The plane of Vroklon has gone mad. A spasm of rogue magic has caused strange, inexplicable things to happen to the mana, the land, and the inhabitants. Now, those who hope to survive in this alien world must learn to band together. In the plains of Athranna, the Jhoman animal-folk prepare their crusade against lawlessness. The Forzla scholar-pirates terrorize the Tecatliz Sea in search of lost arcane scrolls. In the Mind Spire, the Mnemosid watch and calculate coldly from the sidelines. Sshatlix the Deathbroker's undead hordes stand ready to do their master's heinous bidding. The goblins and ogres of Ustrim's Teeth hunger for battle. And the Dakran warriors stand ready to defend their wild freedom from any who would shackle them with civilization. The Rupture changed everything. How will you change Vroklon's fate?
New keywords:
Teamup - Ability (When this permanent comes into play, choose a permanent you control that shares a type with this permanent. If you do, this permanent and the chosen permanent gain the teamup ability as long as each is in play.)
Manatill - X: Effect (X: Effect. You can't play lands this turn. Play this ability only if you didn't play a land this turn, only when you could play a sorcery, and only once each turn.)
Angel of Piety 4W
Creature - Angel (U)
Flying
Angel of Piety gets +1/+1 for each creature and each enchantment you control.
2/3
Army of Nowhere WWW
Creature - Spirit Soldier ®
Vigilance
Whenever Army of Nowhere attacks or blocks, sacrifice it if you don’t control an enchantment.
1: Destroy target enchantment. Any player may play this ability.
4/5
Athranna Charm 2W
Instant (U)
Choose one - Target enchantment becomes a 4/4 Spirit creature until end of turn; or all enchantments become 4/4 Spirit creatures until end of turn; or target enchantment creature gains flying, first strike, and vigilance until end of turn.
Athranna Meditation 1W
Enchantment (U)
1W, Discard an enchantment card: Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. Close your eyes, still your mind, and let the serenity of the Well surround you.
Athranna Outriders 3WW
Creature - Jhoman Knight (U)
Teamup - Protection from black and from red
3/4
Auspicious Prophet 3W
Creature - Human Cleric ®
Whenever a creature comes into play, you gain 1 life.
At the beginning of your upkeep, if you have 30 or more life, destroy all creatures. “The end of this age is nigh; a glorious throng will gather for the beginning of a new world!”
2/3
Coup de Grace 3W
Instant (U)
Destroy target attacking creature.
2W: Return Coup de Grace from your graveyard to your hand. Each of your opponents gains 3 life.
Creed of the Jhoman WWW
Legendary Enchantment ®
Enchantments you control can’t be the targets of spells or abilities your opponents control.
Enchantments you control have flying, first strike, and vigilance as long as they’re creatures. “To the sanctity of the Absolution Fields, to the power of the Great Well of Magic, to the protection of Athranna, we dedicate ourselves.”
Deified Slayer 2WWW
Creature - Human Soldier ®
Sacrifice Deified Slayer: Destroy target attacking creature.
When Deified Slayer is put into a graveyard from play, put a 3/3 white Angel creature token with flying into play at end of turn.
3/3
Desperate Justice 3W
Sorcery ®
Each player who controls the most creatures sacrifices a creature. Repeat this process for artifacts, enchantments, and lands.
If you have 5 or less life, instead destroy all creatures controlled by each player who controls the most creatures, then repeat this process for artifacts, enchantments, and lands.
Enforce Singularity 2WW
Sorcery ®
Target nonland permanent is indestructible until end of turn. Destroy all permanents that share a name with that permanent. There can only be one.
Harsh Bailiff 1WW
Creature - Human Soldier (U)
First strike
T: Destroy target attacking creature with haste. “You break the laws, I break you.”
2/2
Hinthis, the Ever-Vigilant 3WW
Legendary Creature - Jhoman Soldier ®
Vigilance
Whenever Hinthis, the Ever-Vigilant blocks, put two 1/1 white Soldier creature tokens into play blocking target creature.
2/3
Mariella, Expert Tactician 2WW
Legendary Creature - Human Soldier ®
Soldier cards you own that aren’t in play have flash.
Whenever you play a Soldier spell, you may have Mariella, Expert Tactician deal 2 damage to target attacking creature.
2/3
Moonlit Wake 2W
Enchantment (U)
Whenever a creature is put into a graveyard from play, you gain 1 life.
Oath of Brotherhood 1WWW
Enchantment ®
Whenever a creature you control comes into play, you may choose another creature you control. If you do, the creature that came into play and the chosen creature gain each others’ abilities.
1WWW: Remove target creature you control from the game, then return it to play.
Quarantine Barrier 2WW
Creature - Wall ®
Defender
Players can’t play creature spells.
4: Remove Quarantine Barrier from the game. Each of your opponents gains 10 life. Any player may play this ability.
1/4
Righteous Reign 1WW
Enchantment (U)
Whenever a black creature blocks or is blocked, destroy it at end of combat. “Henceforth, no one will transgress against the purity of my citadel, lest they face my punishment!” - Hinthis
Selfless Verger 1WW
Creature - Human Cleric (U)
Vigilance
T: Destroy target attacking creature with fear. A soul so pure it makes the impure cringe.
2/2
Soul Bubble 2WW
Enchantment ®
When Soul Bubble comes into play, put X soul counters on it, where X is your life total.
Sacrifice Soul Bubble: Your life total becomes equal to the number of soul counters on Soul Bubble.
Sweepfletcher 2WW
Creature - Human Archer (U)
T: Sweepfletcher deals 1 damage to each attacking creature or each blocking creature.
1/2
Swift Deployment 3W
Instant (U)
Put a 1/1 white Soldier creature token into play.
Remove target nontoken creature you control from the game, then return it to play under its owner’s control.
Titanic Burden WW
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +3/+3 and gains vigilance.
3: Tap enchanted creature. Only your opponents may play this ability. Beware selflessness, for in giving all to others you starve yourself.
Consult the Mnemosid 2UU
Enchantment ®
Skip your next untap step: Draw a card. Play this ability only when you could play a sorcery and only once each turn. Mages trek to the Knowledge Spire from all over Vroklon, seeking answers about the Rupture. The mnemosid deliberate for days, and the reply is always “Go find out for yourself."
Customs Manager 3U
Creature - Mnemosid Wizard (U)
Sorcery spells cost an additional “Discard a card.” to play. Nothing comes in or out of the Knowledge Spire unless the mnemosid want to research it or make it into spell ingredients.
0/2
Dominate X1UU
Instant (U)
Gain control of target creature with converted mana cost X or less. (This effect doesn’t end at end of turn.)
Eight Wonders 4UU
Sorcery ®
Reveal the top eight cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Fleeting Telepathy 2U
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +1/+1, gains flying, and has “T: Draw a card.”
4: Return enchanted creature and Fleeting Telepathy to their owner’s hands. Only your opponents may play this ability. Beware intellect, for discovery leads to controversy leads to hostility.
Forzla Brigand 2UU
Creature - Human Pirate Scout ®
Whenever Forzla Brigand deals damage to a player, that player removes the top three cards of his or her library from the game and you draw a card.
UU: Forzla Brigand gains mountainwalk or forestwalk until end of turn.
2/2
Forzla Sailmistress 3UU
Creature - Merfolk Pirate Scout ®
Flying
Whenever Forzla Sailmistress attacks or blocks, draw a card.
2/2
Gluttonous Oxylid 2UU
Creature - Jellyfish Beast ®
Flying
Skip your draw step.
Creatures you control other than Gluttonous Oxylid don’t untap during your untap step.
U, Sacrifice Gluttonous Oxylid: Draw a card.
6/6
Grandiose Mage 2U
Creature - Human Wizard (U)
When Grandiose Mage comes into play, you gain 5 life.
When Grandiose Mage leaves play, you lose 5 life.
1/1
Inkgrip Octopus 5U
Creature - Octopus (U)
Inkgrip Octopus comes into play with eight tentacle counters on it.
1U, Remove a tentacle counter from target creature: Put a tentacle counter on target creature.
Non-Octopus creatures with tentacle counters on them don’t untap during their controllers’ untap steps.
1/8
Kandith's Gift 1U
Enchantment - Aura ®
Enchant creature
Sacrifice Kandith’s Gift: Draw three cards. Play this ability only if enchanted creature is attacking and unblocked.
Kandith, Brilliant Telepath 1UU
Legendary Creature - Mnemosid Wizard ®
Players play with their hands and the top cards of their libraries revealed.
UU: Target player shuffles his or her library.
0/4
Knowledge Spire Sentinel UU
Creature - Illusion (U)
Play with your hand revealed.
Knowledge Spire Sentinel’s power and toughness are each equal to the number of instant cards in your hand.
*/*
Master Template 4U
Creature - Shapeshifter ®
At the beginning of your upkeep, each creature you control becomes a copy of Master Template.
3/3
Mercurion 4UU
Creature - Illusion (U)
Flying
Manatill - 0: Return Mercurion to its owner’s hand.
4/4
Mnemosid Censor 3U
Creature - Mnemosid Advisor ®
Opponents can’t play spells with converted mana cost greater than the number of lands you control. “I don’t think you want to say that.”
0/2
Pursued Experiment 2U
Creature - Beast (U)
Creatures opponents control have haste. The mnemosid wanted to study it, the jhoman wanted to cleanse it, and the goblins wanted to eat it.
3/4
Reality Crack 1U
Sorcery (U)
If you have 10 or more life, return target artifact or enchantment to its owner’s hand. Otherwise, return up to three target artifacts and/or enchantments to their owner’s hands.
Reality Pulverization 4UU
Sorcery ®
If you have 7 or more life, return up to two target permanents to their owner’s hands. Otherwise, return all permanents in play and in graveyards to their owner’s hands.
Samerin's Wondrous Trap 2U
Instant
Put any number of Aura cards from your hand into play attached to target creature an opponent controls.
Spire Charm 2U
Instant (U)
Choose one - Draw two cards, then discard a card; or each player draws two cards; or whenever you would draw a card this turn, draw twice that many cards instead.
Suppress Subconscious U
Sorcery ®
Remove the bottom ten cards of target player’s library from the game. The House of the Dreaming Sages once contained the eldritch secrets of ages long past. Now the Knowledge Spire looms on top of it, and the mnemosid won’t tell anything.
Surprise! 2UU
Instant ®
Play Surprise! only during an opponent’s turn.
After the current phase, you take an extra phase as though it was your main phase.
