted delta
2 underground sea
3 stinkweed imp
2 putrid imp
I sacrifice my 2 narcomoeba and putrid imp to flashback dread return, getting 12 2/2 zombies and a flame-kin, and proceed to beat down for 39. Or, if I am playing control, I flashback a therapy naming FOW first, and then beat down for a little less.
I put Trickbinds in for those pesky Crypts, Chains for stuff like Leyline, our own Leyline for the mirror or some cheesy Goblin player sacing a fanatic. And then Needles are also for Crypt, or whatecer else you run into. You probably know all this, this is just so the mods don't get mad at me.
I like this... I really do. Street Wraith should be looked at though: I think just on the basis of being free. I'll have to test this myself to see if it helps at all.
go to developing legacy about 2 months ago. i gave the list to the german team that di well with it.
ill fish up my list. essentially stretwraith is bad, you need to go more belcher skeleton, and sage is a necessary must. also 2 ichorids is all you need, more is overkill
Cephalid Sage deserves a single spot.
It's draw 3 is needed.
Cephalid Sage is WAY too expensive. I never get to 4 mana.
You should simply go 'fetch Island, play LED, Breakthrough popping LED in response' on turn 1. You have a very good turn 1 kill chance with 4 dredges, and almost certain turn 2 kill, so no need to make yourself vulnerable to Wasteland ****ing up your great opening hand, not to mention NOT trying the turn 1 kill when you lose absolutely nothing trying for it (you woulda had it probably, sac Moeba to Therapy for 3 Zombies, sac 2 Zombies and Moeba for Flame-Kin, swing with 6 Zombies and Flame-Kin for 21). But the deck is solid, as evident here, even when it doesn't draw LED+Breakthrough turbohands.
I played putrid imp because it is really important to have that discard outlet. If my opponent had countered my breakthrough, I would be screwed without putrid imp on the board.
I tested the build out, and I do like it. my main concerns would be in answered in the sidedeck, which I think should look something like this:
4 Trickbind
4 Chain of Vapor
4 Leyline of the Void
3 Pithing Needle
I put Trickbinds in for those pesky Crypts, Chains for stuff like Leyline, our own Leyline for the mirror or some cheesy Goblin player sacing a fanatic. And then Needles are also for Crypt, or whatecer else you run into. You probably know all this, this is just so the mods don't get mad at me.
I definately agree with your board, except I choose Stifle over Trickbind. With only 11 mana sources in the deck, I dont think I can afford the 2 cmc.
I would like to fit Street Wraith in here somewhere, but I am unsure what to cut.
With Street Wraith (SW) and Call to the Netherworld (CttN) in your opening hand, they can help make your hands better. Example of what they do for you.
SW, CttN, Careful Study, Troll, Thug, 2 Land.
If Careful Study was an instant this would be busted, but it isn't and is actually the weakest opening play. Cycle SW, cast Careful Study, depending on what you draw usually decides what you pitch, but 1 Dredge and a CttN casting it with madness 0 targeting SW.
2 SW, CttN, S.Imp, Troll, Land, Lion's Eye Diamond.
Start with Land -> LED -> Cycle SW -> respond with Cycle other SW -> respond with using LED -> cast CttN with madness -> Dredge both Imp and Troll -> Cycle SW and Dredge target that was Dredged into. You usually have dredged 15 cards on average by this point.
2 SW, 2 CttN, Troll, Land, P.Imp.
This is the Ultimate Nuts. Land -> Imp -> Discard Troll -> Cycle SW Dredge Troll -> Discard Troll -> Cycle SW Dredge Troll -> Discard CttN madness 0, target SW -> Discard CttN madness 0, target SW -> Discard Troll -> Cycle SW Dredge Troll -> Discard Troll -> Cycle SW Dredge Troll. At this point you have seen over half of your deck go to your graveyard on turn one. You should be able to win.
I run 4 Trolls, 4 S.Imp, and 4 Thugs. Extra Imps and Thugs as well as used Street Wraiths are always Ichorid food, and you really want the dredge 4 over the dredge 3.
