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#1 |
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Just Getting Started
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The old thread is a bit out of date so I decided to start a new one. First, let me start with my build:
Lands: 4 Seat of the Synod 4 Vault of Whispers 4 Darksteel Citadel 4 Great Furnace 2 Glimmervoid Creatures 2 Atog 4 Arcbound Ravager 4 Frogmite 4 Disciple of the Vault 4 Ornithopter 2 Arcbound Worker Non-Creatures 4 Thoughtcast 4 Tangle Wire 4 Aether Vial 4 Shrapnel Blast 4 Cranial Plating 2 Chromatic Star Sideboard (Based on Metagame Mostly, This is Rough) 4 Engineered Plague 4 Tormod's Crypt 4 Terror 3 Stifle We need to look at some card choices first. The most obvious choice is to cut Myr Enforcer in favor of Tangle Wire. I have found Tangle Wire to be very helpful in many of Affinity’s matches. Against Goblins (Are they still relevant?) it can hurt a lot if you hit it turn three on the play, as long as they don’t have vial active, even if they do it can still slow them down that crucial half turn that you need to pull ahead. Against landstill it is basically a Time Walk for Three, and can help your match up against them a lot. Also against Goyf.dec It forces your opponent to make the decision to attack with Goyf and not play spells or tap him. Tangle Wire also gives you little negatives as you can easily tap it for its own abilities as well as tap Cranial Plating or Disciple to it. I feel that Tangle Wire is the stronger choice. The next major card choice is the old debate between Shrapnel Blast,Berserk, and Fling. In my current metagame, there is a lot of control; therefore Shrapnel Blast is the better option. However if your meta were very agro or very combo oriented I would highly recommend Fling. Both cards are good however Fling has the potential to win you games you have no business winning, however in my area, it will most likely get Forced or Counterspelled in some form. The only other potential card choices are whether or not to include Atog. Since I cut Fling I have not been to excited with Atog. He is really weak against Goyf because he needs to add artifacts to the yard to grow big. He is however a sacrifice engine for Disciple, however I have considered cutting them for more Chromatic Stars or even a more relevant card against Goyf. For now they stay though. We also need to take a look at Affinity’s Match Ups against other decks. Against Reset/High Tide: 60/40 in Affinity’s Favor You have 4ish turns to win the game. It is basically a race. They have limited counter magic and Tangle Wire can shut them down. Play as aggressively as possible and race them to zero. Normally you should be able to race them effectively. This deck has lost popularity lately, however you should be able to beat them both pre and post board. Against Goblins: 45/55 in Goblin’s Favor depending on Board Tech. This is a hardcore race. If they resolve Goblin Lackey on first turn, and you don’t have anything to stop it will be bad for you. On the other hand, if you can get plating active then you stand a good chance of winning. Games two and Three E-Plague is good however they have a lot of sideboard outs normally. Everything from Null Rod to Ancient Grudge is devastating for you. Whether or not you win these games depends on how much hate they have for you. Against CRET Belcher/Tendrils Combo/ Any Non-Reset Combo 20/80 in Combo’s Favor All the combos are lumped together for analysis. Affinity has a hard time in this match up. You run zero counter spells and zero anti-combo tools main deck. They are really fast and you only have a slim chance. Your best hope is that they make like, 8 1/1’s and you can just stall and block for the win. Combo has been declining in popularity lately however, you still loose to it. Against UG/w/r (whatever color combination) Goyf: ~60/40 if Affinity Player is Competent. This match can be very swingy. If you resolve an Aether Vial on turn one, followed by a Tangle Wire turn three, it is very hard for you to loose. This game normally comes down to who makes less mistakes. If you play aggressively, but not stupidly (ex. Running your Ravager into a Daze) you should be fine. You are faster and your creatures are better. This game generally comes down to a final attack phase that involves jumping modular counters around like crazy. If you were serious about building Affinity, I would highly recommend that you test this match up thoroughly. Post board, I have found Terror to be all right however I have been exploring other options. Anyone who has suggestions, please let me know. Overall I believe Affinity is a strong deck that is not always given much thought. This testing has come from myself, my teammates, (Woot! Team LuckSack) and against randoms on workshop (those results not taken to be entirely accurate). I have been playing this deck for about a year with mixed results. I top eighted at Grand Prix Trial Columbus-Columbus and only lost due to a play error on my part with this deck, I also top eighted at the Soldiery Legacy tournament about a month before the Grand Prix. This deck can put up results, however it does need more work. That is where Salvation comes in. What would you all do to improve this deck? Do you have any suggestions for the main deck or sideboard? Thanks for your help! @ MODS: If this needs to be moved to a different sub-topic please do so. Moved to Developing Competitive - YuanTi
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Currently Playing: Legacy - Fat Bottomed Girls ![]() ![]() Extended/Block/Type 2 - I dont play relevant formats. Proud Member of Team LuckSack Last edited by Kaimera; 09-30-2007 at 05:07 PM. Reason: Format |
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#2 |
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Ascended Mage
Join Date: May 2005
Location: Volrath's Stronghold
Posts: 258
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Two words: Null Rod.
Either you have to take away artifact lands to be able to cast spells after a Null Rod hits - in which case, your Affinity isn't doing as much for you - or you need a way to deal with The Rod that costs 0 mana. Those are tough to come by, though. Until you solve the Null Rod problem, your Game 1 had better be freakin' fantastic, because their Games 2 & 3 end when Null Rod hits. I've been chewing the gristle on this bone for some time - a solution to Null Rod. If you come up with one, let me know. Edit: Well hey! Mogg Salvage! Hmm... Edit 2: Other options - Abolish (but we'd need white / Plains), Crash, which requires mountains in play, and Pulverize - man, wouldn't THAT suck.