Tecatliz Swindle 3U
Instant (U)
Until end of turn, whenever a creature deals damage to a player, you may return target permanent that player controls to his or her hand. On the Tecatliz Coast, no bargain is ever fair.
Vessel of Advantage 2U
Creature - Mnemosid Wizard
Sacrifice Vessel of Advantage: Until end of turn, instant spells you play cost 1 less to play and instant spells opponents play cost 1 more to play.
0/2
Will of the Winds 3UU
Instant (U)
Counter target spell.
1UU, Remove the top ten cards of your library from the game: Return Will of the Winds from your graveyard to your hand.
Winged Horizon 4UU
Creature - Elemental (U)
Flying
When Winged Horizon comes into play, tap up to two target lands. Those lands don’t untap during their controller’s next untap step.
2/3
Wipeout 2UU
Instant (U)
Return target nonland permanent and each permanent that shares an ability with that permanent to their owners’ hands.
Assassination Plans 1B
Enchantment ®
Whenever a creature you control is dealt damage, destroy it.
Tap an untapped creature you control: Assassination Plans deals 3 damage to target tapped creature.
Blood Wedding 1BB
Enchantment (U)
At the beginning of your upkeep, put a +1/+1 counter target creature and you lose 1 life. Fear bound to flesh, hatred to blood, scorn to soul.
Carnolich BBBB
Enchantment ®
If you would gain life, instead put half that many 2/2 black Zombie creature tokens into play, rounded up.
If you would lose life, instead sacrifice that many creatures.
When you control no creatures, sacrifice Carnolich.
When Carnolich leaves play, you lose the game.
Cruel Djinn 3B
Creature - Djinn (U)
First strike
At the beginning of your upkeep, Cruel Djinn deals 1 damage to you. Three wishes and all of them mean death.
4/4
Culling of Mediocrity 2B
Instant (U)
Each player sacrifices each creature he or she controls with converted mana cost equal to the total converted mana cost of creatures he or she controls divided by the number of creatures he or she controls, rounded up.
Daggers of Demise 1BB
Sorcery (U)
Destroy target creature.
Deadly Hubris 1BB
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+2 and gains fear.
2: Enchanted creature gets -1/-1 until end of turn. Only your opponents may play this ability. Beware pride, for those who pay attention only to themselves cannot see their enemies.
False Equity B
Enchantment (U)
When False Equity comes into play, draw a card.
If you would round up, round down instead.
If your opponens would round down, they round up instead.
Festering Brute B
Creature - Zombie Mercenary (U)
When Festering Brute comes into play, you lose 2 life.
When Festering Brute leaves play, you lose 2 life.
3/1
Gasp of Invoth B
Enchantment ®
When Gasp of Invoth comes into play, put two 2/2 black Zombie creature tokens into play.
At the beginning of your upkeep, sacrifice a creature or land.
Gory Spite 6B
Sorcery (U)
Gory Spite costs 1 less to play for each card in the hand of the opponent with the most cards in hand.
The opponent with the most cards in hand discards two cards at random.
Headshrinker BB
Creature - Human Wizard ®
Headshrinker doesn’t untap during your untap step.
B, Pay 2 life: Untap target Human. Play this ability only once each turn.
T: Target player discards a card. Play this ability only any time you could play a sorcery.
1/1
Inferno Demon 5B
Creature - Demon (U)
Flying
Other creatures get -1/-1. A common misconception is that inferno demons are named because of their love of fire. In reality, they’re so called because of their burning hatred of everything else.
3/2
Invoth Charm 2B
Instant (U)
Choose one - Return target creature card from your graveyard to your hand; or all players return all creature cards from their graveyards to their hands; or whenever a creature card would be put into a player’s hand from his or her graveyard this turn, put it into play instead.
Invoth Revival BBB
Sorcery ®
Return target creature card from your graveyard to play.
Sacrifice a creature or land.
Draw a card. Nothing leaves the pits of Invoth without something else entering them.
Misinformation B
Instant (U)
Put up to three target cards from an opponent’s graveyard on top of his or her library in any order. Not even Sshatlix’s allies can trust him.
Screech of Calling 2B
Sorcery (U)
Target player discards a card at random. If a creature card was discarded in this way, put a 1/1 black Bat creature token with flying into play.
Skinsplitter Verocious 4BB
Creature - Horror Spawn ®
Manatill - 0: Each player loses 1 life.
At the beginning of your upkeep, each player loses 1 life.
6/5
Sorrow Swallower 1BBB
Creature - Vampire ®
Flying
At the beginning of your upkeep, you may discard any number of creature cards. If you do, put that many +1/+1 counters on Sorrow Swallower. He feeds not upon blood, but upon suffering.
2/2
Soul Hunter 1B
Creature - Shade (U)
B: Soul Hunter gets +1/+1 until end of turn. Play this ability only if a creature an opponent controls is enchanted.
1/2
Souldrink BB
Sorcery (U)
Target player loses 1 life and you gain l life.
1B, Discard a card: Return Souldrink from your graveyard to your hand.
Sshatlix the Deathbroker 3BB
Legendary Creature - Zombie Assassin ®
Creatures lose shroud and protection.
1BB, Sacrifice a Zombie: Destroy target nonblack creature. It can’t be regenerated. “People said that I was cruel in life. It’s a pity they never saw how I am in undeath.”
3/3
Violent Betrayal 4BB
Sorcery ®
Target creature deals damage equal to its power to each other creature its controller controls. “I’ll see to it that you all die - and I won’t even give you the mercy of death by my hand. Rather, you’ll be slaughtered by those you call your friends!” - Sshatlix
Armed Danger 4R
Creature - Ogre Berserker ®
Armed Danger gets +1/+0 for each equipment attached to it.
As long as Armed Danger is equipped, it has double strike.
2/3
Barreling Cyclops 2RRR
Creature - Cyclops Berserker ®
Whenever Barreling Cyclops attacks, flip a coin. If you lose the flip, Barreling Cyclops gains defender. (This effect doesn’t end at end of turn.) When he falls, he can’t get up - and he falls often.
7/5
Boggling Blow R
Sorcery (U)
Target player discards a card at random. If that player discards a nonland card in this way, Boggling Blow deals 2 damage to you.
Crag Watcher Hydra 4RR
Creature - Hydra ®
Crag Hydra comes into play with seven +1/+1 counters on it.
At the beginning of your upkeep, you may discard a land card. If you don’t, remove two +1/+1 counters from Crag Hydra.
1/1
Crag Lancer 3RR
Creature - Goblin Warrior (U)
First strike, haste
When Crag Lancer is put into a graveyard from play, put a 1/1 red Goat creature token with haste into play.
2/2
Exotic Conqueror 2RR
Creature - Beast ®
Haste, trample
Whenever a land you control becomes tapped, sacrifice it.
Spells you play cost 1 less to play.
4/4
Fault Crusher 4R
Creature - Elemental ®
1R, Sacrifice a land: Players can’t play lands this turn.
4/3
Frenetic Wishmaster 3RR
Creature - Efreet ®
Haste
When Frenetic Wishmaster comes into play, flip a coin. If it comes up heads, draw a card. If it comes up tails, shuffle your library, then draw a card.
3/3
Greasemaw Ogre 4R
Creature - Ogre Warrior Shaman (U)
Whenever you add red mana to your mana pool, Greasemaw Ogre deals 1 damage to target creature.
2/2
Meteor Robe 1R
Enchantment ®
Whenever you play an instant or sorcery spell, you may pay XR. If you do, that spell deals X damage to target creature or player.
Nicolae, Liegeless Blade 4R
Legendary Creature - Human Mercenary (R)
Haste, first strike
Nicolae, Liegeless Blade has double strike as long as you own it.
Discard five cards at random: You gain control of Nicolae. Any player may play this ability, but only once per player per turn.
3/3
Ogre Scoundrel 1RR
Creature - Ogre Mercenary Rogue (C)
Haste
At the beginning of your upkeep, if you have 12 or less life, target opponent gains control of Ogre Scoundrel. When the going gets tough, the tough get the hell out.
3/3
Outfox 1R
Instant (U)
For each creature with haste or first strike you control, choose two target creatures. Those creatures can’t block this turn. When a goblin tells you to look up, either it’s a trick or there’s a rock falling on you.
Phoenix Flare R
Sorcery (U)
Phoenix Flare deals 2 damage to target creature.
3R: Return Phoenix Flare from your graveyard to your hand.
Sidestrike 4R
Instant ®
Change the targets of target instant or sorcery spell with a single target. At end of turn, if a permanent was targeted in this way, that permanent’s controller sacrifices a permanent.
Tooth Avalanche 3RR
Sorcery (U)
Destroy target land. Then, if you control a creature with first strike, put a 1/1 red Goat creature token with haste into play.
Tooth Charm 2R
Instant (U)
Choose one - Tooth Charm deals 2 damage to target creature; or Tooth Charm deals 2 damage to each creature; or double all damage that would be dealt to target creature this turn.
Tooth Missilemonger 3RR
Creature - Giant Warrior (U)
X2R, T: Target creature gets +X/+0 and gains flying until end of turn. Its controller sacrifices it at end of turn. The rules of the game of darts are significantly different in Ustrim’s Teeth.
3/3
Triadic Blast 2R
Instant ®
As an additional cost to play Triadic Blast, sacrifice three creatures.
Triadic Blast deals 6 damage to target creature or player.
Unstable Flame RR
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+0 and gains double strike.
4: Unstable Flame deals 1 damage to each creature you control. Only your opponents may play this ability. Beware rage, for in unleashing your anger you sacrifice your control.
Ustrim, Primeval 2RRR
Legendary Creature - Dragon (R)
Flying, trample
When Ustrim, Primeval comes into play, destroy all other permanents you control. For centuries Ustrim has slumbered beneath the mountain chain that bears his name. Now he has begun to stir...
10/10
Antediluvian Power 4GGGG
Enchantment - Aura ®
Enchant permanent
Antediluvian Power can only be attached to a noncreature permanent.
Enchanted permanent is a 12/12 Avatar creature in addition to its other types.
Avuzi Charm 2G
Instant (U)
Choose one - Put a +1/+1 counter on target creature; or put a +1/+1 counter on each creature; or target creature with a +1/+1 counter on it gets +4/+4 until end of turn.
Hand of the Wild 2G
Creature - Elf Shaman (U)
T: Add 1G to your mana pool. Spend this mana only to play Beast or Elemental spells.
