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Old 09-16-2007, 03:16 AM   #1
Hydrokinesis
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Default [LOR] The White Command, and 'teasers' continue...

Firstly, I'm not 100% on the name of this yet, I've heard of a couple of differing titles for it so lets just go with simply 'The white command' for now... o.k?



Spoiler:

White Command
4ww
Sorcery
Choose two - destroy all enchantments; destroy all artifact; destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost greater than 3.
Rare.


Technically speaking this can do what Wrath does, minus the regen clause for 4ww... a bit of a bum wrap. However, things begin to get interesting when you throw creatures like Giants or Kithkins into the mix. Giants bacause the majority of them cost 3 mana or more, allowing you to sweep out the little folk, and Kithkins cause most of them arrive at less than three mana on average, allowing you to keep tabs on the bigger monsters when they appear.

Granted, this is no Akroma's Vengence, but what it lacks in punch, it somewhat makes up for in flexibility, something not many board sweepers can do these days.

Please feel free to discuss this further...

...to top it off, a few more smaller teasers, just cause it seems like the right thing to end with:

- There's a Kithkin Knight with both Firststrike and Lifelink for 2 mana, and no drawback... !!!

-The 'Clash Mana Drain' costs 2uu, and is uncommon!!!!

-There is a 1/1 Faerie Lord with Flash and flying for 2u, which pumps your other faeries and gives them Shroud!

- and finally the Green Command is said to possess a combination of abilities from such cards as Plow under, Worldly tutor and Heroes' Reunion all for 3gg.

I hope you're all enjoying this rumor season as much as I am, Lorwyn is truely an interesting, innovative and remarkable take on a somewhat old theme... I really can't wait to discover the next lot of cards with you all here.
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Old 09-16-2007, 03:20 AM   #2
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Hmmm. I am torn.

I play white so... Akroma Lite is a good sorcery BUT I was under the, misguided, impression there would be less boardsweepers in Lorwyn. If this is the only one, or one of a few that will be great.

I love the option it provides RW Giants or GW Kithkin - as Hydro stated. That is GREAT flexibility. It is a more versatile VOID in White.

This is my fav card from the set.
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Old 09-16-2007, 03:21 AM   #3
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thank you hydro, every set has its "wrath" vaerient, this is thisones. a solid limited card, wish it was tribal

so how about another ed burn spell next? i know there must be at least 1 more left and likely 2

i'm now thinking hard on what the red one could possibly be
1 burn to creatures, 1 burn to player, destory artifacts is out now, it could geddon, but the 4th? maybe a dragon token? a mass +x +0 effect?

Last edited by Lunan : 09-16-2007 at 03:30 AM.
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Old 09-16-2007, 03:21 AM   #4
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I like the white command, but I really feel like a wrath effect wasn't necessary for this block. It gets even more annoying when it's just a plague wind when (as you say) it kills all of the giants but leaves your kithkin untouched. However, I love the flexibility of being able to tune it to destroy what I want it to, so that it kills what I need and nothing of mine. Definitely playable in block, but I'm not really seeing it in Standard.

However, the green command is very interesting to me. No way it would have Plow Under tacked on there at 3GG..... It'd have to be more like Fallow Earth. Not only would that just make it lightyears better than Plow Under, but it would put Plow Under back in Standard, a card which has been called one of the most unfun cards in a design and play sense of all time by Wizards staff and players alike. That can't be right..... Can it?

Last edited by Lesurgo : 09-16-2007 at 03:25 AM.
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Old 09-16-2007, 03:24 AM   #5
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The White Command is somewhat underhwhelming compared to the blue one...
If you play a control deck, you'll probably want to destroy all creatures and will rather play Wrath of God. Also, you often play mana artifacts or some enchantments in a control deck, so you don't want to destroy all those, either.
I hoped for some goodness for my white control, but this doesn't fit in. Why don't they just give each color a command for 1 and 3 colored mana?
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Old 09-16-2007, 03:25 AM   #6
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Quote:
Originally Posted by Lesurgo View Post
I like the white command, but I really feel like a wrath effect wasn't necessary for this block. It gets even more annoying when it's just a plague wind when (as you say) it kills all of the giants but leaves your kithkin untouched. However, I love the flexibility of being able to tune it to destroy what I want it to, so that it kills what I need and nothing of mine. Definitely playable in block.

