This thread is to be used as a reference tool before posting anything concerning Planechase in the rumor mill, and also to keep track of the progression of information on the set thus far.
Set Name: Planechase Block: Standalone Release Date: September 4, 2009 Availibility: comparable to the Duel Decks (= widely available).
Characteristics of Planechase
* Especially designed for multiplayer free-for-all. The Planechase plane cards introduce a groundbreaking new way to experience planeswalking. Through this innovative new kind of card, two or more players can battle each other across a variety of diverse worlds, each with its own unique effect on the game. These thrilling new conditions add a whole new layer of chaos, meaning the only thing you can count on is unpredictability.
Release Event
Event info:
Each player at your event will receive one of the four Planechase Game Packs. The game pack contains a 60-card magic deck and a 10-card Plane deck.
Planechase Release events will use an open play format. Players will be placed into game groups of 3-5 players. When a game finishes, player can play again or be regrouped into another game with new players.
Each player will receive a Tazeem Promo plane card
Remember to bring your DCI number.
* There will be four Planechase game packs:
- Elemental Thunder (elementals) See decklist
- Metallic Dreams (artifact creatures) See decklist
- Strike Force (soldiers) See decklist
- Zombie Empire (zombies) See decklist
* There are 40 new plane cards in all, with 10 unique ones coming with each of the four available decks. They feature all-new artwork depicting some of the more exotic realms of the Magic multiverse.
* Each of the 60-card decks will include 8 rares, and will be composed of cards from throughout Magic's history - including a preview card from Zendikar (each of the 4 decks contains a different preview card).
* Each of the cards in the 60-card decks will be black-bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal. Some Future Sight reprints will be featured in the regular card frames for the first time.
* The oversized plane cards are not tournament legal.
Players will need...
60 Card Normal Deck
10 Planar Deck – Shuffled normally, is a hidden zone.
Planar Die – Four blank sides, one Planeswalker symbol (stylized hand thing), one Chaos symbol (swirly vortex thing)
The Rules themselves...
Planechase does not change the rules for winning the game. You determine who goes first, shuffle your decks, draw your hands, and resolve any mulligans as normal. Then, before the game starts, the player who's going to go first turns the top card of his or her shuffled planar deck face up. Plane cards are Magic cards, and the text on them follows most of the rules you're familiar with. Each plane card has a name, a type, a subtype, and at least two abilities.
At any given time, exactly one plane card will be face up, in a new game zone called the command zone. As long as a plane card is face up in the command zone, its abilities affect the game.
They're never put onto the battlefield, and they're not permanents, so nothing can destroy or otherwise affect them.
A plane card's controller is the player whose turn it is (although this can change when a player leaves the game; see Leaving the Game, below). When a plane card's abilities talk about "you," they're always talking about the plane's current controller. If the plane's abilities have targets, its current controller chooses them. The rules below will occasionally make a distinction between a plane card's owner and its controller.
Name: A plane is a big place—way too big to fit on just one card—so each plane card represents just part of a plane. The card's name tells you which specific location you've arrived in on the plane to which you've planeswalked.
Type line: As with other Magic cards, this line contains the card's type, subtype, and expansion symbol. "Plane" is a card type, even though you never put plane cards in your regular Magic deck. Each plane card's subtype tells you what plane it's on. Among the plane cards' subtypes, you'll find a mix of familiar favorites, like Ravnica and Dominaria, and previously unseen planes like Moag and Zendikar.
Abilities: Generally speaking, each plane has one ability (the top one) that's "always on," and another (the bottom one, in the shaded part of the text box) that triggers when you roll the chaos symbol on the planar die.
During your turn, any time you could cast a sorcery, you may roll the planar die. You can do this multiple times in the same turn. To roll the die, you must pay an amount of mana equal to the number of times you've already rolled the die this turn. So the first roll is free, the second roll costs 1, the third roll costs 2, and so on. Rolling the die happens immediately (no one can respond to it), but any ability that triggers as a result goes on the stack, and can be responded to like other triggered abilities.