2/2
Hunter of Impurity 2G
Creature - Elf Berserker ®
Fear
Hunter of Impurity can’t block nonblack, nonartifact creatures.
2/3
Huskmaker Spark 1G
Enchantment ®
2: Destroy target artifact or enchantment. Druya kissed her finger and traced a circle in the air around the wand. Moments later, her opponent was choking on the dust of what was once his wand.
Lavish Wildsprings 1GG
Enchantment (U)
Manatill - 0: Reveal your hand. If there are no land cards in your hand, search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
Living Ambush 3G
Creature - Elemental (U)
Flash
When Living Ambush is put into your graveyard from play, shuffle it into your library.
5/1
Man-Hunter 1GG
Creature - Cat (U)
All Human creatures able to block Man-Hunter do so. Once, pirates hunted tigers for their hides. Three eaten scouts later, they decided it would be prudent to stay in the business of plundering instead.
3/2
Musth-Mad Elephant 2GG
Creature - Elephant (U)
Trample
At the beginning of your upkeep, sacrifice Musth-Mad Elephant unless you control another creature with 5 or more power.
5/5
Roothold Guardian 8GG
Creature - Treefolk Berserker ®
Reveal Roothold Guardian from your hand, Reveal a land card not revealed in this way this turn from your hand: Until end of turn, Treefolk spells cost 2 less to play.
7/7
Run Wild G
Instant (U)
Until end of turn, target creature gains trample and “G: Regenerate this creature.”
Seedbirth GGG
Sorcery (U)
Search your library for a basic land card, a Dryad card, or a Treefolk card, reveal it, and put it into your hand. Then shuffle your library. “Our hearts are fertile soil/ Seeded with might and truth...” - Bardic Songs of Avuzi
Seedmonger's Pact 1G
Enchantment ®
Enchanted creatures you control gain “T: Add G to your mana pool.”
Whenever an enchanted land you control is tapped for mana for the first time in a turn, untap it.
1G: Seedmonger’s Pact becomes an Aura. It gains enchant creature or land. Attach it to target creature or land.
Snake Charming 2G
Enchantment - Aura
Enchant creature
Enchant creature
Enchanted creature may block an additional creature.
Whenever enchanted creature blocks or is blocked by two or more creatures, put a 1/1 green Snake creature token into play. It’s not the melody that makes the serpents dance, it’s the volume.
Soil Surge 1G
Sorcery (U)
You may put a land card from your hand into play tapped.
1G, Tap an untapped creature you control: Return Soil Surge from your graveyard to your hand.
Varturyl, Dakran Chieftain 6G
Legendary Creature - Beast Berserker ®
Berserkers you control get +1/+1.
Beasts you control can’t be the target of spells or abilities your opponents control.
6/5
Viper Pit Snare 3G
Enchantment ®
Flash
Sacrifice Viper Pit Snare: Put four 1/1 green Snake creature tokens into play blocking target attacking creature with power 4 or greater.
Volley of Vipers 3G
Sorcery (U)
If you control a creature with trample, Volley of Vipers costs 1 less to play and has flash.
Put three 1/1 green Snake creature tokens into play. Snakes are a threat that can only be commanded by a bigger threat.
Wilding Silverback 4GG
Creature - Ape Warrior ®
2G: Regenerate Wilding Silverback. If it regenerates in this way this turn, put a +1/+1 counter on it.
4/4
Wilting Might 1G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and gains trample.
3: Put a 1/1 green Snake creature token into play. Only your opponents may play this ability. Beware strength, for those with great power attract many who would take that power.
Blustering Waterspout 2GU
Creature - Elemental ®
Flying
UU: Tap target creature without flying.
GG: Blustering Waterspout deals 1 damage to target creature with flying.
3/3
Clouded Schemes 2UB
Sorcery (U)
Put the bottom two cards of your library into your hand. Then each player puts a card from his or her hand on the top or bottom of his or her library.
Flame Invoker RG
Creature - Human Shaman (U)
Haste
T: Add R or G to your mana pool.
1/1
Heavenly Phalanx 4WU
Enchantment (U)
Creatures you control get +1/+1 and have flying and first strike.
Hiss of Nightfall 2BG
Enchantment ®
Token creatures you control have fear.
4: Put a 1/1 green Snake creature token into play.
Mercurial Swordmistress 2RW
Creature - Human Warrior ®
First strike
Mercurial Swordmistress gets +1/+0 for each tapped Mountain you control and +0/+1 for each tapped Plains you control.
1/1
Nirvana 1WB
Instant ®
Target player discards his or her hand and gains 10 life. By knowing nothing, you gain everything.
Syllable of Scarring BR
Enchantment (U)
Whenever a creature is dealt damage, put a pain counter on that creature.
Each creature gets -0/-1 for each pain counter on it.
Verdancy Threader GW
Creature - Human Druid Cleric (U)
Lands are indestructible. Some on Vroklon are so attuned to the land that no cataclysm could break their ties.
2/2
Whipwind Scrivener 4UR
Creature - Djinn Efreet Wizard ®
Flying
When Whipwind Scrivener comes into play, search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
3/3
Artifacts (19 cards)
Accursed Wand 4
Artifact (U)
When Accursed Wand comes into play, each player discards a card.
Your maximum hand size is 2.
Pay 3 life: Target player gains control of Accursed Wand.
Fatekeeper Lamp 4
Artifact - Equipment ®
Equipped creature gets +2/+2 as long as Fatekeeper Lamp is untapped.
4, T: Search your library for a card, shuffle your library, and put that card on top of it.
Equip 2
Flailspine Terror 4
Artifact Creature - Juggernaut (U)
Trample
Flailspine Terror attacks each turn if able.
Whenever Flailspine Terror attacks, sacrifice a permanent.
5/3
Halberd of Malice 1
Artifact - Equipment (U)
Equipped creature gets +X/+X, where X is the number of charge counters on Halberd of Malice.
At end of turn, remove all charge counters from Halberd of Malice.
Pay 1 life: Put a charge counter on Halberd of Malice.
Equip: 1, Pay 2 life.
Illusionist's Mirror 4
Artifact - Equipment (U)
Whenever Illusionist’s Mirror becomes attached to or unattached from a creature, destroy all Shimmers. Then you may put a Shimmer creature token into play that’s a copy of equipped creature.
Equip 2
Kandith's Ring 6
Artifact ®
T: Add 4 to your mana pool.
Knuckledusters 3
Artifact - Equipment (U)
Equipped creature gets +1/+0.
1R: Equipped creature deals damage equal to its power to target creature. That creature deals damage equal to its power to equipped creature.
Equip 1
Mana Conduit 3
Artifact ®
Teamup - T: Add one mana of any color to your mana pool.
Mist Keeper 4
Artifact Creature - Construct Wizard (U)
Vigilance
T: Return target Aura card from your graveyard to your hand.
1/3
Quicksand Golem 5
Artifact Creature - Golem (U)
Whenever a creature blocks or is blocked by Quicksand Golem, that creature gets -1/-2 until end of turn.
3/4
Reaper's Blood 3
Artifact - Equipment ®
When equipped creature is put into a graveyard from play, destroy target creature.
Equip 4
Samerin's Tome of Prowess 4
Legendary Artifact - Equipment ®
3, T: Put an Aura card from your hand into play enchanting equipped creature.
Equip 3
Tablet of Rhythms 3
Artifact (U)
Spells you play that share a mana cost with the last spell you played cost 1 less to play. (Mana cost includes color.)
Tinkerer's Helper 3
Artifact Creature - Gnome (U)
T: Add 1 to your mana pool.
2: Target artifact creature gets +1/+1 until end of turn.
4: Tap or untap target artifact.
1/2
Visionary's Drum 3
Artifact
When Visionary’s Drum comes into play, choose flying, first strike, trample, haste, or fear.
Whenever a creature with the chosen ability comes into play, draw a card. The beat of this drum is in time with the pulse of every creature alive.
Lands (32 cards)
Ashtide Beach
Land (U)
When Ashtide Beach comes into play, sacrifice it unless you discard an Island or Swamp card.
T: Add UU or BB to your mana pool. Ashtide Beach deals 1 damage to you.
Bellbloom Field
Land (U)
When Bellbloom Field comes into play, sacrifice it unless you discard a Plains or Forest card.
T: Add GG or WW to your mana pool. Bellbloom Field deals 1 damage to you.
Coalsmoke Canyon
Land (U)
When Coalsmoke Canyon comes into play, sacrifice it unless you discard a Swamp or Mountain card.
T: Add BB or RR to your mana pool. Coalsmoke Canyon deals 1 damage to you.
House of the Dreaming Sages
Legendary Land ®
T: Add 1 to your mana pool. House of the Dreaming Sages deals 1 damage to you.
2, T, Tap an untapped creature you control: Draw a card.
Lavagrass Peaks
Land (U)
When Lavagrass Peaks comes into play, sacrifice it unless you discard a Mountain or Forest card.
T: Add RR or GG to your mana pool. Lavagrass Peaks deals 1 damage to you.
Pearlsand Lake
Land (U)
When Pearlsand Lake comes into play, sacrifice it unless you discard a Plains or Island card.
T: Add WW or UU to your mana pool. Pearlsand Lake deals 1 damage to you.
A spasm of rogue magic has caused strange, inexplicable things to happen to the mana, the land, and the inhabitants. Now, those who hope to survive in this alien world must learn to band together.
In the plains of Athranna, the Jhoman animal-folk prepare their crusade against lawlessness. The Forzla scholar-pirates terrorize the Tecatliz Sea in search of lost arcane scrolls. In the Mind Spire, the Mnemosid watch and calculate coldly from the sidelines. Sshatlix the Deathbroker's undead hordes stand ready to do their master's heinous bidding. The goblins and ogres of Ustrim's Teeth hunger for battle. And the Dakran warriors stand ready to defend their wild freedom from any who would shackle them with civilization.
The Rupture changed everything. How will you change Vroklon's fate?
New keywords:
Teamup - Ability (When this permanent comes into play, choose a permanent you control that shares a type with this permanent. If you do, this permanent and the chosen permanent gain the teamup ability as long as each is in play.)
Manatill - X: Effect (X: Effect. You can't play lands this turn. Play this ability only if you didn't play a land this turn, only when you could play a sorcery, and only once each turn.)
White (49 cards)
Advance Scout 1W
Creature - Human Soldier ©
First strike
W: Target creature gains first strike until end of turn.
1/1
Ancestral Idol W
Creature - Wall ©
Defender
Sacrifice Ancestral Idol: Target blocking creature gets +3/+3 until end of turn.
