A while ago I started a Thread devoted to a keyword I had devised;
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
Since then I created a few more cards that use the mechanic and have some interesting interactions with it and would like to take this chance to show them off;
Twilight ConfessorWB
Creature - Zombie Cleric (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, put a creature card with converted mana cost 2 or less from your graveyard into play.
CARDNAME can't be sacrificed.
2/2 Maybe this time you'll get it right... -Myr'zi, Twilight Confessor
Twilight CultivatorGB
Creature - Zombie Druid (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, search your library for a basic land card and put it into play tapped.
Sacrifice a land: Remove a twilight counter from CARDNAME.
2/2 Somethings just belong in the natural order of things longer than others. -Geard'nyr, Twilight Cultivator
Twilight ProcessorRB
Creature - Zombie Shaman (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, you may put a creature card from your graveyard into play. If you do, its sacrificed when it comes into play.
2/2 Life is wasted on the living. -Ri'vyv, Twilight Processor
Twilight ArbitratorUB
Creature - Zombie Wizard (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, you may sacrifice a creature. If you do, return that creature to play.
2/2 Only through death does one learn the value of life. -Si'yr, Twilight Arbitrator
Twilight Slayer2BB
Creature - Zombie Assassin (U)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
When CARDNAME comes into play, if it has a twilight counter on it, you may destroy target creature dealt damage this turn.
2/1 "Fear the twilight; it is the time when foes look most like friends." -Jyi, Weald Maven
Twilight Shard2
Artifact (C)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
Sacrifice CARDNAME: Add B to your mana pool. Forged in the Twilight Palaces dark halls; they are said to be used to fuel magics unimaginable by mortal minds.
And finally the Twilight Palace itself;
Twilight Palace
Legendary Land - Swamp (R) (:symtap:: Add B to your mana pool.) CARDNAME comes into play tapped.
As long as CARDNAME is in your graveyard, it is also in play.
CARDNAME can't be sacrificed. The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
OR
Twilight Palace
Land - Swamp (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
When CARDNAME comes into play, remove a twilight counter from it. The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
I know this breeds several rules issues but believe that such an effect should be viable; if a bit... unique.
Twilight Palace
Legendary Land - Swamp (R) (T: Add B to your mana pool.)
As long as CARDNAME is in your graveyard, it is also in play.
CARDNAME can't be sacrificed. The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
I know this breeds several rules issues but believe that such an effect should be viable; if a bit... unique.
You don't need to give it the ability to tap for Black mana, since it inherently has it as a Swamp.
Why bother making it Legendary? It doesn't matter if it's in play or not. In fact, you could play one on turn 1, then tap it on turn 2 for mana, play another copy, and tap both copies in your graveyard for a total of 3 mana.
Well wizards hasn't shown to be too afraid of creating strictly better legendary lands (Flagstones of Trokair) But in light of that point it should probably Come Into Play Tapped; thanks for catching that Hvirfilvindr!
Also the (:symtap: text) is just meant to be reminder text.
I really don't think having it be in the graveyard and in play at the same time is a good idea. It would create a lot of rule issues. Perhaps this?
Twilight Palace
Land
Twilight Palace comes into play tapped. T: Add B to your mana pool
If Twilight Palace would leave play, instead remove it from the game. At end of turn, return it to play under its owner's control.
Would this create a loop since by removing it from the game your triggering its ability? I'm not sure of the correct way to word this. Twilight Palace sounds a lot like a dungeon in Zelda and a prominently white land.
Twilight Palace
Land
Twilight Palace comes into play tapped. T: Add B to your mana pool
If Twilight Palace would leave play, instead remove it from the game. At end of turn, return it to play under its owner's control.
Would this create a loop since by removing it from the game your triggering its ability?
No, since it's a replacement effect (and so it's only applied once).
It's also not half bad. I think the only way to actually get rid of it would be to first phase it out (which won't trigger the "leaves play" part), then do something that kills phased-out cards (which, somewhat surprisingly, there isn't a card that does... yet). Since its replacement effect can't trigger when it's phased out (to the best of my knowledge), you've gotten rid of it (though it's probably not worth doing so).
Its a neat fix that preserves quite a bit of the flavor; my one complaint would be that it removes the ability for the land to be "played" by putting it into your graveyard...
Though if I were to go with this type of wording I think I would do something like Twilight Palace
Land - Swamp (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
When CARDNAME comes into play, remove a twilight counter from it.
CARDNAME can't be sacrificed. The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
Its a neat fix that preserves quite a bit of the flavor; my one complaint would be that it removes the ability for the land to be "played" by putting it into your graveyard...
Though if I were to go with this type of wording I think I would do something like Twilight Palace
Land - Swamp (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
When CARDNAME comes into play, remove a twilight counter from it. The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
Zuran Orb and Claws of Gix both say no. The earlier one was better designed to avoid this sort of abuse.
Ah; thanks for the catch there; should've put on the "Can't be Sacrificed" clause. Another variant wording that came to mind was Twilight Palace
Land - Swamp (R)
Whenever CARDNAME would be put into a graveyard from anywhere, put it into play instead.