Rolling the die could have three results:
If you roll a blank face, nothing happens.
If you roll the chaos symbol, the face-up plane card's chaos ability triggers. Players may cast instants and activate abilities before it resolves.
If you roll the planeswalker symbol, the face-up plane card's unwritten planeswalking ability triggers. Players may cast instants and activate abilities before it resolves. When the planeswalking ability resolves, the owner of the face-up plane card puts it on the bottom of his or her planar deck, then you turn the top card of your planar deck face up. Welcome to a new world!
Some plane cards have abilities that trigger when you planeswalk to them or planeswalk away from them. These abilities trigger when the game shifts from one face-up plane card to another (but they don't trigger when the first plane of the game is turned face up). This shift might occur because the planeswalker symbol was rolled or because the player who owned the previous face-up plane card left the game.
When Someone Has to Go
In any multiplayer game, when a player leaves the game, all permanents, spells, and other cards (including plane cards) owned by that player also leave the game, and any abilities or copies of spells that player controlled cease to exist. If that player controlled any permanents owned by another player, the effect(s) that gave that player control of them end(s), which usually means that they return to their previous controller(s). If that doesn't give control of them to a different player (perhaps because they entered the battlefield under the control of the player that left), they're exiled. If the player who left was taking his or her turn, that turn continues to its completion even though that player is now gone.
Now let's figure out what happens to the face-up plane card when one or more players leaves the game. The player(s) leaving the game might include that plane card's owner, its controller, both, or neither. First, check whether a departing player controls the plane. Then, whether or not that's the case, check whether a departing player owns the plane. 1.If the face-up plane card's current controller is leaving the game, the next player in turn order who's still in the game takes control of that plane just before the departing player leaves. Any planeswalking, chaos, or other abilities of that plane the departing player controls are removed from the stack, just like any other abilities that player controls. 2.Then, if the face-up plane card's owner is leaving the game, that card leaves the game as well. Its current controller (who may have just gained control of it) immediately turns the top card of his or her planar deck face up, triggering any "planeswalk to" or "planeswalk from" abilities. When that happens, any planeswalking abilities that were waiting to resolve will cease to exist (so you don't planeswalk twice). Any chaos abilities or other abilities of that plane that are still on the stack stay there and will resolve as normal. The reason we get so specific about the timing of those steps is because, as we said, some cards have abilities that trigger when you planeswalk away from them. What sort of ability, you ask? Well, something like this:
If a departing player both owns and controls Sanctum of Serra, a new player takes control of it just long enough to put that ability on the stack.
Variants
You can customize the 60-card decks or swap them out for different decks entirely. But you can also customize your planar deck with any (or all!) of the 40 planes among the four game packs. There are only two rules about your planar deck's composition:
Your planar deck must have at least ten cards in it.
No two cards in your planar deck can have the same name.
Alternately, you can use the shared planar deck variant. This is perfect if you've got all four Planechase game packs, but your friends don't have any. It's also good if you'd prefer a more chaotic play experience, rather than one in which the planar decks are tailored to match the Constructed decks they're paired with.
The number of cards in the shared planar deck should be at least 40, or at least ten times the number of players in the game, whichever is smaller. No two cards in the planar deck can have the same name.
The Planes
They have 45 planes already printed. 10 in each of the four precons, and then five for OP. There will be exclusive Plane Cards given away at the following events: Planechase Launch party, Zendikar Prerelease, and the remaining three in Gateway kits for stores running and supporting Planechase.