0/3
Angel of Piety 4W
Creature - Angel (U)
Flying
Angel of Piety gets +1/+1 for each creature and each enchantment you control.
2/3
Army of Nowhere WWW
Creature - Spirit Soldier ®
Vigilance
Whenever Army of Nowhere attacks or blocks, sacrifice it if you don’t control an enchantment.
1: Destroy target enchantment. Any player may play this ability.
4/5
Athranna Charm 2W
Instant (U)
Choose one - Target enchantment becomes a 4/4 Spirit creature until end of turn; or all enchantments become 4/4 Spirit creatures until end of turn; or target enchantment creature gains flying, first strike, and vigilance until end of turn.
Athranna Meditation 1W
Enchantment (U)
1W, Discard an enchantment card: Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Close your eyes, still your mind, and let the serenity of the Well surround you.
Athranna Outriders 3WW
Creature - Jhoman Knight (U)
Teamup - Protection from black and from red
3/4
Athranna Pikers 1W
Creature - Jhoman Soldier ©
Teamup - First strike
2/1
Aura Blast 2W
Instant ©
Destroy target enchantment.
Draw a card.
Aura Lynchpin W
Sorcery ©
Choose one - Destroy target enchantment; or return target enchantment card from your graveyard to your hand.
Auspicious Prophet 3W
Creature - Human Cleric ®
Whenever a creature comes into play, you gain 1 life.
At the beginning of your upkeep, if you have 30 or more life, destroy all creatures.
“The end of this age is nigh; a glorious throng will gather for the beginning of a new world!”
2/3
Burst of Reckoning W
Instant ©
Target attacking creature deals damage equal to half its power, rounded up to itself.
“Contrition is always accompanied by pain. There is no redemption without loss.” - Ieron, zealous bishop
Chiormaster 2W
Creature - Human Cleric ©
Teamup - Lifelink
“A song is a powerful thing. It can turn even the most raging soul to the cause of peace.”
1/3
Commend to the Well 2W
Instant ©
You gain 5 life. Then, if your life total is less than 15, you gain an additional 3 life.
Coup de Grace 3W
Instant (U)
Destroy target attacking creature.
2W: Return Coup de Grace from your graveyard to your hand. Each of your opponents gains 3 life.
Creed of the Jhoman WWW
Legendary Enchantment ®
Enchantments you control can’t be the targets of spells or abilities your opponents control.
Enchantments you control have flying, first strike, and vigilance as long as they’re creatures.
“To the sanctity of the Absolution Fields, to the power of the Great Well of Magic, to the protection of Athranna, we dedicate ourselves.”
Crusading Troops 2WW
Creature - Human Knight ©
Eyes afire, shouts of thunder.
3/5
Deified Slayer 2WWW
Creature - Human Soldier ®
Sacrifice Deified Slayer: Destroy target attacking creature.
When Deified Slayer is put into a graveyard from play, put a 3/3 white Angel creature token with flying into play at end of turn.
3/3
Desperate Justice 3W
Sorcery ®
Each player who controls the most creatures sacrifices a creature. Repeat this process for artifacts, enchantments, and lands.
If you have 5 or less life, instead destroy all creatures controlled by each player who controls the most creatures, then repeat this process for artifacts, enchantments, and lands.
Drodhorn Sound 1W
Instant ©
Return target creature you control to its owner’s hand.
Untap all nonland permanents you control.
The jhoman use drodhorn music to communicate messages over long distances. One long blast signals “prepare for war”.
Dustblade Scout WW
Creature - Human Soldier Scout ©
Vigilance
T: Untap target creature with first strike.
1/2
Enforce Singularity 2WW
Sorcery ®
Target nonland permanent is indestructible until end of turn. Destroy all permanents that share a name with that permanent.
There can only be one.
Equal Footing W
Instant ©
Until end of turn, creatures lose flying, fear, and landwalk.
Eternal Gatekeeper 3W
Creature - Jhoman Soldier (U)
Defender
W: Eternal Gatekeeper gains flying until end of turn.
WW: Eternal Gatekeeper gains double strike until end of turn.
"None shall pass."
4/4
Feint-Skilled Trooper WW
Creature - Jhoman Soldier ©
First strike
Whenever Feint-Skilled Trooper blocks or is blocked by a creature, that creature loses first strike until end of turn.
1/1
Fortified Perimeter 1W
Enchantment - Aura ©
Enchant land
Enchanted land is a 0/5 Wall creature with defender. It’s still a land.
The humans and jhoman of Athranna encircle their territories almost completely with walls. The humans do so to keep enemies out; the jhoman to keep allies in.
Gossamer Aegis 1W
Instant ©
Prevent all damage that would be dealt to target enchanted creature this turn.
Draw a card.
Under Hinthis’ military rule, even ordinary jhoman are able to weave armor out of concentrated magic and the very air.
Gossamer Breeze 4W
Instant ©
Prevent all damage that would be dealt to you this turn.
Draw a card.
Hinthis learned to harness the winds that swept periodically across Athranna to blow arrows out of his path and hold swords fast in the air.
Hallowed Visionary 1W
Creature - Human Cleric ©
When Hallowed Visionary comes into play, search your library for an Aura card with converted mana cost one or less, reveal it, and put it into play enchanting Hallowed Visionary. Then shuffle your library.
1/1
Harsh Bailiff 1WW
Creature - Human Soldier (U)
First strike
T: Destroy target attacking creature with haste.
“You break the laws, I break you.”
2/2
Hinthis, the Ever-Vigilant 3WW
Legendary Creature - Jhoman Soldier ®
Vigilance
Whenever Hinthis, the Ever-Vigilant blocks, put two 1/1 white Soldier creature tokens into play blocking target creature.
2/3
Jhoman Decoy 1WW
Creature - Jhoman Soldier Scout ©
1WW: Tap target creature and untap Jhoman Decoy.
The song is only half the distraction.
2/1
Jhoman Stalwart W
Creature - Jhoman Soldier ©
Jhoman Stalwart gets +0/+2 as long as it shares an ability with a creature you control.
1/1
Mariella, Expert Tactician 2WW
Legendary Creature - Human Soldier ®
Soldier cards you own that aren’t in play have flash.
Whenever you play a Soldier spell, you may have Mariella, Expert Tactician deal 2 damage to target attacking creature.
2/3
Moonlit Wake 2W
Enchantment (U)
Whenever a creature is put into a graveyard from play, you gain 1 life.
Oath of Brotherhood 1WWW
Enchantment ®
Whenever a creature you control comes into play, you may choose another creature you control. If you do, the creature that came into play and the chosen creature gain each others’ abilities.
1WWW: Remove target creature you control from the game, then return it to play.
Quarantine Barrier 2WW
Creature - Wall ®
Defender
Players can’t play creature spells.
4: Remove Quarantine Barrier from the game. Each of your opponents gains 10 life. Any player may play this ability.
1/4
Righteous Reign 1WW
Enchantment (U)
Whenever a black creature blocks or is blocked, destroy it at end of combat.
“Henceforth, no one will transgress against the purity of my citadel, lest they face my punishment!” - Hinthis
Sacrosanction 3W
Enchantment - Aura ®
Enchant permanent
Enchanted permanent is indestructible.
Selfless Verger 1WW
Creature - Human Cleric (U)
Vigilance
T: Destroy target attacking creature with fear.
A soul so pure it makes the impure cringe.
2/2
Sentry Dome 1W
Enchantment - Aura ©
Enchant enchantment or creature
If enchanted permanent is a noncreature enchantment, it's a 1/3 Soldier creature.
Enchanted creature gains vigilance.
The sentry domes are Athranna’s first line of defense against invasion.
Shield Partner 2W
Creature - Human Soldier ©
Teamup - This creature gets +0/+2.
Out of everyone in an army, the guy you want standing next to you is the one with the giant sheet of steel strapped to his arm.
1/2
Soul Bubble 2WW
Enchantment ®
When Soul Bubble comes into play, put X soul counters on it, where X is your life total.
Sacrifice Soul Bubble: Your life total becomes equal to the number of soul counters on Soul Bubble.
Sweepfletcher 2WW
Creature - Human Archer (U)
T: Sweepfletcher deals 1 damage to each attacking creature or each blocking creature.
1/2
Swift Deployment 3W
Instant (U)
Put a 1/1 white Soldier creature token into play.
Remove target nontoken creature you control from the game, then return it to play under its owner’s control.
Titanic Burden WW
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +3/+3 and gains vigilance.
3: Tap enchanted creature. Only your opponents may play this ability.
Beware selflessness, for in giving all to others you starve yourself.
Vow of Poverty 1WW
Enchantment - Aura ©
Enchant creature
Enchanted creature has “You can’t play artifact or enchantment spells.”
They may be rich in spirit, but they’re still crushingly poor.
Zealous Bishop 2W
Creature - Human Cleric (U)
You can’t lose the game.
Zealous Bishop blocks each turn if able.
1/3
Blue (49 Cards)
Æther Warp U
Instant ©
Return target permanent to its owner’s hand. Its owner may draw a card.
Clockbind UU
Sorcery ©
Target player skips each main phase of his or her next turn.
It's only a matter of time before time runs out.
Consult the Mnemosid 2UU
Enchantment ®
Skip your next untap step: Draw a card. Play this ability only when you could play a sorcery and only once each turn.
Mages trek to the Knowledge Spire from all over Vroklon, seeking answers about the Rupture. The mnemosid deliberate for days, and the reply is always “Go find out for yourself."
Customs Manager 3U
Creature - Mnemosid Wizard (U)
Sorcery spells cost an additional “Discard a card.” to play.
Nothing comes in or out of the Knowledge Spire unless the mnemosid want to research it or make it into spell ingredients.
0/2
Dominate X1UU
Instant (U)
Gain control of target creature with converted mana cost X or less. (This effect doesn’t end at end of turn.)
Douse Fervor 1U
Instant ©
Until end of turn, red spells cost 2 more to play.
Draw a card.
It’s the answer to your burning questions.
Eight Wonders 4UU
Sorcery ®
Reveal the top eight cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Fleeting Telepathy 2U
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +1/+1, gains flying, and has “T: Draw a card.”
4: Return enchanted creature and Fleeting Telepathy to their owner’s hands. Only your opponents may play this ability.
Beware intellect, for discovery leads to controversy leads to hostility.
Forzla Brigand 2UU
Creature - Human Pirate Scout ®
Whenever Forzla Brigand deals damage to a player, that player removes the top three cards of his or her library from the game and you draw a card.