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With Street Wraith (SW) and Call to the Netherworld (CttN) in your opening hand, they can help make your hands better. Example of what they do for you.
SW, CttN, Careful Study, Troll, Thug, 2 Land.
If Careful Study was an instant this would be busted, but it isn't and is actually the weakest opening play. Cycle SW, cast Careful Study, depending on what you draw usually decides what you pitch, but 1 Dredge and a CttN casting it with madness 0 targeting SW.
2 SW, CttN, S.Imp, Troll, Land, Lion's Eye Diamond.
Start with Land -> LED -> Cycle SW -> respond with Cycle other SW -> respond with using LED -> cast CttN with madness -> Dredge both Imp and Troll -> Cycle SW and Dredge target that was Dredged into. You usually have dredged 15 cards on average by this point.
2 SW, 2 CttN, Troll, Land, P.Imp.
This is the Ultimate Nuts. Land -> Imp -> Discard Troll -> Cycle SW Dredge Troll -> Discard Troll -> Cycle SW Dredge Troll -> Discard CttN madness 0, target SW -> Discard CttN madness 0, target SW -> Discard Troll -> Cycle SW Dredge Troll -> Discard Troll -> Cycle SW Dredge Troll. At this point you have seen over half of your deck go to your graveyard on turn one. You should be able to win.
I run 4 Trolls, 4 S.Imp, and 4 Thugs. Extra Imps and Thugs as well as used Street Wraiths are always Ichorid food, and you really want the dredge 4 over the dredge 3.
wow that is great technology! man i didnt even think about that one. call to the netherworld plus streetwraith. so this deck can indeed be manaless!!
still as much as i love ichorid. the deck is dead now especially since they invented extirpate. they can wait until ichorid is in yard and go extirpate... gg game 2?
wow that is great technology! man i didnt even think about that one. call to the netherworld plus streetwraith. so this deck can indeed be manaless!!
still as much as i love ichorid. the deck is dead now especially since they invented extirpate. they can wait until ichorid is in yard and go extirpate... gg game 2?
Thanks for the compliment on the Call to the Netherworld tech. I would have taken it to a tourney and abused it, but I'll never play Ichorid (With or Without Ichorid) as it is too suseptible to Graveyard hate, specificly Leyline of the Void.
You can win without Ichorid, and I have actually been testing versions without him. Bridge from Below is really the more important part with Narcomoeba.
The funny thing is I've have been working on this in Extended, and it has the possibility of 1st turn kill with the Call to the Netherworlds in it.
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The problem with all the cycling is the hit you take to your life total. after you cycle the 4th wraith, or whatever, you start to realize that you just dealt yourself 8 dmg. also, CttN is a dead card without SW.
I didnt realize with the sage earlier, sorry. But If I play sage, then I definitely have to add at least 1 more dread return.
The problem with all the cycling is the hit you take to your life total. after you cycle the 4th wraith, or whatever, you start to realize that you just dealt yourself 8 dmg. also, CttN is a dead card without SW.
I didnt realize with the sage earlier, sorry. But If I play sage, then I definitely have to add at least 1 more dread return.
What is 8 life to a deck that looks to win by turn 3 if not usually earlier? It provides disruption to Tendrils, the only real deck to fear while giving up 8 life, with Cabal Therapy. Goblins won't be hitting for much since you have blockers to block the important ones.
Call to the Netherworld isn't as dead as you would think. What about the Control matches? What if you need a discard outlet? It costs 1 mana to cast and can get back Putrid Imp. If it is in your opening hand it is fine. You will almost for sure dredge into a Street Wraith and when you have nothing better to do, since you aren't drawing cards you can cast it for 1 mana and get Street Wraith back, then dredge another time.
Edit: it is no different than drawing a second land when using LED turn 1 or something of the like. The deck tends to have some cards in hand that are often not useful.
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My teams been developing this deck since Bridge was released. After extensive playtesting and several successfull tournament wins here is the list Ive ended with..