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The earth-creature shows intelligence, turning our box over to expose the soft, fleshy underbelly. Azerbaijan is strong in the Google-Fu. He is my hero! Last edited by ThatGuyThere; 09-27-2007 at 03:12 PM. Reason: Flash of Insight |
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#3 |
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Common Mage
Join Date: Jan 2007
Posts: 39
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How often is Null Rod played anyway? I don't see it in many mainstream lists - it might be worrying about too much, especially since Affinity isn't exactly the deck to beat in Legacy, and Null Rod isn't too useful against most other decks.
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#4 | |
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Ascended Mage
Join Date: May 2005
Location: Volrath's Stronghold
Posts: 258
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Quote:
And it will limit the ability of Affinity to be competitive, until it can win against Null Rod. If Affinity waxes strong, in comes the hate - if the metagame isn't ready, Affinity might be fast enough to punch through and score some unlikely wins.
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The earth-creature shows intelligence, turning our box over to expose the soft, fleshy underbelly. Azerbaijan is strong in the Google-Fu. He is my hero! |
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#5 | ||
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I bend magic cards to do my bidding!
Join Date: Sep 2006
Location: BHWW - H.A.C. DIV
Posts: 1,061
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Quote:
On the Null Rod argument; Null Rod does not see much play in most metas, but usually most Affinity decks have answers for it in their sideboard anyways. Cards like Shattering Spree, Oxidize, Overload, and Krosan Grip are good. Grip only being good if you have it with 3 mana available before the rod hits, or seeing 3 Glimmervoids.
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In Vintage (Type 1) > Budget Deck Discussion forum: Quote:
I guess leaving out Time Walk, Timetwister, and Ancestral Recall is budget. |
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#6 | |
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Ascended Mage
Join Date: May 2005
Location: Volrath's Stronghold
Posts: 258
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Quote:
...what is it, elsewhere?
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The earth-creature shows intelligence, turning our box over to expose the soft, fleshy underbelly. Azerbaijan is strong in the Google-Fu. He is my hero! |
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#7 | |
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I bend magic cards to do my bidding!
Join Date: Sep 2006
Location: BHWW - H.A.C. DIV
Posts: 1,061
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Energy Flux and Kataki, War's Wage are the best hosers, but control decks like BHWC Landstill and others that run Pernicious Deed main are the big reason why so many people say Affinity is so bad.
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In Vintage (Type 1) > Budget Deck Discussion forum: Quote:
I guess leaving out Time Walk, Timetwister, and Ancestral Recall is budget. |
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#8 | |
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Ascended Mage
Join Date: May 2005
Location: Volrath's Stronghold
Posts: 258
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Quote:
Can the deck work with fewer / no artifact lands? Can we use 0-cost artifacts - Mox Diamond, Chrome Moxes, Phyrexian Walker ... ... others I can't think of... - to get around the problem?
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The earth-creature shows intelligence, turning our box over to expose the soft, fleshy underbelly. Azerbaijan is strong in the Google-Fu. He is my hero! |
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#9 |
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Wizard Mentor
Join Date: Aug 2007
Posts: 668
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0-cost artifacts are just as bad as artifact lands. They are like the lands, but require card disadvantage, or don't tap for mana. They also die to Pernicious Deed.
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#10 | |
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is dansen
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Quote:
The countermeasures only seem like to target artifact lands, simply because they're the most numerous artifacts in the deck and the countermeasures are very, very effective against mass numbers (pernicious deed acts like geddon, kataki and energy flux eats everything, etc). I mean, why run specific solutions against creatures when you can hit creatures _and_ land with a single rather low cc card? Last edited by mondu_the_fat; 09-28-2007 at 04:40 PM. |
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#11 | |
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Wizard Mentor
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#12 |
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Ascended Mage
Join Date: Jul 2007
Location: Stupid Town
Posts: 269
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I disassembled and effectively destroyed my Affinity deck (traded away ravagers
Affinity seems to be the weakest deck in legacy.
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~*~Legacy Decks~*~ ![]() ![]() Sun Tower ![]() ![]() ![]() ![]() ![]() ![]() Fetchland Tendrils ![]() ![]() ![]() ![]() |
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#13 |
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Wizard Mentor
Join Date: May 2005
Location: Manila
Posts: 664
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Not really. There's no "weakest" deck as there is no "best" deck in the format.
Legacy Affinity still has speed, which means it always has a chance to steal games. There's also a lot of builds for Affinity, so each one has their own strengths and weaknesses: 1. UBR - ordinary Affinity with Thoughtcasts and Enforcers 2. BR - Eschews Thoughtcasts and Enforcers for Dark Confidants and more space for disruption (e.g. Cabal Therapy) -- this is my personal favorite among the builds I know 3. AfFoWnity - aggro-control in an affinity shell Affinity will never die because in a field as diverse as Legacy, you can't always expect to run into hosers all the time. It will never be able to grab a chokehold on Legacy like it did in its Standard days, but it's still pretty viable.
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#15 | ||||||||
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Ascended Mage
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Well here in Finland someone won a Legacy tournament with this, the deck is called Affowinity:
I'm not sure what he was using in sideboard but the original deck (he netdecked the deck) was using this kind of sideboard:
Match-ups he listed: Welder.dec Burn IGGy Pop Affinity Pox and if I'm correct he won all of those. More about the deck you can find here (that is where he netdecked the deck).
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Last edited by JunioRcmf; 09-29-2007 at 10:20 AM. |
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