UU: Forzla Brigand gains mountainwalk or forestwalk until end of turn.
2/2
Forzla Expedition Crew 3UU
Creature - Human Pirate Scout ©
Islandwalk
UU: Target creature gains mountainwalk or forestwalk until end of turn.
3/4
Forzla Mastrigger 1UU
Creature - Human Pirate Scout ©
Manatill - 1: Target creature gains mountainwalk or forestwalk until end of turn.
2/2
Forzla Sailmistress 3UU
Creature - Merfolk Pirate Scout ®
Flying
Whenever Forzla Sailmistress attacks or blocks, draw a card.
2/2
Gluttonous Oxylid 2UU
Creature - Jellyfish Beast ®
Flying
Skip your draw step.
Creatures you control other than Gluttonous Oxylid don’t untap during your untap step.
U, Sacrifice Gluttonous Oxylid: Draw a card.
6/6
Grandiose Mage 2U
Creature - Human Wizard (U)
When Grandiose Mage comes into play, you gain 5 life.
When Grandiose Mage leaves play, you lose 5 life.
1/1
Illusionary Bonds U
Enchantment - Aura ©
Enchant creature
Enchanted creature gets -2/-0.
Inkgrip Octopus 5U
Creature - Octopus (U)
Inkgrip Octopus comes into play with eight tentacle counters on it.
1U, Remove a tentacle counter from target creature: Put a tentacle counter on target creature.
Non-Octopus creatures with tentacle counters on them don’t untap during their controllers’ untap steps.
1/8
Kandith's Gift 1U
Enchantment - Aura ®
Enchant creature
Sacrifice Kandith’s Gift: Draw three cards. Play this ability only if enchanted creature is attacking and unblocked.
Kandith's Retainer U
Creature - Mnemosid Wizard ©
Sacrifice Kandith’s Retainer: Draw a card.
1UU, Sacrifice Kandith’s Retainer: Draw two cards.
0/1
Kandith, Brilliant Telepath 1UU
Legendary Creature - Mnemosid Wizard ®
Players play with their hands and the top cards of their libraries revealed.
UU: Target player shuffles his or her library.
0/4
Knowledge Spire Sentinel UU
Creature - Illusion (U)
Play with your hand revealed.
Knowledge Spire Sentinel’s power and toughness are each equal to the number of instant cards in your hand.
*/*
Master Template 4U
Creature - Shapeshifter ®
At the beginning of your upkeep, each creature you control becomes a copy of Master Template.
3/3
Mercurion 4UU
Creature - Illusion (U)
Flying
Manatill - 0: Return Mercurion to its owner’s hand.
4/4
Mnemosid Censor 3U
Creature - Mnemosid Advisor ®
Opponents can’t play spells with converted mana cost greater than the number of lands you control.
“I don’t think you want to say that.”
0/2
Mnemosid Librarian 1U
Creature - Mnemosid Wizard ©
UU: Reveal the top card of your library. If it’s an instant, remove it from the game. Then search your library for an instant card, reveal it, and put it into your hand. If you do, shuffle your library.
0/2
Mnemosid Volopath U
Creature - Mnemosid Wizard ©
Mnemosid Volopath has flying as long as it shares an ability with a creature you control.
0/3
Neural Exile 2U
Sorcery ©
Put target creature on top of its owner’s library.
Kandith can outsmart your existance.
Opt U
Instant ©
Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.
Psychic Churn 3UU
Instant ©
Any number of target players shuffle their libraries.
Draw two cards.
Psychic Flight 2U
Instant ©
Up to three target creatures gain flying until end of turn.
Pursued Experiment 2U
Creature - Beast (U)
Creatures opponents control have haste.
The mnemosid wanted to study it, the jhoman wanted to cleanse it, and the goblins wanted to eat it.
3/4
Reality Crack 1U
Sorcery (U)
If you have 10 or more life, return target artifact or enchantment to its owner’s hand. Otherwise, return up to three target artifacts and/or enchantments to their owner’s hands.
Reality Pulverization 4UU
Sorcery ®
If you have 7 or more life, return up to two target permanents to their owner’s hands. Otherwise, return all permanents in play and in graveyards to their owner’s hands.
Reality Slip U
Sorcery ©
If you have 15 or more life, return target land to its owner’s hand. Otherwise, return target creature to its owner’s hand.
Samerin's Mass Delusion 1U
Enchantment ©
Creatures get -1/-0.
Samerin placed this spell, unlabeled, in all of his spellbooks. It acted as a defense mechanism against overly curious and magically apt thieves.
Samerin's Wondrous Trap 2U
Instant
Put any number of Aura cards from your hand into play attached to target creature an opponent controls.
Spire Charm 2U
Instant (U)
Choose one - Draw two cards, then discard a card; or each player draws two cards; or whenever you would draw a card this turn, draw twice that many cards instead.
Suppress Subconscious U
Sorcery ®
Remove the bottom ten cards of target player’s library from the game.
The House of the Dreaming Sages once contained the eldritch secrets of ages long past. Now the Knowledge Spire looms on top of it, and the mnemosid won’t tell anything.
Surprise! 2UU
Instant ®
Play Surprise! only during an opponent’s turn.
After the current phase, you take an extra phase as though it was your main phase.
Tecatliz Deepspy 4U
Creature - Merfolk Pirate ©
Tecatliz Deepspy is unblockable.
Whenever Tecatliz Deepspy deals damage to a player, draw a card.
2/2
Tecatliz Swindle 3U
Instant (U)
Until end of turn, whenever a creature deals damage to a player, you may return target permanent that player controls to his or her hand.
On the Tecatliz Coast, no bargain is ever fair.
Tecatliz Treasurer 1UU
Creature - Human Pirate ©
Whenever Tecatliz Treasurer deals damage to a player, put a booty counter on it.
Remove a booty counter from Tecatliz Treasurer: Add 1 to your mana pool.
Remove two booty counters from Tecatliz Treasurer: Draw a card.
1/1
Unscrupulous Sneak 1U
Creature - Human Rogue ©
When Unscrupulous Sneak comes into play, choose a land type.
Unscrupulous Sneak has landwalk of the chosen type.
1/1
Unseen Stratagem UU
Sorcery ©
Tap up to two target creatures.
Draw a card.
Vessel of Advantage 2U
Creature - Mnemosid Wizard
Sacrifice Vessel of Advantage: Until end of turn, instant spells you play cost 1 less to play and instant spells opponents play cost 1 more to play.
0/2
Will of the Winds 3UU
Instant (U)
Counter target spell.
1UU, Remove the top ten cards of your library from the game: Return Will of the Winds from your graveyard to your hand.
Winged Horizon 4UU
Creature - Elemental (U)
Flying
When Winged Horizon comes into play, tap up to two target lands. Those lands don’t untap during their controller’s next untap step.
2/3
Wipeout 2UU
Instant (U)
Return target nonland permanent and each permanent that shares an ability with that permanent to their owners’ hands.
Wisdom Addiction 2U
Instant ©
Draw two cards, then discard three cards. You may repeat this process up to two times.
Zephyr Merchant 1U
Creature - Human Rogue ©
Teamup - Flying
1/1
Black (49 Cards)
Arrogant Official 1BB
Creature - Human Advisor ©
T: Put the top card of your library into your graveyard.
2/2
Assassination Plans 1B
Enchantment ®
Whenever a creature you control is dealt damage, destroy it.
Tap an untapped creature you control: Assassination Plans deals 3 damage to target tapped creature.
Blood Wedding 1BB
Enchantment (U)
At the beginning of your upkeep, put a +1/+1 counter target creature and you lose 1 life.
Fear bound to flesh, hatred to blood, scorn to soul.
Bonds of Malice B
Enchantment - Aura ©
Enchant creature
Enchant creature
Whenever enchanted creature’s controller loses life, enchanted creature gets -X/-X until end of turn, where X is the amount of life lost.
Brimstone Channeller 3B
Creature - Imp Wizard ©
Flying
2B, Discard a card, Pay 1 life: All other creatures get -1/-1 until end of turn.
2/2
Carnolich BBBB
Enchantment ®
If you would gain life, instead put half that many 2/2 black Zombie creature tokens into play, rounded up.
If you would lose life, instead sacrifice that many creatures.
When you control no creatures, sacrifice Carnolich.
When Carnolich leaves play, you lose the game.
Corrosive Whispers 1B
Sorcery ©
Target player chooses one - He or she discards a card; or he or she loses 2 life.
Draw a card.
Listen closely when Sshatlix speaks and you can almost hear the daggers slither through his words.
Cruel Djinn 3B
Creature - Djinn (U)
First strike
At the beginning of your upkeep, Cruel Djinn deals 1 damage to you.
Three wishes and all of them mean death.
4/4
Culling of Mediocrity 2B
Instant (U)
Each player sacrifices each creature he or she controls with converted mana cost equal to the total converted mana cost of creatures he or she controls divided by the number of creatures he or she controls, rounded up.
Daggers of Demise 1BB
Sorcery (U)
Destroy target creature.
Deadly Hubris 1BB
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+2 and gains fear.
2: Enchanted creature gets -1/-1 until end of turn. Only your opponents may play this ability.
Beware pride, for those who pay attention only to themselves cannot see their enemies.
Death Breath XB
Sorcery ©
Each of X target creatures gets -2/-2 until end of turn.
Denizen of Invoth BB
Creature - Zombie Warrior ©
In the pits of Invoth, every living thing is either a taskmaster, an assassin, a slave, or a prisoner to be sacrificed.
2/2
Entombed Lurker B
Creature - Zombie Rogue ©
Entombed Lurker has fear as long as it shares an ability with a creature you control.
1/1
Erode 4BB
Sorcery (U)
Destroy two target lands.
False Equity B
Enchantment (U)
When False Equity comes into play, draw a card.
If you would round up, round down instead.
If your opponens would round down, they round up instead.
Festering Brute B
Creature - Zombie Mercenary (U)
When Festering Brute comes into play, you lose 2 life.
When Festering Brute leaves play, you lose 2 life.
3/1
Fleshseeker X1B
Creature - Zombie Warrior ©
As an additional cost to play Fleshseeker, pay X life.
Fleshseeker comes into play with X +1/+1 counters on it.
2/1
Gasp of Invoth B
Enchantment ®
When Gasp of Invoth comes into play, put two 2/2 black Zombie creature tokens into play.
At the beginning of your upkeep, sacrifice a creature or land.