CARDNAME can't be sacrificed. The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
How does everyone feel about this wording and/or the other cards?
If ~ would be put into a graveyard from play from a source you don't control, instead remove it from the game and then return it to play under its owner's control.
This way you can still sacrifice it and gives people yet another reason to play the uber amazing lifegift.
Heh; well I wouldn't think not being able too sacrificing it is too much of an issue and as much as I like to enable CiTP effects I'd really like this to be playable from the graveyard as well as unkillable...
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
Since then I created a few more cards that use the mechanic and have some interesting interactions with it and would like to take this chance to show them off;
Twilight Confessor WB
Creature - Zombie Cleric (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, put a creature card with converted mana cost 2 or less from your graveyard into play.
CARDNAME can't be sacrificed.
2/2
Maybe this time you'll get it right... -Myr'zi, Twilight Confessor
Twilight Cultivator GB
Creature - Zombie Druid (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, search your library for a basic land card and put it into play tapped.
Sacrifice a land: Remove a twilight counter from CARDNAME.
2/2
Somethings just belong in the natural order of things longer than others. -Geard'nyr, Twilight Cultivator
Twilight Processor RB
Creature - Zombie Shaman (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, you may put a creature card from your graveyard into play. If you do, its sacrificed when it comes into play.
2/2
Life is wasted on the living. -Ri'vyv, Twilight Processor
Twilight Arbitrator UB
Creature - Zombie Wizard (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
As CARDNAME is put into your graveyard from play, as long as it doesn't have a Twilight counter on it, you may sacrifice a creature. If you do, return that creature to play.
2/2
Only through death does one learn the value of life. -Si'yr, Twilight Arbitrator
Twilight Slayer 2BB
Creature - Zombie Assassin (U)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
When CARDNAME comes into play, if it has a twilight counter on it, you may destroy target creature dealt damage this turn.
2/1
"Fear the twilight; it is the time when foes look most like friends." -Jyi, Weald Maven
Twilight Shard 2
Artifact (C)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
Sacrifice CARDNAME: Add B to your mana pool.
Forged in the Twilight Palaces dark halls; they are said to be used to fuel magics unimaginable by mortal minds.
And finally the Twilight Palace itself;
Twilight Palace
Legendary Land - Swamp (R)
(:symtap:: Add B to your mana pool.)
CARDNAME comes into play tapped.
As long as CARDNAME is in your graveyard, it is also in play.
CARDNAME can't be sacrificed.
The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
OR
Twilight Palace
Land - Swamp (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
When CARDNAME comes into play, remove a twilight counter from it.
The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
I know this breeds several rules issues but believe that such an effect should be viable; if a bit... unique.
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |
You don't need to give it the ability to tap for Black mana, since it inherently has it as a Swamp.
Why bother making it Legendary? It doesn't matter if it's in play or not. In fact, you could play one on turn 1, then tap it on turn 2 for mana, play another copy, and tap both copies in your graveyard for a total of 3 mana.
Better than a basic swamp, which is a problem.
Also the (:symtap: text) is just meant to be reminder text.
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |
Twilight Palace
Land
Twilight Palace comes into play tapped.
T: Add B to your mana pool
If Twilight Palace would leave play, instead remove it from the game. At end of turn, return it to play under its owner's control.
Would this create a loop since by removing it from the game your triggering its ability? I'm not sure of the correct way to word this. Twilight Palace sounds a lot like a dungeon in Zelda and a prominently white land.
It's also not half bad. I think the only way to actually get rid of it would be to first phase it out (which won't trigger the "leaves play" part), then do something that kills phased-out cards (which, somewhat surprisingly, there isn't a card that does... yet). Since its replacement effect can't trigger when it's phased out (to the best of my knowledge), you've gotten rid of it (though it's probably not worth doing so).
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Though if I were to go with this type of wording I think I would do something like
Twilight Palace
Land - Swamp (R)
Twilight (As this permanent is put into a graveyard from play, if it didn't have a Twilight counter on it, return it to play with a Twilight counter on it.)
When CARDNAME comes into play, remove a twilight counter from it.
CARDNAME can't be sacrificed.
The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |
Zuran Orb and Claws of Gix both say no. The earlier one was better designed to avoid this sort of abuse.
Twilight Palace
Land - Swamp (R)
Whenever CARDNAME would be put into a graveyard from anywhere, put it into play instead.
CARDNAME can't be sacrificed.
The Twilight Palace, like its lord, was removed from the natural cycle of life and death; existing in both while feeling neither.
How does everyone feel about this wording and/or the other cards?
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |
If ~ would be put into a graveyard from play from a source you don't control, instead remove it from the game and then return it to play under its owner's control.
This way you can still sacrifice it and gives people yet another reason to play the uber amazing lifegift.
Many Thanks To CharlieD of Limited Edition Signatures!
Epic Avvy by Craven!
| [R&D] |