However, the green command is very interesting to me. No way it would have Plow Under tacked on there at 3GG..... It'd have to be more like Fallow Earth. Not only would that just make it lightyears better than Plow Under, but it would put Plow Under back in Standard, a card which has been called one of the most unfun cards in a design and play sense of all time by Wizards staff and players alike. That can't be right..... Can it?
No. OMG please no. Plow under IS the least fun card I have had cast on me. Fallow Earth would be more balanced, annoying, but... in colour.
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Old 09-16-2007, 03:29 AM   #7
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Hm.. the white command is interesting. Definitely will see block play (like vengeance did). Don't know about constructed (though vengeance saw some play, even outside of slide). It's very versatile, and allows some sick manipulation of what lives and what dies.

I hope that kithkin knight is a 2/1 or 2/2 for WW. Anything less would be a bit disapointing, but I've been hoping for a 2 mana 2 power lifelinker for a while.

Clash mana drain seems about right at 4, and uncommon is about right as well (hey, the original was).

I'm assuming the green command does Fallow Earth, not Plow Under. Plow under plus your choice of 3 other abilities (even if they are as "weak" as gain 7 life or tutor a creature to the top) for the same price even would be very sick.
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Old 09-16-2007, 03:30 AM   #8
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This card has serious potential part of the problem of Akroma's Vengence is that you remove everything except lands of course.

This way you keep your favorite perms around at a sacrifice of a bit of power.

This card is quite good and will see play most likely.

Wow if Plow Under is back green just got way better especially if it tacks on another effect.
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Old 09-16-2007, 03:33 AM   #9
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I hope that kithkin knight is a 2/1 or 2/2 for WW. Anything less would be a bit disapointing, but I've been hoping for a 2 mana 2 power lifelinker for a while.
it seems quite more likely to me that its gonna be a 1/1 or a 1/2, i mean they are building a fairly solid white weenie deck, only it does need its glorious anthem right now
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Old 09-16-2007, 03:37 AM   #10
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Quote:
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it seems quite more likely to me that its gonna be a 1/1 or a 1/2, i mean they are building a fairly solid white weenie deck, only it does need its glorious anthem right now
I think making it a 1/1 or 1/2 just removes it from constructed potential really making it a 2/2 or 2/1 while strong isn't like omg insane.
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Old 09-16-2007, 03:41 AM   #11
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Quote:
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it seems quite more likely to me that its gonna be a 1/1 or a 1/2, i mean they are building a fairly solid white weenie deck, only it does need its glorious anthem right now
The thing is, if I wanted a 1-power 2 mana lifelinker, there's already Mourning Thrull and Mistmeadow Skulk.

Besides, what kind of "knight" is only a 1-power creature? Agent of Stromgald, Juniper Order Advocate, and Court Hussar are the only 1-power knights without the ability to raise their power or otherwise deal more damage. The vast majority of knights are 2 or greater power.
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Old 09-16-2007, 03:41 AM   #12
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I think making it a 1/1 or 1/2 just removes it from constructed potential really making it a 2/2 or 2/1 while strong isn't like omg insane.

oh i agree that it removes it construted playability, but these are still hobbits we are talking about......um.... ...i mean kithkin.
no wi know "they" removed savvanah lions from the core set to specfically open up room for small white creatures. the question is how far are they going to push it. personally i'm hoping for the rare kithkin thats w 1/1 with doublestrike

well i'm sure hydro will settle the argument in short order

edit: typing at nearly 5am with no sleep does wonders for how i spell don't it?
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Old 09-16-2007, 03:41 AM   #13
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It beats the pants off Solar Tide.
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Old 09-16-2007, 03:42 AM   #14
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It is in colour to put one land on your library but not two for green? do what now?

Meanwhile, I like the white command- it will round out a kithkin casual deck.
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Old 09-16-2007, 03:42 AM   #15
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Quote:
Originally Posted by Lunan View Post
oh i agree that it removes it construted playability, but these are still hobbits we are talking about......um.... ...i mean kithkin.
no wi know "they" removed savvanah lions from the core set to specfically open up room for small white creatures. the question is how far are they going to push it. personally i'm hoping for the rare kithkin thats w 1/1 with doublestrike

well i'm sure hydro will settle the argument in short order

edit: typing at nearly 5am with no sleep does wonders for how i spell don't it?
Hydrokinesis says first strike, not double strike.

I'd say WW, 2/1 is most likely here, although 2/2 is not out of the question. 2/1 fits Kithkin better from what we've seen, however.
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