Ghastly Wight 1BB
Creature - Zombie Spirit Warrior ©
Sacrifice a creature: Return Ghastly Wight from your graveyard to play.
2/1
Gory Spite 6B
Sorcery (U)
Gory Spite costs 1 less to play for each card in the hand of the opponent with the most cards in hand.
The opponent with the most cards in hand discards two cards at random.
Headshrinker BB
Creature - Human Wizard ®
Headshrinker doesn’t untap during your untap step.
B, Pay 2 life: Untap target Human. Play this ability only once each turn.
T: Target player discards a card. Play this ability only any time you could play a sorcery.
1/1
Hemophilia 1BB
Enchantment - Aura ©
Enchant opponent
Whenever enchanted opponent would lose life, instead he or she loses that much life plus 1. (Damage causes loss of life.)
Inferno Demon 5B
Creature - Demon (U)
Flying
Other creatures get -1/-1.
A common misconception is that inferno demons are named because of their love of fire. In reality, they’re so called because of their burning hatred of everything else.
3/2
Invoth Charm 2B
Instant (U)
Choose one - Return target creature card from your graveyard to your hand; or all players return all creature cards from their graveyards to their hands; or whenever a creature card would be put into a player’s hand from his or her graveyard this turn, put it into play instead.
Invoth Revival BBB
Sorcery ®
Return target creature card from your graveyard to play.
Sacrifice a creature or land.
Draw a card.
Nothing leaves the pits of Invoth without something else entering them.
Lunar Shadow 1B
Creature - Illusion Spirit ©
Whenever Lunar Shadow attacks and isn’t blocked, target player discards a card.
Lunar Shadow has fear as long as all other creatures you control are tapped.
0/1
Malevolent Bones 3BB
Creature - Skeleton ®
Manatill - 0: Regenerate Malevolent Bones.
BB: Regenerate Malevolent Bones.
3/3
Mischevious Cackler 3B
Creature - Imp Wizard ©
Flying
Teamup - Whenever this creature deals damage to a player, that player discards a card.
1/1
Misinformation B
Instant (U)
Put up to three target cards from an opponent’s graveyard on top of his or her library in any order.
Not even Sshatlix’s allies can trust him.
Morbid Extraction B
Sorcery ©
Starting with you, each player chooses an opponent not chosen in this way. Then each player searches the library of the opponent he or she chose for a creature card and removes it from the game. Each player shuffles his or her library.
Mordant Mace BB
Enchantment - Aura ©
Enchant creature
Enchanted creature gets -1/-1 and has double strike.
Its caustic effects harm its victims and its wielder alike.
Mummified Grifter 3B
Creature - Zombie Rogue ®
Whenever an opponent discards a card, you may draw a card.
2/2
Necrotic Peon 2B
Creature - Zombie Rogue ©
Flash
Sacrifice Necrotic Peon: Return target creature card from your graveyard to your hand.
1/2
Priest of Carnage B
Creature - Human Cleric Warrior ©
At the beginning of your upkeep, you may pay B. If you don’t, Priest of Carnage deals 1 damage to you.
2/1
Rotting Butcher 2BB
Creature - Zombie Warrior ©
Sacrifice a Swamp: Regenerate Rotting Butcher.
If there are three or more Swamp cards in your graveyard, Rotting Butcher gets +1/+0.
3/2
Screech of Calling 2B
Sorcery (U)
Target player discards a card at random. If a creature card was discarded in this way, put a 1/1 black Bat creature token with flying into play.
Skinsplitter Verocious 4BB
Creature - Horror Spawn ®
Manatill - 0: Each player loses 1 life.
At the beginning of your upkeep, each player loses 1 life.
6/5
Sorrow Swallower 1BBB
Creature - Vampire ®
Flying
At the beginning of your upkeep, you may discard any number of creature cards. If you do, put that many +1/+1 counters on Sorrow Swallower.
He feeds not upon blood, but upon suffering.
2/2
Soul Hunter 1B
Creature - Shade (U)
B: Soul Hunter gets +1/+1 until end of turn. Play this ability only if a creature an opponent controls is enchanted.
1/2
Souldrink BB
Sorcery (U)
Target player loses 1 life and you gain l life.
1B, Discard a card: Return Souldrink from your graveyard to your hand.
Sshatlix the Deathbroker 3BB
Legendary Creature - Zombie Assassin ®
Creatures lose shroud and protection.
1BB, Sacrifice a Zombie: Destroy target nonblack creature. It can’t be regenerated.
“People said that I was cruel in life. It’s a pity they never saw how I am in undeath.”
3/3
Sshatlix's Edict 2B
Instant ©
Each player sacrifices a creature.
Draw a card.
Sshatlix's Enforcer 2B
Creature - Zombie Assassin ©
BB, Sacrifice a creature: Destroy target creature.
2/1
Stonegaze Stalker 3BB
Creature - Gorgon Assassin ®
Whenever Stonegaze Stalker blocks or becomes blocked, destroy target creature.
3/2
Tomb Raid 1B
Sorcery ©
Remove target artifact card in a player’s graveyard from the game. Until end of turn, you may pay X life, where X is that card’s converted mana cost. If you do, put that card into play.
Verocious Deathspawn 2BB
Creature - Horror Spawn ©
Manatill - 0: Each player loses 1 life.
2/3
Verocious Venom B
Instant ©
Target attacking creature gains deathtouch until end of turn.
Violent Betrayal 4BB
Sorcery ®
Target creature deals damage equal to its power to each other creature its controller controls.
“I’ll see to it that you all die - and I won’t even give you the mercy of death by my hand. Rather, you’ll be slaughtered by those you call your friends!” - Sshatlix
Red (49 cards)
Animate Dragonfire 4R
Creature - Elemental ©
Flying, first strike, haste
Whenever a creature dealt damage this turn by Animate Dragonfire is put into a graveyard from play, remove it from the game.
2/1
Armed Danger 4R
Creature - Ogre Berserker ®
Armed Danger gets +1/+0 for each equipment attached to it.
As long as Armed Danger is equipped, it has double strike.
2/3
Astrium Impact 2RR
Sorcery ©
Astrium Impact deals 4 damage to target creature or player. If you didn’t play a land this turn, instead Astrium Impact deals 5 damage to that creature or player and you can’t play lands this turn.
Bandit Bully 2RR
Creature - Human Mercenary ©
First strike, trample, haste
“Are you talkin’ to me?”
2/1
Barreling Cyclops 2RRR
Creature - Cyclops Berserker ®
Whenever Barreling Cyclops attacks, flip a coin. If you lose the flip, Barreling Cyclops gains defender. (This effect doesn’t end at end of turn.)
When he falls, he can’t get up - and he falls often.
7/5
Bastion Breacher 1R
Creature - Human Warrior ©
Sacrifice four creatures named Bastion Breacher: Destroy target land.
A deck can have any number of cards named Bastion Breacher.
1/1
Boggling Blow R
Sorcery (U)
Target player discards a card at random. If that player discards a nonland card in this way, Boggling Blow deals 2 damage to you.
Breakdown R
Instant ©
Flip a coin. If you win the flip, Breakdown deals 2 damage to each creature. If you lose the flip, Breakdown deals 2 damage to each player.
Burning Attrition 2RR
Enchantment (U)
2RR, Return Burning Attrition to its owner’s hand: Target player sacrifices a permanent.
Chain Gang 1RR
Creature - Goblin Warrior ®
Teamup - This creature gets -5/-0.
5/5
Confront 2R
Sorcery ©
Target creature you control deals damage equal to its power to target player.
Crag Watcher Hydra 4RR
Creature - Hydra ®
Crag Hydra comes into play with seven +1/+1 counters on it.
At the beginning of your upkeep, you may discard a land card. If you don’t, remove two +1/+1 counters from Crag Hydra.
1/1
Crag Lancer 3RR
Creature - Goblin Warrior (U)
First strike, haste
When Crag Lancer is put into a graveyard from play, put a 1/1 red Goat creature token with haste into play.
2/2
Distill Embers RR
Instant ©
Add RRR to your mana pool.
Draw a card.
Exotic Conqueror 2RR
Creature - Beast ®
Haste, trample
Whenever a land you control becomes tapped, sacrifice it.
Spells you play cost 1 less to play.
4/4
Fault Crusher 4R
Creature - Elemental ®
1R, Sacrifice a land: Players can’t play lands this turn.
4/3
Frenetic Wishmaster 3RR
Creature - Efreet ®
Haste
When Frenetic Wishmaster comes into play, flip a coin. If it comes up heads, draw a card. If it comes up tails, shuffle your library, then draw a card.
3/3
Greasemaw Ogre 4R
Creature - Ogre Warrior Shaman (U)
Whenever you add red mana to your mana pool, Greasemaw Ogre deals 1 damage to target creature.
2/2
Hypertension 1R
Enchantment - Aura ©
Enchant creature
Whenever enchanted creature attacks or blocks, its controller sacrifices a permanent at random.
Lightning Needle R
Instant ©
Lightning Needle deals 1 damage to target creature.
Draw a card.
Manafuse R
Instant ©
Manafuse deals damage to target player equal to the amount of mana in his or her mana pool. Then the mana in that player’s mana pool gains “This mana doesn’t cause mana burn and doesn’t empty from the mana pool as phases and turns end.”
Mauthe Doog 1R
Creature - Hound Spirit ©
When Mauthe Doog comes into play, each player sacrifices a permanent.
2/1
Meteor Robe 1R
Enchantment ®
Whenever you play an instant or sorcery spell, you may pay XR. If you do, that spell deals X damage to target creature or player.
Nicolae, Liegeless Blade 4R
Legendary Creature - Human Mercenary (R)
Haste, first strike
Nicolae, Liegeless Blade has double strike as long as you own it.
Discard five cards at random: You gain control of Nicolae. Any player may play this ability, but only once per player per turn.
3/3
Ogre Scoundrel 1RR
Creature - Ogre Mercenary Rogue (C)
Haste
At the beginning of your upkeep, if you have 12 or less life, target opponent gains control of Ogre Scoundrel.
When the going gets tough, the tough get the hell out.
3/3
Outfox 1R
Instant (U)
For each creature with haste or first strike you control, choose two target creatures. Those creatures can’t block this turn.
When a goblin tells you to look up, either it’s a trick or there’s a rock falling on you.
Phoenix Flare R
Sorcery (U)
Phoenix Flare deals 2 damage to target creature.
3R: Return Phoenix Flare from your graveyard to your hand.