4 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
4 Lions Eye Diamond
4 Breakthrough
3 Deep Analysis
3 Dread Return
4 Cabal Therapy
4 Bridge from Below
This is an extremely solid maindeck. The five color manabase lets you cast anything you need in the board. The deck certainly does not scoop to yard hate. No one maindecks Leyline and you have answers to it post board. No decks in Legacy aside from Truffle Shuffle and Iggy Pop play Leyline anyways. Ive battled through 1-2 crypts with no sb help multiple times. The deck is retardedly good and if your having issues with it you need to practice more, its not an easy deck to play correctly. For example naming correctly with Cabal Therapy is huge.
My sideboard..
4 Pithing Needle
4 Leyline of the Void
3 Chain of Vapor
2 Ancient Grudge
2 Ray of Revelation
No one plays Iggy Pop anymore. Anyone that actually plays legacy knows those plays have swapped to Belcher or TES. Very few decks are actually playing Exi but it doesnt matter much. What do you exi? My Bridges? Then I kill you with a Dread Returned Grave Troll or Ichorids. You need 3 Exi's to actually nueter me.
No one plays Iggy Pop anymore. Anyone that actually plays legacy knows those plays have swapped to Belcher or TES. Very few decks are actually playing Exi but it doesnt matter much. What do you exi? My Bridges? Then I kill you with a Dread Returned Grave Troll or Ichorids. You need 3 Exi's to actually nueter me.
I'll back you up on that. I've won through 1 Extirpate and double T. Crypt. I've been testing the LED+CttN list and it's rediculously fast, I'm averageing turn 2 or 3 but I'm running a single Karona, False God ala Manaless Ichorid of T1. It can serve as an alternate win con post wrath if I didn't kill them with my initial attack or it can make my Ichorids into 6/4 to bolster an attack and just break them. Try it, it works fairly well.
LED> Deep Analysis > Dredge 2 Trolls > Activate Coliseum will get some serious laughs, and then death, lots of it.
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I've goldfished a few dozen hands with Turck's top 8 list and have found it to be either blazing fast or painfully slow. The plus side is I've mulled to a 3 card hand and still pulled out a turn 3 goldfish.
Agreed that 1 Extirpate does not beat this deck by any means. Leyline does suck a little more though... I would pretty much laugh if my opponent Extirpated Ichorid. I'm even considering going Ichoridless... if it wasn't for the fact they can't be countered, so at the moment I think they're needed against Threshold.
Breakthrough is awesome, but only when combined with a Putrid Imp or LED. Not sure whether they are worth keeping or not. Any thoughts?
I've goldfished a few dozen hands with Turck's top 8 list and have found it to be either blazing fast or painfully slow. The plus side is I've mulled to a 3 card hand and still pulled out a turn 3 goldfish.
Agreed that 1 Extirpate does not beat this deck by any means. Leyline does suck a little more though... I would pretty much laugh if my opponent Extirpated Ichorid. I'm even considering going Ichoridless... if it wasn't for the fact they can't be countered, so at the moment I think they're needed against Threshold.
Breakthrough is awesome, but only when combined with a Putrid Imp or LED. Not sure whether they are worth keeping or not. Any thoughts?
Breakthrough is one of the best cards in the deck and Id really recommend you keep playing with the deck to get a feel for it. Anything that costs one and lets you dredge 4 times is ridiculous. Ive also used Breakthrough, paying one for X, to actually draw four cards to dig up an answer card like Chain of Vapor.
Ichorid isnt an easy deck to play. Its not very forgiving either. There are alot of techy little plays such as breaking LED on your upkeep with Coliseum in play, floating your mana, using your draw phase to dredge into threshold, and activating Coliseum.
Hardcast Golgari Thug, sac him to flashback a Therapy, put a Narcomeoba back on top or your library.
If your finding issues with consistancy I recommend you try my list out. My records with the deck are..
4-2
4-2
4-0-1
3-3
4-0-1
5-1
These are all real life tournaments. The loses are to Affinity, Survival, and Belcher. Survival I got unluckey and lost a slow game to Spike Fog Dude and Worship. Belcher is a 40/60 match (probably your worse).
Affinity beat me by removing bridges and drawing a ton of Crypts. Ive also lost a long game to Aluren after he'd dropped multiple Engineered Plagues and Pernicious Deeds.
