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Old 12-10-2007, 09:34 PM   #136
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Actually, now looking at the rules, Rule 202 is actually the rule that covers it, but with the same effect.
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Old 12-12-2007, 09:39 PM   #137
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MWAHAHAHA, my super secret sneaky strategy has been revealed!

But, seriously, is Absolutionis right? Am I still technically a player?
That'd be kinda cool, actually.
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Old 12-12-2007, 10:18 PM   #138
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We might want to invoke judgement on that.
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Old 12-12-2007, 10:45 PM   #139
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Quote:
Originally Posted by TheFooFish View Post
MWAHAHAHA, my super secret sneaky strategy has been revealed!

But, seriously, is Absolutionis right? Am I still technically a player?
That'd be kinda cool, actually.
I'd really like that.
Only because that would be really weird, cause headaches, and allow you to be little more than a saboteur that cannot win the game.

Essentially, vote "no" on everyone's proposal.

Note that you don't get a turn because turn order is Mutable 201 which is killed by Immutable 114.
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Old 12-13-2007, 12:47 AM   #140
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Jedit asked me what I was expecting from Nomic. After giving it some thought, I think I was expecting something more like this.

Incidentally, I'd vote for a rule like the following:

3XX. Any player who forfeits or otherwise withdraws from the game shall have the lines declaring his intent to play removed from the appropriate post in the registration thread by a moderator as soon as is convenient.

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Old 12-13-2007, 10:09 AM   #141
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3XX. Any player who forfeits or otherwise withdraws from the game shall have the lines declaring his intent to play removed from the appropriate post in the registration thread by a moderator as soon as is convenient.
105 says you're a player if you registered before the first turn. Erasing the name from that thread means nothing as you still registered.
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Old 12-13-2007, 11:10 AM   #142
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Quote:
Originally Posted by Absolutionis View Post
105 says you're a player if you registered before the first turn. Erasing the name from that thread means nothing as you still registered.
So if we wanted to make players who dropped no longer players, we would have to either transmute 105 or do some fancy tricks to get around it.

Hm... I might have to address it on my next turn. Unless someone fixes the simul turn rule.
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Old 12-18-2007, 10:33 AM   #143
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So is this the end of this nomic? It doesn't end with a win but instead just dies due to lack of intrest. Wow, how boring. Unless the nomic in question is completely different, at this point I'm not really that interested in playing another one.

I personally think it would be pretty cool to play a nomic monopoly (or simular game) though. Perhaps that wouldn't die so easily.
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Old 12-18-2007, 10:39 AM   #144
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Getting any kind of regular participation out of people at this time of year is difficult. Assuming people come back after Christmas (and I think they will) a short hiatus might not hurt.
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Old 12-27-2007, 12:55 AM   #145
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Did anybody read my failed debate game proposal in nomic 2.5? Would anybody like to see something like that over here?
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Old 12-27-2007, 04:22 AM   #146
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We're worried about the turns being too time consuming, and you ask if we want to introduce a rule that will make the problem ten times worse?
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Old 12-27-2007, 01:26 PM   #147
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You really think it would be ten times worse? Why? I also don't think turns are too time consuming, I think they need to be taken on time, every time.
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Old 01-01-2008, 11:16 PM   #148
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I see now, at least in my opinion, that quick turns are not necessary. I understand that at the beginning of the game everyone was anxious to get their turn and move the game along. I now feel a slower, longer game may be beneficial. I personally don't want anyone to win anytime soon, and would be quite content with a game that goes on indefinitely.

On another note, does anyone think we should vote via PM?
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Old 01-02-2008, 12:38 AM   #149
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Well, they're not neccesary, but they're still nice. If the game goes indefinitely, it doesn't matter what the pace of the turns is.
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Old 01-03-2008, 06:17 PM   #150
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Anybody have any ideas about color based rules yet? I'm currently working on few that include the colors, but also define a "base" for individual players, and "open areas" to be occupied by all. Both with benifits and down sides...

I'm also thinking about shaking up the mod involvement a bit. This one though, could get tricky.
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