MTG Salvation Forums
Home Articles Zendikar Spoiler (249/249) Radar Forums Blogs Wiki Writing/Contests Chat About

Go Back   MTG Salvation Forums > Magic Fundamentals > The Rumor Mill
Register Blogs Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools Search this Thread
Old 09-16-2007, 02:05 AM   #1
salomar
Archmage Overlord
 
salomar's Avatar
 
Join Date: Jan 2005
Location: Groningen
Posts: 1,063

Netherlands

Default [LOR] Colfenor's Plans and more...

Hi guys! Just found out about a few cards. 3 commons and 1 rare.

Spoiler:

Zephyr Net
Enchantment – Aura
Enchant Creature
Enchanted creature has defender and flying.
COMMON
?/301

A sort of blue removal spell, although you can hardly call it removal. I’d rather have Propaganda than this. You also rather bounce a creature I guess…It would be cool if you could swap it onto other creatures (like Detainment Spell). In a rare case you can also pop it onto one of your own creatures if you’re in need of a good flying defender… Doubt this will see play though.


Spoiler:

Triclopean Sight
Enchantment – Aura
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
COMMON
?/301

Looks like there is a cycle of 2 mana costing Auras? At least this one is somewhat better than the blue one. Should’ve had Flash to make it worthwhile in my opinion. This card is especially nice on creatures with activated abilities, like Goldmeadow Harrier for instance.


Spoiler:

Glimmerdust Nap
Enchantment – Aura
Enchant tapped creature
Enchanted creature doesn’t untap during its controller’s untap step.
COMMON
?/301

Kinda reminds me of Dream Leash, but I guess that’s because of the tapped clause in it. Reasonably decent card in limited.


Spoiler:

Colfenor’s Plans
Enchantment
When Colfenor’s Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed form the game with Colfenor’s Plans.
Skip your draw step.
You can’t play more than one spell each turn.
RARE
?/301

Twist on Necropotence and similar cards they have printed. Also reminds me of Desperate Research. Not sure what to think of it.
Wonder who Colfenor is though... Maybe a planeswalker we'll see in Morningtide? I haven't read the book, so maybe someone can enlighten us!


Stay tuned for more goodies soon! Enjoy .

- Salomar -


EDIT: Added face down.
__________________
Official supporter of the M-team!

- Sal.

Last edited by salomar : 09-16-2007 at 02:19 AM.
salomar is offline  
Old 09-16-2007, 02:08 AM   #2
Wildfire393
Pew Pew Pew - Lzr Lzr
 
Wildfire393's Avatar
 
Join Date: Jan 2005
Posts: 3,262
Send a message via AIM to Wildfire393 Send a message via MSN to Wildfire393
Default

Hm... Colfenor's Plans is interesting. It's basically a draw 7 spell, but it carries some hefty drawbacks.
__________________
Regarding The Necronomicon:
Me: What is this crap? This "Invocation of the Fire God" is just some bad poetry with random nonsense words in all capitals!
Friend: So you mean its like the internet?

http://vampireninja.chunkywolf.com

Going to ACen 2008? I'm running the Magic events there.
Wildfire393 is offline  
Old 09-16-2007, 02:09 AM   #3
The Mad Tapper
I'm perfect. Are you?
FCC Winner, September 2005
 
The Mad Tapper's Avatar
 
Join Date: Jan 2005
Location: The show that never ends
Posts: 2,590

United States

Default

Plans is interesting. Very dangerous (to yourself, I mean) if you don't have a way to get rid of it. Very powerful either way. I find myself wanting to find a way to break it.
__________________
Mafia Stats:

Record: 3-2

Simpsons Mafia (Newbie) - Vanilla Mafia - Win
The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win

Cogito ergo sum
The Mad Tapper is offline  
Old 09-16-2007, 02:10 AM   #4
spuzzem king
Archmage Overlord
 
spuzzem king's Avatar
 
Join Date: Jan 2005
Posts: 1,263
Send a message via AIM to spuzzem king
Default

wow, theres some good there gotta say, plans + jace is one heck of an engine, might just be playable
spuzzem king is offline  
Old 09-16-2007, 02:10 AM   #5
metamorph
Archmage Overlord
 
Join Date: Aug 2007
Posts: 1,445
Default

the black enchantment is interesting. its very dangerous if you don't have a way of getting rid of it. hopefully you'll just be able to win before that becomes an issue (since you basically just drew 7 cards for 4 mana) but there's a real risk of getting totally locked out. The one spell per turn clause is also kind of a bummer, it makes this card rather poor against blue control decks.
metamorph is offline  
Old 09-16-2007, 02:11 AM   #6
Hadoken
Wizard Mentor
 
Hadoken's Avatar
 
Join Date: Jun 2006
Location: Location: Location
Posts: 688
Default

Quote:
Originally Posted by Wildfire393 View Post
Hm... Colfenor's Plans is interesting. It's basically a draw 7 spell, but it carries some hefty drawbacks.
As it should. The question is, is it usable? The 1-spell-per-turn bit is annoying for sure.
__________________
They call me Hadoken 'cause I'm down-right fierce.
Awesome avatar thanks to Le_gambit!
Hadoken is offline  
Old 09-16-2007, 02:11 AM   #7
Shiri
Ascended Mage
 
Join Date: Jul 2006
Posts: 182
Default

Eh...4-mana, draw 7 but never draw again, and you can't do storm combo or rituals of any kind with it. Don't think it's going to be that productive.
Shiri is offline  
Old 09-16-2007, 02:11 AM   #8
Xyl
Ascended Mage
 
Xyl's Avatar
 
Join Date: Jan 2005
Posts: 468
Default

I bet you're missing "face down" there...