Ive never lost a game to Leyline of the Void. I just want anyone fearfull to know that. Ive played more games than I can guess with this deck and only even encountered Leyline a couple times winning both games. The mirror match is the only deck you need to fear it from.
Ichorid isnt an easy deck to play. Its not very forgiving either. There are alot of techy little plays such as breaking LED on your upkeep with Coliseum in play, floating your mana, using your draw phase to dredge into threshold, and activating Coliseum.
Yeah, I've been doing that trick whenever applicable.... wasn't sure if the mana floated over to the draw step, but good to have it verified! The only downside is burning for 2... there's gotta be an efficient way to use up that leftover mana at instant speed?
I'm liking Lotus Petal a lot... I'm getting about 10% turn 1 wins with some nutty opening hands. I see why you're using the added lands though... sometimes after a bunch of lousy dredges I run out of gas without a Sage or Zealot in the yard and no mana on board.
It's a super-fun deck... I need to get a handle of it before an Ancestral Recall tourney on Sept 22nd. My goal is to not look like a fool.
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4 Underground Sea
3 Polluted Delta
Dredgers (12):
4 Golgari Grave-Troll
4 Stinkweed Imp
1 Golgari Thug
3 Darkblast
4 Lion's Eye Diamond
4 Chrome Mox
Other:
4 Ichorid
4 Bridge from Below
2 Flame-kin Zealot
2 Dread Return
4 Breakthrough
4 Deep Analysis
4 Cabal Therapy
1 Careful Study
4 Narcomoeba
4 Putrid Imp
This deck does some pretty crazy stuff by turn 3. I played a build similar to this (no LED) at a tournament in Flint last week, and it lost to fluke after fluke. Basically, it shouldnt have. The thing is, it does not really have a bad matchup. It plays the same against everything. Ichorid just has good matchups, and not as good, but still decent, matchups.
Random goldfish:
First hand~ Mulligan with no dredgers, a couple of bridges and 2 land (bad)
Down to six, I keep:
Delta, Putrid imp, Breakthrough, LED, Grave-troll, Cabal therapy
T1: delta, fetch sea, play imp, discard troll. Pass turn.
T2: dredge troll (delta, 2x bridge from below, stinkweed imp, therapy, zealot). Discard troll to imp, play LED, play breakthrough, x = 0. Dredge troll for first draw(deep analysis, LED, Underground sea, Grave-troll, putrid imp, bridge from below). Dredge troll for second draw (2x imp, darkblast, therapy, LED, narcomoeba into play). Dredge imp for 3rd draw(therapy, deep analysis, flame-kin, chrome mox, dread return). dredge imp for 4th draw(grave-troll, ichorid, putrid imp, narcomoeba into play, chrome mox).
Sacrifice LED for 3 blue, flashback deep analysis dredging 2 trolls.
On turn 2, my graveyard now looks like this:
3 breakthrough
4 bridge from below
4 cabal therapy
1 careful study
3 chrome mox
3 darkblast
1 deep analysis
1 dread return
2 flame-kin zealot
3 golgari grave-troll
4 Ichorid
3 LED
4 polluted delta
2 underground sea
3 stinkweed imp
2 putrid imp
I sacrifice my 2 narcomoeba and putrid imp to flashback dread return, getting 12 2/2 zombies and a flame-kin, and proceed to beat down for 39. Or, if I am playing control, I flashback a therapy naming FOW first, and then beat down for a little less.
I put Trickbinds in for those pesky Crypts, Chains for stuff like Leyline, our own Leyline for the mirror or some cheesy Goblin player sacing a fanatic. And then Needles are also for Crypt, or whatecer else you run into. You probably know all this, this is just so the mods don't get mad at me.
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On the topic of Moat:
It's draw 3 is needed.
go to developing legacy about 2 months ago. i gave the list to the german team that di well with it.
ill fish up my list. essentially stretwraith is bad, you need to go more belcher skeleton, and sage is a necessary must. also 2 ichorids is all you need, more is overkill
Cephalid Sage is WAY too expensive. I never get to 4 mana.