Planeswalker's Revenge 2RR
Sorcery ©
Planeswalker’s Revenge deals damage equal to your life total to target creature.
“That’s what you get for interrupting my barbecue.” - Dyug, ogre pyromancer
Quake Guerrilla 2R
Creature - Beast Warrior (U)
First strike
You may pay R and sacrifice a Mountain rather than pay Quake Guerilla’s mana cost.
2/1
Reckless Pitspawn 4R
Creature - Demon Berserker ®
Double all damage that would be dealt to you.
7/7
Screaming Smoke 2RR
Creature - Elemental ©
Haste
Screaming Smoke can’t be blocked by enchanted creatures.
2/2
Sidestrike 4R
Instant ®
Change the targets of target instant or sorcery spell with a single target. At end of turn, if a permanent was targeted in this way, that permanent’s controller sacrifices a permanent.
Sirocco Caller 3R
Creature - Human Shaman ©
1R, T: Destroy target artifact. Play this ability only if Sirroco Caller has first strike.
4R, T: Destroy target land. Play this ability only if Sirroco Caller has haste.
3/2
Slavering Hellion 4RR
Creature - Hellion ©
Haste
Slavering Hellion gets +1/-1 for each creature with lower power than it in play.
5/5
Spark Juggler R
Creature - Goblin Warrior ©
R: Spark Juggler gets +1/+0 until end of turn. Play this ability only if Spark Juggler long as it shares an ability with a creature you control.
1/1
Speedmancer R
Creature - Human Wizard Warrior ©
Teamup - Haste
He does all his own stunts.
1/1
Spirit Bolt RR
Instant ©
Target creature deals 2 plus X damage to target creature or player, where X is the number of spells that targeted that creature this turn.
Tooth Avalanche 3RR
Sorcery (U)
Destroy target land. Then, if you control a creature with first strike, put a 1/1 red Goat creature token with haste into play.
Tooth Charm 2R
Instant (U)
Choose one - Tooth Charm deals 2 damage to target creature; or Tooth Charm deals 2 damage to each creature; or double all damage that would be dealt to target creature this turn.
Tooth Missilemonger 3RR
Creature - Giant Warrior (U)
X2R, T: Target creature gets +X/+0 and gains flying until end of turn. Its controller sacrifices it at end of turn.
The rules of the game of darts are significantly different in Ustrim’s Teeth.
3/3
Tooth Ogre 3R
Creature - Ogre Warrior ©
Manatill - 1: Tooth Ogre deals 1 damage to target creature or player.
2/2
Touch of the Blaze 1RR
Enchantment - Aura ©
Enchant creature
Enchanted creature has first strike.
Whenever enchanted creature deals damage to a creature, Touch of the Blaze deals 1 damage to target player.
Sword’s kiss to flame’s hiss.
Triadic Blast 2R
Instant ®
As an additional cost to play Triadic Blast, sacrifice three creatures.
Triadic Blast deals 6 damage to target creature or player.
Unstable Flame RR
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature gets +2/+0 and gains double strike.
4: Unstable Flame deals 1 damage to each creature you control. Only your opponents may play this ability.
Beware rage, for in unleashing your anger you sacrifice your control.
Ustrim, Primeval 2RRR
Legendary Creature - Dragon (R)
Flying, trample
When Ustrim, Primeval comes into play, destroy all other permanents you control.
For centuries Ustrim has slumbered beneath the mountain chain that bears his name. Now he has begun to stir...
10/10
Vicious Voltage R
Sorcery ©
Target artifact creature gains haste until end of turn. At end of turn, destroy that creature.
Volcanic Supplications RR
Enchantment ®
Pay 2 life: Add R to your mana pool.
Vorpal Ogre 3R
Creature - Ogre Warrior (U)
First strike
Other creatures with first strike get +1/+0.
3/2
Wallow in Blood 1R
Sorcery ©
Double all damage that would be dealt this turn.
Green (49 cards)
Antediluvian Power 4GGGG
Enchantment - Aura ®
Enchant permanent
Antediluvian Power can only be attached to a noncreature permanent.
Enchanted permanent is a 12/12 Avatar creature in addition to its other types.
Avuzi Charm 2G
Instant (U)
Choose one - Put a +1/+1 counter on target creature; or put a +1/+1 counter on each creature; or target creature with a +1/+1 counter on it gets +4/+4 until end of turn.
Avuzi Dryad GG
Creature - Dryad ©
Forestwalk
Whenever a creature with forestwalk comes into play, you gain 1 life.
“The Dakran are mighty allies in war/ But in peace, we trust none more than the dryads.” - Bardic Songs of Avuzi
1/2
Avuzi Jackal G
Creature - Hound ©
Forestwalk
“Our enemies are cowards, no better than our jackals/ They will surely flee when we set the fierce jackals upon them!” - Bardic Songs of Avuzi
1/1
Bellbloom Elders 1GG
Creature - Dryad Shaman (U)
Teamup - Shroud
1/3
Dakran Basher 3G
Creature - Beast Berserker ©
The Dakran consider Avuzi their ancestral territory. It is the only home they know. Though they share it with many others who keep the bond of peace, outsiders dare not tread there.
4/3
Dakran Goldfur 4G
Creature - Beast Berserker (U)
Trample
1G: Target Beast or Berserker gains trample until end of turn.
4/3
Dakran Hero 5G
Creature - Beast Berserker ®
Beasts and Berserkers you control have protection from black.
4/3
Demolisher Beast 3GGG
Creature - Beast ®
Whenever Demolisher Beast attacks, destroy all artifacts.
Whenever Demolisher Beast blocks, destroy all enchantments.
5/5
Enchantress' Essence 3GG
Enchantment ®
Whenever an enchantment comes into play, you may draw a card.
Glade Troll 3G
Creature - Troll Warrior ©
Teamup - G: Regenerate this creature.
2/2
Hand of the Wild 2G
Creature - Elf Shaman (U)
T: Add 1G to your mana pool. Spend this mana only to play Beast or Elemental spells.
2/2
Hunter of Impurity 2G
Creature - Elf Berserker ®
Fear
Hunter of Impurity can’t block nonblack, nonartifact creatures.
2/3
Huskmaker Spark 1G
Enchantment ®
2: Destroy target artifact or enchantment.
Druya kissed her finger and traced a circle in the air around the wand. Moments later, her opponent was choking on the dust of what was once his wand.
Lavish Wildsprings 1GG
Enchantment (U)
Manatill - 0: Reveal your hand. If there are no land cards in your hand, search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
Living Ambush 3G
Creature - Elemental (U)
Flash
When Living Ambush is put into your graveyard from play, shuffle it into your library.
5/1
Luminescent Path 1G
Enchantment - Aura ©
Enchant creature
When Luminescent Path comes into play, draw a card.
Enchanted creature has forestwalk.
Man-Hunter 1GG
Creature - Cat (U)
All Human creatures able to block Man-Hunter do so.
Once, pirates hunted tigers for their hides. Three eaten scouts later, they decided it would be prudent to stay in the business of plundering instead.
3/2
Maulbear GG
Creature - Bear ©
GG: Maulbear gets +1/+1 until end of turn.
2/2
Mileworm 4GG
Creature - Worm (U)
Manatill - 0: Put a +1/+1 couter on Mileworm.
Equal to 63,240 inchworms.
5/5
Moss Warden 1G
Creature - Elf Shaman ©
G, T: Counter target activated or triggered ability that targets a creature.
2/2
Mounted Vorvak 2G
Creature - Beast ©
Teamup - Forestwalk
3/1
Musth-Mad Elephant 2GG
Creature - Elephant (U)
Trample
At the beginning of your upkeep, sacrifice Musth-Mad Elephant unless you control another creature with 5 or more power.
5/5
Nature's Progress G
Sorcery ©
Search your library for a land card and put it into play. Then shuffle your library.
Each of your opponents puts a 1/1 colorless Elemental creature token into play.
Overcast Skies 1GG
Enchantment (U)
Creatures lose flying.
Pack Hunter 3G
Creature - Beast
Teamup - Trample
3/2
Pack Strike 2GG
Sorcery ©
For each Beast and/or Berserker you control, put a 2/2 green Beast Berserker creature token into play.
Ravenous Hunter G
Creature - Human Warrior ©
When Ravenous Hunter comes into play, choose a creature an opponent controls.
When the chosen creature is put into a graveyard from play, put a +1/+1 counter on Ravenous Hunter.
He licks his lips and his blade, in anticipation of what each will soon taste.
1/1
Resonant Mantis 3G
Creature - Insect ©
When Resonant Mantis comes into play, put a +1/+1 counter on each other creature you control.
1/1
River of Power 1GG
Enchantment - Aura ©
Enchant creature
Enchanted creature gets +4/+4.
Water is the essence of life. In some cases, though, it’s the essence of death.
Roothold Guardian 8GG
Creature - Treefolk Berserker ®
Reveal Roothold Guardian from your hand, Reveal a land card not revealed in this way this turn from your hand: Until end of turn, Treefolk spells cost 2 less to play.
7/7
Run Wild G
Instant (U)
Until end of turn, target creature gains trample and “G: Regenerate this creature.”
Sapblood Spriggan 1G
Creature - Elf Warrior ©
0: Untap Sapblood Spriggan. Play this ability only once each turn.
In these troubled times, he requires only the winding roots of Avuzi itself for sustenance.
1/1
Seedbirth GGG
Sorcery (U)
Search your library for a basic land card, a Dryad card, or a Treefolk card, reveal it, and put it into your hand. Then shuffle your library.
“Our hearts are fertile soil/ Seeded with might and truth...” - Bardic Songs of Avuzi
Seedmonger's Pact 1G
Enchantment ®
Enchanted creatures you control gain “T: Add G to your mana pool.”
Whenever an enchanted land you control is tapped for mana for the first time in a turn, untap it.
1G: Seedmonger’s Pact becomes an Aura. It gains enchant creature or land. Attach it to target creature or land.
Siege Drone 1GG
Creature - Insect ©
Trample
GGG: Creatures you control gain trample until end of turn.
2/2
Slayer Spider 3G
Creature - Spider ©
Reach
Protection from creatures with flying
1/3
Snake Charming 2G
Enchantment - Aura
Enchant creature
Enchant creature
Enchanted creature may block an additional creature.
Whenever enchanted creature blocks or is blocked by two or more creatures, put a 1/1 green Snake creature token into play.
It’s not the melody that makes the serpents dance, it’s the volume.