Most planes are represented by more than one card (43/45 names known):
- Alara: Naya, The Maelstrom, Grixis, Bant
- Arkhos: Lethe Lake
- Bolas's Meditation Realm: Pools of Becoming
- Dominaria: Academy at Tolaria West, Isle of Vesuva, Llanowar, Krosa, Otaria, Shiv
- Equilor: The Eon Fog
- Iquatana: The Aether Flues
- Ir: Turri Island
- Kaldheim: Skybreen
- Kamigawa: Minamo, Sokenzan
- Lorwyn: Velis Vel, The Great Forest, Goldmeadow
- Luvion: Celestine Reef
- Mercadia: Cliffside Market
- Moag: Field of Summer
- Mirrodin: Glimmervoid Basin, Panopticon
- Muraganda: Feeding Grounds
- Phyrexia: The Fourth Sphere
- Pyrulea: Horizon Boughs
- Rabiah: Sea of Sand
- Rath: Stronghold Furnace
- Ravnica: Izzet Steam Maze, Undercity Reaches, Agyrem
- Segovia: The Hippodrome
- Serra's Realm: Sanctum of Serra
- Shadowmoor: Raven's Run
- Shandalar: Eloren Wilds
- Ulgrotha: The Dark Barony
- Valla: Immersturm
- Wildfire: Naar Isle
- Zendikar: Murasa, Tazeem
This thread is to be used as a reference tool before posting anything concerning From the Vault: Exiled in the rumor mill, and also to keep track of the progression of information on the set thus far.
Set Name: From the Vault: Exiled Block: Standalone Release Date: August 28, 2009 Availibility: comparable to From the Vault: Dragons (= limited only to brick and mortar stores, very limited supply, English only). MSRP: $34.99
Characteristics of From the Vault: Exiled
* Only 15 cards
* Each cards has once been restricted or banned
* Each card has been printed using a foil process unique to the “From the Vault” series.
* The 15 cards are all printed in the current card frame – for several, it is for the first time.
* 8 cards have new artwork commissioned from artists including Rebecca Guay, John Avon, and Randy Gallegos.
* All cards are black-bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.
* The set also contains an exclusive spindown life counter and a collector’s guide
I have combined both threads for these limited release products.
Please only post to contribute to the compilation, not to discuss it.
Posts will be deleted as information is compiled into the appropriate post.
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News and spoiler contributor for GatheringMagic.com
I'm having a little trouble telling, but are some of the Planechase cards foiled and others not?
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Wizards could put $100 bills in packs and people would complain about how they were folded. http://www.twitter.com/Dr_Jeebus - Follow me on Twitter!
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@Dr. Jeebus: I think they might be.. Is this a sign that Wizards will introduce plane card boosters, or random planes in new intro packs? (The later is more logical)
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@Dr. Jeebus: I think they might be.. Is this a sign that Wizards will introduce plane card boosters, or random planes in new intro packs? (The later is more logical)
This would explain why the Zendikar intro packs appear to be a bit bigger?
@Dr. Jeebus: I think they might be.. Is this a sign that Wizards will introduce plane card boosters, or random planes in new intro packs? (The later is more logical)
I see them being put in fat packs instead, actually.
And intro packs have always had a box that size, IMO.
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I see them being put in fat packs instead, actually.
I was thinking a natural place for them would be booster boxes. Like th eold oversize promos they threw in there for a while.
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"A card is considered functionally identical to another card if it has the same card type, subtypes, abilities, mana cost, power, and toughness." - Wizards of the Coast Official Reprint Policy
Looks like the name of the Promo plane for the launch is Tazeem. Couldn't find this anywhere using the search function so (posted on my local stores website):
WORLDWIDE RELEASE EVENTS
Date: 5th September 2009
Cost: $40
The Planechase plane cards introduce a groundbreaking new way to experience Planeswalking. Through this innovative new kind of card, two or more players can battle each other across a variety of diverse worlds, each with its own unique effect on the game. These thrilling new conditions add a whole new layer of chaos, meaning the only thing you can count on is unpredictability
Event info:
Each player at your event will receive one of the four Planechase Game Packs. The game pack contains a 60-card magic deck and a 10-card Plane deck.
Planechase Release events will use an open play format. Players will be placed into game groups of 3-5 players. When a game finishes, player can play again or be regrouped into another game with new players.