I played putrid imp because it is really important to have that discard outlet. If my opponent had countered my breakthrough, I would be screwed without putrid imp on the board.
I definately agree with your board, except I choose Stifle over Trickbind. With only 11 mana sources in the deck, I dont think I can afford the 2 cmc.
I would like to fit Street Wraith in here somewhere, but I am unsure what to cut.
With Street Wraith (SW) and Call to the Netherworld (CttN) in your opening hand, they can help make your hands better. Example of what they do for you.
SW, CttN, Careful Study, Troll, Thug, 2 Land.
If Careful Study was an instant this would be busted, but it isn't and is actually the weakest opening play. Cycle SW, cast Careful Study, depending on what you draw usually decides what you pitch, but 1 Dredge and a CttN casting it with madness 0 targeting SW.
2 SW, CttN, S.Imp, Troll, Land, Lion's Eye Diamond.
Start with Land -> LED -> Cycle SW -> respond with Cycle other SW -> respond with using LED -> cast CttN with madness -> Dredge both Imp and Troll -> Cycle SW and Dredge target that was Dredged into. You usually have dredged 15 cards on average by this point.
2 SW, 2 CttN, Troll, Land, P.Imp.
This is the Ultimate Nuts. Land -> Imp -> Discard Troll -> Cycle SW Dredge Troll -> Discard Troll -> Cycle SW Dredge Troll -> Discard CttN madness 0, target SW -> Discard CttN madness 0, target SW -> Discard Troll -> Cycle SW Dredge Troll -> Discard Troll -> Cycle SW Dredge Troll. At this point you have seen over half of your deck go to your graveyard on turn one. You should be able to win.
I run 4 Trolls, 4 S.Imp, and 4 Thugs. Extra Imps and Thugs as well as used Street Wraiths are always Ichorid food, and you really want the dredge 4 over the dredge 3.
Nothing says budget help like receiving $5000 in recommendations.
I guess leaving out Time Walk, Timetwister, and Ancestral Recall is budget.
wow that is great technology! man i didnt even think about that one. call to the netherworld plus streetwraith. so this deck can indeed be manaless!!
still as much as i love ichorid. the deck is dead now especially since they invented extirpate. they can wait until ichorid is in yard and go extirpate... gg game 2?
Thanks for the compliment on the Call to the Netherworld tech. I would have taken it to a tourney and abused it, but I'll never play Ichorid (With or Without Ichorid) as it is too suseptible to Graveyard hate, specificly Leyline of the Void.
You can win without Ichorid, and I have actually been testing versions without him. Bridge from Below is really the more important part with Narcomoeba.
The funny thing is I've have been working on this in Extended, and it has the possibility of 1st turn kill with the Call to the Netherworlds in it.
Nothing says budget help like receiving $5000 in recommendations.
I guess leaving out Time Walk, Timetwister, and Ancestral Recall is budget.
I didnt realize with the sage earlier, sorry. But If I play sage, then I definitely have to add at least 1 more dread return.
What is 8 life to a deck that looks to win by turn 3 if not usually earlier? It provides disruption to Tendrils, the only real deck to fear while giving up 8 life, with Cabal Therapy. Goblins won't be hitting for much since you have blockers to block the important ones.
Call to the Netherworld isn't as dead as you would think. What about the Control matches? What if you need a discard outlet? It costs 1 mana to cast and can get back Putrid Imp. If it is in your opening hand it is fine. You will almost for sure dredge into a Street Wraith and when you have nothing better to do, since you aren't drawing cards you can cast it for 1 mana and get Street Wraith back, then dredge another time.
Edit: it is no different than drawing a second land when using LED turn 1 or something of the like. The deck tends to have some cards in hand that are often not useful.
Nothing says budget help like receiving $5000 in recommendations.
I guess leaving out Time Walk, Timetwister, and Ancestral Recall is budget.
My teams been developing this deck since Bridge was released. After extensive playtesting and several successfull tournament wins here is the list Ive ended with..