Conlfenor's Plans is interesting. You get to skip seven draw steps ahead, but you give up all your draws after that. The real trick is getting rid of it at the right time to get your draw step back. A blue bounce spell would work wonderfully.
__________________
Quote:
Originally Posted by carrion pigeons
Thank you, Xyl, for exploding the Nomic.

Take the Magic: The Gathering 'What Color Are You?' Quiz.
Xyl is offline  
Old 09-16-2007, 02:11 AM   #9
adeyke
Experienced Mage
 
Join Date: Aug 2007
Posts: 119
Default

Are the cards removed from the game face-up or face-down? With the given wording, they'd be face-up (since it doesn't specify otherwise), but then the "look at" part doesn't make any sense. I'm guessing a "face-down" is missing.

Sarnath'd.
adeyke is offline  
Old 09-16-2007, 02:12 AM   #10
Singer of White Line
kills demons and saints alike
 
Singer of White Line's Avatar
 
Join Date: Jan 2006
Location: Kamakura village
Posts: 2,291
Blog Entries: 3

Russian Federation

Send a message via ICQ to Singer of White Line Send a message via AIM to Singer of White Line
Default

Colfenor is a legendary Treefolk. Its plans remind me of Parallel Thoughts for some reason Oo

And I like Triclopean Sight ^^ More Merrow goodness!
__________________

Avvy by myself, Avatar Exchange V and Weekly Banner Contest 184 winner.
A small support of a fellow mad scientist won't hurt, right?
Singer of White Line is offline  
Old 09-16-2007, 02:12 AM   #11
Radical Serbian
Wizard Mentor
 
Radical Serbian's Avatar
 
Join Date: Mar 2007
Location: SF
Posts: 550

United States

Send a message via Yahoo to Radical Serbian
Default

i really like how Colfenor's Plans looks. With the new black clash draw card and the zombie muse from tenth, i think we could see this being very efficient and powerful. Just run it and rule of law to shut your opponet down to one spell a trun and its all gravy
__________________
Quote:
I'm boycotting twitter for the sheer stupidity of the thing.
Radical Serbian is offline  
Old 09-16-2007, 02:14 AM   #12
Belgareth
Hylian Knight
Best Legacy Strategist 2005
 
Belgareth's Avatar
 
Join Date: Sep 2004
Location: Hyrule
Posts: 9,637

United Kingdom

Default

Colfenor’s Plans —
Enchantment
When Colfenor’s Plans comes into play, remove the top seven cards of your library from the game.
You may look at and play cards removed form the game with Colfenor’s Plans.
Skip your draw step.
You can’t play more than one spell each turn.

I designed a very similar card for FCC , it's a good design because you can't draw 7 then destroy it as they are removed from game. You can't play it in combo as 1 per turn rules that out.
It will likely never see play but it's a nice design.
Possibly in black control if it get's a replacement for arena/confidant.
__________________
Official Hero of [Hyrule]

"You're truly a blessing.
I want you to know
that I care for you deeply,
wherever I go"




Quote:
Originally Posted by VestDan
Btw, Belgareth... could you give the rest of us awesomeness lessons? Please?
Belgareth is offline  
Old 09-16-2007, 02:16 AM   #13
ockham
Ascended Mage
 
ockham's Avatar
 
Join Date: Sep 2007
Location: Wagga
Posts: 155

Australia

Default

Hmmm interesting. The merrow is most interesting. BUT then I traded a necro for... a white knight back in the day. Suicide Black was never my thing - can't play it. Can get beaten by it though

Nothing amazing in this lot.
__________________
Sometimes "innovation" means "stealing another's secret before anyone else can."
ockham is offline  
Old 09-16-2007, 02:18 AM   #14
weeeee
Ascended Mage
 
weeeee's Avatar
 
Join Date: Jan 2005
Posts: 326

Singapore

Default

Question about memory. Let's say you slide it out and back in with the new card Oblivion Ring. Does it remember the first 7 cards it removes? Or does that line "You may look at and play cards removed form the game with Colfenor’s Plans." allows it to remember?
__________________
Quote:
Originally Posted by DoucheWaffle
am i the only one refreshing magic websites while looking at porn and eating fruit loops at 2 in the morning?...i feel so alone...


......WTF????....... I don't even know what kind of warning you deserve for this....
Spoiler:

<Qzilla> losing to girls at magic is such a high
weeeee is offline  
Old 09-16-2007, 02:19 AM   #15
Old_SchoolMTG
Wizard Mentor
 
Join Date: Aug 2007
Location: Eugene, OR
Posts: 638

United States

Default

I hear drawing 7 cards for 4 is some good.

But then I also hear that not drawing is some bad.
And only playing one spell per turn is some badder (Rule of Law taught me that...d'oh!).

If it didn't have those restrictions...or heck..maybe only one of those restrictions...it may be playable...or worse..broken. But having both of those makes it very........interesting.

Cheers,
Austin
Old_SchoolMTG is offline  
Closed Thread


Thread Tools Search this Thread
User Name:


Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 05:40 PM.


vBulletin, Copyright ©2000 - 2005, Jelsoft Enterprises Ltd.