Each player will receive a Tazeem Promo plane card
Remember to bring your DCI number.
Please note that the cost is $40 due to this being in Australia and that being appromiately what a Planechase game pack will cost here.
I posted this elsewhere, but I'm thinking it belongs here?
The Maelstrom
Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put that card on the bottom of your library.
(/) Whenever you roll (/), return target permanent card from your graveyard to the battlefield.
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Marvel Attacktix - Game Developer
Transformers Bot Shots - Game Developer
The Avengers - Loki's Mercenaries
I posted this elsewhere, but I'm thinking it belongs here?
The Maelstrom
Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put that card on the bottom of your library.
(/) Whenever you roll (/), return target permanent card from your graveyard to the battlefield.
Thx! Can you read the number?
Saving it on Sally ...
Also, we have confirmed Plane info, although the names are unconfirmed:
Izzet Steam Maze (unconfirmed)
Plane - Ravnica (unconfirmed)
At the beginning of the end step, if you have no cards in hand, draw 7 cards.
Chaos - whenever you roll Chaos, discard your hand.
Stronghold Furnace
Plane - Rath
Whenever a source would deal damage, it deals double that damage.
Chaos - whenever you roll Chaos, deal 1 damage to target creature or player.
Feeding Grounds
Plane - Muraganda
Red spells cost R less to cast.
Green spells cost G less to cast.
Chaos - whenever you roll Chaos, put X +1/+1 counters on target creature, where X is that creature's power.
This one is not quite right, but close. I have a pic if it is needed I can crunch it tonight...
Feeding Grounds
Plane - Muraganda
Red spells cost 1 less to cast.
Green spells cost 1 less to cast.
(/) Whenever you roll (/), put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
This one is not quite right, but close. I have a pic if it is needed I can crunch it tonight...
Feeding Grounds
Plane - Muraganda
Red spells cost 1 less to cast.
Green spells cost 1 less to cast.
(/) Whenever you roll (/), put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
(Anti-synergy with Progenitus!)
Oops, that's right it's the converted mana cost. Although I was quite sure it was confirmed that Feeding Grounds gave the colored mana cost reduction.
Edit: And yes, a picture would be greatly appreciated, unless it's that blurry one of the back of the planechase box in the glass case.
Not sure if this helps enough, and mods delete this if it doesn't help, but on the DailyMTG site there's an ad for Planechase. On it are 5 cards, which are totally impossible to see at all except for one name: Minamo. I would suppose that would be from the Kamigawa plane, but its effects are yet unknown, i guess.
See also: The Planechase partial spoiler
Logo
Symbol
Set Name: Planechase
Block: Standalone
Release Date: September 4, 2009
Availibility: comparable to the Duel Decks (= widely available).
Characteristics of Planechase
* Especially designed for multiplayer free-for-all. The Planechase plane cards introduce a groundbreaking new way to experience planeswalking. Through this innovative new kind of card, two or more players can battle each other across a variety of diverse worlds, each with its own unique effect on the game. These thrilling new conditions add a whole new layer of chaos, meaning the only thing you can count on is unpredictability.
Release Event
Event info:
Each player at your event will receive one of the four Planechase Game Packs. The game pack contains a 60-card magic deck and a 10-card Plane deck.
Planechase Release events will use an open play format. Players will be placed into game groups of 3-5 players. When a game finishes, player can play again or be regrouped into another game with new players.
Each player will receive a Tazeem Promo plane card
Remember to bring your DCI number.
* There will be four Planechase game packs:
- Elemental Thunder (elementals) See decklist
- Metallic Dreams (artifact creatures) See decklist
- Strike Force (soldiers) See decklist
- Zombie Empire (zombies) See decklist
* There are 40 new plane cards in all, with 10 unique ones coming with each of the four available decks. They feature all-new artwork depicting some of the more exotic realms of the Magic multiverse.
* Each of the 60-card decks will include 8 rares, and will be composed of cards from throughout Magic's history - including a preview card from Zendikar (each of the 4 decks contains a different preview card).