4 Cephalid Coliseum
4 City of Brass
4 Gemstone Mine
4 Lions Eye Diamond
4 Putrid Imp
4 Narcomeoba
4 Golgari Thug
4 Golgari Grave Troll
4 Stinkweed Imp
1 Flame Kin Zealot
1 Cephalid Sage
4 Ichorid
4 Breakthrough
3 Deep Analysis
3 Dread Return
4 Cabal Therapy
4 Bridge from Below
This is an extremely solid maindeck. The five color manabase lets you cast anything you need in the board. The deck certainly does not scoop to yard hate. No one maindecks Leyline and you have answers to it post board. No decks in Legacy aside from Truffle Shuffle and Iggy Pop play Leyline anyways. Ive battled through 1-2 crypts with no sb help multiple times. The deck is retardedly good and if your having issues with it you need to practice more, its not an easy deck to play correctly. For example naming correctly with Cabal Therapy is huge.
My sideboard..
4 Pithing Needle
4 Leyline of the Void
3 Chain of Vapor
2 Ancient Grudge
2 Ray of Revelation
1) extirpate
2) leyline of the void
iggy pop runs leyline of the void main. monoblack decks run extirpate in the side.
I'll back you up on that. I've won through 1 Extirpate and double T. Crypt. I've been testing the LED+CttN list and it's rediculously fast, I'm averageing turn 2 or 3 but I'm running a single Karona, False God ala Manaless Ichorid of T1. It can serve as an alternate win con post wrath if I didn't kill them with my initial attack or it can make my Ichorids into 6/4 to bolster an attack and just break them. Try it, it works fairly well.
LED> Deep Analysis > Dredge 2 Trolls > Activate Coliseum will get some serious laughs, and then death, lots of it.
T2
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SUSnow-Blue ControlUS
Extended
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Vintage
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Agreed that 1 Extirpate does not beat this deck by any means. Leyline does suck a little more though... I would pretty much laugh if my opponent Extirpated Ichorid. I'm even considering going Ichoridless... if it wasn't for the fact they can't be countered, so at the moment I think they're needed against Threshold.
Breakthrough is awesome, but only when combined with a Putrid Imp or LED. Not sure whether they are worth keeping or not. Any thoughts?
Breakthrough is one of the best cards in the deck and Id really recommend you keep playing with the deck to get a feel for it. Anything that costs one and lets you dredge 4 times is ridiculous. Ive also used Breakthrough, paying one for X, to actually draw four cards to dig up an answer card like Chain of Vapor.
Ichorid isnt an easy deck to play. Its not very forgiving either. There are alot of techy little plays such as breaking LED on your upkeep with Coliseum in play, floating your mana, using your draw phase to dredge into threshold, and activating Coliseum.
Hardcast Golgari Thug, sac him to flashback a Therapy, put a Narcomeoba back on top or your library.
If your finding issues with consistancy I recommend you try my list out. My records with the deck are..
4-2
4-2
4-0-1
3-3
4-0-1
5-1
These are all real life tournaments. The loses are to Affinity, Survival, and Belcher. Survival I got unluckey and lost a slow game to Spike Fog Dude and Worship. Belcher is a 40/60 match (probably your worse).
Affinity beat me by removing bridges and drawing a ton of Crypts. Ive also lost a long game to Aluren after he'd dropped multiple Engineered Plagues and Pernicious Deeds.
Ive never lost a game to Leyline of the Void. I just want anyone fearfull to know that. Ive played more games than I can guess with this deck and only even encountered Leyline a couple times winning both games. The mirror match is the only deck you need to fear it from.
Yeah, I've been doing that trick whenever applicable.... wasn't sure if the mana floated over to the draw step, but good to have it verified! The only downside is burning for 2... there's gotta be an efficient way to use up that leftover mana at instant speed?
I'm liking Lotus Petal a lot... I'm getting about 10% turn 1 wins with some nutty opening hands. I see why you're using the added lands though... sometimes after a bunch of lousy dredges I run out of gas without a Sage or Zealot in the yard and no mana on board.
It's a super-fun deck... I need to get a handle of it before an Ancestral Recall tourney on Sept 22nd. My goal is to not look like a fool.