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#1 |
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Wizard Mentor
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It seems the little folk are emerging from their hiding places – and I don’t mean faeries! No, I’m talking about
Plover Knights ![]() ![]() ![]() Creature – Kithkin Knight (c) Flying First strike 3/3 Okay, I had to start with the boring one. But it’s still a solid common – a beefed-up Skyhunter Patrol – that you know you’ll play every time in Limited. Just don’t compare it with Galepowder Mage! Goldmeadow Dodger ![]() Creature – Kithkin Rogue (c) Goldmeadow Dodger can’t be blocked by creatures with power 4 or greater. 1/1 Ah, a variation on the original Kithkin! I felt sure they weren’t going to give up on that “protection from big things” concept. He joins his friend Mistmeadow Skulk in making a white Rogue deck viable. Springjack Knight ![]() ![]() Creature – Kithkin Knight (c) Whenever Springjack Knight Attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. 2/1 Another Knight, whose striking is conditional. I’m not sure how he gives another creature double strike – maybe the enemy is so surprised to see a giant rabbit leaping onto the battlefield that the Knight’s ally can get a couple of quick blows in? Kithkin Daggerdare ![]() ![]() Creature – Kithkin Soldier (c) , : Target attacking creature gets +2/+2 until end of turn.1/1 Finally, proof that the Kithkin really are fully white/green – another green Soldier! A classic green pump ability, with a rather white condition attached to it. This unfortunately means that you can’t use the pump on defence, or to save a creature from burn, but it does tie into the Kithkin’s attacking bent. That’s all for now, but I’m sure there’ll be some more little fellows popping up soon…
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Mythic Rare Mage
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#2 |
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Archmage Overlord
Join Date: Jan 2005
Location: Groningen
Posts: 1,063
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Some look like really solid commons in Limited. I wonder if that Springjack Knight is any good...
I'm not too thrilled by that green Kithkin though. They might as well have given him at least 1 toughness more... Thanks for the spoiling Orange Mage!
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#3 |
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Ascended Mage
Join Date: Sep 2007
Location: Wagga
Posts: 155
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Agreed - Limited Fodder. Good Limited Fodder. But Limited nonetheless. First strike flying could be game winning...
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#4 |
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Archmage
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These are nice cards, the can't be block clause is rather mwah..
It can't be blocked by big creatures, but it doesn't do much damage either. PS. You are spoiling to many cards I almost missed a topic with the Harbingers.
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#5 |
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Ascended Mage
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EDIT: "A little less than kind," sorry I had to finish the reference in the title. I am reading that work right now.
These guys do sound quite good in limited, not theat there is any suprise in that. After all, 3 power fliers do tend to put the hurt on, and first strike sounds like icing on the cake, but I think it increases its power by a pretty large amount. After all, how many fliers can block this guy and survive? Also, I don't think that the goldmeadow dodge is any good. It can still be blocked by most things, mostly just not finishers. As far as 1 drops are concerned, I'm sticking with my suntail hawk, thank you. Granted, who knows what tribal holds, it could get much better. Last edited by IBjeremy : 09-14-2007 at 05:25 AM. |
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#6 |
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Sooteater
Join Date: Sep 2006
Location: Photoshop
Posts: 1,272
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Limited. Limited. Limited. Pity, as they could have easily been made more viable in constructed without making them overpowered in limited. Oh well, you can't have everything...
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#7 |
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Ascended Mage
Join Date: Sep 2006
Posts: 236
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Yeah these all look pretty good for Limited, nothing that strikes me for constructed but I may be wrong, its not really my format.
The clash mechanic on a Kithkin seems a little unintuitive as most cards will be low mana cost in a Kithkin deck. Always glad to hear more cards. Keep 'em coming. |
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#8 |
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Ascended Mage
Join Date: Aug 2005
Location: Zendikar. ZENDIKAAAR!
Posts: 475
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After giving it some though, all I can picture now is a mob of kithkin decked out all Braveheart style mooning their opponents in order to distract them and get some double-strikes in. Tricksy hobbitses indeed.
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#9 |
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Ascended Mage
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First : thanks Orange Mage. That must be said
Second : those cards aren't really exciting. I hope Kithkin can do way better. I hope they will be better combat-tricky than the boros guild. |
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#10 |
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Ascended Mage
Join Date: Jun 2007
Location: Zurich
Posts: 369
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Plover Knights and Springjack Knight are solid limited cards, interesting that Kithkin won't be "weenie only" but also have some cards with cmc 4 or 5.
I don't think they really need them because white can also draft Giants for the higher mana creatures. I think those more expensive Kithkin will be quite rare, however. Daggerdare is quite weak because you need another creature out for it to really do anything...I'd pick most "bear" creatures over it, especially if they have a good ability. Goldmeadow Dodger also isn't exciting, its evasion is much worse than Suntail Hawk and to use it well, you must increase its power...not very interesting creature. |
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#11 | |
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Sooteater
Join Date: Sep 2006
Location: Photoshop
Posts: 1,272
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Quote:
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#12 |
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Archmage
Join Date: Mar 2005
Location: Germany
Posts: 899
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Finally, more commons. Commons are the backbone of the limited format. Other players may go crazy about those cool rares, but i really want to see the commons!
And i like them. Except clash, cause i think clash makes limited games too random. Especially with a strong effect like double strike for any creature.
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#13 |
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Mountain Supergoat
Join Date: Jun 2006
Posts: 1,048
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Thanks, Orange Mage, for joining the other rumormongers for this season!
The Springjack Knight is conditionally good...if it only cost one mana less, it would be Standard Constructed playable, but as it is, I don't think it would be unless the Kithkin tribe is quite good...but if the Kithkin tribe is that good, then well...Sulfur Elemental as a sideboard card really butchers these kithkin. |
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#14 |
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Archmage Overlord
Join Date: May 2006
Posts: 1,132
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I love Kithkin Daggerdare, it does what Nantuko Disciple was too awkward to do.
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#15 |
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Ascended Mage
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I'm am very, very disappointed with Kithkin Dodger. It's really not any better than a 1/1, since a)If a creature has 4 or more attack, it's not staying back to block, b)One would hope the other player has better things to block with 4+/x creatures than a 1/1, and c)This is in the same set as Doran. Doran! That almost half nullifies the ability.
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