* Each of the cards in the 60-card decks will be black-bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal. Some Future Sight reprints will be featured in the regular card frames for the first time.
* The oversized plane cards are not tournament legal.
Players will need...
The Rules themselves...
Type line: As with other Magic cards, this line contains the card's type, subtype, and expansion symbol. "Plane" is a card type, even though you never put plane cards in your regular Magic deck. Each plane card's subtype tells you what plane it's on. Among the plane cards' subtypes, you'll find a mix of familiar favorites, like Ravnica and Dominaria, and previously unseen planes like Moag and Zendikar.
Abilities: Generally speaking, each plane has one ability (the top one) that's "always on," and another (the bottom one, in the shaded part of the text box) that triggers when you roll the chaos symbol on the planar die.
During your turn, any time you could cast a sorcery, you may roll the planar die. You can do this multiple times in the same turn. To roll the die, you must pay an amount of mana equal to the number of times you've already rolled the die this turn. So the first roll is free, the second roll costs 1, the third roll costs 2, and so on. Rolling the die happens immediately (no one can respond to it), but any ability that triggers as a result goes on the stack, and can be responded to like other triggered abilities.
Rolling the die could have three results:
When Someone Has to Go
Variants
The Planes
They have 45 planes already printed. 10 in each of the four precons, and then five for OP. There will be exclusive Plane Cards given away at the following events: Planechase Launch party, Zendikar Prerelease, and the remaining three in Gateway kits for stores running and supporting Planechase.
Most planes are represented by more than one card (43/45 names known):
- Alara: Naya, The Maelstrom, Grixis, Bant
- Arkhos: Lethe Lake
- Bolas's Meditation Realm: Pools of Becoming
- Dominaria: Academy at Tolaria West, Isle of Vesuva, Llanowar, Krosa, Otaria, Shiv
- Equilor: The Eon Fog
- Iquatana: The Aether Flues
- Ir: Turri Island
- Kaldheim: Skybreen
- Kamigawa: Minamo, Sokenzan
- Lorwyn: Velis Vel, The Great Forest, Goldmeadow
- Luvion: Celestine Reef
- Mercadia: Cliffside Market
- Moag: Field of Summer
- Mirrodin: Glimmervoid Basin, Panopticon
- Muraganda: Feeding Grounds
- Phyrexia: The Fourth Sphere
- Pyrulea: Horizon Boughs
- Rabiah: Sea of Sand
- Rath: Stronghold Furnace
- Ravnica: Izzet Steam Maze, Undercity Reaches, Agyrem
- Segovia: The Hippodrome
- Serra's Realm: Sanctum of Serra
- Shadowmoor: Raven's Run
- Shandalar: Eloren Wilds
- Ulgrotha: The Dark Barony
- Valla: Immersturm
- Wildfire: Naar Isle
- Zendikar: Murasa, Tazeem
Serra's Realm, Sanctum of Serra
Alara, The Maelstom
Ravnica, Undercity Reaches
Alara, Bant
Original Announcement
Logo
Symbol
Set Name: From the Vault: Exiled
Block: Standalone
Release Date: August 28, 2009
Availibility: comparable to From the Vault: Dragons (= limited only to brick and mortar stores, very limited supply, English only).
MSRP: $34.99
Characteristics of From the Vault: Exiled
* Only 15 cards
* Each cards has once been restricted or banned
* Each card has been printed using a foil process unique to the “From the Vault” series.
* The 15 cards are all printed in the current card frame – for several, it is for the first time.
* 8 cards have new artwork commissioned from artists including Rebecca Guay, John Avon, and Randy Gallegos.
* All cards are black-bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.