Soil Surge 1G
Sorcery (U)
You may put a land card from your hand into play tapped.
1G, Tap an untapped creature you control: Return Soil Surge from your graveyard to your hand.
Uncivilize 3GG
Sorcery ©
Destroy target artifact, target nonbasic land, or target artifact and target nonbasic land.
Varturyl, Dakran Chieftain 6G
Legendary Creature - Beast Berserker ®
Berserkers you control get +1/+1.
Beasts you control can’t be the target of spells or abilities your opponents control.
6/5
Viper Pit Snare 3G
Enchantment ®
Flash
Sacrifice Viper Pit Snare: Put four 1/1 green Snake creature tokens into play blocking target attacking creature with power 4 or greater.
Volley of Vipers 3G
Sorcery (U)
If you control a creature with trample, Volley of Vipers costs 1 less to play and has flash.
Put three 1/1 green Snake creature tokens into play.
Snakes are a threat that can only be commanded by a bigger threat.
Wall of Claws 2G
Creature - Beast Berserker Wall ©
Defender
T, Sacrifice Wall of Claws: Put a 2/2 green Beast Berserker creature token into play.
1/4
Whistling Arrow G
Instant ©
Tap target creature with flying.
Draw a card.
It screeches like a hawk - and hunts like one.
Wild Strider G
Creature - Elf Warrior ©
T: Put a +1/+1 counter on Wild Strider. Play this ability only if Wild Strider shares an ability with a creature you control.
1/1
Wilding Silverback 4GG
Creature - Ape Warrior ®
2G: Regenerate Wilding Silverback. If it regenerates in this way this turn, put a +1/+1 counter on it.
4/4
Wilting Might 1G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and gains trample.
3: Put a 1/1 green Snake creature token into play. Only your opponents may play this ability.
Beware strength, for those with great power attract many who would take that power.
Worker Swarm 1G
Creature - Insect ©
Flying
Insect spells you play cost 1 less to play.
0/1
Gold (10 cards)
Blustering Waterspout 2GU
Creature - Elemental ®
Flying
UU: Tap target creature without flying.
GG: Blustering Waterspout deals 1 damage to target creature with flying.
3/3
Clouded Schemes 2UB
Sorcery (U)
Put the bottom two cards of your library into your hand. Then each player puts a card from his or her hand on the top or bottom of his or her library.
Flame Invoker RG
Creature - Human Shaman (U)
Haste
T: Add R or G to your mana pool.
1/1
Heavenly Phalanx 4WU
Enchantment (U)
Creatures you control get +1/+1 and have flying and first strike.
Hiss of Nightfall 2BG
Enchantment ®
Token creatures you control have fear.
4: Put a 1/1 green Snake creature token into play.
Mercurial Swordmistress 2RW
Creature - Human Warrior ®
First strike
Mercurial Swordmistress gets +1/+0 for each tapped Mountain you control and +0/+1 for each tapped Plains you control.
1/1
Nirvana 1WB
Instant ®
Target player discards his or her hand and gains 10 life.
By knowing nothing, you gain everything.
Syllable of Scarring BR
Enchantment (U)
Whenever a creature is dealt damage, put a pain counter on that creature.
Each creature gets -0/-1 for each pain counter on it.
Verdancy Threader GW
Creature - Human Druid Cleric (U)
Lands are indestructible.
Some on Vroklon are so attuned to the land that no cataclysm could break their ties.
2/2
Whipwind Scrivener 4UR
Creature - Djinn Efreet Wizard ®
Flying
When Whipwind Scrivener comes into play, search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
3/3
Artifacts (19 cards)
Accursed Wand 4
Artifact (U)
When Accursed Wand comes into play, each player discards a card.
Your maximum hand size is 2.
Pay 3 life: Target player gains control of Accursed Wand.
Boltblade 2
Artifact - Equipment ©
Flash
Equipped creature has first strike.
You may play activated abilities of Boltblade and of enchanted creature at any time you could play an instant.
Equip 3
Emptymind Scroll 1
Artifact ©
Emptymind Scroll is indestructible.
When Emptymind Scroll comes into play, draw a card.
An empty mind only leaves room for improvement.
Fatekeeper Lamp 4
Artifact - Equipment ®
Equipped creature gets +2/+2 as long as Fatekeeper Lamp is untapped.
4, T: Search your library for a card, shuffle your library, and put that card on top of it.
Equip 2
Flailspine Terror 4
Artifact Creature - Juggernaut (U)
Trample
Flailspine Terror attacks each turn if able.
Whenever Flailspine Terror attacks, sacrifice a permanent.
5/3
Halberd of Malice 1
Artifact - Equipment (U)
Equipped creature gets +X/+X, where X is the number of charge counters on Halberd of Malice.
At end of turn, remove all charge counters from Halberd of Malice.
Pay 1 life: Put a charge counter on Halberd of Malice.
Equip: 1, Pay 2 life.
Illusionist's Mirror 4
Artifact - Equipment (U)
Whenever Illusionist’s Mirror becomes attached to or unattached from a creature, destroy all Shimmers. Then you may put a Shimmer creature token into play that’s a copy of equipped creature.
Equip 2
Kandith's Ring 6
Artifact ®
T: Add 4 to your mana pool.
Knuckledusters 3
Artifact - Equipment (U)
Equipped creature gets +1/+0.
1R: Equipped creature deals damage equal to its power to target creature. That creature deals damage equal to its power to equipped creature.
Equip 1
Mana Conduit 3
Artifact ®
Teamup - T: Add one mana of any color to your mana pool.
Mist Keeper 4
Artifact Creature - Construct Wizard (U)
Vigilance
T: Return target Aura card from your graveyard to your hand.
1/3
Ornamental Poltergeist 2
Artifact Creature - Spirit ©
Flying, defender
Sacrifice two artifacts: Ornamental Poltergeist loses defender until end of turn.
3/2
Quicksand Golem 5
Artifact Creature - Golem (U)
Whenever a creature blocks or is blocked by Quicksand Golem, that creature gets -1/-2 until end of turn.
3/4
Reaper's Blood 3
Artifact - Equipment ®
When equipped creature is put into a graveyard from play, destroy target creature.
Equip 4
Samerin's Tome of Prowess 4
Legendary Artifact - Equipment ®
3, T: Put an Aura card from your hand into play enchanting equipped creature.
Equip 3
Tablet of Rhythms 3
Artifact (U)
Spells you play that share a mana cost with the last spell you played cost 1 less to play. (Mana cost includes color.)
Tilling Helix 2
Artifact ©
Tilling Helix comes into play tapped.
2, T: Put a land card from your hand into play.
Mages all over Vroklon used astrium drills to search for rich mana veins deep underground.
Tinkerer's Helper 3
Artifact Creature - Gnome (U)
T: Add 1 to your mana pool.
2: Target artifact creature gets +1/+1 until end of turn.
4: Tap or untap target artifact.
1/2
Visionary's Drum 3
Artifact
When Visionary’s Drum comes into play, choose flying, first strike, trample, haste, or fear.
Whenever a creature with the chosen ability comes into play, draw a card.
The beat of this drum is in time with the pulse of every creature alive.
Lands (32 cards)
Ashtide Beach
Land (U)
When Ashtide Beach comes into play, sacrifice it unless you discard an Island or Swamp card.
T: Add UU or BB to your mana pool. Ashtide Beach deals 1 damage to you.
Bellbloom Field
Land (U)
When Bellbloom Field comes into play, sacrifice it unless you discard a Plains or Forest card.
T: Add GG or WW to your mana pool. Bellbloom Field deals 1 damage to you.
Chivalry Grounds
Land - Plains ©
(T: Add W to your mana pool.)
Chivalry Grounds comes into play tapped.
W, T: Creatures you control gain first strike until end of turn.
Coalsmoke Canyon
Land (U)
When Coalsmoke Canyon comes into play, sacrifice it unless you discard a Swamp or Mountain card.
T: Add BB or RR to your mana pool. Coalsmoke Canyon deals 1 damage to you.
Druids' Glade
Land - Forest ©
(T: Add G to your mana pool.)
Druids’ Glade comes into play tapped.
G, T: Creatures you control gain shroud until end of turn.
Granite Armory
Land - Mountain ©
(T: Add R to your mana pool.)
Granite Armory comes into play tapped.
R, T: Until end of turn, whenever a creature you control attacks, it gets +1/+0 until end of turn.
House of the Dreaming Sages
Legendary Land ®
T: Add 1 to your mana pool. House of the Dreaming Sages deals 1 damage to you.
2, T, Tap an untapped creature you control: Draw a card.
Lavagrass Peaks
Land (U)
When Lavagrass Peaks comes into play, sacrifice it unless you discard a Mountain or Forest card.
T: Add RR or GG to your mana pool. Lavagrass Peaks deals 1 damage to you.
Necromancer's Domain
Land - Swamp ©
(T: Add B to your mana pool.)
Necromancer’s Domain comes into play tapped.
B, T: Creatures you control gain “Pay 1 life: Regenerate this creature” until end of turn.
Pearlsand Lake
Land (U)
When Pearlsand Lake comes into play, sacrifice it unless you discard a Plains or Island card.
T: Add WW or UU to your mana pool. Pearlsand Lake deals 1 damage to you.
Windmage School
Land - Island ©
(T: Add U to your mana pool.)
Windmage School comes into play tapped.
U, T: Creatures you control gain flying until end of turn.
Withered Void
Land ®
At the beginning of your upkeep, sacrifice a land.
T: Add two mana in any combination of colors to your mana pool.
Plains
Basic Land - Plains
Plains
Basic Land - Plains
Plains
Basic Land - Plains
Plains
Basic Land - Plains
Island
Basic Land - Island
Island
Basic Land - Island
Island
Basic Land - Island
Island
Basic Land - Island
Swamp
Basic Land - Swamp
Swamp
Basic Land - Swamp
Swamp
Basic Land - Swamp
Swamp
Basic Land - Swamp
Mountain
Basic Land - Mountain
Mountain
Basic Land - Mountain
Mountain
Basic Land - Mountain
Mountain
Basic Land - Mountain
Forest
Basic Land - Forest
Forest
Basic Land - Forest
Forest
Basic Land - Forest
Forest
Basic Land - Forest
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
My Moderator Helpdesk| My Custom Set List | My MSE Template HostingBeers Tasted: 113 | Last Beer Sampled: Flying Dog Horn Dog Barley Wine Ale
Shabozz! I'll get to editing that in.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
thanks to mr. stuff for the full metal panic sig.