* The set also contains an exclusive spindown life counter and a collector’s guide
Cards
- Balance (New art)
- Berserk (New art)
- Channel
- Gifts Ungiven
- Goblin Lackey (New art)
- Kird Ape
- Lotus Petal (Original Art)
- Mystical Tutor (Original Art)
- Necropotence (New art)
- Sensei's Divining Top
- Serendib Efreet
- Skullclamp
- Strip Mine
- Tinker (New art)
- Trinisphere
Art
See: http://forums.mtgsalvation.com/showthread.php?t=176042
Balance
Berserk
Please only post to contribute to the compilation, not to discuss it.
Posts will be deleted as information is compiled into the appropriate post.
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I wanted to attach it to the original post, but can't do that from this computer. I will fix that later.
Twitter
Shows the back of a plane card as well as the planar die (as well as a plane card covered in counters)
The m10 intro packs prove that packaging does not indicate deck colors, so why look so deeply into such a simple thing?
Twitter
Wizards could put $100 bills in packs and people would complain about how they were folded.
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This would explain why the Zendikar intro packs appear to be a bit bigger?
Credit to Ashketch for the pic find.
WCommander EeshaBDrana, Kalastria BloodchiefBGGlissa, the TraitorBWVish Kal, Blood ArbiterRUNin, the Pain Artist
UGEdric, Spymaster of TrestWRBasandra, Battle SeraphBGWDoran, the Siege TowerBGWGhave, Guru of Spores
RGWUril, the MiststalkerGUBThe MimeoplasmUWGRafiq of the ManyWUBRGSliver Overlord
I see them being put in fat packs instead, actually.
And intro packs have always had a box that size, IMO.
Twitter
I was thinking a natural place for them would be booster boxes. Like th eold oversize promos they threw in there for a while.
Thanks to DarkNightCavalier & Magus of the Sheep from Scuttlemutt Productions for the cool signature and avatar.
-Playing-
I got Soul, but I'm not a Soldier...oh wait [Mono White Soldiers]
"Intro Packs" are relatively new. They had "Starter Packs" for two players for awhile, but the sets each had their own preconstructed decks.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Event info:
Here are two spoiled Plane cards:
The two important faces of the planar die:
And a picture in the same article:
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Another card can be added to Planechase, although it's technically a promo:
Reads:
Tazeem
Plane - Zendikar
Creatures can't block.
Chaos: Whenever you roll Chaos, draw a card for each land you control.
It's apparently card number 41, but I don't know if it just says 41, or 41/40. Better picture as soon as one is found.
Edit: Better picture, and it only says 41
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
The Maelstrom
Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, put that card on the bottom of your library.
(/) Whenever you roll (/), return target permanent card from your graveyard to the battlefield.
Transformers Bot Shots - Game Developer
The Avengers - Loki's Mercenaries
Thx! Can you read the number?
Saving it on Sally ...
NP. My original photo is not much clearer, it looks like maybe 23...but can't be sure.
Transformers Bot Shots - Game Developer
The Avengers - Loki's Mercenaries
Also, we have confirmed Plane info, although the names are unconfirmed:
Izzet Steam Maze (unconfirmed)
Plane - Ravnica (unconfirmed)
At the beginning of the end step, if you have no cards in hand, draw 7 cards.
Chaos - whenever you roll Chaos, discard your hand.
Stronghold Furnace
Plane - Rath
Whenever a source would deal damage, it deals double that damage.
Chaos - whenever you roll Chaos, deal 1 damage to target creature or player.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
all ftv:e scans...
This one is not quite right, but close. I have a pic if it is needed I can crunch it tonight...
Feeding Grounds
Plane - Muraganda
Red spells cost 1 less to cast.
Green spells cost 1 less to cast.
(/) Whenever you roll (/), put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
(Anti-synergy with Progenitus!)
Transformers Bot Shots - Game Developer
The Avengers - Loki's Mercenaries
Oops, that's right it's the converted mana cost. Although I was quite sure it was confirmed that Feeding Grounds gave the colored mana cost reduction.
Edit: And yes, a picture would be greatly appreciated, unless it's that blurry one of the back of the planechase box in the glass case.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Glad to try to help.
~Lil Kalki
Proud Disciple of the Church of the Wary